1 --saved state for each player
\r
2 local gui_nodename1 = {} --mapping of player names to node names
\r
3 local gui_nodename2 = {} --mapping of player names to node names
\r
4 local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
5 local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
6 local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
7 local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
8 local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
9 local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
10 local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
11 local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
12 local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
\r
13 local gui_filename = {} --mapping of player names to file names
\r
15 --set default values
\r
16 setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
\r
17 setmetatable(gui_nodename2, {__index = function() return "Stone" end})
\r
18 setmetatable(gui_axis1, {__index = function() return 4 end})
\r
19 setmetatable(gui_axis2, {__index = function() return 1 end})
\r
20 setmetatable(gui_distance1, {__index = function() return "10" end})
\r
21 setmetatable(gui_distance2, {__index = function() return "5" end})
\r
22 setmetatable(gui_distance3, {__index = function() return "2" end})
\r
23 setmetatable(gui_count1, {__index = function() return "3" end})
\r
24 setmetatable(gui_count2, {__index = function() return "6" end})
\r
25 setmetatable(gui_count3, {__index = function() return "4" end})
\r
26 setmetatable(gui_angle, {__index = function() return 90 end})
\r
27 setmetatable(gui_filename, {__index = function() return "building" end})
\r
29 local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
\r
30 local axis_values = {"x", "y", "z", "?"}
\r
31 setmetatable(axis_indices, {__index = function () return 4 end})
\r
32 setmetatable(axis_values, {__index = function () return "?" end})
\r
34 local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
\r
35 local angle_values = {90, 180, 270}
\r
36 setmetatable(angle_indices, {__index = function () return 1 end})
\r
37 setmetatable(angle_values, {__index = function () return 90 end})
\r
39 -- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
\r
40 local combine_privs = function(...)
\r
42 for i, privs in ipairs({...}) do
\r
43 for name, value in pairs(privs) do
\r
44 if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
\r
45 return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
\r
47 result[name] = value
\r
53 -- display node (or unknown_node image otherwise) at specified pos in formspec
\r
54 local formspec_node = function(pos, nodename)
\r
55 local ndef = nodename and minetest.registered_nodes[nodename]
\r
56 if nodename and ndef then
\r
57 return string.format("item_image[%s;1,1;%s]", pos, nodename) ..
\r
58 string.format("tooltip[%s;1,1;%s]", pos, minetest.formspec_escape(ndef.description))
\r
60 return string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
\r
64 -- two further priv helpers
\r
65 local function we_privs(command)
\r
66 return worldedit.registered_commands[command].privs
\r
69 local function combine_we_privs(list)
\r
71 for _, t in ipairs(list) do
\r
72 table.insert(args, we_privs(t))
\r
74 return combine_privs(unpack(args))
\r
77 -- functions that handle value changing & page reshowing (without submitting)
\r
78 local function copy_changes(name, fields, def)
\r
79 for field, into in pairs(def) do
\r
80 if into ~= true and fields[field] then
\r
81 local value = tostring(fields[field])
\r
82 if into == gui_axis1 or into == gui_axis2 then
\r
83 into[name] = axis_indices[value]
\r
84 elseif into == gui_angle then
\r
85 into[name] = angle_indices[value]
\r
93 local function handle_changes(name, identifier, fields, def)
\r
95 for field, into in pairs(def) do
\r
96 if fields.key_enter_field == field then
\r
99 -- first condition: buttons (value not saved)
\r
100 -- others: dropdowns which will be sent when their value changes
\r
101 if into == true or into == gui_axis1 or into == gui_axis2 or into == gui_angle then
\r
102 if fields[field] then
\r
112 for field, into in pairs(def) do
\r
113 if into ~= true and fields[field] then
\r
114 local value = tostring(fields[field])
\r
115 if into == gui_axis1 or into == gui_axis2 then
\r
116 into[name] = axis_indices[value]
\r
117 elseif into == gui_angle then
\r
118 into[name] = angle_indices[value]
\r
123 if into == gui_nodename1 or into == gui_nodename2 then
\r
128 -- Only nodename fields change based on the value, so only re-show the page if necessary
\r
130 worldedit.show_page(name, identifier)
\r
135 -- This has the same behaviour as the player invoking the chat command
\r
136 local function execute_worldedit_command(command_name, player_name, params)
\r
137 local chatcmd = minetest.registered_chatcommands["/" .. command_name]
\r
138 assert(chatcmd, "unknown command: " .. command_name)
\r
139 local _, msg = chatcmd.func(player_name, params)
\r
141 worldedit.player_notify(player_name, msg)
\r
145 worldedit.register_gui_function("worldedit_gui_about", {
\r
147 privs = {interact=true},
\r
148 on_select = function(name)
\r
149 execute_worldedit_command("about", name, "")
\r
153 worldedit.register_gui_function("worldedit_gui_inspect", {
\r
154 name = "Toggle Inspect",
\r
155 privs = we_privs("inspect"),
\r
156 on_select = function(name)
\r
157 execute_worldedit_command("inspect", name,
\r
158 worldedit.inspect[name] and "disable" or "enable")
\r
162 worldedit.register_gui_function("worldedit_gui_region", {
\r
163 name = "Get/Set Region",
\r
164 privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}),
\r
165 get_formspec = function(name)
\r
166 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
167 return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
\r
168 "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
\r
169 "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
\r
170 "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
\r
171 "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
\r
172 "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
\r
173 "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
\r
174 "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
\r
175 "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
\r
176 "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
\r
177 "label[0,4.7;Position 1]" ..
