using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerData { public float [] position; public int collectedCheese; public bool isCheeseCoinCollected; public PlayerData (CheckpointManager cm, CheeseCollection cheese, CheeseCoin cheeseCoin) { collectedCheese = cheese.cheesecount; isCheeseCoinCollected = cheeseCoin.cheeseCoinCollected; position = new float[3]; position[0] = cm.lastCheckpointPos.x; position[1] = cm.lastCheckpointPos.y; position[2] = cm.lastCheckpointPos.z; } }