1 -- Code by Sokomine (https://github.com/Sokomine/xconnected)
3 -- Optimized by kilbith
6 screwdriver = screwdriver or {}
8 xwall.get_candidate = {}
10 {0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
11 {8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
12 {6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3},
13 {11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1}
16 for i = 1, #profiles do
18 local p1, p2, p3 = p[1], p[2], p[3]
19 xwall.get_candidate[p1] = {p2, p3}
23 {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1},
24 {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}
27 function xwall.update_one_node(pos, name, digged)
28 if not pos or not name or not minetest.registered_nodes[name] then return end
29 local candidates = {0, 0, 0, 0}
30 local pow2 = {1, 2, 4, 8}
33 for i = 1, #directions do
34 local dir = directions[i]
35 local node = minetest.get_node(vector.add(pos, dir))
36 local ndef = minetest.registered_nodes[node.name]
38 if node and node.name and ndef then
39 if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then
40 candidates[i] = node.name
46 if digged then return candidates end
48 local newnode = xwall.get_candidate[id]
49 if newnode and newnode[1] then
50 local newname = name:sub(1, name:len()-3)..newnode[1]
51 local regnode = minetest.registered_nodes[newname]
53 if newname and regnode then
54 minetest.swap_node(pos, {name=newname, param2=newnode[2]})
55 elseif newnode[1] == '_c0' and not regnode then
56 minetest.swap_node(pos, {name=name, param2=0})
63 function xwall.update(pos, name, active, has_been_digged)
64 if not pos or not name or not minetest.registered_nodes[name] then return end
66 local c = xwall.update_one_node(pos, name, has_been_digged)
67 for j = 1, #directions do
68 local dir2 = directions[j]
69 if c[j] ~= 0 and c[j] ~= "ignore" then
70 xwall.update_one_node(vector.add(pos, dir2), c[j], false)
75 function xwall.register(name, def, node_box_data)
76 for k, v in pairs(node_box_data) do
77 def.drawtype = "nodebox"
78 def.paramtype = "light"
79 def.paramtype2 = "facedir"
80 def.drop = name.."_ln"
81 def.node_box = {type = "fixed", fixed = node_box_data[k]}
83 if not def.tiles then def.tiles = def.textures end
84 if not def.groups then
85 def.groups = {xwall=1, cracky=3}
86 else def.groups.xwall = 1 end
88 local newdef = table.copy(def)
90 newdef.on_construct = function(pos)
91 return xwall.update(pos, name.."_ln", true, nil)
93 else newdef.groups.not_in_creative_inventory = 1 end
95 newdef.after_dig_node = function(pos, _, _, _)
96 return xwall.update(pos, name.."_ln", true, true)
99 minetest.register_node(name.."_"..k, newdef)
103 function xwall.construct_node_box_data(node_box_list, center_node_box_list, node_box_line)
105 res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
107 for _, v in pairs(node_box_list) do
108 res.c1[#res.c1+1] = v
109 res.c2[#res.c2+1] = v
110 res.c3[#res.c3+1] = v
111 res.c4[#res.c4+1] = v
114 for _, v in pairs(node_box_list) do
115 res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
116 res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
117 res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
120 for _, v in pairs(node_box_list) do
121 res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
122 res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
125 for _, v in pairs(node_box_list) do
126 res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
129 for _, v in pairs(center_node_box_list) do
130 res.c0[#res.c0+1] = v
131 res.c1[#res.c1+1] = v
132 res.c2[#res.c2+1] = v
133 res.c3[#res.c3+1] = v
134 res.c4[#res.c4+1] = v
137 if #res.c0 < 1 then res.c0 = nil end
139 res.ln = node_box_line
143 function xwall.register_wall(name, tiles, def)
144 local node_box_data = xwall.construct_node_box_data(
145 {{-.1875,-.6875,0,.1875,.3125,.5}},{{-.25,-.6875,-.25,.25,.5,.25}},
146 {{-.1875,-.6875,-.5,.1875,.3125,.5}}
149 if def then return end
151 description = string.sub(name:gsub("%l", string.upper, 7), 8, -6).." Wall",
152 textures = {tiles, tiles, tiles, tiles},
153 sounds = default.node_sound_stone_defaults(),
154 groups = {cracky=3, stone=1, pane=1},
155 sunlight_propagates = true,
156 on_rotate = screwdriver.disallow,
159 fixed = {-.5, -.5, -.25, .5, 1, .25}
162 xwall.register(name, def, node_box_data)
165 xwall.register_wall("xdecor:cobble_wall", "default_cobble.png")
166 xwall.register_wall("xdecor:mossycobble_wall", "default_mossycobble.png")