package main import ( "io/ioutil" "reflect" "runtime" "strconv" "strings" "time" "github.com/zyedidia/tcell" ) // The View struct stores information about a view into a buffer. // It stores information about the cursor, and the viewport // that the user sees the buffer from. type View struct { // A pointer to the buffer's cursor for ease of access Cursor *Cursor // The topmost line, used for vertical scrolling Topline int // The leftmost column, used for horizontal scrolling leftCol int // Percentage of the terminal window that this view takes up (from 0 to 100) widthPercent int heightPercent int // Actual with and height width int height int // How much to offset because of line numbers lineNumOffset int // Holds the list of gutter messages messages map[string][]GutterMessage // The buffer Buf *Buffer // The statusline sline Statusline // Since tcell doesn't differentiate between a mouse release event // and a mouse move event with no keys pressed, we need to keep // track of whether or not the mouse was pressed (or not released) last event to determine // mouse release events mouseReleased bool // This stores when the last click was // This is useful for detecting double and triple clicks lastClickTime time.Time // lastCutTime stores when the last ctrl+k was issued. // It is used for clearing the clipboard to replace it with fresh cut lines. lastCutTime time.Time // freshClip returns true if the clipboard has never been pasted. freshClip bool // Was the last mouse event actually a double click? // Useful for detecting triple clicks -- if a double click is detected // but the last mouse event was actually a double click, it's a triple click doubleClick bool // Same here, just to keep track for mouse move events tripleClick bool // Syntax highlighting matches matches SyntaxMatches // The matches from the last frame lastMatches SyntaxMatches } // NewView returns a new fullscreen view func NewView(buf *Buffer) *View { return NewViewWidthHeight(buf, 100, 100) } // NewViewWidthHeight returns a new view with the specified width and height percentages // Note that w and h are percentages not actual values func NewViewWidthHeight(buf *Buffer, w, h int) *View { v := new(View) v.widthPercent = w v.heightPercent = h v.Resize(screen.Size()) v.OpenBuffer(buf) v.messages = make(map[string][]GutterMessage) v.sline = Statusline{ view: v, } return v } // Resize recalculates the actual width and height of the view from the width and height // percentages // This is usually called when the window is resized, or when a split has been added and // the percentages have changed func (v *View) Resize(w, h int) { // Always include 1 line for the command line at the bottom h-- v.width = int(float32(w) * float32(v.widthPercent) / 100) // We subtract 1 for the statusline v.height = int(float32(h) * float32(v.heightPercent) / 100) if settings["statusline"].(bool) { // Make room for the status line if it is enabled v.height-- } } // ScrollUp scrolls the view up n lines (if possible) func (v *View) ScrollUp(n int) { // Try to scroll by n but if it would overflow, scroll by 1 if v.Topline-n >= 0 { v.Topline -= n } else if v.Topline > 0 { v.Topline-- } } // ScrollDown scrolls the view down n lines (if possible) func (v *View) ScrollDown(n int) { // Try to scroll by n but if it would overflow, scroll by 1 if v.Topline+n <= v.Buf.NumLines-v.height { v.Topline += n } else if v.Topline < v.Buf.NumLines-v.height { v.Topline++ } } // CanClose returns whether or not the view can be closed // If there are unsaved changes, the user will be asked if the view can be closed // causing them to lose the unsaved changes // The message is what to print after saying "You have unsaved changes. " func (v *View) CanClose(msg string) bool { if