1 --saved state for each player
\r
2 local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
\r
3 local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
\r
4 local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
5 local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
6 local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
7 local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
8 local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
9 local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
10 local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
11 local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
12 local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
\r
13 local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
\r
14 local gui_formspec = {} --mapping of player names to formspecs
\r
15 local gui_code = {} --mapping of player names to formspecs
\r
17 --set default values
\r
18 setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
\r
19 setmetatable(gui_nodename2, {__index = function() return "Stone" end})
\r
20 setmetatable(gui_axis1, {__index = function() return 4 end})
\r
21 setmetatable(gui_axis2, {__index = function() return 1 end})
\r
22 setmetatable(gui_distance1, {__index = function() return "10" end})
\r
23 setmetatable(gui_distance2, {__index = function() return "5" end})
\r
24 setmetatable(gui_distance3, {__index = function() return "2" end})
\r
25 setmetatable(gui_count1, {__index = function() return "3" end})
\r
26 setmetatable(gui_count2, {__index = function() return "6" end})
\r
27 setmetatable(gui_count3, {__index = function() return "4" end})
\r
28 setmetatable(gui_angle, {__index = function() return 90 end})
\r
29 setmetatable(gui_filename, {__index = function() return "building" end})
\r
30 setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
\r
31 setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
\r
33 local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
\r
34 local axis_values = {"x", "y", "z", "?"}
\r
35 setmetatable(axis_indices, {__index = function () return 4 end})
\r
36 setmetatable(axis_values, {__index = function () return "?" end})
\r
38 local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
\r
39 local angle_values = {90, 180, 270}
\r
40 setmetatable(angle_indices, {__index = function () return 1 end})
\r
41 setmetatable(angle_values, {__index = function () return 90 end})
\r
43 -- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
\r
44 local combine_privs = function(...)
\r
46 for i, privs in ipairs({...}) do
\r
47 for name, value in pairs(privs) do
\r
48 if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
\r
49 return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
\r
51 result[name] = value
\r
57 -- display node (or unknown_node image otherwise) at specified pos in formspec
\r
58 local formspec_node = function(pos, nodename)
\r
59 return nodename and string.format("item_image[%s;1,1;%s]", pos, nodename)
\r
60 or string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
\r
63 -- two further priv helpers
\r
64 local function we_privs(command)
\r
65 return minetest.chatcommands["/" .. command].privs
\r
68 local function combine_we_privs(list)
\r
70 for _, t in ipairs(list) do
\r
71 table.insert(args, we_privs(t))
\r
73 return combine_privs(unpack(args))
\r
76 worldedit.register_gui_function("worldedit_gui_about", {
\r
78 privs = {interact=true},
\r
79 on_select = function(name)
\r
80 minetest.chatcommands["/about"].func(name, "")
\r
84 worldedit.register_gui_function("worldedit_gui_inspect", {
\r
85 name = "Toggle Inspect",
\r
86 privs = we_privs("inspect"),
\r
87 on_select = function(name)
\r
88 minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
\r
92 worldedit.register_gui_function("worldedit_gui_region", {
\r
93 name = "Get/Set Region",
\r
94 privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}),
\r
95 get_formspec = function(name)
\r
96 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
97 return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
\r
98 "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
\r
99 "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
\r
100 "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
\r
101 "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
\r
102 "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
\r
103 "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
\r
104 "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
\r
105 "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
\r
106 "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
\r
107 "label[0,4.7;Position 1]" ..
\r
108 string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
\r
109 string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
\r
110 string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
\r
111 "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
\r
112 "label[0,6.2;Position 2]" ..
