1 -- Code by Sokomine (https://github.com/Sokomine/xconnected)
3 -- Optimized by kilbith
6 screwdriver = screwdriver or {}
8 xwall.get_candidate = {}
10 {0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
11 {8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
12 {6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3},
13 {11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1}
16 for _, p in pairs(profiles) do
17 xwall.get_candidate[p[1]] = {p[2], p[3]}
21 {x=1, y=0, z=0}, {x=0, y=0, z=1},
22 {x=-1, y=0, z=0}, {x=0, y=0, z=-1}
25 function xwall.update_one_node(pos, name, digged)
26 if not pos or not name or not minetest.registered_nodes[name] then return end
27 local candidates = {0, 0, 0, 0}
28 local pow2 = {1, 2, 4, 8}
31 for i, dir in pairs(directions) do
32 local node = minetest.get_node(vector.add(pos, dir))
33 local ndef = minetest.registered_nodes[node.name]
35 if node and node.name and ndef then
36 if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then
37 candidates[i] = node.name
43 if digged then return candidates end
44 local newnode = xwall.get_candidate[id]
46 if newnode and newnode[1] then
47 local newname = name:sub(1, name:len()-3)..newnode[1]
48 local regnode = minetest.registered_nodes[newname]
50 if newname and regnode then
51 minetest.swap_node(pos, {name=newname, param2=newnode[2]})
52 elseif newnode[1] == '_c0' and not regnode then
53 minetest.swap_node(pos, {name=name, param2=0})
60 function xwall.update(pos, name, active, has_been_digged)
61 if not pos or not name or not minetest.registered_nodes[name] then return end
63 local c = xwall.update_one_node(pos, name, has_been_digged)
64 for j, dir2 in pairs(directions) do
65 if c[j] ~= 0 and c[j] ~= "ignore" then
66 xwall.update_one_node(vector.add(pos, dir2), c[j], false)
71 function xwall.construct_nodebox(nodebox_list, center_nodebox_list, nodebox_line)
73 res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
75 for _, v in pairs(nodebox_list) do
82 for _, v in pairs(nodebox_list) do
83 res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
84 res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
85 res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
88 for _, v in pairs(nodebox_list) do
89 res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
90 res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
93 for _, v in pairs(nodebox_list) do
94 res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
97 for _, v in pairs(center_nodebox_list) do
100 res.c2[#res.c2+1] = v
101 res.c3[#res.c3+1] = v
102 res.c4[#res.c4+1] = v
109 res.ln = nodebox_line
113 function xwall.register_wall(name, tiles)
114 local groups, def = {}, {}
115 local nodebox_data = xwall.construct_nodebox(
116 {{-.1875,-.6875,0,.1875,.3125,.5}},
117 {{-.25,-.6875,-.25,.25,.5,.25}},
118 {{-.1875,-.6875,-.5,.1875,.3125,.5}}
121 local function group(k)
122 groups = {xwall=1, cracky=3}
124 groups.not_in_creative_inventory=1
129 for k, v in pairs(nodebox_data) do
131 description = name:gsub("^%l", string.upper).." Wall",
132 drawtype = "nodebox",
134 paramtype2 = "facedir",
136 drop = "xdecor:"..name.."_wall_ln",
137 node_box = {type = "fixed", fixed = nodebox_data[k]},
138 sounds = default.node_sound_stone_defaults(),
140 sunlight_propagates = true,
141 on_rotate = screwdriver.disallow,
144 fixed = {-.5,-.5,-.25,.5,1,.25}
146 on_construct = function(pos)
147 return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, nil)
149 after_dig_node = function(pos, _, _, _)
150 return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, true)
153 minetest.register_node("xdecor:"..name.."_wall_"..k, def)
157 xwall.register_wall("cobble", "default_cobble.png")
158 xwall.register_wall("mossycobble", "default_mossycobble.png")