using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossTrigger : MonoBehaviour { public bool bossFight; BoxCollider2D boxCollider2D; private void Start() { boxCollider2D = GetComponent(); } public void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.CompareTag("Player")) { bossFight = true; FindObjectOfType().Stop("flowers"); FindObjectOfType().Play("snail_fight"); boxCollider2D.enabled = false; } } }