dragonblocks.registered_nodes = {} dragonblocks.nodes = {} dragonblocks.register_node = function(proto) if proto and proto.name and proto.texture then local node = {} node.name = proto.name node.texture = proto.texture node.stable = false if proto.stable == nil or proto.stable == true then node.stable = true end node.hidden = false if proto.hidden then node.hidden = true end node.translucent = false if proto.translucent then node.translucent = true end dragonblocks.nodes[node.name] = node dragonblocks.registered_nodes[#dragonblocks.registered_nodes+1] = node end end