\r
178 string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
\r
179 string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
\r
180 string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
\r
181 "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
\r
182 "label[0,6.2;Position 2]" ..
\r
183 string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
\r
184 string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
\r
185 string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
\r
186 "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
\r
190 worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
\r
191 if fields.worldedit_gui_p_get then
\r
192 execute_worldedit_command("p", name, "get")
\r
194 elseif fields.worldedit_gui_p_set1 then
\r
195 execute_worldedit_command("p", name, "set1")
\r
197 elseif fields.worldedit_gui_p_set2 then
\r
198 execute_worldedit_command("p", name, "set2")
\r
200 elseif fields.worldedit_gui_pos1 then
\r
201 execute_worldedit_command("pos1", name, "")
\r
202 worldedit.show_page(name, "worldedit_gui_region")
\r
204 elseif fields.worldedit_gui_pos2 then
\r
205 execute_worldedit_command("pos2", name, "")
\r
206 worldedit.show_page(name, "worldedit_gui_region")
\r
208 elseif fields.worldedit_gui_reset then
\r
209 execute_worldedit_command("reset", name, "")
\r
210 worldedit.show_page(name, "worldedit_gui_region")
\r
212 elseif fields.worldedit_gui_mark then
\r
213 execute_worldedit_command("mark", name, "")
\r
214 worldedit.show_page(name, "worldedit_gui_region")
\r
216 elseif fields.worldedit_gui_unmark then
\r
217 execute_worldedit_command("unmark", name, "")
\r
218 worldedit.show_page(name, "worldedit_gui_region")
\r
220 elseif fields.worldedit_gui_volume then
\r
221 execute_worldedit_command("volume", name, "")
\r
222 worldedit.show_page(name, "worldedit_gui_region")
\r
224 elseif fields.worldedit_gui_fixedpos_pos1_submit then
\r
225 execute_worldedit_command("fixedpos", name, ("set1 %s %s %s"):format(
\r
226 tostring(fields.worldedit_gui_fixedpos_pos1x),
\r
227 tostring(fields.worldedit_gui_fixedpos_pos1y),
\r
228 tostring(fields.worldedit_gui_fixedpos_pos1z)))
\r
229 worldedit.show_page(name, "worldedit_gui_region")
\r
231 elseif fields.worldedit_gui_fixedpos_pos2_submit then
\r
232 execute_worldedit_command("fixedpos", name, ("set2 %s %s %s"):format(
\r
233 tostring(fields.worldedit_gui_fixedpos_pos2x),
\r
234 tostring(fields.worldedit_gui_fixedpos_pos2y),
\r
235 tostring(fields.worldedit_gui_fixedpos_pos2z)))
\r
236 worldedit.show_page(name, "worldedit_gui_region")
\r
242 worldedit.register_gui_function("worldedit_gui_set", {
\r
243 name = "Set Nodes",
\r
244 privs = we_privs("set"),
\r
245 get_formspec = function(name)
\r
246 local node = gui_nodename1[name]
\r
247 local nodename = worldedit.normalize_nodename(node)
\r
248 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
\r
249 string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
250 "field_close_on_enter[worldedit_gui_set_node;false]" ..