v.Buf.IsModified { quit, canceled := messenger.Prompt("You have unsaved changes. " + msg) if !canceled { if strings.ToLower(quit) == "yes" || strings.ToLower(quit) == "y" { return true } else if strings.ToLower(quit) == "save" || strings.ToLower(quit) == "s" { v.Save() return true } } } else { return true } return false } // OpenBuffer opens a new buffer in this view. // This resets the topline, event handler and cursor. func (v *View) OpenBuffer(buf *Buffer) { v.Buf = buf v.Cursor = &buf.Cursor v.Topline = 0 v.leftCol = 0 v.Cursor.ResetSelection() v.messages = make(map[string][]GutterMessage) v.matches = Match(v) // Set mouseReleased to true because we assume the mouse is not being pressed when // the editor is opened v.mouseReleased = true v.lastClickTime = time.Time{} } // ReOpen reloads the current buffer func (v *View) ReOpen() { if v.CanClose("Continue? (yes, no, save) ") { file, err := ioutil.ReadFile(v.Buf.Path) filename := v.Buf.Name if err != nil { messenger.Error(err.Error()) return } buf := NewBuffer(string(file), filename) v.Buf = buf v.matches = Match(v) v.Cursor.Relocate() v.Relocate() } } // Relocate moves the view window so that the cursor is in view // This is useful if the user has scrolled far away, and then starts typing func (v *View) Relocate() bool { ret := false cy := v.Cursor.y scrollmargin := int(settings["scrollmargin"].(float64)) if cy < v.Topline+scrollmargin && cy > scrollmargin-1 { v.Topline = cy - scrollmargin ret = true } else if cy < v.Topline { v.Topline = cy ret = true } if cy > v.Topline+v.height-1-scrollmargin && cy < v.Buf.NumLines-scrollmargin { v.Topline = cy - v.height + 1 + scrollmargin ret = true } else if cy >= v.Buf.NumLines-scrollmargin { v.Topline = v.Buf.NumLines - v.height ret = true } cx := v.Cursor.GetVisualX() if cx < v.leftCol { v.leftCol = cx ret = true } if cx+v.lineNumOffset+1 > v.leftCol+v.width { v.leftCol = cx - v.width + v.lineNumOffset + 1 ret = true } return ret } // MoveToMouseClick moves the cursor to location x, y assuming x, y were given // by a mouse click func (v *View) MoveToMouseClick(x, y int) { if y-v.Topline > v.height-1 { v.ScrollDown(1) y = v.height + v.Topline - 1 } if y >= v.Buf.NumLines { y = v.Buf.NumLines - 1 } if y < 0 { y = 0 } if x < 0 { x = 0 } x = v.Cursor.GetCharPosInLine(y, x) if x > Count(v.Buf.Lines[y]) { x = Count(v.Buf.Lines[y]) } v.Cursor.x = x v.Cursor.y = y v.Cursor.lastVisualX = v.Cursor.GetVisualX() } // HandleEvent handles an event passed by the main loop func (v *View) HandleEvent(event tcell.Event) { // This bool determines whether the view is relocated at the end of the function // By default it's true because most events should cause a relocate relocate := true switch e := event.(type) { case *tcell.EventResize: // Window resized v.Resize(e.Size()) case *tcell.EventKey: if e.Key() == tcell.KeyRune && e.Modifiers() == 0 { // Insert a character if v.Cursor.HasSelection() { v.Cursor.DeleteSelection() v.Cursor.ResetSelection() } v.Buf.Insert(v.Cursor.Loc(), string(e.Rune())) v.Cursor.Right() } else { for key, action := range bindings { if e.Key() == key.keyCode { if e.Key() == tcell.KeyRune { if e.Rune() != key.r { continue } } if e.Modifiers() == key.modifiers { relocate = action(v) for _, pl := range loadedPlugins { funcName := strings.Split(runtime.FuncForPC(reflect.ValueOf(action).Pointer()).Name(), ".") err := Call(pl + "_on" + funcName[len(funcName)-1]) if err != nil { TermMessage(err) } } } } } } case *tcell.EventPaste: if v.Cursor.HasSelection() { v.Cursor.DeleteSelection() v.Cursor.ResetSelection() } clip := e.Text() v.Buf.Insert(v.Cursor.Loc(), clip) v.Cursor.SetLoc(v.Cursor.Loc() + Count(clip)) v.freshClip = false case *tcell.EventMouse: x, y := e.Position() x -= v.lineNumOffset - v.leftCol y += v.Topline // Don't relocate for mouse events relocate = false button := e.Buttons() switch button { case tcell.Button1: // Left click if v.mouseReleased { v.MoveToMouseClick(x, y) if time.Since(v.lastClickTime)/time.Millisecond < doubleClickThreshold { if v.doubleClick { // Triple click v.lastClickTime = time.Now() v.tripleClick = true v.doubleClick = false v.Cursor.SelectLine() } else { // Double click v.lastClickTime = time.Now() v.doubleClick = true v.tripleClick = false v.Cursor.SelectWord() } } else { v.doubleClick = false v.tripleClick = false v.lastClickTime = time.Now() loc := v.Cursor.Loc() v.Cursor.origSelection[0] = loc v.Cursor.curSelection[0] = loc v.Cursor.curSelection[1] = loc } v.mouseReleased = false } else if !v.mouseReleased { v.MoveToMouseClick(x, y) if v.tripleClick { v.Cursor.AddLineToSelection() } else if v.doubleClick { v.Cursor.AddWordToSelection() } else { v.Cursor.curSelection[1] = v.Cursor.Loc() } } case tcell.ButtonNone: // Mouse event with no click if !v.mouseReleased { // Mouse was just released // Relocating here isn't really necessary because the cursor will // be in the right place from the last mouse event // However, if we are running in a terminal that doesn't support mouse motion // events, this still allows the user to make selections, except only after they // release the mouse if !v.doubleClick && !v.tripleClick { v.MoveToMouseClick(x, y) v.Cursor.curSelection[1] = v.Cursor.Loc() } v.mouseReleased = true } case tcell.WheelUp: // Scroll up scrollspeed := int(settings["scrollspeed"].(float64)) v.ScrollUp(scrollspeed) case tcell.WheelDown: // Scroll down scrollspeed := int(settings["scrollspeed"].(float64)) v.ScrollDown(scrollspeed) } } if relocate { v.Relocate() } if settings["syntax"].(bool) { v.matches = Match(v) } } // GutterMessage creates a message in this view's gutter func (v *View) GutterMessage(section string, lineN int, msg string, kind int) { lineN-- gutterMsg := GutterMessage{ lineNum: lineN, msg: msg, kind: kind, } for _, v := range v.messages { for _, gmsg := range v { if gmsg.lineNum == lineN { return } } } messages := v.messages[section] v.messages[section] = append(messages, gutterMsg) } // ClearGutterMessages clears all gutter messages from a given section func (v *View) ClearGutterMessages(section string) { v.messages[section] = []GutterMessage{} } // ClearAllGutterMessages clears all the gutter messages func (v *View) ClearAllGutterMessages() { for k := range v.messages { v.messages[k] = []GutterMessage{} } } // DisplayView renders the view to the screen func (v *View) DisplayView() { // The character number of the character in the top left of the screen charNum := ToCharPos(0, v.Topline, v.Buf) // Convert the length of buffer to a string, and get the length of the string // We are going to have to offset by that amount maxLineLength := len(strconv.Itoa(v.Buf.NumLines)) // + 1 for the little space after the line number if settings["ruler"] == true { v.lineNumOffset = maxLineLength + 1 } else { v.lineNumOffset = 0 } var highlightStyle tcell.Style var hasGutterMessages bool for _, v := range v.messages { if len(v) > 0 { hasGutterMessages = true } } if hasGutterMessages { v.lineNumOffset += 2 } for lineN := 0; lineN < v.height; lineN++ { var x int // If the buffer is smaller than the view height // and we went too far, break if lineN+v.Topline >= v.Buf.NumLines { break } line := v.Buf.Lines[lineN+v.Topline] if hasGutterMessages { msgOnLine := false for k := range v.messages { for _, msg := range v.messages[k] { if msg.lineNum == lineN+v.Topline { msgOnLine = true gutterStyle := tcell.StyleDefault switch msg.kind { case GutterInfo: if style, ok := colorscheme["gutter-info"]; ok { gutterStyle = style } case GutterWarning: if style, ok := colorscheme["gutter-warning"]; ok { gutterStyle = style } case GutterError: if style, ok := colorscheme["gutter-error"]; ok { gutterStyle = style } } screen.SetContent(x, lineN, '>', nil, gutterStyle) x++ screen.SetContent(x, lineN, '>', nil, gutterStyle) x++ if v.Cursor.y == lineN+v.Topline { messenger.Message(msg.msg) messenger.gutterMessage = true } } } } if !msgOnLine { screen.SetContent(x, lineN, ' ', nil, tcell.StyleDefault) x++ screen.SetContent(x, lineN, ' ', nil, tcell.StyleDefault) x++ if v.Cursor.y == lineN+v.Topline && messenger.gutterMessage { messenger.Reset() messenger.gutterMessage = false } } } // Write the line number lineNumStyle := defStyle if style, ok := colorscheme["line-number"]; ok { lineNumStyle = style } // Write the spaces before the line number if necessary var lineNum string if settings["ruler"] == true { lineNum = strconv.Itoa(lineN + v.Topline + 1) for i := 0; i < maxLineLength-len(lineNum); i++ { screen.SetContent(x, lineN, ' ', nil, lineNumStyle) x++ } // Write the actual line number for _, ch := range lineNum { screen.SetContent(x, lineN, ch, nil, lineNumStyle) x++ } if settings["ruler"] == true { // Write the extra space screen.SetContent(x, lineN, ' ', nil, lineNumStyle) x++ } } // Write the line tabchars := 0 for colN, ch := range line { var lineStyle tcell.Style if settings["syntax"].(bool) { // Syntax highlighting is enabled highlightStyle = v.matches[lineN][colN] } if v.Cursor.HasSelection() && (charNum >= v.Cursor.curSelection[0] && charNum < v.Cursor.curSelection[1] || charNum < v.Cursor.curSelection[0] && charNum >= v.Cursor.curSelection[1]) { lineStyle = tcell.StyleDefault.Reverse(true) if style, ok := colorscheme["selection"]; ok { lineStyle = style } } else { lineStyle = highlightStyle } if ch == '\t' { lineIndentStyle := defStyle if style, ok := colorscheme["indent-char"]; ok { lineIndentStyle = style } if v.Cursor.HasSelection() && (charNum >= v.Cursor.curSelection[0] && charNum < v.Cursor.curSelection[1] || charNum < v.Cursor.curSelection[0] && charNum >= v.Cursor.curSelection[1]) { lineIndentStyle = tcell.StyleDefault.Reverse(true) if style, ok := colorscheme["selection"]; ok { lineIndentStyle = style } } indentChar := []rune(settings["indentchar"].(string)) screen.SetContent(x-v.leftCol+tabchars, lineN, indentChar[0], nil, lineIndentStyle) tabSize := int(settings["tabsize"].(float64)) for i := 0; i < tabSize-1; i++ { tabchars++ if x-v.leftCol+tabchars >= v.lineNumOffset { screen.SetContent(x-v.leftCol+tabchars, lineN, ' ', nil, lineStyle) } } } else { if x-v.leftCol+tabchars >= v.lineNumOffset { screen.SetContent(x-v.leftCol+tabchars, lineN, ch, nil, lineStyle) } } charNum++ x++ } // Here we are at a newline // The newline may be selected, in which case we should draw the selection style // with a space to represent it if v.Cursor.HasSelection() && (charNum >= v.Cursor.curSelection[0] && charNum < v.Cursor.curSelection[1] || charNum < v.Cursor.curSelection[0] && charNum >= v.Cursor.curSelection[1]) { selectStyle := defStyle.Reverse(true) if style, ok := colorscheme["selection"]; ok { selectStyle = style } screen.SetContent(x-v.leftCol+tabchars, lineN, ' ', nil, selectStyle) } charNum++ } } // DisplayCursor draws the current buffer's cursor to the screen func (v *View) DisplayCursor() { // Don't draw the cursor if it is out of the viewport or if it has a selection if (v.Cursor.y-v.Topline < 0 || v.Cursor.y-v.Topline > v.height-1) || v.Cursor.HasSelection() { screen.HideCursor() } else { screen.ShowCursor(v.Cursor.GetVisualX()+v.lineNumOffset-v.leftCol, v.Cursor.y-v.Topline) } } // Display renders the view, the cursor, and statusline func (v *View) Display() { v.DisplayView() v.DisplayCursor() if settings["statusline"].(bool) { v.sline.Display() } }