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WorldEdit GUI support for new //cylinder functionality
[worldedit.git] / worldedit_gui / functionality.lua
1 --saved state for each player\r
2 local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)\r
3 local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)\r
4 local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)\r
5 local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)\r
6 local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)\r
7 local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)\r
8 local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)\r
9 local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)\r
10 local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)\r
11 local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)\r
12 local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)\r
13 local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)\r
14 local gui_formspec = {} --mapping of player names to formspecs\r
15 local gui_code = {} --mapping of player names to formspecs\r
16 \r
17 --set default values\r
18 setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})\r
19 setmetatable(gui_nodename2, {__index = function() return "Stone" end})\r
20 setmetatable(gui_axis1,     {__index = function() return 4 end})\r
21 setmetatable(gui_axis2,     {__index = function() return 1 end})\r
22 setmetatable(gui_distance1, {__index = function() return "10" end})\r
23 setmetatable(gui_distance2, {__index = function() return "5" end})\r
24 setmetatable(gui_distance3, {__index = function() return "2" end})\r
25 setmetatable(gui_count1,     {__index = function() return "3" end})\r
26 setmetatable(gui_count2,     {__index = function() return "6" end})\r
27 setmetatable(gui_count3,     {__index = function() return "4" end})\r
28 setmetatable(gui_angle,     {__index = function() return 90 end})\r
29 setmetatable(gui_filename,  {__index = function() return "building" end})\r
30 setmetatable(gui_formspec,  {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})\r
31 setmetatable(gui_code,  {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})\r
32 \r
33 local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}\r
34 local axis_values = {"x", "y", "z", "?"}\r
35 setmetatable(axis_indices, {__index = function () return 4 end})\r
36 setmetatable(axis_values, {__index = function () return "?" end})\r
37 \r
38 local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}\r
39 local angle_values = {90, 180, 270}\r
40 setmetatable(angle_indices, {__index = function () return 1 end})\r
41 setmetatable(angle_values, {__index = function () return 90 end})\r
42 \r
43 -- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time\r
44 local combine_privs = function(...)\r
45         local result = {}\r
46         for i, privs in ipairs({...}) do\r
47                 for name, value in pairs(privs) do\r
48                         if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen\r
49                                 return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied\r
50                         end\r
51                         result[name] = value\r
52                 end\r
53         end\r
54         return result\r
55 end\r
56 \r
57 -- display node (or unknown_node image otherwise) at specified pos in formspec\r
58 local formspec_node = function(pos, nodename)\r
59         return nodename and string.format("item_image[%s;1,1;%s]", pos, nodename)\r
60                 or string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)\r
61 end\r
62 \r
63 -- two further priv helpers\r
64 local function we_privs(command)\r
65         return minetest.chatcommands["/" .. command].privs\r
66 end\r
67 \r
68 local function combine_we_privs(list)\r
69         local args = {}\r
70         for _, t in ipairs(list) do\r
71                 table.insert(args, we_privs(t))\r
72         end\r
73         return combine_privs(unpack(args))\r
74 end\r
75 \r
76 worldedit.register_gui_function("worldedit_gui_about", {\r
77         name = "About",\r
78         privs = {interact=true},\r
79         on_select = function(name)\r
80                 minetest.chatcommands["/about"].func(name, "")\r
81         end,\r
82 })\r
83 \r
84 worldedit.register_gui_function("worldedit_gui_inspect", {\r
85         name = "Toggle Inspect",\r
86         privs = we_privs("inspect"),\r
87         on_select = function(name)\r
88                 minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")\r
89         end,\r
90 })\r
91 \r
92 worldedit.register_gui_function("worldedit_gui_region", {\r
93         name = "Get/Set Region",\r
94         privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}),\r
95         get_formspec = function(name)\r
96                 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
97                 return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..\r
98                         "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..\r
99                         "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..\r
100                         "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..\r
101                         "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..\r
102                         "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..\r
103                         "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..\r
104                         "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..\r
105                         "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..\r
106                         "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..\r
107                         "label[0,4.7;Position 1]" ..\r
108                         string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..\r
109                         string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..\r
