using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerUps : MonoBehaviour { public GameObject gardenCheese; public SpriteRenderer mouseRenderer; public bool mouseIsGardener; public void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("GardenCheese")) { mouseIsGardener = true; collision.gameObject.SetActive(false); } } }