package main // FromCharPos converts from a character position to an x, y position func FromCharPos(loc int, buf *Buffer) Loc { charNum := 0 x, y := 0, 0 lineLen := Count(buf.Line(y)) + 1 for charNum+lineLen <= loc { charNum += lineLen y++ lineLen = Count(buf.Line(y)) + 1 } x = loc - charNum return Loc{x, y} } // ToCharPos converts from an x, y position to a character position func ToCharPos(start Loc, buf *Buffer) int { x, y := start.X, start.Y loc := 0 for i := 0; i < y; i++ { // + 1 for the newline loc += Count(buf.Line(i)) + 1 } loc += x return loc } // InBounds returns whether the given location is a valid character position in the given buffer func InBounds(pos Loc, buf *Buffer) bool { if pos.Y < 0 || pos.Y >= buf.NumLines || pos.X < 0 || pos.X > Count(buf.Line(pos.Y)) { return false } return true } // ByteOffset is just like ToCharPos except it counts bytes instead of runes func ByteOffset(pos Loc, buf *Buffer) int { x, y := pos.X, pos.Y loc := 0 for i := 0; i < y; i++ { // + 1 for the newline loc += len(buf.Line(i)) + 1 } loc += len(buf.Line(y)[:x]) return loc } // Loc stores a location type Loc struct { X, Y int } // Diff returns the distance between two locations func Diff(a, b Loc, buf *Buffer) int { if a.Y == b.Y { if a.X > b.X { return a.X - b.X } return b.X - a.X } // Make sure a is guaranteed to be less than b if b.LessThan(a) { a, b = b, a } loc := 0 for i := a.Y + 1; i < b.Y; i++ { // + 1 for the newline loc += Count(buf.Line(i)) + 1 } loc += Count(buf.Line(a.Y)) - a.X + b.X + 1 return loc } // LessThan returns true if b is smaller func (l Loc) LessThan(b Loc) bool { if l.Y < b.Y { return true } if l.Y == b.Y && l.X < b.X { return true } return false } // GreaterThan returns true if b is bigger func (l Loc) GreaterThan(b Loc) bool { if l.Y > b.Y { return true } if l.Y == b.Y && l.X > b.X { return true } return false } // GreaterEqual returns true if b is greater than or equal to b func (l Loc) GreaterEqual(b Loc) bool { if l.Y > b.Y { return true } if l.Y == b.Y && l.X > b.X { return true } if l == b { return true } return false } // LessEqual returns true if b is less than or equal to b func (l Loc) LessEqual(b Loc) bool { if l.Y < b.Y { return true } if l.Y == b.Y && l.X < b.X { return true } if l == b { return true } return false } // This moves the location one character to the right func (l Loc) right(buf *Buffer) Loc { if l == buf.End() { return Loc{l.X + 1, l.Y} } var res Loc if l.X < Count(buf.Line(l.Y)) { res = Loc{l.X + 1, l.Y} } else { res = Loc{0, l.Y + 1} } return res } // This moves the given location one character to the left func (l Loc) left(buf *Buffer) Loc { if l == buf.Start() { return Loc{l.X - 1, l.Y} } var res Loc if l.X > 0 { res = Loc{l.X - 1, l.Y} } else { res = Loc{Count(buf.Line(l.Y - 1)), l.Y - 1} } return res } // Move moves the cursor n characters to the left or right // It moves the cursor left if n is negative func (l Loc) Move(n int, buf *Buffer) Loc { if n > 0 { for i := 0; i < n; i++ { l = l.right(buf) } return l } for i := 0; i < Abs(n); i++ { l = l.left(buf) } return l }