110                         string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..\r
111                         "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..\r
112                         "label[0,6.2;Position 2]" ..\r
113                         string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..\r
114                         string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..\r
115                         string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..\r
116                         "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"\r
117         end,\r
118 })\r
119 \r
120 worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)\r
121         if fields.worldedit_gui_p_get then\r
122                 minetest.chatcommands["/p"].func(name, "get")\r
123                 return true\r
124         elseif fields.worldedit_gui_p_set1 then\r
125                 minetest.chatcommands["/p"].func(name, "set1")\r
126                 return true\r
127         elseif fields.worldedit_gui_p_set2 then\r
128                 minetest.chatcommands["/p"].func(name, "set2")\r
129                 return true\r
130         elseif fields.worldedit_gui_pos1 then\r
131                 minetest.chatcommands["/pos1"].func(name, "")\r
132                 worldedit.show_page(name, "worldedit_gui_region")\r
133                 return true\r
134         elseif fields.worldedit_gui_pos2 then\r
135                 minetest.chatcommands["/pos2"].func(name, "")\r
136                 worldedit.show_page(name, "worldedit_gui_region")\r
137                 return true\r
138         elseif fields.worldedit_gui_reset then\r
139                 minetest.chatcommands["/reset"].func(name, "")\r
140                 worldedit.show_page(name, "worldedit_gui_region")\r
141                 return true\r
142         elseif fields.worldedit_gui_mark then\r
143                 minetest.chatcommands["/mark"].func(name, "")\r
144                 worldedit.show_page(name, "worldedit_gui_region")\r
145                 return true\r
146         elseif fields.worldedit_gui_unmark then\r
147                 minetest.chatcommands["/unmark"].func(name, "")\r
148                 worldedit.show_page(name, "worldedit_gui_region")\r
149                 return true\r
150         elseif fields.worldedit_gui_volume then\r
151                 minetest.chatcommands["/volume"].func(name, "")\r
152                 worldedit.show_page(name, "worldedit_gui_region")\r
153                 return true\r
154         elseif fields.worldedit_gui_fixedpos_pos1_submit then\r
155                 minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",\r
156                         tostring(fields.worldedit_gui_fixedpos_pos1x),\r
157                         tostring(fields.worldedit_gui_fixedpos_pos1y),\r
158                         tostring(fields.worldedit_gui_fixedpos_pos1z)))\r
159                 worldedit.show_page(name, "worldedit_gui_region")\r
160                 return true\r
161         elseif fields.worldedit_gui_fixedpos_pos2_submit then\r
162                 minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",\r
163                         tostring(fields.worldedit_gui_fixedpos_pos2x),\r
164                         tostring(fields.worldedit_gui_fixedpos_pos2y),\r
165                         tostring(fields.worldedit_gui_fixedpos_pos2z)))\r
166                 worldedit.show_page(name, "worldedit_gui_region")\r
167                 return true\r
168         end\r
169         return false\r
170 end)\r
171 \r
172 worldedit.register_gui_function("worldedit_gui_set", {\r
173         name = "Set Nodes",\r
174         privs = we_privs("set"),\r
175         get_formspec = function(name)\r
176                 local node = gui_nodename1[name]\r
177                 local nodename = worldedit.normalize_nodename(node)\r
178                 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..\r
179                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..\r
180                         "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..\r
181                         formspec_node("5.5,1.1", nodename) ..\r
182                         "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"\r
183         end,\r
184 })\r
185 \r
186 worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)\r
187         if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then\r
188                 gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)\r
189                 worldedit.show_page(name, "worldedit_gui_set")\r
190                 if fields.worldedit_gui_set_submit then\r
191                         local n = worldedit.normalize_nodename(gui_nodename1[name])\r
192                         if n then\r
193                                 minetest.chatcommands["/set"].func(name, n)\r
194                         end\r
195                 end\r
196                 return true\r
197         end\r
198         return false\r
199 end)\r
200 \r
201 worldedit.register_gui_function("worldedit_gui_replace", {\r
202         name = "Replace Nodes",\r
203         privs = combine_we_privs({"replace", "replaceinverse"}),\r
204         get_formspec = function(name)\r
205                 local search, replace = gui_nodename1[name], gui_nodename2[name]\r
206                 local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)\r
207                 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..\r
208                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..\r
209                         "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..\r
210                         formspec_node("5.5,1.1", search_nodename) ..\r
211                         string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..\r
212                         "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..\r