\r
251 "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
\r
252 formspec_node("5.5,1.1", nodename) ..
\r
253 "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
\r
257 worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
\r
259 worldedit_gui_set_search = true,
\r
260 worldedit_gui_set_node = gui_nodename1,
\r
262 local ret = handle_changes(name, "worldedit_gui_set", fields, cg)
\r
263 if fields.worldedit_gui_set_submit then
\r
264 copy_changes(name, fields, cg)
\r
265 worldedit.show_page(name, "worldedit_gui_set")
\r
267 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
269 execute_worldedit_command("set", name, n)
\r
276 worldedit.register_gui_function("worldedit_gui_replace", {
\r
277 name = "Replace Nodes",
\r
278 privs = combine_we_privs({"replace", "replaceinverse"}),
\r
279 get_formspec = function(name)
\r
280 local search, replace = gui_nodename1[name], gui_nodename2[name]
\r
281 local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
\r
282 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
\r
283 string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
\r
284 "field_close_on_enter[worldedit_gui_replace_search;false]" ..
\r
285 "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
\r
286 formspec_node("5.5,1.1", search_nodename) ..
\r
287 string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
\r
288 "field_close_on_enter[worldedit_gui_replace_replace;false]" ..
\r
289 "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
\r
290 formspec_node("5.5,2.1", replace_nodename) ..
\r
291 "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
\r
292 "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
\r
296 worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
\r
298 worldedit_gui_replace_search_search = true,
\r
299 worldedit_gui_replace_replace_search = true,
\r
300 worldedit_gui_replace_search = gui_nodename1,
\r
301 worldedit_gui_replace_replace = gui_nodename2,
\r
303 local ret = handle_changes(name, "worldedit_gui_replace", fields, cg)
\r
304 if fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
\r
305 copy_changes(name, fields, cg)
\r
306 worldedit.show_page(name, "worldedit_gui_replace")
\r
308 local submit = "replace"
\r
309 if fields.worldedit_gui_replace_submit_inverse then
\r
310 submit = "replaceinverse"
\r
312 local n1 = worldedit.normalize_nodename(gui_nodename1[name])
\r
313 local n2 = worldedit.normalize_nodename(gui_nodename2[name])
\r
315 execute_worldedit_command(submit, name, n1 .. " " .. n2)
\r
322 worldedit.register_gui_function("worldedit_gui_sphere_dome", {
\r
323 name = "Sphere/Dome",
\r
324 privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}),
\r
325 get_formspec = function(name)
\r
326 local node, radius = gui_nodename1[name], gui_distance2[name]
\r
327 local nodename = worldedit.normalize_nodename(node)
\r
328 return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
\r
329 string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
330 "field_close_on_enter[worldedit_gui_sphere_dome_node;false]" ..
\r
331 "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
\r
332 formspec_node("5.5,1.1", nodename) ..
\r
333 string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
\r
334 "field_close_on_enter[worldedit_gui_sphere_dome_radius;false]" ..
\r
335 "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
\r
336 "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
\r
337 "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
\r
338 "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
\r
342 worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
\r
344 worldedit_gui_sphere_dome_search = true,
\r
345 worldedit_gui_sphere_dome_node = gui_nodename1,
\r
346 worldedit_gui_sphere_dome_radius = gui_distance2,
\r
348 local ret = handle_changes(name, "worldedit_gui_sphere_dome", fields, cg)
\r
349 if fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
\r
350 or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
351 copy_changes(name, fields, cg)
\r
352 worldedit.show_page(name, "worldedit_gui_sphere_dome")
\r
354 local submit = "hollowsphere"
\r
355 if fields.worldedit_gui_sphere_dome_submit_solid then
\r
357 elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
\r
358 submit = "hollowdome"
\r
359 elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
362 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
364 execute_worldedit_command(submit, name,
\r
365 gui_distance2[name] .. " " .. n)
\r
372 worldedit.register_gui_function("worldedit_gui_cylinder", {
\r
374 privs = combine_we_privs({"hollowcylinder", "cylinder"}),
\r
375 get_formspec = function(name)
\r
376 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
377 local radius1, radius2 = gui_distance2[name], gui_distance3[name]
\r
378 local nodename = worldedit.normalize_nodename(node)
\r
379 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
\r
380 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
381 "field_close_on_enter[worldedit_gui_cylinder_node;false]" ..
