// generated by push_mkauto.lua, DO NOT EDIT package convert import ( "github.com/dragonfireclient/mt" "github.com/yuin/gopher-lua" ) func PushAnimType(l *lua.LState, val mt.AnimType) lua.LValue { switch val { case mt.NoAnim: return lua.LNil case mt.VerticalFrameAnim: return lua.LString("vertical_frame") case mt.SpriteSheetAnim: return lua.LString("sprite_sheet") } panic("impossible") return lua.LNil } func PushChatMsgType(l *lua.LState, val mt.ChatMsgType) lua.LValue { switch val { case mt.RawMsg: return lua.LString("raw") case mt.NormalMsg: return lua.LString("normal") case mt.AnnounceMsg: return lua.LString("announce") case mt.SysMsg: return lua.LString("sys") } panic("impossible") return lua.LNil } func PushHotbarParam(l *lua.LState, val mt.HotbarParam) lua.LValue { switch val { case mt.HotbarSize: return lua.LString("size") case mt.HotbarImg: return lua.LString("img") case mt.HotbarSelImg: return lua.LString("sel_img") } panic("impossible") return lua.LNil } func PushHUDField(l *lua.LState, val mt.HUDField) lua.LValue { switch val { case mt.HUDPos: return lua.LString("pos") case mt.HUDName: return lua.LString("name") case mt.HUDScale: return lua.LString("scale") case mt.HUDText: return lua.LString("text") case mt.HUDNumber: return lua.LString("number") case mt.HUDItem: return lua.LString("item") case mt.HUDDir: return lua.LString("dir") case mt.HUDAlign: return lua.LString("align") case mt.HUDOffset: return lua.LString("offset") case mt.HUDWorldPos: return lua.LString("world_pos") case mt.HUDSize: return lua.LString("size") case mt.HUDZIndex: return lua.LString("z_index") case mt.HUDText2: return lua.LString("text_2") } panic("impossible") return lua.LNil } func PushHUDType(l *lua.LState, val mt.HUDType) lua.LValue { switch val { case mt.ImgHUD: return lua.LString("img") case mt.TextHUD: return lua.LString("text") case mt.StatbarHUD: return lua.LString("statbar") case mt.InvHUD: return lua.LString("inv") case mt.WaypointHUD: return lua.LString("waypoint") case mt.ImgWaypointHUD: return lua.LString("img_waypoint") } panic("impossible") return lua.LNil } func PushKickReason(l *lua.LState, val mt.KickReason) lua.LValue { switch val { case mt.WrongPasswd: return lua.LString("wrong_passwd") case mt.UnexpectedData: return lua.LString("unexpected_data") case mt.SrvIsSingleplayer: return lua.LString("srv_is_singleplayer") case mt.UnsupportedVer: return lua.LString("unsupported_ver") case mt.BadNameChars: return lua.LString("bad_name_chars") case mt.BadName: return lua.LString("bad_name") case mt.TooManyClts: return lua.LString("too_many_clts") case mt.EmptyPasswd: return lua.LString("empty_passwd") case mt.AlreadyConnected: return lua.LString("already_connected") case mt.SrvErr: return lua.LString("srv_err") case mt.Custom: return lua.LString("custom") case mt.Shutdown: return lua.LString("shutdown") case mt.Crash: return lua.LString("crash") } panic("impossible") return lua.LNil } func PushModChanSig(l *lua.LState, val mt.ModChanSig) lua.LValue { switch val { case mt.JoinOK: return lua.LString("join_ok") case mt.JoinFail: return lua.LString("join_fail") case mt.LeaveOK: return lua.LString("leave_ok") case mt.LeaveFail: return lua.LString("leave_fail") case mt.NotRegistered: return lua.LString("not_registered") case mt.SetState: return lua.LString("set_state") } panic("impossible") return lua.LNil } func