213                         formspec_node("5.5,2.1", replace_nodename) ..\r
214                         "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..\r
215                         "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"\r
216         end,\r
217 })\r
218 \r
219 worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)\r
220         if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search\r
221         or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then\r
222                 gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)\r
223                 gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)\r
224                 worldedit.show_page(name, "worldedit_gui_replace")\r
225 \r
226                 local submit = nil\r
227                 if fields.worldedit_gui_replace_submit then\r
228                         submit = "replace"\r
229                 elseif fields.worldedit_gui_replace_submit_inverse then\r
230                         submit = "replaceinverse"\r
231                 end\r
232                 if submit then\r
233                         local n1 = worldedit.normalize_nodename(gui_nodename1[name])\r
234                         local n2 = worldedit.normalize_nodename(gui_nodename2[name])\r
235                         if n1 and n2 then\r
236                                 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", n1, n2))\r
237                         end\r
238                 end\r
239                 return true\r
240         end\r
241         return false\r
242 end)\r
243 \r
244 worldedit.register_gui_function("worldedit_gui_sphere_dome", {\r
245         name = "Sphere/Dome",\r
246         privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}),\r
247         get_formspec = function(name)\r
248                 local node, radius = gui_nodename1[name], gui_distance2[name]\r
249                 local nodename = worldedit.normalize_nodename(node)\r
250                 return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..\r
251                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..\r
252                         "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..\r
253                         formspec_node("5.5,1.1", nodename) ..\r
254                         string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..\r
255                         "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..\r
256                         "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..\r
257                         "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..\r
258                         "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"\r
259         end,\r
260 })\r
261 \r
262 worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)\r
263         if fields.worldedit_gui_sphere_dome_search\r
264         or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid\r
265         or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then\r
266                 gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)\r
267                 gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)\r
268                 worldedit.show_page(name, "worldedit_gui_sphere_dome")\r
269 \r
270                 local submit = nil\r
271                 if fields.worldedit_gui_sphere_dome_submit_hollow then\r
272                         submit = "hollowsphere"\r
273                 elseif fields.worldedit_gui_sphere_dome_submit_solid then\r
274                         submit = "sphere"\r
275                 elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then\r
276                         submit = "hollowdome"\r
277                 elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then\r
278                         submit = "dome"\r
279                 end\r
280                 if submit then\r
281                         local n = worldedit.normalize_nodename(gui_nodename1[name])\r
282                         if n then\r
283                                 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", gui_distance2[name], n))\r
284                         end\r
285                 end\r
286                 return true\r
287         end\r
288         return false\r
289 end)\r
290 \r
291 worldedit.register_gui_function("worldedit_gui_cylinder", {\r
292         name = "Cylinder",\r
293         privs = combine_we_privs({"hollowcylinder", "cylinder"}),\r
294         get_formspec = function(name)\r
295                 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]\r
296                 local radius1, radius2 = gui_distance2[name], gui_distance3[name]\r
297                 local nodename = worldedit.normalize_nodename(node)\r
298                 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..\r
299                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..\r
300                         "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..\r
301                         formspec_node("5.5,1.1", nodename) ..\r
302                         string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..\r
303                         string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
304                         string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..\r
305                         string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..\r
306                         "label[0.25,4;Equal base and top radius creates a cylinder,\n"..\r
307                                 "zero top radius creates a cone.\nConsult documentation for more information.]"..\r
308                         "button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..\r
309                         "button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"\r
310         end,\r
311 })\r
312 \r
313 worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)\r