\r
382 "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
\r
383 formspec_node("5.5,1.1", nodename) ..
\r
384 string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
385 string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
386 string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
\r
387 string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
\r
388 "field_close_on_enter[worldedit_gui_cylinder_length;false]" ..
\r
389 "field_close_on_enter[worldedit_gui_cylinder_radius1;false]" ..
\r
390 "field_close_on_enter[worldedit_gui_cylinder_radius2;false]" ..
\r
391 "label[0.25,4;Equal base and top radius creates a cylinder,\n"..
\r
392 "zero top radius creates a cone.\nConsult documentation for more information.]"..
\r
393 "button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
\r
394 "button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
\r
398 worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
\r
400 worldedit_gui_cylinder_search = true,
\r
401 worldedit_gui_cylinder_node = gui_nodename1,
\r
402 worldedit_gui_cylinder_axis = gui_axis1,
\r
403 worldedit_gui_cylinder_length = gui_distance1,
\r
404 worldedit_gui_cylinder_radius1 = gui_distance2,
\r
405 worldedit_gui_cylinder_radius2 = gui_distance3,
\r
407 local ret = handle_changes(name, "worldedit_gui_cylinder", fields, cg)
\r
408 if fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
\r
409 copy_changes(name, fields, cg)
\r
410 worldedit.show_page(name, "worldedit_gui_cylinder")
\r
412 local submit = "hollowcylinder"
\r
413 if fields.worldedit_gui_cylinder_submit_solid then
\r
414 submit = "cylinder"
\r
416 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
418 local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
419 execute_worldedit_command(submit, name, args)
\r
426 worldedit.register_gui_function("worldedit_gui_pyramid", {
\r
428 privs = we_privs("pyramid"),
\r
429 get_formspec = function(name)
\r
430 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
431 local nodename = worldedit.normalize_nodename(node)
\r
432 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
\r
433 string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
434 "field_close_on_enter[worldedit_gui_pyramid_node;false]" ..
\r
435 "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
\r
436 formspec_node("5.5,1.1", nodename) ..
\r
437 string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
438 string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
439 "field_close_on_enter[worldedit_gui_pyramid_length;false]" ..
\r
440 "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..
\r
441 "button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"
\r
445 worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
\r
447 worldedit_gui_pyramid_search = true,
\r
448 worldedit_gui_pyramid_node = gui_nodename1,
\r
449 worldedit_gui_pyramid_axis = gui_axis1,
\r
450 worldedit_gui_pyramid_length = gui_distance1,
\r
452 local ret = handle_changes(name, "worldedit_gui_pyramid", fields, cg)
\r
453 if fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow then
\r
454 copy_changes(name, fields, cg)
\r
455 worldedit.show_page(name, "worldedit_gui_pyramid")
\r
457 local submit = "pyramid"
\r
458 if fields.worldedit_gui_pyramid_submit_hollow then
\r
459 submit = "hollowpyramid"
\r
461 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
463 execute_worldedit_command(submit, name,
\r
464 axis_values[gui_axis1[name]] .. " " .. gui_distance1[name] ..
\r
472 worldedit.register_gui_function("worldedit_gui_spiral", {
\r
474 privs = we_privs("spiral"),
\r
475 get_formspec = function(name)
\r
476 local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
477 local nodename = worldedit.normalize_nodename(node)
\r
478 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
\r
479 string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
480 "field_close_on_enter[worldedit_gui_spiral_node;false]" ..
\r
481 "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
\r
482 formspec_node("5.5,1.1", nodename) ..
\r
483 string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
\r
484 string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
485 string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
\r
486 "field_close_on_enter[worldedit_gui_spiral_length;false]" ..
\r
487 "field_close_on_enter[worldedit_gui_spiral_height;false]" ..
\r
488 "field_close_on_enter[worldedit_gui_spiral_space;false]" ..