\r
113 string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
\r
114 string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
\r
115 string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
\r
116 "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
\r
120 worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
\r
121 if fields.worldedit_gui_p_get then
\r
122 minetest.chatcommands["/p"].func(name, "get")
\r
124 elseif fields.worldedit_gui_p_set1 then
\r
125 minetest.chatcommands["/p"].func(name, "set1")
\r
127 elseif fields.worldedit_gui_p_set2 then
\r
128 minetest.chatcommands["/p"].func(name, "set2")
\r
130 elseif fields.worldedit_gui_pos1 then
\r
131 minetest.chatcommands["/pos1"].func(name, "")
\r
132 worldedit.show_page(name, "worldedit_gui_region")
\r
134 elseif fields.worldedit_gui_pos2 then
\r
135 minetest.chatcommands["/pos2"].func(name, "")
\r
136 worldedit.show_page(name, "worldedit_gui_region")
\r
138 elseif fields.worldedit_gui_reset then
\r
139 minetest.chatcommands["/reset"].func(name, "")
\r
140 worldedit.show_page(name, "worldedit_gui_region")
\r
142 elseif fields.worldedit_gui_mark then
\r
143 minetest.chatcommands["/mark"].func(name, "")
\r
144 worldedit.show_page(name, "worldedit_gui_region")
\r
146 elseif fields.worldedit_gui_unmark then
\r
147 minetest.chatcommands["/unmark"].func(name, "")
\r
148 worldedit.show_page(name, "worldedit_gui_region")
\r
150 elseif fields.worldedit_gui_volume then
\r
151 minetest.chatcommands["/volume"].func(name, "")
\r
152 worldedit.show_page(name, "worldedit_gui_region")
\r
154 elseif fields.worldedit_gui_fixedpos_pos1_submit then
\r
155 minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",
\r
156 tostring(fields.worldedit_gui_fixedpos_pos1x),
\r
157 tostring(fields.worldedit_gui_fixedpos_pos1y),
\r
158 tostring(fields.worldedit_gui_fixedpos_pos1z)))
\r
159 worldedit.show_page(name, "worldedit_gui_region")
\r
161 elseif fields.worldedit_gui_fixedpos_pos2_submit then
\r
162 minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",
\r
163 tostring(fields.worldedit_gui_fixedpos_pos2x),
\r
164 tostring(fields.worldedit_gui_fixedpos_pos2y),
\r
165 tostring(fields.worldedit_gui_fixedpos_pos2z)))
\r
166 worldedit.show_page(name, "worldedit_gui_region")
\r
172 worldedit.register_gui_function("worldedit_gui_set", {
\r
173 name = "Set Nodes",
\r
174 privs = we_privs("set"),
\r
175 get_formspec = function(name)
\r
176 local node = gui_nodename1[name]
\r
177 local nodename = worldedit.normalize_nodename(node)
\r
178 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
\r
179 string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
180 "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
\r
181 formspec_node("5.5,1.1", nodename) ..
\r
182 "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
\r
186 worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
\r
187 if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then
\r
188 gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
\r
189 worldedit.show_page(name, "worldedit_gui_set")
\r
190 if fields.worldedit_gui_set_submit then
\r
191 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
193 minetest.chatcommands["/set"].func(name, n)
\r
201 worldedit.register_gui_function("worldedit_gui_replace", {
\r
202 name = "Replace Nodes",
\r
203 privs = combine_we_privs({"replace", "replaceinverse"}),
\r
204 get_formspec = function(name)
\r
205 local search, replace = gui_nodename1[name], gui_nodename2[name]
\r
206 local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
\r
207 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
\r
208 string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
\r
209 "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
\r
210 formspec_node("5.5,1.1", search_nodename) ..
\r
211 string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
\r
212 "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
\r
213 formspec_node("5.5,2.1", replace_nodename) ..
\r
214 "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
\r
215 "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
\r
219 worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
\r
220 if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
\r
221 or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
\r
222 gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
\r
223 gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
\r
224 worldedit.show_page(name, "worldedit_gui_replace")
\r
227 if fields.worldedit_gui_replace_submit then
\r
229 elseif fields.worldedit_gui_replace_submit_inverse then
\r
230 submit = "replaceinverse"
\r
233 local n1 = worldedit.normalize_nodename(gui_nodename1[name])
\r
234 local n2 = worldedit.normalize_nodename(gui_nodename2[name])
\r
236 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", n1, n2))
\r
244 worldedit.register_gui_function("worldedit_gui_sphere_dome", {
\r
245 name = "Sphere/Dome",
\r
246 privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}),
\r
247 get_formspec = function(name)
\r
248 local node, radius = gui_nodename1[name], gui_distance2[name]
\r
249 local nodename = worldedit.normalize_nodename(node)
\r
250 return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
\r
251 string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
252 "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
\r
253 formspec_node("5.5,1.1", nodename) ..
