using System.Collections; using System.Collections.Generic; using UnityEngine; public class JumpOnEnemies : MonoBehaviour { EnemyScript enemyScript; private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Enemy")) { enemyScript = collision.gameObject.GetComponent(); if(!enemyScript.spiky) { enemyScript.enemyHealth -= 1; } } } }