using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraLock : MonoBehaviour { [SerializeField] GameObject begrenzer; [SerializeField] GameObject maus; // Update is called once per frame void Update() { if (maus.transform.position.x > begrenzer.transform.position.x) { transform.position = new Vector3(maus.transform.position.x, maus.transform.position.y, -10); } else { transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); } } }