using System.Collections; using System.Collections.Generic; using UnityEngine; public class JumpOnBird : MonoBehaviour { private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { collision.gameObject.transform.SetParent(gameObject.transform, true); } } private void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { collision.gameObject.transform.SetParent(gameObject.transform.parent, true); } } }