\r
254 string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
\r
255 "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
\r
256 "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
\r
257 "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
\r
258 "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
\r
262 worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
\r
263 if fields.worldedit_gui_sphere_dome_search
\r
264 or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
\r
265 or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
266 gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
\r
267 gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
\r
268 worldedit.show_page(name, "worldedit_gui_sphere_dome")
\r
271 if fields.worldedit_gui_sphere_dome_submit_hollow then
\r
272 submit = "hollowsphere"
\r
273 elseif fields.worldedit_gui_sphere_dome_submit_solid then
\r
275 elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
\r
276 submit = "hollowdome"
\r
277 elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
281 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
283 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", gui_distance2[name], n))
\r
291 worldedit.register_gui_function("worldedit_gui_cylinder", {
\r
293 privs = combine_we_privs({"hollowcylinder", "cylinder"}),
\r
294 get_formspec = function(name)
\r
295 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
296 local radius1, radius2 = gui_distance2[name], gui_distance3[name]
\r
297 local nodename = worldedit.normalize_nodename(node)
\r
298 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
\r
299 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
300 "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
\r
301 formspec_node("5.5,1.1", nodename) ..
\r
302 string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
303 string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
304 string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
\r
305 string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
\r
306 "label[0.25,4;Equal base and top radius creates a cylinder,\n"..
\r
307 "zero top radius creates a cone.\nConsult documentation for more information.]"..
\r
308 "button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
\r
309 "button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
\r
313 worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
\r
314 if fields.worldedit_gui_cylinder_search
\r
315 or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
\r
316 gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
\r
317 gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
\r
318 gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
\r
319 gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius1)
\r
320 gui_distance3[name] = tostring(fields.worldedit_gui_cylinder_radius2)
\r
321 worldedit.show_page(name, "worldedit_gui_cylinder")
\r
324 if fields.worldedit_gui_cylinder_submit_hollow then
\r
325 submit = "hollowcylinder"
\r
326 elseif fields.worldedit_gui_cylinder_submit_solid then
\r
327 submit = "cylinder"
\r
330 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
332 local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
333 minetest.chatcommands["/"..submit].func(name, args)
\r
338 if fields.worldedit_gui_cylinder_axis then
\r
339 gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
\r
340 worldedit.show_page(name, "worldedit_gui_cylinder")
\r
346 worldedit.register_gui_function("worldedit_gui_pyramid", {
\r
348 privs = we_privs("pyramid"),
\r
349 get_formspec = function(name)
\r
350 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
351 local nodename = worldedit.normalize_nodename(node)
\r
352 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
\r
353 string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
354 "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
\r
355 formspec_node("5.5,1.1", nodename) ..
\r
356 string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
357 string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
358 "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..
\r
359 "button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"
\r
363 worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
\r
364 if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow or fields.worldedit_gui_pyramid_axis then
\r
365 gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
\r
366 gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
\r
367 gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
\r
368 worldedit.show_page(name, "worldedit_gui_pyramid")
\r
371 if fields.worldedit_gui_pyramid_submit_solid then
\r
373 elseif fields.worldedit_gui_pyramid_submit_hollow then
\r
374 submit = "hollowpyramid"
\r
377 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
379 minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], n))
\r
384 if fields.worldedit_gui_pyramid_axis then
\r
385 gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
\r
386 worldedit.show_page(name, "worldedit_gui_pyramid")
\r
392 worldedit.register_gui_function("worldedit_gui_spiral", {
\r
394 privs = we_privs("spiral"),
\r
395 get_formspec = function(name)
\r
396 local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
397 local nodename = worldedit.normalize_nodename(node)
\r
398 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
\r
399 string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
400 "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
\r
401 formspec_node("5.5,1.1", nodename) ..
