using System.Collections; using System.Collections.Generic; using UnityEngine; public class LandingSound : MonoBehaviour { [SerializeField] GameObject groundCheck; [SerializeField] GameObject dustEffect; private void OnCollisionEnter2D(Collision2D collision) { if(collision.gameObject.CompareTag("Player")) { FindObjectOfType().Play("landung"); Instantiate(dustEffect, groundCheck.transform.position, Quaternion.identity); } } }