function core.parse_pos(param) local p = {} local playerpos = core.localplayer:get_pos() p.x, p.y, p.z = string.match(param, "^([~|%d.-]+)[, ] *([~|%d.-]+)[, ] *([~|%d.-]+)$") for k, v in pairs(p) do if p[k] == "~" then p[k] = playerpos[k] else p[k] = tonumber(v) end end if p.x and p.y and p.z then return true, vector.round(p) end return false, "Invalid position (" .. param .. ")" end function core.parse_relative_pos(param) local success, pos = core.parse_pos(param:gsub("~", "0")) if success then pos = vector.round(vector.add(core.localplayer:get_pos(), pos)) end return success, pos end function core.switch_to_item(item) for index, stack in ipairs(core.get_inventory("current_player").main) do if stack:get_name() == item then core.localplayer:set_wield_index(index - 1) return true end end return false end function core.get_pointed_thing() local pos = core.camera:get_pos() local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5)) local ray = core.raycast(pos, pos2, true, true) return ray:next() end