\r
402 string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
\r
403 string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
404 string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
\r
405 "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
\r
409 worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
\r
410 if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
\r
411 gui_nodename1[name] = fields.worldedit_gui_spiral_node
\r
412 gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
\r
413 gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
\r
414 gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
\r
415 worldedit.show_page(name, "worldedit_gui_spiral")
\r
416 if fields.worldedit_gui_spiral_submit then
\r
417 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
419 minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n))
\r
427 worldedit.register_gui_function("worldedit_gui_copy_move", {
\r
428 name = "Copy/Move",
\r
429 privs = combine_we_privs({"copy", "move"}),
\r
430 get_formspec = function(name)
\r
431 local axis = gui_axis1[name] or 4
\r
432 local amount = gui_distance1[name] or "10"
\r
433 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
\r
434 string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
\r
435 string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
436 "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
\r
437 "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
\r
441 worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
\r
442 if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
\r
443 gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
\r
444 gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
\r
445 worldedit.show_page(name, "worldedit_gui_copy_move")
\r
446 if fields.worldedit_gui_copy_move_copy then
\r
447 minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
\r
448 else --fields.worldedit_gui_copy_move_move
\r
449 minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
\r
453 if fields.worldedit_gui_copy_move_axis then
\r
454 gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
\r
455 worldedit.show_page(name, "worldedit_gui_copy_move")
\r
461 worldedit.register_gui_function("worldedit_gui_stack", {
\r
463 privs = we_privs("stack"),
\r
464 get_formspec = function(name)
\r
465 local axis, count = gui_axis1[name], gui_count1[name]
\r
466 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
\r
467 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
\r
468 string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
469 "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
\r
473 worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
\r
474 if fields.worldedit_gui_stack_submit then
\r
475 gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
\r
476 gui_count1[name] = tostring(fields.worldedit_gui_stack_count)
\r
477 worldedit.show_page(name, "worldedit_gui_stack")
\r
478 minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
\r
481 if fields.worldedit_gui_stack_axis then
\r
482 gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
\r
483 worldedit.show_page(name, "worldedit_gui_stack")
\r
489 worldedit.register_gui_function("worldedit_gui_stretch", {
\r
491 privs = we_privs("stretch"),
\r
492 get_formspec = function(name)
\r
493 local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
\r
494 return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
\r
495 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
\r
496 string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
\r
497 string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
\r
498 "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
\r
502 worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
\r
503 if fields.worldedit_gui_stretch_submit then
\r
504 gui_count1[name] = tostring(fields.worldedit_gui_stretch_x)
\r
505 gui_count2[name] = tostring(fields.worldedit_gui_stretch_y)
\r
506 gui_count3[name] = tostring(fields.worldedit_gui_stretch_z)
\r
507 worldedit.show_page(name, "worldedit_gui_stretch")
\r
508 minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))
\r
514 worldedit.register_gui_function("worldedit_gui_transpose", {
\r
515 name = "Transpose",
\r
516 privs = we_privs("transpose"),
\r
517 get_formspec = function(name)
\r
518 local axis1, axis2 = gui_axis1[name], gui_axis2[name]
\r
519 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
\r
520 string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
\r
521 string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
\r
522 "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
\r
526 worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
\r
527 if fields.worldedit_gui_transpose_submit then
\r
528 gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
\r
529 worldedit.show_page(name, "worldedit_gui_transpose")
\r
530 minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
\r
533 if fields.worldedit_gui_transpose_axis1 then
\r
534 gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
\r
535 worldedit.show_page(name, "worldedit_gui_transpose")
\r
538 if fields.worldedit_gui_transpose_axis2 then
\r
539 gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
\r
540 worldedit.show_page(name, "worldedit_gui_transpose")
\r
546 worldedit.register_gui_function("worldedit_gui_flip", {
\r
548 privs = we_privs("flip"),
\r
549 get_formspec = function(name)
\r
550 local axis = gui_axis1[name]
\r
551 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
\r
552 string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
553 "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
\r
557 worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
\r
558 if fields.worldedit_gui_flip_submit then
\r
559 gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
\r
560 worldedit.show_page(name, "worldedit_gui_flip")
\r
561 minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]])
\r
564 if fields.worldedit_gui_flip_axis then
\r
565 gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
\r
566 worldedit.show_page(name, "worldedit_gui_flip")
\r
572 worldedit.register_gui_function("worldedit_gui_rotate", {
\r
574 privs = we_privs("rotate"),
\r
575 get_formspec = function(name)
\r
576 local axis, angle = gui_axis1[name], gui_angle[name]
\r
577 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
\r
578 string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
579 string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
580 "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
\r
584 worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
\r
585 if fields.worldedit_gui_rotate_submit then
\r
586 gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
\r
587 gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
\r
588 worldedit.show_page(name, "worldedit_gui_rotate")
\r
589 minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
\r
592 if fields.worldedit_gui_rotate_axis then
\r
593 gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
\r
594 worldedit.show_page(name, "worldedit_gui_rotate")
\r
597 if fields.worldedit_gui_rotate_angle then
\r
598 gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
\r
599 worldedit.show_page(name, "worldedit_gui_rotate")
\r
605 worldedit.register_gui_function("worldedit_gui_orient", {
\r
607 privs = we_privs("orient"),
\r
608 get_formspec = function(name)
\r
609 local angle = gui_angle[name]
\r
610 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
\r
611 string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
612 "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
\r
616 worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
\r
617 if fields.worldedit_gui_orient_submit then
\r
618 gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
\r
619 worldedit.show_page(name, "worldedit_gui_orient")
\r
620 minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]]))
\r
623 if fields.worldedit_gui_orient_angle then
\r
624 gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
\r
625 worldedit.show_page(name, "worldedit_gui_orient")
\r
631 worldedit.register_gui_function("worldedit_gui_fixlight", {
\r
632 name = "Fix Lighting",
\r
633 privs = we_privs("fixlight"),
\r
634 on_select = function(name)
\r
635 minetest.chatcommands["/fixlight"].func(name, "")
\r
639 worldedit.register_gui_function("worldedit_gui_hide", {
\r
640 name = "Hide Region",
\r
641 privs = we_privs("hide"),
\r
642 on_select = function(name)
\r
643 minetest.chatcommands["/hide"].func(name, "")
\r
647 worldedit.register_gui_function("worldedit_gui_suppress", {
\r
648 name = "Suppress Nodes",
\r
649 privs = we_privs("suppress"),
\r
650 get_formspec = function(name)
\r
651 local node = gui_nodename1[name]
\r
652 local nodename = worldedit.normalize_nodename(node)
\r
653 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
\r
654 string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
655 "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
\r
656 formspec_node("5.5,1.1", nodename) ..
