package main import ( "bytes" "io" "os/exec" ) // Jobs are the way plugins can run processes in the background // A job is simply a process that gets executed asynchronously // There are callbacks for when the job exits, when the job creates stdout // and when the job creates stderr // These jobs run in a separate goroutine but the lua callbacks need to be // executed in the main thread (where the Lua VM is running) so they are // put into the jobs channel which gets read by the main loop // JobFunction is a representation of a job (this data structure is what is loaded // into the jobs channel) type JobFunction struct { function func(string, ...string) output string args []string } // A CallbackFile is the data structure that makes it possible to catch stderr and stdout write events type CallbackFile struct { io.Writer callback func(string, ...string) args []string } func (f *CallbackFile) Write(data []byte) (int, error) { // This is either stderr or stdout // In either case we create a new job function callback and put it in the jobs channel jobFunc := JobFunction{f.callback, string(data), f.args} jobs <- jobFunc return f.Writer.Write(data) } // JobStart starts a shell command in the background with the given callbacks // It returns an *exec.Cmd as the job id func JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string) *exec.Cmd { return JobSpawn("sh", []string{"-c", cmd}, onStdout, onStderr, onExit, userargs...) } // JobSpawn starts a process with args in the background with the given callbacks // It returns an *exec.Cmd as the job id func JobSpawn(cmdName string, cmdArgs []string, onStdout, onStderr, onExit string, userargs ...string) *exec.Cmd { // Set up everything correctly if the functions have been provided proc := exec.Command(cmdName, cmdArgs...) var outbuf bytes.Buffer if onStdout != "" { proc.Stdout = &CallbackFile{&outbuf, LuaFunctionJob(onStdout), userargs} } else { proc.Stdout = &outbuf } if onStderr != "" { proc.Stderr = &CallbackFile{&outbuf, LuaFunctionJob(onStderr), userargs} } else { proc.Stderr = &outbuf } go func() { // Run the process in the background and create the onExit callback proc.Run() jobFunc := JobFunction{LuaFunctionJob(onExit), string(outbuf.Bytes()), userargs} jobs <- jobFunc }() return proc } // JobStop kills a job func JobStop(cmd *exec.Cmd) { cmd.Process.Kill() } // JobSend sends the given data into the job's stdin stream func JobSend(cmd *exec.Cmd, data string) { stdin, err := cmd.StdinPipe() if err != nil { return } stdin.Write([]byte(data)) }