cmake_minimum_required(VERSION 3.2) project(nothing) if(WIN32) set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include") # Support both 32 and 64 bit builds if (${CMAKE_SIZEOF_VOID_P} MATCHES 8) set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib") else() set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib") endif() string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES) else() find_package(SDL2 REQUIRED) endif() if("${SDL2_LIBRARIES}" STREQUAL "") message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2") set(SDL2_LIBRARIES "SDL2::SDL2") endif() include_directories(${CMAKE_BINARY_DIR}) include_directories(src/) include_directories(${SDL2_INCLUDE_DIRS}) add_library(system STATIC src/system/line_stream.c src/system/line_stream.h src/system/log.c src/system/log.h src/system/log_script.c src/system/log_script.h src/system/lt.h src/system/nth_alloc.c src/system/nth_alloc.h src/system/stacktrace.c src/system/stacktrace.h src/system/str.c src/system/str.h src/dynarray.h src/dynarray.c src/hashset.h src/hashset.c ) add_library(ebisp STATIC src/ebisp/builtins.c src/ebisp/builtins.h src/ebisp/expr.c src/ebisp/expr.h src/ebisp/gc.c src/ebisp/gc.h src/ebisp/interpreter.c src/ebisp/interpreter.h src/ebisp/parser.c src/ebisp/parser.h src/ebisp/scope.c src/ebisp/scope.h src/ebisp/std.c src/ebisp/std.h src/ebisp/tokenizer.c src/ebisp/tokenizer.h ) target_link_libraries(ebisp system) add_executable(nothing src/broadcast.c src/broadcast.h src/color.c src/color.h src/game.c src/game.h src/game/camera.c src/game/camera.h src/game/level.c src/game/level.h src/game/level/background.c src/game/level/background.h src/game/level/boxes.c src/game/level/boxes.h src/game/level/goals.c src/game/level/goals.h src/game/level/labels.c src/game/level/labels.h src/game/level/lava.c src/game/level/lava.h src/game/level/lava/wavy_rect.c src/game/level/lava/wavy_rect.h src/game/level/platforms.c src/game/level/platforms.h src/game/level/player.c src/game/level/player.h src/game/level/explosion.c src/game/level/explosion.h src/game/level/regions.c src/game/level/regions.h src/game/level/rigid_bodies.c src/game/level/rigid_bodies.h src/game/level/script.c src/game/level/script.h src/game/level_picker.c src/game/level_picker.h src/game/level_folder.h src/game/level_folder.c src/game/sound_samples.c src/game/sound_samples.h src/game/sprite_font.c src/game/sprite_font.h src/main.c src/math/extrema.c src/math/extrema.h src/math/mat3x3.c src/math/mat3x3.h src/math/pi.h src/math/point.c src/math/point.h src/math/rand.c src/math/rand.h src/math/rect.c src/math/rect.h src/math/triangle.c src/math/triangle.h src/sdl/renderer.c src/sdl/renderer.h src/sdl/texture.h src/sdl/texture.c src/ui/console.c src/ui/console.h src/ui/console_log.c src/ui/console_log.h src/ui/edit_field.c src/ui/edit_field.h src/ui/history.c src/ui/history.h src/ui/list_selector.h src/ui/list_selector.c src/ui/menu_title.h src/ui/menu_title.c src/game/level_metadata.h src/game/level_metadata.c src/game/level/level_editor/proto_rect.h src/game/level/level_editor/proto_rect.c src/game/level/level_editor.h src/game/level/level_editor.c src/game/level/level_editor/color_picker.h src/game/level/level_editor/color_picker.c src/game/level/level_editor/rect_layer.h src/game/level/level_editor/rect_layer.c src/game/level/level_editor/layer_picker.h src/game/level/level_editor/layer_picker.c src/game/level/level_editor/point_layer.h src/game/level/level_editor/point_layer.c src/game/level/level_editor/player_layer.h src/game/level/level_editor/player_layer.c src/game/level/level_editor/layer.h src/game/level/level_editor/layer.c src/game/level/level_editor/label_layer.c src/game/level/level_editor/label_layer.h src/system/file.h src/system/file.c ) target_link_libraries(nothing ${SDL2_LIBRARIES} system ebisp) add_executable(repl src/ebisp/repl.c src/ebisp/repl_runtime.c ) target_link_libraries(repl ${SDL2_LIBRARIES} system ebisp) add_executable(nothing_test test/main.c test/test.h test/tokenizer_suite.h ) target_link_libraries(nothing_test ${SDL2_LIBRARIES} system ebisp) if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG")) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \ -Wall \ -Werror \ -Wextra \ -Wconversion \ -Wunused \ -Wunused-function \ -Wunused-label \ -Wunused-macros \ -Wunused-parameter \ -Wunused-value \ -Wunused-variable \ -Wcast-align \ -Wcast-qual \ -Wmissing-declarations \ -Wredundant-decls \ -Wmissing-prototypes \ -Wnested-externs \ -Wpointer-arith \ -Wshadow \ -Wstrict-prototypes \ -Wwrite-strings \ -Wswitch \ -Wmissing-field-initializers \ -fno-common \ -pedantic \ -std=c11 \ -ggdb \ -O3") target_link_libraries(nothing m) elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \ /Wall \ /WX \ /wd4201 \ /wd4204 \ /wd4255 \ /wd4668 \ /wd4710 \ /wd4777 \ /wd4820 \ /wd5045 \ /D \"_CRT_SECURE_NO_WARNINGS\"") endif() if(WIN32) target_link_libraries(nothing Imm32 Version winmm) endif() file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})