314         if fields.worldedit_gui_cylinder_search\r
315         or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then\r
316                 gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)\r
317                 gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]\r
318                 gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)\r
319                 gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius1)\r
320                 gui_distance3[name] = tostring(fields.worldedit_gui_cylinder_radius2)\r
321                 worldedit.show_page(name, "worldedit_gui_cylinder")\r
322 \r
323                 local submit = nil\r
324                 if fields.worldedit_gui_cylinder_submit_hollow then\r
325                         submit = "hollowcylinder"\r
326                 elseif fields.worldedit_gui_cylinder_submit_solid then\r
327                         submit = "cylinder"\r
328                 end\r
329                 if submit then\r
330                         local n = worldedit.normalize_nodename(gui_nodename1[name])\r
331                         if n then\r
332                                 local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)\r
333                                 minetest.chatcommands["/"..submit].func(name, args)\r
334                         end\r
335                 end\r
336                 return true\r
337         end\r
338         if fields.worldedit_gui_cylinder_axis then\r
339                 gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]\r
340                 worldedit.show_page(name, "worldedit_gui_cylinder")\r
341                 return true\r
342         end\r
343         return false\r
344 end)\r
345 \r
346 worldedit.register_gui_function("worldedit_gui_pyramid", {\r
347         name = "Pyramid",\r
348         privs = we_privs("pyramid"),\r
349         get_formspec = function(name)\r
350                 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]\r
351                 local nodename = worldedit.normalize_nodename(node)\r
352                 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..\r
353                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..\r
354                         "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..\r
355                         formspec_node("5.5,1.1", nodename) ..\r
356                         string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..\r
357                         string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
358                         "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..\r
359                         "button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"\r
360         end,\r
361 })\r
362 \r
363 worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)\r
364         if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow or fields.worldedit_gui_pyramid_axis then\r
365                 gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)\r
366                 gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]\r
367                 gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)\r
368                 worldedit.show_page(name, "worldedit_gui_pyramid")\r
369 \r
370                 local submit = nil\r
371                 if fields.worldedit_gui_pyramid_submit_solid then\r
372                         submit = "pyramid"\r
373                 elseif fields.worldedit_gui_pyramid_submit_hollow then\r
374                         submit = "hollowpyramid"\r
375                 end\r
376                 if submit then\r
377                         local n = worldedit.normalize_nodename(gui_nodename1[name])\r
378                         if n then\r
379                                 minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], n))\r
380                         end\r
381                 end\r
382                 return true\r
383         end\r
384         if fields.worldedit_gui_pyramid_axis then\r
385                 gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]\r
386                 worldedit.show_page(name, "worldedit_gui_pyramid")\r
387                 return true\r
388         end\r
389         return false\r
390 end)\r
391 \r
392 worldedit.register_gui_function("worldedit_gui_spiral", {\r
393         name = "Spiral",\r
394         privs = we_privs("spiral"),\r
395         get_formspec = function(name)\r
396                 local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]\r
397                 local nodename = worldedit.normalize_nodename(node)\r
398                 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..\r
399                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..\r
400                         "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..\r
401                         formspec_node("5.5,1.1", nodename) ..\r
402                         string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..\r
403                         string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..\r
404                         string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..\r
405                         "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"\r
406         end,\r
407 })\r
408 \r
409 worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)\r
410         if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then\r
411                 gui_nodename1[name] = fields.worldedit_gui_spiral_node\r
412                 gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)\r
413                 gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)\r
414                 gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)\r
415                 worldedit.show_page(name, "worldedit_gui_spiral")\r
416                 if fields.worldedit_gui_spiral_submit then\r
417                         local n = worldedit.normalize_nodename(gui_nodename1[name])\r