\r
657 "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
\r
661 worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
\r
662 if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then
\r
663 gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node)
\r
664 worldedit.show_page(name, "worldedit_gui_suppress")
\r
665 if fields.worldedit_gui_suppress_submit then
\r
666 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
668 minetest.chatcommands["/suppress"].func(name, n)
\r
676 worldedit.register_gui_function("worldedit_gui_highlight", {
\r
677 name = "Highlight Nodes",
\r
678 privs = we_privs("highlight"),
\r
679 get_formspec = function(name)
\r
680 local node = gui_nodename1[name]
\r
681 local nodename = worldedit.normalize_nodename(node)
\r
682 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
\r
683 string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
684 "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
\r
685 formspec_node("5.5,1.1", nodename) ..
\r
686 "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
\r
690 worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
\r
691 if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then
\r
692 gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node)
\r
693 worldedit.show_page(name, "worldedit_gui_highlight")
\r
694 if fields.worldedit_gui_highlight_submit then
\r
695 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
697 minetest.chatcommands["/highlight"].func(name, n)
\r
705 worldedit.register_gui_function("worldedit_gui_restore", {
\r
706 name = "Restore Region",
\r
707 privs = we_privs("restore"),
\r
708 on_select = function(name)
\r
709 minetest.chatcommands["/restore"].func(name, "")
\r
713 worldedit.register_gui_function("worldedit_gui_save_load", {
\r
714 name = "Save/Load",
\r
715 privs = combine_we_privs({"save", "allocate", "load"}),
\r
716 get_formspec = function(name)
\r
717 local filename = gui_filename[name]
\r
718 return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
\r
719 string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
\r
720 "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
\r
721 "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
\r
722 "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
\r
726 worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
\r
727 if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
\r
728 gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
\r
729 worldedit.show_page(name, "worldedit_gui_save_load")
\r
730 if fields.worldedit_gui_save_load_submit_save then
\r
731 minetest.chatcommands["/save"].func(name, gui_filename[name])
\r
732 elseif fields.worldedit_gui_save_load_submit_allocate then
\r
733 minetest.chatcommands["/allocate"].func(name, gui_filename[name])
\r
734 else --fields.worldedit_gui_save_load_submit_load
\r
735 minetest.chatcommands["/load"].func(name, gui_filename[name])
\r
742 worldedit.register_gui_function("worldedit_gui_lua", {
\r
744 privs = we_privs("lua"),
\r
745 get_formspec = function(name)
\r
746 local code = gui_code[name]
\r
747 return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
\r
748 string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
\r
749 "button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
\r
750 "button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
\r
754 worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
\r
755 if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
\r
756 gui_code[name] = fields.worldedit_gui_lua_code
\r
757 worldedit.show_page(name, "worldedit_gui_lua")
\r
758 if fields.worldedit_gui_lua_run then
\r
759 minetest.chatcommands["/lua"].func(name, gui_code[name])
\r
760 else --fields.worldedit_gui_lua_transform
\r
761 minetest.chatcommands["/luatransform"].func(name, gui_code[name])
\r
768 worldedit.register_gui_function("worldedit_gui_clearobjects", {
\r
769 name = "Clear Objects",
\r
770 privs = we_privs("clearobjects"),
\r
771 on_select = function(name)
\r
772 minetest.chatcommands["/clearobjects"].func(name, "")
\r