PushPlayerListUpdateType(l *lua.LState, val mt.PlayerListUpdateType) lua.LValue { switch val { case mt.InitPlayers: return lua.LString("init") case mt.AddPlayers: return lua.LString("add") case mt.RemovePlayers: return lua.LString("remove") } panic("impossible") return lua.LNil } func PushSoundSrcType(l *lua.LState, val mt.SoundSrcType) lua.LValue { switch val { case mt.NoSrc: return lua.LNil case mt.PosSrc: return lua.LString("pos") case mt.AOSrc: return lua.LString("ao") } panic("impossible") return lua.LNil } func PushAuthMethods(l *lua.LState, val mt.AuthMethods) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "legacy_passwd", lua.LBool(val&mt.LegacyPasswd != 0)) l.SetField(tbl, "srp", lua.LBool(val&mt.SRP != 0)) l.SetField(tbl, "first_srp", lua.LBool(val&mt.FirstSRP != 0)) return tbl } func PushCSMRestrictionFlags(l *lua.LState, val mt.CSMRestrictionFlags) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "no_csms", lua.LBool(val&mt.NoCSMs != 0)) l.SetField(tbl, "no_chat_msgs", lua.LBool(val&mt.NoChatMsgs != 0)) l.SetField(tbl, "no_node_defs", lua.LBool(val&mt.NoNodeDefs != 0)) l.SetField(tbl, "limit_map_range", lua.LBool(val&mt.LimitMapRange != 0)) l.SetField(tbl, "no_player_list", lua.LBool(val&mt.NoPlayerList != 0)) return tbl } func PushHUDFlags(l *lua.LState, val mt.HUDFlags) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "hotbar", lua.LBool(val&mt.ShowHotbar != 0)) l.SetField(tbl, "health_bar", lua.LBool(val&mt.ShowHealthBar != 0)) l.SetField(tbl, "crosshair", lua.LBool(val&mt.ShowCrosshair != 0)) l.SetField(tbl, "wielded_item", lua.LBool(val&mt.ShowWieldedItem != 0)) l.SetField(tbl, "breath_bar", lua.LBool(val&mt.ShowBreathBar != 0)) l.SetField(tbl, "minimap", lua.LBool(val&mt.ShowMinimap != 0)) l.SetField(tbl, "radar_minimap", lua.LBool(val&mt.ShowRadarMinimap != 0)) return tbl } func PushHUDStyleFlags(l *lua.LState, val mt.HUDStyleFlags) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "bold", lua.LBool(val&mt.StyleBold != 0)) l.SetField(tbl, "italic", lua.LBool(val&mt.StyleItalic != 0)) l.SetField(tbl, "mono", lua.LBool(val&mt.StyleMono != 0)) return tbl } func PushMapBlkFlags(l *lua.LState, val mt.MapBlkFlags) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "is_underground", lua.LBool(val&mt.BlkIsUnderground != 0)) l.SetField(tbl, "day_night_diff", lua.LBool(val&mt.BlkDayNightDiff != 0)) l.SetField(tbl, "light_expired", lua.LBool(val&mt.BlkLightExpired != 0)) l.SetField(tbl, "not_generated", lua.LBool(val&mt.BlkNotGenerated != 0)) return tbl } func PushHUD(l *lua.LState, val mt.HUD) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "align", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])})) l.SetField(tbl, "dir", lua.LNumber(val.Dir)) l.SetField(tbl, "item", lua.LNumber(val.Item)) l.SetField(tbl, "name", lua.LString(string(val.Name))) l.SetField(tbl, "number", lua.LNumber(val.Number)) l.SetField(tbl, "offset", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])})) l.SetField(tbl, "pos", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])})) l.SetField(tbl, "scale", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Scale[0]), lua.LNumber(val.Scale[1])})) l.SetField(tbl, "size", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])})) l.SetField(tbl, "style", PushHUDStyleFlags(l, val.Style)) l.SetField(tbl, "text", lua.LString(string(val.Text))) l.SetField(tbl, "text_2", lua.LString(string(val.Text2))) l.SetField(tbl, "type", PushHUDType(l, val.Type)) l.SetField(tbl, "world_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])})) l.SetField(tbl, "z_index", lua.LNumber(val.ZIndex)) return