minetest.register_globalstep(function() if not minetest.settings:get_bool("autodam") then return end local player = minetest.localplayer if not player then return end if player:get_wielded_item():get_name() ~= "mcl_nether:netherrack" then return end local dirt = minetest.find_nodes_near(vector.add(player:get_pos(), vector.new(0, 1, 0)), 4, "mcl_nether:netherrack") for _, dp in ipairs(dirt) do local above = minetest.get_node_or_nil(vector.add(dp, vector.new(0, 1, 0))) --if above and above.name == "mcl_nether:netherrack" then local underp = vector.subtract(dp, vector.new(0, 1, 0)) local under = minetest.get_node_or_nil(underp) local under_def = under and minetest.get_node_def(under.name) if under_def and under_def.buildable_to then --under.name == "mcl_core:water_source" then minetest.place_node(underp) end --end end end) minetest.register_cheat("AutoDam", "World", "autodam")