local realchess = {} screwdriver = screwdriver or {} local function index_to_xy(idx) idx = idx - 1 local x = idx % 8 local y = (idx - x) / 8 return x, y end local function xy_to_index(x, y) return x + y * 8 + 1 end function realchess.init(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local formspec = [[ size[8,8.6;] bgcolor[#080808BB;true] background[0,0;8,8;chess_bg.png] button[3.1,7.8;2,2;new;New game] list[context;board;0,0;8,8;] listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] ]] meta:set_string("formspec", formspec) meta:set_string("infotext", "Chess Board") meta:set_string("playerBlack", "") meta:set_string("playerWhite", "") meta:set_string("lastMove", "") meta:set_string("winner", "") meta:set_int("lastMoveTime", 0) meta:set_int("castlingBlackL", 1) meta:set_int("castlingBlackR", 1) meta:set_int("castlingWhiteL", 1) meta:set_int("castlingWhiteR", 1) inv:set_list("board", { "realchess:rook_black_1", "realchess:knight_black_1", "realchess:bishop_black_1", "realchess:queen_black", "realchess:king_black", "realchess:bishop_black_2", "realchess:knight_black_2", "realchess:rook_black_2", "realchess:pawn_black_1", "realchess:pawn_black_2", "realchess:pawn_black_3", "realchess:pawn_black_4", "realchess:pawn_black_5", "realchess:pawn_black_6", "realchess:pawn_black_7", "realchess:pawn_black_8", '','','','','','','','','','','','','','','','', '','','','','','','','','','','','','','','','', "realchess:pawn_white_1", "realchess:pawn_white_2", "realchess:pawn_white_3", "realchess:pawn_white_4", "realchess:pawn_white_5", "realchess:pawn_white_6", "realchess:pawn_white_7", "realchess:pawn_white_8", "realchess:rook_white_1", "realchess:knight_white_1", "realchess:bishop_white_1", "realchess:queen_white", "realchess:king_white", "realchess:bishop_white_2", "realchess:knight_white_2", "realchess:rook_white_2" }) inv:set_size("board", 64) end function realchess.move(pos, from_list, from_index, to_list, to_index, _, player) if from_list ~= "board" and to_list ~= "board" then return 0 end local playerName = player:get_player_name() local meta = minetest.get_meta(pos) if meta:get_string("winner") ~= "" then minetest.chat_send_player(playerName, "This game is over.") return 0 end local inv = meta:get_inventory() local pieceFrom = inv:get_stack(from_list, from_index):get_name() local pieceTo = inv:get_stack(to_list, to_index):get_name() local lastMove = meta:get_string("lastMove") local thisMove -- will replace lastMove when move is legal local playerWhite = meta:get_string("playerWhite") local playerBlack = meta:get_string("playerBlack") if pieceFrom:find("white") then if playerWhite ~= "" and playerWhite ~= playerName then minetest.chat_send_player(playerName, "Someone else plays white pieces!") return 0 end if lastMove ~= "" and lastMove ~= "black" then minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.") return 0 end if pieceTo:find("white") then -- Don't replace pieces of same color return 0 end playerWhite = playerName thisMove = "white" elseif pieceFrom:find("black") then if playerBlack ~= "" and playerBlack ~= playerName then minetest.chat_send_player(playerName, "Someone else plays black pieces!") return 0 end if lastMove ~= "" and lastMove ~= "white" then minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.") return 0 end if pieceTo:find("black") then -- Don't replace pieces of same color return 0 end playerBlack = playerName thisMove = "black" end -- DETERMINISTIC MOVING local from_x, from_y = index_to_xy(from_index) local to_x, to_y = index_to_xy(to_index) if pieceFrom:sub(11,14) == "pawn" then if thisMove == "white" then local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name() -- white pawns can go up only if from_y - 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "realchess:queen_white") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "realchess:queen_white") end else return 0 end elseif from_y - 2 == to_y then if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then return 0 end else return 0 end elseif thisMove == "black" then local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name() -- black pawns can go down only if from_y + 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "realchess:queen_black") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "realchess:queen_black") end else return 0 end elseif from_y + 2 == to_y then if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then return 0 end else return 0 end -- if x not changed, -- ensure that destination cell is empty -- elseif x changed one unit left or right -- ensure the pawn is killing opponent piece -- else -- move is not legal - abort if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 end else return 0 end else return 0 end elseif pieceFrom:sub(11,14) == "rook" then if from_x == to_x then -- moving vertically if from_y < to_y then -- moving down -- ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end else -- mocing up -- ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end end elseif from_y == to_y then -- mocing horizontally if from_x < to_x then -- mocing right -- ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end else -- mocing left -- ensure that no piece disturbs the way for i = to_x + 1, from_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end end else -- attempt to move arbitrarily -> abort return 0 end if thisMove == "white" or thisMove == "black" then if pieceFrom:sub(-1) == "1" then meta:set_int("castlingWhiteL", 0) elseif pieceFrom:sub(-1) == "2" then meta:set_int("castlingWhiteR", 0) end end elseif pieceFrom:sub(11,16) == "knight" then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- sort x and y if dx > dy then dx, dy = dy, dx end -- ensure that dx == 1 and dy == 2 if dx ~= 1 or dy ~= 2 then return 0 end -- just ensure that destination cell does not contain friend piece -- ^ it was done already thus everything ok elseif pieceFrom:sub(11,16) == "bishop" then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure dx and dy are equal if dx ~= dy then return 0 end if from_x < to_x then if from_y < to_y then -- moving right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y < to_y then -- moving left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:sub(11,15) == "queen" then local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure valid relative move if dx ~= 0 and dy ~= 0 and dx ~= dy then return 0 end if from_x == to_x then if from_y < to_y then -- goes down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then return 0 end end else -- goes up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then return 0 end end end elseif from_x < to_x then if from_y == to_y then -- goes right -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y == to_y then -- goes left -- ensure that no piece disturbs the way and destination cell does for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:sub(11,14) == "king" then local dx = from_x - to_x local dy = from_y - to_y local check = true if thisMove == "white" then if from_y == 7 and to_y == 7 then if to_x == 1 then local castlingWhiteL = meta:get_int("castlingWhiteL") local idx57 = inv:get_stack(from_list, 57):get_name() if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then for i = 58, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 57, "") inv:set_stack(from_list, 59, "realchess:rook_white_1") check = false end elseif to_x == 6 then local castlingWhiteR = meta:get_int("castlingWhiteR") local idx64 = inv:get_stack(from_list, 64):get_name() if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then for i = from_index + 1, 63 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 62, "realchess:rook_white_2") inv:set_stack(from_list, 64, "") check = false end end end elseif thisMove == "black" then if from_y == 0 and to_y == 0 then if to_x == 1 then local castlingBlackL = meta:get_int("castlingBlackL") local idx1 = inv:get_stack(from_list, 1):get_name() if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then for i = 2, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 1, "") inv:set_stack(from_list, 3, "realchess:rook_black_1") check = false end elseif to_x == 6 then local castlingBlackR = meta:get_int("castlingBlackR") local idx8 = inv:get_stack(from_list, 1):get_name() if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then for i = from_index + 1, 7 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 6, "realchess:rook_black_2") inv:set_stack(from_list, 8, "") check = false end end end end if check then if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end if dx > 1 or dy > 1 then return 0 end end if thisMove == "white" then meta:set_int("castlingWhiteL", 0) meta:set_int("castlingWhiteR", 0) elseif thisMove == "black" then meta:set_int("castlingBlackL", 0) meta:set_int("castlingBlackR", 0) end end meta:set_string("playerWhite", playerWhite) meta:set_string("playerBlack", playerBlack) lastMove = thisMove meta:set_string("lastMove", lastMove) meta:set_int("lastMoveTime", minetest.get_gametime()) if lastMove == "black" then minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] ".. playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.") elseif lastMove == "white" then minetest.chat_send_player(playerBlack, "["..os.date("%H:%M:%S").."] ".. playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.") end if pieceTo:sub(11,14) == "king" then minetest.chat_send_player(playerBlack, playerName.." won the game.") minetest.chat_send_player(playerWhite, playerName.." won the game.") meta:set_string("winner", thisMove) end return 1 end local function timeout_format(timeout_limit) local time_remaining = timeout_limit - minetest.get_gametime() local minutes = math.floor(time_remaining / 60) local seconds = time_remaining % 60 if minutes == 0 then return seconds.." sec." end return minutes.." min. "..seconds.." sec." end function realchess.fields(pos, _, fields, sender) local playerName = sender:get_player_name() local meta = minetest.get_meta(pos) local timeout_limit = meta:get_int("lastMoveTime") + 300 local playerWhite = meta:get_string("playerWhite") local playerBlack = meta:get_string("playerBlack") local lastMoveTime = meta:get_int("lastMoveTime") if fields.quit then return end -- timeout is 5 min. by default for resetting the game (non-players only) if fields.new and (playerWhite == playerName or playerBlack == playerName) then realchess.init(pos) elseif fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and (playerWhite ~= playerName or playerBlack ~= playerName) then realchess.init(pos) else minetest.chat_send_player(playerName, "[!] You can't reset the chessboard, a game has been started.\n".. "If you are not a current player, try again in "..timeout_format(timeout_limit)) end end function realchess.dig(pos, player) if not player then return false end local meta = minetest.get_meta(pos) local playerName = player:get_player_name() local timeout_limit = meta:get_int("lastMoveTime") + 300 local lastMoveTime = meta:get_int("lastMoveTime") -- timeout is 5 min. by default for digging the chessboard (non-players only) return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or minetest.chat_send_player(playerName, "[!] You can't dig the chessboard, a game has been started.\n".. "Reset it first if you're a current player, or dig again in "..timeout_format(timeout_limit)) end function realchess.on_move(pos, from_list, from_index) local inv = minetest.get_meta(pos):get_inventory() inv:set_stack(from_list, from_index, '') return false end minetest.register_node(":realchess:chessboard", { description = "Chess Board", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", inventory_image = "chessboard_top.png", wield_image = "chessboard_top.png", tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"}, groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}}, sunlight_propagates = true, on_rotate = screwdriver.rotate_simple, can_dig = realchess.dig, on_construct = realchess.init, on_receive_fields = realchess.fields, allow_metadata_inventory_move = realchess.move, on_metadata_inventory_move = realchess.on_move, allow_metadata_inventory_take = function() return 0 end }) local function register_piece(name, count) for _, color in pairs({"black", "white"}) do if not count then minetest.register_craftitem(":realchess:"..name.."_"..color, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) else for i = 1, count do minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) end end end end register_piece("pawn", 8) register_piece("rook", 2) register_piece("knight", 2) register_piece("bishop", 2) register_piece("queen") register_piece("king")