package main import ( "io/ioutil" "strconv" "strings" "time" "github.com/zyedidia/tcell" ) // The View struct stores information about a view into a buffer. // It has a stores information about the cursor, and the viewport // that the user sees the buffer from. type View struct { cursor Cursor // The topmost line, used for vertical scrolling topline int // The leftmost column, used for horizontal scrolling leftCol int // Percentage of the terminal window that this view takes up (from 0 to 100) widthPercent int heightPercent int // Actual with and height width int height int // How much to offset because of line numbers lineNumOffset int // The eventhandler for undo/redo eh *EventHandler // The buffer buf *Buffer // The statusline sline Statusline // Since tcell doesn't differentiate between a mouse release event // and a mouse move event with no keys pressed, we need to keep // track of whether or not the mouse was pressed (or not released) last event to determine // mouse release events mouseReleased bool // This stores when the last click was // This is useful for detecting double and triple clicks lastClickTime time.Time // lastCutTime stores when the last ctrl+k was issued. // It is used for clearing the clipboard to replace it with fresh cut lines. lastCutTime time.Time // freshClip returns true if the clipboard has never been pasted. freshClip bool // Was the last mouse event actually a double click? // Useful for detecting triple clicks -- if a double click is detected // but the last mouse event was actually a double click, it's a triple click doubleClick bool // Same here, just to keep track for mouse move events tripleClick bool // Syntax highlighting matches matches SyntaxMatches // The matches from the last frame lastMatches SyntaxMatches } // NewView returns a new fullscreen view func NewView(buf *Buffer) *View { return NewViewWidthHeight(buf, 100, 100) } // NewViewWidthHeight returns a new view with the specified width and height percentages // Note that w and h are percentages not actual values func NewViewWidthHeight(buf *Buffer, w, h int) *View { v := new(View) v.widthPercent = w v.heightPercent = h v.Resize(screen.Size()) v.OpenBuffer(buf) v.eh = NewEventHandler(v) v.sline = Statusline{ view: v, } return v } // Resize recalculates the actual width and height of the view from the width and height // percentages // This is usually called when the window is resized, or when a split has been added and // the percentages have changed func (v *View) Resize(w, h int) { // Always include 1 line for the command line at the bottom h-- v.width = int(float32(w) * float32(v.widthPercent) / 100) // We subtract 1 for the statusline v.height = int(float32(h)*float32(v.heightPercent)/100) - 1 } // ScrollUp scrolls the view up n lines (if possible) func (v *View) ScrollUp(n int) { // Try to scroll by n but if it would overflow, scroll by 1 if v.topline-n >= 0 { v.topline -= n } else if v.topline > 0 { v.topline-- } } // ScrollDown scrolls the view down n lines (if possible) func (v *View) ScrollDown(n int) { // Try to scroll by n but if it would overflow, scroll by 1 if v.topline+n <= len(v.buf.lines)-v.height { v.topline += n } else if v.topline < len(v.buf.lines)-v.height { v.topline++ } } // CanClose returns whether or not the view can be closed // If there are unsaved changes, the user will be asked if the view can be closed // causing them to lose the unsaved changes // The message is what to print after saying "You have unsaved changes. " func (v *View) CanClose(msg string) bool { if v.buf.IsDirty() { quit, canceled := messenger.Prompt("You have unsaved changes. " + msg) if !canceled { if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" { return true } else if