418                         if n then\r
419                                 minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n))\r
420                         end\r
421                 end\r
422                 return true\r
423         end\r
424         return false\r
425 end)\r
426 \r
427 worldedit.register_gui_function("worldedit_gui_copy_move", {\r
428         name = "Copy/Move",\r
429         privs = combine_we_privs({"copy", "move"}),\r
430         get_formspec = function(name)\r
431                 local axis = gui_axis1[name] or 4\r
432                 local amount = gui_distance1[name] or "10"\r
433                 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..\r
434                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..\r
435                         string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
436                         "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..\r
437                         "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"\r
438         end,\r
439 })\r
440 \r
441 worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)\r
442         if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then\r
443                 gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4\r
444                 gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)\r
445                 worldedit.show_page(name, "worldedit_gui_copy_move")\r
446                 if fields.worldedit_gui_copy_move_copy then\r
447                         minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))\r
448                 else --fields.worldedit_gui_copy_move_move\r
449                         minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))\r
450                 end\r
451                 return true\r
452         end\r
453         if fields.worldedit_gui_copy_move_axis then\r
454                 gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4\r
455                 worldedit.show_page(name, "worldedit_gui_copy_move")\r
456                 return true\r
457         end\r
458         return false\r
459 end)\r
460 \r
461 worldedit.register_gui_function("worldedit_gui_stack", {\r
462         name = "Stack",\r
463         privs = we_privs("stack"),\r
464         get_formspec = function(name)\r
465                 local axis, count = gui_axis1[name], gui_count1[name]\r
466                 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..\r
467                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..\r
468                         string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
469                         "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"\r
470         end,\r
471 })\r
472 \r
473 worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)\r
474         if fields.worldedit_gui_stack_submit then\r
475                 gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]\r
476                 gui_count1[name] = tostring(fields.worldedit_gui_stack_count)\r
477                 worldedit.show_page(name, "worldedit_gui_stack")\r
478                 minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))\r
479                 return true\r
480         end\r
481         if fields.worldedit_gui_stack_axis then\r
482                 gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]\r
483                 worldedit.show_page(name, "worldedit_gui_stack")\r
484                 return true\r
485         end\r
486         return false\r
487 end)\r
488 \r
489 worldedit.register_gui_function("worldedit_gui_stretch", {\r
490         name = "Stretch",\r
491         privs = we_privs("stretch"),\r
492         get_formspec = function(name)\r
493                 local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]\r
494                 return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..\r
495                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..\r
496                         string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..\r
497                         string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..\r
498                         "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"\r
499         end,\r
500 })\r
501 \r
502 worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)\r
503         if fields.worldedit_gui_stretch_submit then\r
504                 gui_count1[name] = tostring(fields.worldedit_gui_stretch_x)\r
505                 gui_count2[name] = tostring(fields.worldedit_gui_stretch_y)\r
506                 gui_count3[name] = tostring(fields.worldedit_gui_stretch_z)\r
507                 worldedit.show_page(name, "worldedit_gui_stretch")\r
508                 minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))\r
509                 return true\r
510         end\r
511         return false\r
512 end)\r
513 \r
514 worldedit.register_gui_function("worldedit_gui_transpose", {\r
515         name = "Transpose",\r
516         privs = we_privs("transpose"),\r
517         get_formspec = function(name)\r
518                 local axis1, axis2 = gui_axis1[name], gui_axis2[name]\r
519                 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..\r
520                         string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..\r
521                         string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..\r
522                         "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"\r
523         end,\r
524 })\r
525 \r
526 worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)\r
527         if fields.worldedit_gui_transpose_submit then\r
528                 gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]\r
529                 worldedit.show_page(name, "worldedit_gui_transpose")\r
530                 minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))\r
531                 return true\r
