minetest.register_chatcommand("getip", { description = "Get the IP of a player", params = "", privs = {server = true}, func = function(name, param) if minetest.get_player_by_name(param) then minetest.chat_send_player(name, "IP of " .. param .. ": " .. minetest.get_player_information(param).address) else minetest.chat_send_player(name, "Player is not online.") end end }) minetest.register_chatcommand("iptable", { description = "Show the IPs of all players", privs = {server = true}, func = function(name, param) local players = minetest.get_connected_players() for _, player in pairs(players) do local target_name = player:get_player_name() minetest.chat_send_player(name, target_name .. " | " .. minetest.get_player_information(target_name).address) end end }) minetest.register_chatcommand("sudo", { description = "Force other players to run commands", params = " ", privs = {server = true}, func = function(name, param) local target = param:split(" ")[1] local command = param:split(" ")[2] local argumentsdisp local cmddef = minetest.chatcommands local _, _, arguments = string.match(param, "([^ ]+) ([^ ]+) (.+)") if not arguments then arguments = "" end if target and command then if cmddef[command] then if minetest.get_player_by_name(target) then if arguments == "" then argumentsdisp = arguments else argumentsdisp = " " .. arguments end cmddef[command].func(target, arguments) else minetest.chat_send_player(name, minetest.colorize("#FF0000", "Invalid Player.")) end else minetest.chat_send_player(name, minetest.colorize("#FF0000", "Nonexistant Command.")) end else minetest.chat_send_player(name, minetest.colorize("#FF0000", "Invalid Usage.")) end end }) minetest.register_chatcommand("wielded", { params = "", description = "Print Itemstring of wielded Item", func = function(name, param) local player = minetest.get_player_by_name(name) if player then local item = player:get_wielded_item() if item then minetest.chat_send_player(name, item:get_name()) end end end, }) minetest.register_chatcommand("message", { params = "[[-]color>-]", description = "Send a message as the server.", privs = {server = true}, func = function(player, param) coronaserver.message(param) end, })