strings.ToLower(quit) == "save" || strings.ToLower(quit) == "s" { v.Save() return true } } } else { return true } return false } // OpenBuffer opens a new buffer in this view. // This resets the topline, event handler and cursor. func (v *View) OpenBuffer(buf *Buffer) { v.buf = buf v.topline = 0 v.leftCol = 0 // Put the cursor at the first spot v.cursor = Cursor{ x: 0, y: 0, v: v, } v.cursor.ResetSelection() v.eh = NewEventHandler(v) v.matches = Match(v) // Set mouseReleased to true because we assume the mouse is not being pressed when // the editor is opened v.mouseReleased = true v.lastClickTime = time.Time{} } // Close and Re-open the current file. func (v *View) reOpen() { if v.CanClose("Continue? (yes, no, save) ") { file, err := ioutil.ReadFile(v.buf.path) filename := v.buf.name if err != nil { messenger.Error(err.Error()) return } buf := NewBuffer(string(file), filename) v.buf = buf v.matches = Match(v) v.cursor.Relocate() v.Relocate() } } // Relocate moves the view window so that the cursor is in view // This is useful if the user has scrolled far away, and then starts typing func (v *View) Relocate() bool { ret := false cy := v.cursor.y if cy < v.topline { v.topline = cy ret = true } if cy > v.topline+v.height-1 { v.topline = cy - v.height + 1 ret = true } cx := v.cursor.GetVisualX() if cx < v.leftCol { v.leftCol = cx ret = true } if cx+v.lineNumOffset+1 > v.leftCol+v.width { v.leftCol = cx - v.width + v.lineNumOffset + 1 ret = true } return ret } // MoveToMouseClick moves the cursor to location x, y assuming x, y were given // by a mouse click func (v *View) MoveToMouseClick(x, y int) { if y-v.topline > v.height-1 { v.ScrollDown(1) y = v.height + v.topline - 1 } if y >= len(v.buf.lines) { y = len(v.buf.lines) - 1 } if y < 0 { y = 0 } if x < 0 { x = 0 } x = v.cursor.GetCharPosInLine(y, x) if x > Count(v.buf.lines[y]) { x = Count(v.buf.lines[y]) } v.cursor.x = x v.cursor.y = y v.cursor.lastVisualX = v.cursor.GetVisualX() } // HandleEvent handles an event passed by the main loop func (v *View) HandleEvent(event tcell.Event) { // This bool determines whether the view is relocated at the end of the function // By default it's true because most events should cause a relocate relocate := true switch e := event.(type) { case *tcell.EventResize: // Window resized v.Resize(e.Size()) case *tcell.EventKey: if e.Key() == tcell.KeyRune { // Insert a character if v.cursor.HasSelection() { v.cursor.DeleteSelection() v.cursor.ResetSelection() } v.eh.Insert(v.cursor.Loc(), string(e.Rune())) v.cursor.Right() } else { for key, action := range bindings { if e.Key() == key { relocate = action(v) } } } case *tcell.EventMouse: x, y := e.Position() x -= v.lineNumOffset - v.leftCol y += v.topline button := e.Buttons() switch button { case tcell.Button1: // Left click origX, origY := v.cursor.x, v.cursor.y v.MoveToMouseClick(x, y) if v.mouseReleased { if (time.Since(v.lastClickTime)/time.Millisecond < doubleClickThreshold) && (origX == v.cursor.x && origY == v.cursor.y) { if v.doubleClick { // Triple click v.lastClickTime = time.Now() v.tripleClick = true v.doubleClick = false v.cursor.SelectLine() } else { // Double click v.lastClickTime = time.Now() v.doubleClick = true v.tripleClick = false v.cursor.SelectWord() } } else { v.doubleClick = false v.tripleClick = false v.lastClickTime = time.Now() loc := v.cursor.Loc() v.cursor.curSelection[0] = loc v.cursor.curSelection[1] = loc } } else { if v.tripleClick { v.cursor.AddLineToSelection() } else if v.doubleClick { v.cursor.AddWordToSelection() } else { v.cursor.curSelection[1] = v.cursor.Loc() } } v.mouseReleased = false case tcell.ButtonNone: // Mouse event with no click if !v.mouseReleased { // Mouse was just released // Relocating here isn't really necessary because the cursor will // be in the right