532         end\r
533         if fields.worldedit_gui_transpose_axis1 then\r
534                 gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]\r
535                 worldedit.show_page(name, "worldedit_gui_transpose")\r
536                 return true\r
537         end\r
538         if fields.worldedit_gui_transpose_axis2 then\r
539                 gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]\r
540                 worldedit.show_page(name, "worldedit_gui_transpose")\r
541                 return true\r
542         end\r
543         return false\r
544 end)\r
545 \r
546 worldedit.register_gui_function("worldedit_gui_flip", {\r
547         name = "Flip",\r
548         privs = we_privs("flip"),\r
549         get_formspec = function(name)\r
550                 local axis = gui_axis1[name]\r
551                 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..\r
552                         string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
553                         "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"\r
554         end,\r
555 })\r
556 \r
557 worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)\r
558         if fields.worldedit_gui_flip_submit then\r
559                 gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]\r
560                 worldedit.show_page(name, "worldedit_gui_flip")\r
561                 minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]])\r
562                 return true\r
563         end\r
564         if fields.worldedit_gui_flip_axis then\r
565                 gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]\r
566                 worldedit.show_page(name, "worldedit_gui_flip")\r
567                 return true\r
568         end\r
569         return false\r
570 end)\r
571 \r
572 worldedit.register_gui_function("worldedit_gui_rotate", {\r
573         name = "Rotate",\r
574         privs = we_privs("rotate"),\r
575         get_formspec = function(name)\r
576                 local axis, angle = gui_axis1[name], gui_angle[name]\r
577                 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..\r
578                         string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..\r
579                         string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
580                         "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"\r
581         end,\r
582 })\r
583 \r
584 worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)\r
585         if fields.worldedit_gui_rotate_submit then\r
586                 gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]\r
587                 gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]\r
588                 worldedit.show_page(name, "worldedit_gui_rotate")\r
589                 minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))\r
590                 return true\r
591         end\r
592         if fields.worldedit_gui_rotate_axis then\r
593                 gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]\r
594                 worldedit.show_page(name, "worldedit_gui_rotate")\r
595                 return true\r
596         end\r
597         if fields.worldedit_gui_rotate_angle then\r
598                 gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]\r
599                 worldedit.show_page(name, "worldedit_gui_rotate")\r
600                 return true\r
601         end\r
602         return false\r
603 end)\r
604 \r
605 worldedit.register_gui_function("worldedit_gui_orient", {\r
606         name = "Orient",\r
607         privs = we_privs("orient"),\r
608         get_formspec = function(name)\r
609                 local angle = gui_angle[name]\r
610                 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..\r
611                         string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..\r
612                         "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"\r
613         end,\r
614 })\r
615 \r
616 worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)\r
617         if fields.worldedit_gui_orient_submit then\r
618                 gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]\r
619                 worldedit.show_page(name, "worldedit_gui_orient")\r
620                 minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]]))\r
621                 return true\r
622         end\r
623         if fields.worldedit_gui_orient_angle then\r
624                 gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]\r
625                 worldedit.show_page(name, "worldedit_gui_orient")\r
626                 return true\r
627         end\r
628         return false\r
629 end)\r
630 \r
631 worldedit.register_gui_function("worldedit_gui_fixlight", {\r
632         name = "Fix Lighting",\r
633         privs = we_privs("fixlight"),\r
634         on_select = function(name)\r
635                 minetest.chatcommands["/fixlight"].func(name, "")\r
636         end,\r
637 })\r
638 \r
639 worldedit.register_gui_function("worldedit_gui_hide", {\r
640         name = "Hide Region",\r
641         privs = we_privs("hide"),\r
642         on_select = function(name)\r
643                 minetest.chatcommands["/hide"].func(name, "")\r
644         end,\r
645 })\r
646 \r
647 worldedit.register_gui_function("worldedit_gui_suppress", {\r
648         name = "Suppress Nodes",\r
649         privs = we_privs("suppress"),\r
650         get_formspec = function(name)\r
651                 local node = gui_nodename1[name]\r
652                 local nodename = worldedit.normalize_nodename(node)\r
653                 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..\r
654                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..\r
655                         "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..\r
656                         formspec_node("5.5,1.1", nodename) ..\r