\r
489 "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
\r
493 worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
\r
495 worldedit_gui_spiral_search = true,
\r
496 worldedit_gui_spiral_node = gui_nodename1,
\r
497 worldedit_gui_spiral_length = gui_distance1,
\r
498 worldedit_gui_spiral_height = gui_distance2,
\r
499 worldedit_gui_spiral_space = gui_distance3,
\r
501 local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
\r
502 if fields.worldedit_gui_spiral_submit then
\r
503 copy_changes(name, fields, cg)
\r
504 worldedit.show_page(name, "worldedit_gui_spiral")
\r
506 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
508 execute_worldedit_command("spiral", name,
\r
509 string.format("%s %s %s %s", gui_distance1[name],
\r
510 gui_distance2[name], gui_distance3[name], n))
\r
517 worldedit.register_gui_function("worldedit_gui_copy_move", {
\r
518 name = "Copy/Move",
\r
519 privs = combine_we_privs({"copy", "move"}),
\r
520 get_formspec = function(name)
\r
521 local axis = gui_axis1[name] or 4
\r
522 local amount = gui_distance1[name] or "10"
\r
523 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
\r
524 string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
\r
525 string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
526 "field_close_on_enter[worldedit_gui_copy_move_amount;false]" ..
\r
527 "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
\r
528 "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
\r
532 worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
\r
534 worldedit_gui_copy_move_amount = gui_distance1,
\r
535 worldedit_gui_copy_move_axis = gui_axis1,
\r
537 local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
\r
538 if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
\r
539 copy_changes(name, fields, cg)
\r
540 worldedit.show_page(name, "worldedit_gui_copy_move")
\r
542 local submit = "copy"
\r
543 if fields.worldedit_gui_copy_move_move then
\r
546 execute_worldedit_command(submit, name,
\r
547 axis_values[gui_axis1[name]] .. " " .. gui_distance1[name])
\r
553 worldedit.register_gui_function("worldedit_gui_stack", {
\r
555 privs = we_privs("stack"),
\r
556 get_formspec = function(name)
\r
557 local axis, count = gui_axis1[name], gui_count1[name]
\r
558 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
\r
559 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
\r
560 string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
561 "field_close_on_enter[worldedit_gui_stack_count;false]" ..
\r
562 "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
\r
566 worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
\r
568 worldedit_gui_stack_axis = gui_axis1,
\r
569 worldedit_gui_stack_count = gui_count1,
\r
571 local ret = handle_changes(name, "worldedit_gui_stack", fields, cg)
\r
572 if fields.worldedit_gui_stack_submit then
\r
573 copy_changes(name, fields, cg)
\r
574 worldedit.show_page(name, "worldedit_gui_stack")
\r
576 execute_worldedit_command("stack", name,
\r
577 axis_values[gui_axis1[name]] .. " " .. gui_count1[name])
\r
583 worldedit.register_gui_function("worldedit_gui_stretch", {
\r
585 privs = we_privs("stretch"),
\r
586 get_formspec = function(name)
\r
587 local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
\r
588 return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
\r
589 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
\r
590 string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
\r
591 string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
\r
592 "field_close_on_enter[worldedit_gui_stretch_x;false]" ..
\r
593 "field_close_on_enter[worldedit_gui_stretch_y;false]" ..
\r
594 "field_close_on_enter[worldedit_gui_stretch_z;false]" ..
