1 worldedit = worldedit or {}
6 worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
7 name = "Make Hollow Cylinder",
8 privs = {worldedit=true},
9 get_formspec = function(name) return "some formspec here" end,
10 on_select = function(name) print(name .. " clicked the button!") end,
13 Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
15 Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
17 The `privs` field may not be `nil`.
19 If the identifier is already registered to another function, it will be replaced by the new one.
21 The `on_select` function must not call `worldedit.show_page`
24 worldedit.pages = {} --mapping of identifiers to options
25 local identifiers = {} --ordered list of identifiers
26 worldedit.register_gui_function = function(identifier, options)
27 if options.privs == nil or next(options.privs) == nil then
30 worldedit.pages[identifier] = options
31 table.insert(identifiers, identifier)
37 worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
38 print(minetest.serialize(fields))
42 worldedit.register_gui_handler = function(identifier, handler)
44 minetest.register_on_player_receive_fields(function(player, formname, fields)
45 if not enabled then return false end
47 minetest.after(0.2, function() enabled = true end)
48 local name = player:get_player_name()
50 --ensure the player has permission to perform the action
51 local entry = worldedit.pages[identifier]
52 if entry and minetest.check_player_privs(name, entry.privs) then
53 return handler(name, fields)
59 worldedit.get_formspec_header = function(identifier)
60 local entry = worldedit.pages[identifier] or {}
61 return "button[0,0;2,0.5;worldedit_gui;Back]" ..
62 string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
65 local get_formspec = function(name, identifier)
66 if worldedit.pages[identifier] then
67 return worldedit.pages[identifier].get_formspec(name)
69 return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
72 --implement worldedit.show_page(name, page) in different ways depending on the available APIs
73 if rawget(_G, "unified_inventory") then --unified inventory installed
74 local old_func = worldedit.register_gui_function
75 worldedit.register_gui_function = function(identifier, options)
76 old_func(identifier, options)
77 unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
80 unified_inventory.register_button("worldedit_gui", {
82 image = "inventory_plus_worldedit_gui.png",
85 minetest.register_on_player_receive_fields(function(player, formname, fields)
86 local name = player:get_player_name()
87 if fields.worldedit_gui then --main page
88 worldedit.show_page(name, "worldedit_gui")
90 elseif fields.worldedit_gui_exit then --return to original page
91 local player = minetest.get_player_by_name(name)
93 unified_inventory.set_inventory_formspec(player, "craft")
100 worldedit.show_page = function(name, page)
101 local player = minetest.get_player_by_name(name)
103 player:set_inventory_formspec(get_formspec(name, page))
106 elseif rawget(_G, "inventory_plus") then --inventory++ installed
107 minetest.register_on_joinplayer(function(player)
108 local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
109 if can_worldedit then
110 inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
114 --show the form when the button is pressed and hide it when done
115 local gui_player_formspecs = {}
116 minetest.register_on_player_receive_fields(function(player, formname, fields)
117 local name = player:get_player_name()
118 if fields.worldedit_gui then --main page
119 gui_player_formspecs[name] = player:get_inventory_formspec()
120 worldedit.show_page(name, "worldedit_gui")
122 elseif fields.worldedit_gui_exit then --return to original page
123 if gui_player_formspecs[name] then
124 inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main"))
131 worldedit.show_page = function(name, page)
132 local player = minetest.get_player_by_name(name)
134 inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
137 elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
138 assert(sfinv.enabled)
139 local orig_get = sfinv.pages["sfinv:crafting"].get
140 sfinv.override_page("sfinv:crafting", {
141 get = function(self, player, context)
142 local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
143 local fs = orig_get(self, player, context)
144 return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
148 --compatibility with pre-0.4.16 sfinv
149 local set_page = sfinv.set_page or function(player, name)
150 --assumptions: src pg has no leave callback, dst pg has no enter callback
151 local ctx = {page=name}
152 sfinv.contexts[player:get_player_name()] = ctx
153 sfinv.set_player_inventory_formspec(player, ctx)
156 --show the form when the button is pressed and hide it when done
157 minetest.register_on_player_receive_fields(function(player, formname, fields)
158 if fields.worldedit_gui then --main page
159 worldedit.show_page(player:get_player_name(), "worldedit_gui")
161 elseif fields.worldedit_gui_exit then --return to original page
162 set_page(player, "sfinv:crafting")
168 worldedit.show_page = function(name, page)
169 local player = minetest.get_player_by_name(name)
171 player:set_inventory_formspec(get_formspec(name, page))
174 else --fallback button
175 -- FIXME: this is a huge clusterfuck and the back button is broken
176 local player_formspecs = {}
178 local update_main_formspec = function(name)
179 local formspec = player_formspecs[name]
183 local player = minetest.get_player_by_name(name)
184 if not player then --this is in case the player signs off while the media is loading
187 if (minetest.check_player_privs(name, {creative=true}) or
188 minetest.setting_getbool("creative_mode")) and
189 creative then --creative is active, add button to modified formspec
190 local creative_formspec = player:get_inventory_formspec()
191 local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;"))
194 formspec = creative_formspec ..
195 "image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
196 elseif not tab_id then
197 formspec = creative_formspec ..
198 "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
203 formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
205 player:set_inventory_formspec(formspec)
208 minetest.register_on_joinplayer(function(player)
209 local name = player:get_player_name()
210 minetest.after(1, function()
211 if minetest.get_player_by_name(name) then --ensure the player is still signed in
212 player_formspecs[name] = player:get_inventory_formspec()
213 minetest.after(0.01, function()
214 update_main_formspec(name)
220 minetest.register_on_leaveplayer(function(player)
221 player_formspecs[player:get_player_name()] = nil
224 local gui_player_formspecs = {}
225 minetest.register_on_player_receive_fields(function(player, formname, fields)
226 local name = player:get_player_name()
227 if fields.worldedit_gui then --main page
228 gui_player_formspecs[name] = player:get_inventory_formspec()
229 worldedit.show_page(name, "worldedit_gui")
231 elseif fields.worldedit_gui_exit then --return to original page
232 if gui_player_formspecs[name] then
233 player:set_inventory_formspec(gui_player_formspecs[name])
236 else --deal with creative_inventory setting the formspec on every single message
237 minetest.after(0.01,function()
238 update_main_formspec(name)
240 return false --continue processing in creative inventory
244 worldedit.show_page = function(name, page)
245 local player = minetest.get_player_by_name(name)
247 player:set_inventory_formspec(get_formspec(name, page))
252 worldedit.register_gui_function("worldedit_gui", {
253 name = "WorldEdit GUI",
254 privs = {interact=true},
255 get_formspec = function(name)
256 --create a form with all the buttons arranged in a grid
257 local buttons, x, y, index = {}, 0, 1, 0
258 local width, height = 3, 0.8
260 for i, identifier in pairs(identifiers) do
261 if identifier ~= "worldedit_gui" then
262 local entry = worldedit.pages[identifier]
263 table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
264 "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
266 index, x = index + 1, x + width
267 if index == columns then --row is full
273 if index == 0 then --empty row
276 return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
277 "button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
278 "label[2,0;WorldEdit GUI]" ..
279 table.concat(buttons)
283 worldedit.register_gui_handler("worldedit_gui", function(name, fields)
284 for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
285 if fields[identifier] and identifier ~= "worldedit_gui" then
286 --ensure player has permission to perform action
287 local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
288 if not has_privs then
289 worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
292 if entry.on_select then
293 entry.on_select(name)
295 if entry.get_formspec then
296 worldedit.show_page(name, identifier)
304 dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")