place from the last mouse event // However, if we are running in a terminal that doesn't support mouse motion // events, this still allows the user to make selections, except only after they // release the mouse if !v.doubleClick && !v.tripleClick { v.MoveToMouseClick(x, y) v.cursor.curSelection[1] = v.cursor.Loc() } v.mouseReleased = true } // We don't want to relocate because otherwise the view will be relocated // every time the user moves the cursor relocate = false case tcell.WheelUp: // Scroll up two lines v.ScrollUp(2) // We don't want to relocate if the user is scrolling relocate = false case tcell.WheelDown: // Scroll down two lines v.ScrollDown(2) // We don't want to relocate if the user is scrolling relocate = false } } if relocate { v.Relocate() } if settings.Syntax { v.matches = Match(v) } } // DisplayView renders the view to the screen func (v *View) DisplayView() { // The character number of the character in the top left of the screen charNum := ToCharPos(0, v.topline, v.buf) // Convert the length of buffer to a string, and get the length of the string // We are going to have to offset by that amount maxLineLength := len(strconv.Itoa(len(v.buf.lines))) // + 1 for the little space after the line number if settings.Ruler == true { v.lineNumOffset = maxLineLength + 1 } else { v.lineNumOffset = 0 } var highlightStyle tcell.Style for lineN := 0; lineN < v.height; lineN++ { var x int // If the buffer is smaller than the view height // and we went too far, break if lineN+v.topline >= len(v.buf.lines) { break } line := v.buf.lines[lineN+v.topline] // Write the line number lineNumStyle := defStyle if style, ok := colorscheme["line-number"]; ok { lineNumStyle = style } // Write the spaces before the line number if necessary var lineNum string if settings.Ruler == true { lineNum = strconv.Itoa(lineN + v.topline + 1) for i := 0; i < maxLineLength-len(lineNum); i++ { screen.SetContent(x, lineN, ' ', nil, lineNumStyle) x++ } // Write the actual line number for _, ch := range lineNum { screen.SetContent(x, lineN, ch, nil, lineNumStyle) x++ } if settings.Ruler == true { // Write the extra space screen.SetContent(x, lineN, ' ', nil, lineNumStyle) x++ } } // Write the line tabchars := 0 for colN, ch := range line { var lineStyle tcell.Style if settings.Syntax { // Syntax highlighting is enabled highlightStyle = v.matches[lineN][colN] } if v.cursor.HasSelection() && (charNum >= v.cursor.curSelection[0] && charNum < v.cursor.curSelection[1] || charNum < v.cursor.curSelection[0] && charNum >= v.cursor.curSelection[1]) { lineStyle = tcell.StyleDefault.Reverse(true) if style, ok := colorscheme["selection"]; ok { lineStyle = style } } else { lineStyle = highlightStyle } if ch == '\t' { screen.SetContent(x+tabchars, lineN, ' ', nil, lineStyle) tabSize := settings.TabSize for i := 0; i < tabSize-1; i++ { tabchars++ if x-v.leftCol+tabchars >= v.lineNumOffset { screen.SetContent(x-v.leftCol+tabchars, lineN, ' ', nil, lineStyle) } } } else { if x-v.leftCol+tabchars >= v.lineNumOffset { screen.SetContent(x-v.leftCol+tabchars, lineN, ch, nil, lineStyle) } } charNum++ x++ } // Here we are at a newline // The newline may be selected, in which case we should draw the selection style // with a space to represent it if v.cursor.HasSelection() && (charNum >= v.cursor.curSelection[0] && charNum < v.cursor.curSelection[1] || charNum < v.cursor.curSelection[0] && charNum >= v.cursor.curSelection[1]) { selectStyle := defStyle.Reverse(true) if style, ok := colorscheme["selection"]; ok { selectStyle = style } screen.SetContent(x-v.leftCol+tabchars, lineN, ' ', nil, selectStyle) } charNum++ } } // Display renders the view, the cursor, and statusline func (v *View) Display() { v.DisplayView() v.cursor.Display() v.sline.Display() }