\r
595 "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
\r
599 worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
\r
601 worldedit_gui_stretch_x = gui_count1,
\r
602 worldedit_gui_stretch_y = gui_count2,
\r
603 worldedit_gui_stretch_z = gui_count3,
\r
605 local ret = handle_changes(name, "worldedit_gui_stretch", fields, cg)
\r
606 if fields.worldedit_gui_stretch_submit then
\r
607 copy_changes(name, fields, cg)
\r
608 worldedit.show_page(name, "worldedit_gui_stretch")
\r
610 execute_worldedit_command("stretch", name, string.format("%s %s %s",
\r
611 gui_count1[name], gui_count2[name], gui_count3[name]))
\r
617 worldedit.register_gui_function("worldedit_gui_transpose", {
\r
618 name = "Transpose",
\r
619 privs = we_privs("transpose"),
\r
620 get_formspec = function(name)
\r
621 local axis1, axis2 = gui_axis1[name], gui_axis2[name]
\r
622 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
\r
623 string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
\r
624 string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
\r
625 "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
\r
629 worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
\r
631 worldedit_gui_transpose_axis1 = gui_axis1,
\r
632 worldedit_gui_transpose_axis2 = gui_axis2,
\r
634 local ret = handle_changes(name, "worldedit_gui_transpose", fields, cg)
\r
635 if fields.worldedit_gui_transpose_submit then
\r
636 copy_changes(name, fields, cg)
\r
638 execute_worldedit_command("transpose", name,
\r
639 axis_values[gui_axis1[name]] .. " " .. axis_values[gui_axis2[name]])
\r
645 worldedit.register_gui_function("worldedit_gui_flip", {
\r
647 privs = we_privs("flip"),
\r
648 get_formspec = function(name)
\r
649 local axis = gui_axis1[name]
\r
650 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
\r
651 string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
652 "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
\r
656 worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
\r
658 worldedit_gui_flip_axis = gui_axis1
\r
660 local ret = handle_changes(name, "worldedit_gui_flip", fields, cg)
\r
661 if fields.worldedit_gui_flip_submit then
\r
662 copy_changes(name, fields, cg)
\r
663 worldedit.show_page(name, "worldedit_gui_flip")
\r
665 execute_worldedit_command("flip", name, axis_values[gui_axis1[name]])
\r
671 worldedit.register_gui_function("worldedit_gui_rotate", {
\r
673 privs = we_privs("rotate"),
\r
674 get_formspec = function(name)
\r
675 local axis, angle = gui_axis1[name], gui_angle[name]
\r
676 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
\r
677 string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
678 string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
679 "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
\r
683 worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
\r
685 worldedit_gui_rotate_axis = gui_axis1,
\r
686 worldedit_gui_rotate_angle = gui_angle,
\r
688 local ret = handle_changes(name, "worldedit_gui_rotate", fields, cg)
\r
689 if fields.worldedit_gui_rotate_submit then
\r
690 copy_changes(name, fields, cg)
\r
691 worldedit.show_page(name, "worldedit_gui_rotate")
\r
693 execute_worldedit_command("rotate", name,
\r
694 axis_values[gui_axis1[name]] .. angle_values[gui_angle[name]])
\r
700 worldedit.register_gui_function("worldedit_gui_orient", {
\r
702 privs = we_privs("orient"),
\r
703 get_formspec = function(name)
\r
704 local angle = gui_angle[name]
\r
705 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
\r
706 string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
707 "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
\r
711 worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
\r
713 worldedit_gui_orient_angle = gui_angle,
\r
715 local ret = handle_changes(name, "worldedit_gui_orient", fields, cg)
\r
716 if fields.worldedit_gui_orient_submit then
\r
717 copy_changes(name, fields, cg)
\r
718 worldedit.show_page(name, "worldedit_gui_orient")
\r
720 execute_worldedit_command("orient", name,
\r
721 tostring(angle_values[gui_angle[name]]))
\r
727 worldedit.register_gui_function("worldedit_gui_fixlight", {
\r
728 name = "Fix Lighting",
\r
729 privs = we_privs("fixlight"),
\r
730 on_select = function(name)
\r
731 execute_worldedit_command("fixlight", name, "")
\r
735 worldedit.register_gui_function("worldedit_gui_hide", {
\r
736 name = "Hide Region",
\r
737 privs = we_privs("hide"),
\r
738 on_select = function(name)
\r
739 execute_worldedit_command("hide", name, "")
\r
743 worldedit.register_gui_function("worldedit_gui_suppress", {
\r
744 name = "Suppress Nodes",
\r
745 privs = we_privs("suppress"),
\r
746 get_formspec = function(name)
\r
747 local node = gui_nodename1[name]
\r
748 local nodename = worldedit.normalize_nodename(node)
\r
749 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
\r
750 string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
751 "field_close_on_enter[worldedit_gui_suppress_node;false]" ..
\r
752 "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
\r
753 formspec_node("5.5,1.1", nodename) ..
