using System.Collections; using System.Collections.Generic; using UnityEngine; public class JumpOnEnemies : MonoBehaviour { EnemyScript enemyScript; [SerializeField] GameObject mouse; public float knockBackValue = 30; private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Enemy")) { enemyScript = collision.gameObject.GetComponent(); if(!enemyScript.spiky) { enemyScript.enemyHealth -= 1; } Vector2 mousePos = mouse.transform.position; Vector2 enemyPos = collision.gameObject.transform.position; Vector2 knockback = mousePos - enemyPos; knockback.Normalize(); knockback *= 36; mouse.GetComponent().velocity += knockback; } } }