core.cheats = { ["Combat"] = { ["AntiKnockback"] = "antiknockback", ["AttachmentFloat"] = "float_above_parent", }, ["Movement"] = { ["Freecam"] = "freecam", ["AutoForward"] = "continuous_forward", ["PitchMove"] = "pitch_move", ["AutoJump"] = "autojump", ["Jesus"] = "jesus", ["NoSlow"] = "no_slow", ["JetPack"] = "jetpack", ["AntiSlip"] = "antislip", }, ["Render"] = { ["Xray"] = "xray", ["Fullbright"] = "fullbright", ["HUDBypass"] = "hud_flags_bypass", ["NoHurtCam"] = "no_hurt_cam", ["BrightNight"] = "no_night", ["Coords"] = "coords", ["CheatHUD"] = "cheat_hud", ["EntityESP"] = "enable_entity_esp", ["EntityTracers"] = "enable_entity_tracers", ["PlayerESP"] = "enable_player_esp", ["PlayerTracers"] = "enable_player_tracers", ["NodeESP"] = "enable_node_esp", ["NodeTracers"] = "enable_node_tracers", }, ["Interact"] = { ["FastDig"] = "fastdig", ["FastPlace"] = "fastplace", ["AutoDig"] = "autodig", ["AutoPlace"] = "autoplace", ["InstantBreak"] = "instant_break", ["FastHit"] = "spamclick", ["AutoHit"] = "autohit", }, ["Exploit"] = { ["EntitySpeed"] = "entity_speed", }, ["Player"] = { ["NoFallDamage"] = "prevent_natural_damage", ["NoForceRotate"] = "no_force_rotate", ["Reach"] = "reach", ["PointLiquids"] = "point_liquids", ["PrivBypass"] = "priv_bypass", ["AutoRespawn"] = "autorespawn", ["ThroughWalls"] = "dont_point_nodes", }, } function core.register_cheat(cheatname, category, func) core.cheats[category] = core.cheats[category] or {} core.cheats[category][cheatname] = func end