\r
754 "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
\r
758 worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
\r
760 worldedit_gui_suppress_search = true,
\r
761 worldedit_gui_suppress_node = gui_nodename1,
\r
763 local ret = handle_changes(name, "worldedit_gui_suppress", fields, cg)
\r
764 if fields.worldedit_gui_suppress_submit then
\r
765 copy_changes(name, fields, cg)
\r
766 worldedit.show_page(name, "worldedit_gui_suppress")
\r
768 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
770 execute_worldedit_command("suppress", name, n)
\r
777 worldedit.register_gui_function("worldedit_gui_highlight", {
\r
778 name = "Highlight Nodes",
\r
779 privs = we_privs("highlight"),
\r
780 get_formspec = function(name)
\r
781 local node = gui_nodename1[name]
\r
782 local nodename = worldedit.normalize_nodename(node)
\r
783 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
\r
784 string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
785 "field_close_on_enter[worldedit_gui_highlight_node;false]" ..
\r
786 "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
\r
787 formspec_node("5.5,1.1", nodename) ..
\r
788 "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
\r
792 worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
\r
794 worldedit_gui_highlight_search = true,
\r
795 worldedit_gui_highlight_node = gui_nodename1,
\r
797 local ret = handle_changes(name, "worldedit_gui_highlight", fields, cg)
\r
798 if fields.worldedit_gui_highlight_submit then
\r
799 copy_changes(name, fields, cg)
\r
800 worldedit.show_page(name, "worldedit_gui_highlight")
\r
802 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
804 execute_worldedit_command("highlight", name, n)
\r
811 worldedit.register_gui_function("worldedit_gui_restore", {
\r
812 name = "Restore Region",
\r
813 privs = we_privs("restore"),
\r
814 on_select = function(name)
\r
815 execute_worldedit_command("restore", name, "")
\r
819 worldedit.register_gui_function("worldedit_gui_save_load", {
\r
820 name = "Save/Load",
\r
821 privs = combine_we_privs({"save", "allocate", "load"}),
\r
822 get_formspec = function(name)
\r
823 local filename = gui_filename[name]
\r
824 return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
\r
825 string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
\r
826 "field_close_on_enter[worldedit_gui_save_filename;false]" ..
\r
827 "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
\r
828 "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
\r
829 "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
\r
833 worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
\r
834 if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
\r
835 gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
\r
836 worldedit.show_page(name, "worldedit_gui_save_load")
\r
838 if fields.worldedit_gui_save_load_submit_save then
\r
839 execute_worldedit_command("save", name, gui_filename[name])
\r
840 elseif fields.worldedit_gui_save_load_submit_allocate then
\r
841 execute_worldedit_command("allocate", name, gui_filename[name])
\r
842 else --fields.worldedit_gui_save_load_submit_load
\r
843 execute_worldedit_command("load", name, gui_filename[name])
\r
850 worldedit.register_gui_function("worldedit_gui_cube", {
\r
852 privs = combine_we_privs({"hollowcube", "cube"}),
\r
853 get_formspec = function(name)
\r
854 local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
855 local node = gui_nodename1[name]
\r
856 local nodename = worldedit.normalize_nodename(node)
\r
857 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
\r
858 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
859 "field_close_on_enter[worldedit_gui_cube_node;false]" ..
\r
860 "button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
\r
861 formspec_node("5.5,1.1", nodename) ..
\r
862 string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
\r
863 string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
864 string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
865 "field_close_on_enter[worldedit_gui_cube_width;false]" ..
\r
866 "field_close_on_enter[worldedit_gui_cube_height;false]" ..
\r
867 "field_close_on_enter[worldedit_gui_cube_length;false]" ..
\r
868 "button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
\r
869 "button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
\r
873 worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
\r
875 worldedit_gui_cube_search = true,
\r
876 worldedit_gui_cube_node = gui_nodename1,
\r
877 worldedit_gui_cube_width = gui_distance1,
\r
878 worldedit_gui_cube_height = gui_distance2,
\r
879 worldedit_gui_cube_length = gui_distance3,
\r
881 local ret = handle_changes(name, "worldedit_gui_cube", fields, cg)
\r
882 if fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
\r
883 copy_changes(name, fields, cg)
\r
884 worldedit.show_page(name, "worldedit_gui_cube")
\r
886 local submit = "hollowcube"
\r
887 if fields.worldedit_gui_cube_submit_solid then
\r
890 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
892 local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
893 execute_worldedit_command(submit, name, args)
\r
900 worldedit.register_gui_function("worldedit_gui_clearobjects", {
\r
901 name = "Clear Objects",
\r
902 privs = we_privs("clearobjects"),
\r
903 on_select = function(name)
\r
904 execute_worldedit_command("clearobjects", name, "")
\r