tbl } func PushMapBlk(l *lua.LState, val mt.MapBlk) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "flags", PushMapBlkFlags(l, val.Flags)) l.SetField(tbl, "lit_from", lua.LNumber(val.LitFrom)) l.SetField(tbl, "node_metas", PushNodeMetas(l, val.NodeMetas)) l.SetField(tbl, "param0", Push4096[mt.Content](l, val.Param0)) l.SetField(tbl, "param1", Push4096[uint8](l, val.Param1)) l.SetField(tbl, "param2", Push4096[uint8](l, val.Param2)) return tbl } func PushNode(l *lua.LState, val mt.Node) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "param0", lua.LNumber(val.Param0)) l.SetField(tbl, "param1", lua.LNumber(val.Param1)) l.SetField(tbl, "param2", lua.LNumber(val.Param2)) return tbl } func PushNodeMeta(l *lua.LState, val mt.NodeMeta) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "fields", PushNodeMetaFields(l, val.Fields)) l.SetField(tbl, "inv", PushInv(l, val.Inv)) return tbl } func PushTileAnim(l *lua.LState, val mt.TileAnim) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "aspect_ratio", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.AspectRatio[0]), lua.LNumber(val.AspectRatio[1])})) l.SetField(tbl, "duration", lua.LNumber(val.Duration)) l.SetField(tbl, "n_frames", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.NFrames[0]), lua.LNumber(val.NFrames[1])})) l.SetField(tbl, "type", PushAnimType(l, val.Type)) return tbl } func PushToolCaps(l *lua.LState, val mt.ToolCaps) lua.LValue { tbl := l.NewTable() l.SetField(tbl, "attack_cooldown", lua.LNumber(val.AttackCooldown)) l.SetField(tbl, "dmg_groups", PushGroups(l, val.DmgGroups)) l.SetField(tbl, "group_caps", PushGroupCaps(l, val.GroupCaps)) l.SetField(tbl, "max_drop_lvl", lua.LNumber(val.MaxDropLvl)) l.SetField(tbl, "punch_uses", lua.LNumber(val.PunchUses)) return tbl } func PushPktType(pkt *mt.Pkt) lua.LString { switch pkt.Cmd.(type) { case *mt.ToCltAcceptAuth: return lua.LString("accept_auth") case *mt.ToCltAcceptSudoMode: return lua.LString("accept_sudo_mode") case *mt.ToCltAddHUD: return lua.LString("add_hud") case *mt.ToCltAddNode: return lua.LString("add_node") case *mt.ToCltAddParticleSpawner: return lua.LString("add_particle_spawner") case *mt.ToCltAddPlayerVel: return lua.LString("add_player_vel") case *mt.ToCltAnnounceMedia: return lua.LString("announce_media") case *mt.ToCltAOMsgs: return lua.LString("ao_msgs") case *mt.ToCltAORmAdd: return lua.LString("ao_rm_add") case *mt.ToCltBlkData: return lua.LString("blk_data") case *mt.ToCltBreath: return lua.LString("breath") case *mt.ToCltChangeHUD: return lua.LString("change_hud") case *mt.ToCltChatMsg: return lua.LString("chat_msg") case *mt.ToCltCloudParams: return lua.LString("cloud_params") case *mt.ToCltCSMRestrictionFlags: return lua.LString("csm_restriction_flags") case *mt.ToCltDeathScreen: return lua.LString("death_screen") case *mt.ToCltDelParticleSpawner: return lua.LString("del_particle_spawner") case *mt.ToCltDenySudoMode: return lua.LString("deny_sudo_mode") case *mt.ToCltDetachedInv: return lua.LString("detached_inv") case *mt.ToCltDisco: return lua.LString("disco") case *mt.ToCltEyeOffset: return lua.LString("eye_offset") case *mt.ToCltFadeSound: return lua.LString("fade_sound") case *mt.ToCltFormspecPrepend: return lua.LString("formspec_prepend") case *mt.ToCltFOV: return lua.LString("fov") case *mt.ToCltHello: return lua.LString("hello") case *mt.ToCltHP: return lua.LString("hp") case *mt.ToCltHUDFlags: return lua.LString("hud_flags") case *mt.ToCltInv: return lua.LString("inv") case *mt.ToCltInvFormspec: return lua.LString("inv_formspec") case *mt.ToCltItemDefs: return lua.LString("item_defs") case *mt.ToCltKick: return lua.LString("kick") case *mt.ToCltLegacyKick: return lua.LString("legacy_kick") case *mt.ToCltLocalPlayerAnim: return lua.LString("local_player_anim") case *mt.ToCltMedia: return lua.LString("media") case *mt.ToCltMediaPush: return lua.LString("media_push") case *mt.ToCltMinimapModes: return lua.LString("minimap_modes") case *mt.ToCltModChanMsg: return lua.LString("mod_chan_msg") case *mt.ToCltModChanSig: return lua.LString("mod_chan_sig") case *mt.ToCltMoonParams: return lua.LString("moon_params") case *mt.ToCltMovePlayer: return lua.LString("move_player") case *mt.ToCltMovement: return lua.LString("movement") case *mt.ToCltNodeDefs: return lua.LString("node_defs") case *mt.ToCltNodeMetasChanged: return lua.LString("node_metas_changed") case *mt.ToCltOverrideDayNightRatio: return lua.LString("override_day_night_ratio") case *mt.ToCltPlaySound: return lua.LString("play_sound") case *mt.ToCltPrivs: return lua.LString("privs") case *mt.ToCltRemoveNode: return lua.LString("remove_node") case *mt.ToCltRmHUD: return lua.LString("rm_hud") case *mt.ToCltSetHotbarParam: return lua.LString("set_hotbar_param") case *mt.ToCltShowFormspec: return lua.LString("show_formspec") case *mt.ToCltSkyParams: return lua.LString("sky_params") case *mt.ToCltSpawnParticle: return lua.LString("spawn_particle") case *mt.ToCltSRPBytesSaltB: return lua.LString("srp_bytes_salt_b") case *mt.ToCltStarParams: return lua.LString("star_params") case *mt.ToCltStopSound: return lua.LString("stop_sound") case *mt.ToCltSunParams: return lua.LString("sun_params") case *mt.ToCltTimeOfDay: return lua.LString("time_of_day") case *mt.ToCltUpdatePlayerList: return lua.LString("update_player_list") } panic("impossible") return "" } func PushPkt(l *lua.LState, pkt *mt.Pkt) lua.LValue { if pkt == nil { return lua.LNil } tbl := l.NewTable() switch val := pkt.Cmd.(type) { case *mt.ToCltAcceptAuth: l.SetField(tbl, "map_seed", lua.LNumber(val.MapSeed)) l.SetField(tbl, "player_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.PlayerPos[0]), lua.LNumber(val.PlayerPos[1]), lua.LNumber(val.PlayerPos[2])})) l.SetField(tbl, "send_interval", lua.LNumber(val.SendInterval)) l.SetField(tbl, "sudo_auth_methods", PushAuthMethods(l, val.SudoAuthMethods)) case *mt.ToCltAddHUD: l.SetField(tbl, "hud", PushHUD(l, val.HUD)) l.SetField(tbl, "id", lua.LNumber(val.ID)) case *mt.ToCltAddNode: l.SetField(tbl, "keep_meta", lua.LBool(val.KeepMeta)) l.SetField(tbl, "node", PushNode(l, val.Node)) l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])})) case *mt.ToCltAddParticleSpawner: l.SetField(tbl, "acc", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Acc[0][0]), lua.LNumber(val.Acc[0][1]), lua.LNumber(val.Acc[0][2])}, {lua.LNumber(val.Acc[1][0]), lua.LNumber(val.Acc[1][1]), lua.LNumber(val.Acc[1][2])}})) l.SetField(tbl, "amount", lua.LNumber(val.Amount)) l.SetField(tbl, "anim_params", PushTileAnim(l, val.AnimParams)) l.SetField(tbl, "ao_collision", lua.LBool(val.AOCollision)) l.SetField(tbl, "collide", lua.LBool(val.Collide)) l.SetField(tbl, "collision_rm", lua.LBool(val.CollisionRm)) l.SetField(tbl, "duration", lua.LNumber(val.Duration)) l.SetField(tbl, "expiration_time", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.ExpirationTime[0]), lua.LNumber(val.ExpirationTime[1])})) l.SetField(tbl, "glow", lua.LNumber(val.Glow)) l.SetField(tbl, "id", lua.LNumber(val.ID)) l.SetField(tbl, "node_param0", lua.LNumber(val.NodeParam0)) l.SetField(tbl, "node_param2", lua.LNumber(val.NodeParam2)) l.SetField(tbl, "node_tile", lua.LNumber(val.NodeTile)) l.SetField(tbl, "pos", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Pos[0][0]), lua.LNumber(val.Pos[0][1]), lua.LNumber(val.Pos[0][2])}, {lua.LNumber(val.Pos[1][0]), lua.LNumber(val.Pos[1][1]), lua.LNumber(val.Pos[1][2])}})) l.SetField(tbl, "size", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])})) l.SetField(tbl, "texture", lua.LString(string(val.Texture))) l.SetField(tbl, "vel", PushBox3(l, [2][3]lua.LNumber{{lua.LNumber(val.Vel[0][0]), lua.LNumber(val.Vel[0][1]), lua.LNumber(val.Vel[0][2])}, {lua.LNumber(val.Vel[1][0]), lua.LNumber(val.Vel[1][1]), lua.LNumber(val.Vel[1][2])}})) l.SetField(tbl, "vertical", lua.LBool(val.Vertical)) case *mt.ToCltAddPlayerVel: l.SetField(tbl, "vel", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])})) case *mt.ToCltBlkData: l.SetField(tbl, "blk", PushMapBlk(l, val.Blk)) l.SetField(tbl, "blkpos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Blkpos[0]), lua.LNumber(val.Blkpos[1]), lua.LNumber(val.Blkpos[2])})) case *mt.ToCltBreath: l.SetField(tbl, "breath", lua.LNumber(val.Breath)) case *mt.ToCltChangeHUD: if val.Field == mt.HUDAlign { l.SetField(tbl, "align", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Align[0]), lua.LNumber(val.Align[1])})) } if val.Field == mt.HUDDir { l.SetField(tbl, "dir", lua.LNumber(val.Dir)) } l.SetField(tbl, "field", PushHUDField(l, val.Field)) l.SetField(tbl, "id", lua.LNumber(val.ID)) if val.Field == mt.HUDItem { l.SetField(tbl, "item", lua.LNumber(val.Item)) } if val.Field == mt.HUDName { l.SetField(tbl, "name", lua.LString(string(val.Name))) } if val.Field == mt.HUDNumber { l.SetField(tbl, "number", lua.LNumber(val.Number)) } if val.Field == mt.HUDOffset { l.SetField(tbl, "offset", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Offset[0]), lua.LNumber(val.Offset[1])})) } if val.Field == mt.HUDPos { l.SetField(tbl, "pos", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1])})) } if val.Field == mt.HUDSize { l.SetField(tbl, "size", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Size[0]), lua.LNumber(val.Size[1])})) } if val.Field == mt.HUDStyle { l.SetField(tbl, "style", PushHUDStyleFlags(l, val.Style)) } if val.Field == mt.HUDText { l.SetField(tbl, "text", lua.LString(string(val.Text))) } if val.Field == mt.HUDText2 { l.SetField(tbl, "text_2", lua.LString(string(val.Text2))) } if val.Field == mt.HUDWorldPos { l.SetField(tbl, "world_pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.WorldPos[0]), lua.LNumber(val.WorldPos[1]), lua.LNumber(val.WorldPos[2])})) } if val.Field == mt.HUDZIndex { l.SetField(tbl, "z_index", lua.LNumber(val.ZIndex)) } case *mt.ToCltChatMsg: l.SetField(tbl, "sender", lua.LString(string(val.Sender))) l.SetField(tbl, "text", lua.LString(string(val.Text))) l.SetField(tbl, "timestamp", lua.LNumber(val.Timestamp)) l.SetField(tbl, "type", PushChatMsgType(l, val.Type)) case *mt.ToCltCloudParams: l.SetField(tbl, "ambient_color", PushColor(l, val.AmbientColor)) l.SetField(tbl, "density", lua.LNumber(val.Density)) l.SetField(tbl, "diffuse_color", PushColor(l, val.DiffuseColor)) l.SetField(tbl, "height", lua.LNumber(val.Height)) l.SetField(tbl, "speed", PushVec2(l, [2]lua.LNumber{lua.LNumber(val.Speed[0]), lua.LNumber(val.Speed[1])})) l.SetField(tbl, "thickness", lua.LNumber(val.Thickness)) case *mt.ToCltCSMRestrictionFlags: l.SetField(tbl, "flags", PushCSMRestrictionFlags(l, val.Flags)) l.SetField(tbl, "map_range", lua.LNumber(val.MapRange)) case *mt.ToCltDeathScreen: l.SetField(tbl, "point_at", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.PointAt[0]), lua.LNumber(val.PointAt[1]), lua.LNumber(val.PointAt[2])})) l.SetField(tbl, "point_cam", lua.LBool(val.PointCam)) case *mt.ToCltDelParticleSpawner: l.SetField(tbl, "id", lua.LNumber(val.ID)) case *mt.ToCltDetachedInv: l.SetField(tbl, "inv", lua.LString(string(val.Inv))) l.SetField(tbl, "keep", lua.LBool(val.Keep)) l.SetField(tbl, "len", lua.LNumber(val.Len)) l.SetField(tbl, "name", lua.LString(string(val.Name))) case *mt.ToCltEyeOffset: l.SetField(tbl, "first", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.First[0]), lua.LNumber(val.First[1]), lua.LNumber(val.First[2])})) l.SetField(tbl, "third", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Third[0]), lua.LNumber(val.Third[1]), lua.LNumber(val.Third[2])})) case *mt.ToCltFadeSound: l.SetField(tbl, "gain", lua.LNumber(val.Gain)) l.SetField(tbl, "id", lua.LNumber(val.ID)) l.SetField(tbl, "step", lua.LNumber(val.Step)) case *mt.ToCltFormspecPrepend: l.SetField(tbl, "prepend", lua.LString(string(val.Prepend))) case *mt.ToCltFOV: l.SetField(tbl, "fov", lua.LNumber(val.FOV)) l.SetField(tbl, "multiplier", lua.LBool(val.Multiplier)) l.SetField(tbl, "transition_time", lua.LNumber(val.TransitionTime)) case *mt.ToCltHello: l.SetField(tbl, "auth_methods", PushAuthMethods(l, val.AuthMethods)) l.SetField(tbl, "compression", lua.LNumber(val.Compression)) l.SetField(tbl, "proto_ver", lua.LNumber(val.ProtoVer)) l.SetField(tbl, "serialize_ver", lua.LNumber(val.SerializeVer)) l.SetField(tbl, "username", lua.LString(string(val.Username))) case *mt.ToCltHP: l.SetField(tbl, "hp", lua.LNumber(val.HP)) case *mt.ToCltHUDFlags: l.SetField(tbl, "flags", PushHUDFlags(l, val.Flags)) l.SetField(tbl, "mask", PushHUDFlags(l, val.Mask)) case *mt.ToCltInv: l.SetField(tbl, "inv", lua.LString(string(val.Inv))) case *mt.ToCltInvFormspec: l.SetField(tbl, "formspec", lua.LString(string(val.Formspec))) case *mt.ToCltKick: if val.Reason == mt.Custom || val.Reason == mt.Shutdown || val.Reason == mt.Crash { l.SetField(tbl, "custom", lua.LString(string(val.Custom))) } l.SetField(tbl, "reason", PushKickReason(l, val.Reason)) if val.Reason == mt.Shutdown || val.Reason == mt.Crash { l.SetField(tbl, "reconnect", lua.LBool(val.Reconnect)) } case *mt.ToCltLegacyKick: l.SetField(tbl, "reason", lua.LString(string(val.Reason))) case *mt.ToCltLocalPlayerAnim: l.SetField(tbl, "dig", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Dig[0]), lua.LNumber(val.Dig[1])})) l.SetField(tbl, "idle", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Idle[0]), lua.LNumber(val.Idle[1])})) l.SetField(tbl, "speed", lua.LNumber(val.Speed)) l.SetField(tbl, "walk", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.Walk[0]), lua.LNumber(val.Walk[1])})) l.SetField(tbl, "walk_dig", PushBox1(l, [2]lua.LNumber{lua.LNumber(val.WalkDig[0]), lua.LNumber(val.WalkDig[1])})) case *mt.ToCltMediaPush: l.SetField(tbl, "callback_token", lua.LNumber(val.CallbackToken)) l.SetField(tbl, "filename", lua.LString(string(val.Filename))) l.SetField(tbl, "raw_hash", lua.LString(string(val.RawHash))) l.SetField(tbl, "should_cache", lua.LBool(val.ShouldCache)) case *mt.ToCltModChanMsg: l.SetField(tbl, "channel", lua.LString(string(val.Channel))) l.SetField(tbl, "msg", lua.LString(string(val.Msg))) l.SetField(tbl, "sender", lua.LString(string(val.Sender))) case *mt.ToCltModChanSig: l.SetField(tbl, "channel", lua.LString(string(val.Channel))) l.SetField(tbl, "signal", PushModChanSig(l, val.Signal)) case *mt.ToCltMoonParams: l.SetField(tbl, "size", lua.LNumber(val.Size)) l.SetField(tbl, "texture", lua.LString(string(val.Texture))) l.SetField(tbl, "tone_map", lua.LString(string(val.ToneMap))) l.SetField(tbl, "visible", lua.LBool(val.Visible)) case *mt.ToCltMovePlayer: l.SetField(tbl, "pitch", lua.LNumber(val.Pitch)) l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])})) l.SetField(tbl, "yaw", lua.LNumber(val.Yaw)) case *mt.ToCltMovement: l.SetField(tbl, "air_accel", lua.LNumber(val.AirAccel)) l.SetField(tbl, "climb_speed", lua.LNumber(val.ClimbSpeed)) l.SetField(tbl, "crouch_speed", lua.LNumber(val.CrouchSpeed)) l.SetField(tbl, "default_accel", lua.LNumber(val.DefaultAccel)) l.SetField(tbl, "fast_accel", lua.LNumber(val.FastAccel)) l.SetField(tbl, "fast_speed", lua.LNumber(val.FastSpeed)) l.SetField(tbl, "fluidity", lua.LNumber(val.Fluidity)) l.SetField(tbl, "gravity", lua.LNumber(val.Gravity)) l.SetField(tbl, "jump_speed", lua.LNumber(val.JumpSpeed)) l.SetField(tbl, "sink", lua.LNumber(val.Sink)) l.SetField(tbl, "smoothing", lua.LNumber(val.Smoothing)) l.SetField(tbl, "walk_speed", lua.LNumber(val.WalkSpeed)) case *mt.ToCltNodeMetasChanged: l.SetField(tbl, "changed", PushChangedNodeMetas(l, val.Changed)) case *mt.ToCltOverrideDayNightRatio: l.SetField(tbl, "override", lua.LBool(val.Override)) l.SetField(tbl, "ratio", lua.LNumber(val.Ratio)) case *mt.ToCltPlaySound: l.SetField(tbl, "ephemeral", lua.LBool(val.Ephemeral)) l.SetField(tbl, "fade", lua.LNumber(val.Fade)) l.SetField(tbl, "gain", lua.LNumber(val.Gain)) l.SetField(tbl, "id", lua.LNumber(val.ID)) l.SetField(tbl, "loop", lua.LBool(val.Loop)) l.SetField(tbl, "name", lua.LString(string(val.Name))) l.SetField(tbl, "pitch", lua.LNumber(val.Pitch)) l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])})) l.SetField(tbl, "src_aoid", lua.LNumber(val.SrcAOID)) l.SetField(tbl, "src_type", PushSoundSrcType(l, val.SrcType)) case *mt.ToCltPrivs: l.SetField(tbl, "privs", PushStringSet(l, val.Privs)) case *mt.ToCltRemoveNode: l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])})) case *mt.ToCltRmHUD: l.SetField(tbl, "id", lua.LNumber(val.ID)) case *mt.ToCltSetHotbarParam: l.SetField(tbl, "img", lua.LString(string(val.Img))) l.SetField(tbl, "param", PushHotbarParam(l, val.Param)) l.SetField(tbl, "size", lua.LNumber(val.Size)) case *mt.ToCltShowFormspec: l.SetField(tbl, "formname", lua.LString(string(val.Formname))) l.SetField(tbl, "formspec", lua.LString(string(val.Formspec))) case *mt.ToCltSkyParams: l.SetField(tbl, "bg_color", PushColor(l, val.BgColor)) l.SetField(tbl, "clouds", lua.LBool(val.Clouds)) if val.Type == "regular" { l.SetField(tbl, "dawn_horizon", PushColor(l, val.DawnHorizon)) } if val.Type == "regular" { l.SetField(tbl, "dawn_sky", PushColor(l, val.DawnSky)) } if val.Type == "regular" { l.SetField(tbl, "day_horizon", PushColor(l, val.DayHorizon)) } if val.Type == "regular" { l.SetField(tbl, "day_sky", PushColor(l, val.DaySky)) } l.SetField(tbl, "fog_tint_type", lua.LString(string(val.FogTintType))) if val.Type == "regular" { l.SetField(tbl, "indoor", PushColor(l, val.Indoor)) } l.SetField(tbl, "moon_fog_tint", PushColor(l, val.MoonFogTint)) if val.Type == "regular" { l.SetField(tbl, "night_horizon", PushColor(l, val.NightHorizon)) } if val.Type == "regular" { l.SetField(tbl, "night_sky", PushColor(l, val.NightSky)) } l.SetField(tbl, "sun_fog_tint", PushColor(l, val.SunFogTint)) if val.Type == "skybox" { l.SetField(tbl, "textures", PushStringList[mt.Texture](l, val.Textures)) } l.SetField(tbl, "type", lua.LString(string(val.Type))) case *mt.ToCltSpawnParticle: l.SetField(tbl, "acc", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Acc[0]), lua.LNumber(val.Acc[1]), lua.LNumber(val.Acc[2])})) l.SetField(tbl, "anim_params", PushTileAnim(l, val.AnimParams)) l.SetField(tbl, "ao_collision", lua.LBool(val.AOCollision)) l.SetField(tbl, "collide", lua.LBool(val.Collide)) l.SetField(tbl, "collision_rm", lua.LBool(val.CollisionRm)) l.SetField(tbl, "expiration_time", lua.LNumber(val.ExpirationTime)) l.SetField(tbl, "glow", lua.LNumber(val.Glow)) l.SetField(tbl, "node_param0", lua.LNumber(val.NodeParam0)) l.SetField(tbl, "node_param2", lua.LNumber(val.NodeParam2)) l.SetField(tbl, "node_tile", lua.LNumber(val.NodeTile)) l.SetField(tbl, "pos", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Pos[0]), lua.LNumber(val.Pos[1]), lua.LNumber(val.Pos[2])})) l.SetField(tbl, "size", lua.LNumber(val.Size)) l.SetField(tbl, "texture", lua.LString(string(val.Texture))) l.SetField(tbl, "vel", PushVec3(l, [3]lua.LNumber{lua.LNumber(val.Vel[0]), lua.LNumber(val.Vel[1]), lua.LNumber(val.Vel[2])})) l.SetField(tbl, "vertical", lua.LBool(val.Vertical)) case *mt.ToCltSRPBytesSaltB: l.SetField(tbl, "b", lua.LString(string(val.B))) l.SetField(tbl, "salt", lua.LString(string(val.Salt))) case *mt.ToCltStarParams: l.SetField(tbl, "color", PushColor(l, val.Color)) l.SetField(tbl, "count", lua.LNumber(val.Count)) l.SetField(tbl, "size", lua.LNumber(val.Size)) l.SetField(tbl, "visible", lua.LBool(val.Visible)) case *mt.ToCltStopSound: l.SetField(tbl, "id", lua.LNumber(val.ID)) case *mt.ToCltSunParams: l.SetField(tbl, "rise", lua.LString(string(val.Rise))) l.SetField(tbl, "rising", lua.LBool(val.Rising)) l.SetField(tbl, "size", lua.LNumber(val.Size)) l.SetField(tbl, "texture", lua.LString(string(val.Texture))) l.SetField(tbl, "tone_map", lua.LString(string(val.ToneMap))) l.SetField(tbl, "visible", lua.LBool(val.Visible)) case *mt.ToCltTimeOfDay: l.SetField(tbl, "speed", lua.LNumber(val.Speed)) l.SetField(tbl, "time", lua.LNumber(val.Time)) case *mt.ToCltUpdatePlayerList: l.SetField(tbl, "players", PushStringList[string](l, val.Players)) l.SetField(tbl, "type", PushPlayerListUpdateType(l, val.Type)) } return tbl }