657                         "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"\r
658         end,\r
659 })\r
660 \r
661 worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)\r
662         if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then\r
663                 gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node)\r
664                 worldedit.show_page(name, "worldedit_gui_suppress")\r
665                 if fields.worldedit_gui_suppress_submit then\r
666                         local n = worldedit.normalize_nodename(gui_nodename1[name])\r
667                         if n then\r
668                                 minetest.chatcommands["/suppress"].func(name, n)\r
669                         end\r
670                 end\r
671                 return true\r
672         end\r
673         return false\r
674 end)\r
675 \r
676 worldedit.register_gui_function("worldedit_gui_highlight", {\r
677         name = "Highlight Nodes",\r
678         privs = we_privs("highlight"),\r
679         get_formspec = function(name)\r
680                 local node = gui_nodename1[name]\r
681                 local nodename = worldedit.normalize_nodename(node)\r
682                 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..\r
683                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..\r
684                         "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..\r
685                         formspec_node("5.5,1.1", nodename) ..\r
686                         "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"\r
687         end,\r
688 })\r
689 \r
690 worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)\r
691         if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then\r
692                 gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node)\r
693                 worldedit.show_page(name, "worldedit_gui_highlight")\r
694                 if fields.worldedit_gui_highlight_submit then\r
695                         local n = worldedit.normalize_nodename(gui_nodename1[name])\r
696                         if n then\r
697                                 minetest.chatcommands["/highlight"].func(name, n)\r
698                         end\r
699                 end\r
700                 return true\r
701         end\r
702         return false\r
703 end)\r
704 \r
705 worldedit.register_gui_function("worldedit_gui_restore", {\r
706         name = "Restore Region",\r
707         privs = we_privs("restore"),\r
708         on_select = function(name)\r
709                 minetest.chatcommands["/restore"].func(name, "")\r
710         end,\r
711 })\r
712 \r
713 worldedit.register_gui_function("worldedit_gui_save_load", {\r
714         name = "Save/Load",\r
715         privs = combine_we_privs({"save", "allocate", "load"}),\r
716         get_formspec = function(name)\r
717                 local filename = gui_filename[name]\r
718                 return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..\r
719                         string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..\r
720                         "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..\r
721                         "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..\r
722                         "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"\r
723         end,\r
724 })\r
725 \r
726 worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)\r
727         if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then\r
728                 gui_filename[name] = tostring(fields.worldedit_gui_save_filename)\r
729                 worldedit.show_page(name, "worldedit_gui_save_load")\r
730                 if fields.worldedit_gui_save_load_submit_save then\r
731                         minetest.chatcommands["/save"].func(name, gui_filename[name])\r
732                 elseif fields.worldedit_gui_save_load_submit_allocate then\r
733                         minetest.chatcommands["/allocate"].func(name, gui_filename[name])\r
734                 else --fields.worldedit_gui_save_load_submit_load\r
735                         minetest.chatcommands["/load"].func(name, gui_filename[name])\r
736                 end\r
737                 return true\r
738         end\r
739         return false\r
740 end)\r
741 \r
742 worldedit.register_gui_function("worldedit_gui_lua", {\r
743         name = "Run Lua",\r
744         privs = we_privs("lua"),\r
745         get_formspec = function(name)\r
746                 local code = gui_code[name]\r
747                 return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..\r
748                         string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..\r
749                         "button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..\r
750                         "button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"\r
751         end,\r
752 })\r
753 \r
754 worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)\r
755         if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then\r
756                 gui_code[name] = fields.worldedit_gui_lua_code\r
757                 worldedit.show_page(name, "worldedit_gui_lua")\r
758                 if fields.worldedit_gui_lua_run then\r
759                         minetest.chatcommands["/lua"].func(name, gui_code[name])\r
760                 else --fields.worldedit_gui_lua_transform\r
761                         minetest.chatcommands["/luatransform"].func(name, gui_code[name])\r
762                 end\r
763                 return true\r
764         end\r
765         return false\r
766 end)\r
767 \r
768 worldedit.register_gui_function("worldedit_gui_clearobjects", {\r
769         name = "Clear Objects",\r
770         privs = we_privs("clearobjects"),\r
771         on_select = function(name)\r
772                 minetest.chatcommands["/clearobjects"].func(name, "")\r
773         end,\r
774 })\r