1 --saved state for each player
\r
2 local gui_nodename1 = {} --mapping of player names to node names
\r
3 local gui_nodename2 = {} --mapping of player names to node names
\r
4 local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
5 local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
6 local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
7 local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
8 local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
9 local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
10 local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
11 local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
12 local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
\r
13 local gui_filename = {} --mapping of player names to file names
\r
15 --set default values
\r
16 setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
\r
17 setmetatable(gui_nodename2, {__index = function() return "Stone" end})
\r
18 setmetatable(gui_axis1, {__index = function() return 4 end})
\r
19 setmetatable(gui_axis2, {__index = function() return 1 end})
\r
20 setmetatable(gui_distance1, {__index = function() return "10" end})
\r
21 setmetatable(gui_distance2, {__index = function() return "5" end})
\r
22 setmetatable(gui_distance3, {__index = function() return "2" end})
\r
23 setmetatable(gui_count1, {__index = function() return "3" end})
\r
24 setmetatable(gui_count2, {__index = function() return "6" end})
\r
25 setmetatable(gui_count3, {__index = function() return "4" end})
\r
26 setmetatable(gui_angle, {__index = function() return 90 end})
\r
27 setmetatable(gui_filename, {__index = function() return "building" end})
\r
29 local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
\r
30 local axis_values = {"x", "y", "z", "?"}
\r
31 setmetatable(axis_indices, {__index = function () return 4 end})
\r
32 setmetatable(axis_values, {__index = function () return "?" end})
\r
34 local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
\r
35 local angle_values = {90, 180, 270}
\r
36 setmetatable(angle_indices, {__index = function () return 1 end})
\r
37 setmetatable(angle_values, {__index = function () return 90 end})
\r
39 -- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
\r
40 local combine_privs = function(...)
\r
42 for i, privs in ipairs({...}) do
\r
43 for name, value in pairs(privs) do
\r
44 if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
\r
45 return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
\r
47 result[name] = value
\r
53 -- display node (or unknown_node image otherwise) at specified pos in formspec
\r
54 local formspec_node = function(pos, nodename)
\r
56 local ndef = minetest.registered_nodes[nodename] or {}
\r
57 return string.format("item_image[%s;1,1;%s]", pos, nodename) ..
\r
58 string.format("tooltip[%s;1,1;%s]", pos, minetest.formspec_escape(ndef.description))
\r
60 return string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
\r
64 -- two further priv helpers
\r
65 local function we_privs(command)
\r
66 return minetest.chatcommands["/" .. command].privs
\r
69 local function combine_we_privs(list)
\r
71 for _, t in ipairs(list) do
\r
72 table.insert(args, we_privs(t))
\r
74 return combine_privs(unpack(args))
\r
77 worldedit.register_gui_function("worldedit_gui_about", {
\r
79 privs = {interact=true},
\r
80 on_select = function(name)
\r
81 minetest.chatcommands["/about"].func(name, "")
\r
85 worldedit.register_gui_function("worldedit_gui_inspect", {
\r
86 name = "Toggle Inspect",
\r
87 privs = we_privs("inspect"),
\r
88 on_select = function(name)
\r
89 minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
\r
93 worldedit.register_gui_function("worldedit_gui_region", {
\r
94 name = "Get/Set Region",
\r
95 privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}),
\r
96 get_formspec = function(name)
\r
97 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
98 return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
\r
99 "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
\r
100 "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
\r
101 "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
\r
102 "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
\r
103 "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
\r
104 "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
\r
105 "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
\r
106 "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
\r
107 "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
\r
108 "label[0,4.7;Position 1]" ..
\r
109 string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
\r
110 string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
\r
111 string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
\r
112 "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
\r
113 "label[0,6.2;Position 2]" ..
\r
114 string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
\r
115 string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
\r
116 string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
\r
117 "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
\r
121 worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
\r
122 if fields.worldedit_gui_p_get then
\r
123 minetest.chatcommands["/p"].func(name, "get")
\r
125 elseif fields.worldedit_gui_p_set1 then
\r
126 minetest.chatcommands["/p"].func(name, "set1")
\r
128 elseif fields.worldedit_gui_p_set2 then
\r
129 minetest.chatcommands["/p"].func(name, "set2")
\r
131 elseif fields.worldedit_gui_pos1 then
\r
132 minetest.chatcommands["/pos1"].func(name, "")
\r
133 worldedit.show_page(name, "worldedit_gui_region")
\r
135 elseif fields.worldedit_gui_pos2 then
\r
136 minetest.chatcommands["/pos2"].func(name, "")
\r
137 worldedit.show_page(name, "worldedit_gui_region")
\r
139 elseif fields.worldedit_gui_reset then
\r
140 minetest.chatcommands["/reset"].func(name, "")
\r
141 worldedit.show_page(name, "worldedit_gui_region")
\r
143 elseif fields.worldedit_gui_mark then
\r
144 minetest.chatcommands["/mark"].func(name, "")
\r
145 worldedit.show_page(name, "worldedit_gui_region")
\r
147 elseif fields.worldedit_gui_unmark then
\r
148 minetest.chatcommands["/unmark"].func(name, "")
\r
149 worldedit.show_page(name, "worldedit_gui_region")
\r
151 elseif fields.worldedit_gui_volume then
\r
152 minetest.chatcommands["/volume"].func(name, "")
\r
153 worldedit.show_page(name, "worldedit_gui_region")
\r
155 elseif fields.worldedit_gui_fixedpos_pos1_submit then
\r
156 minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",
\r
157 tostring(fields.worldedit_gui_fixedpos_pos1x),
\r
158 tostring(fields.worldedit_gui_fixedpos_pos1y),
\r
159 tostring(fields.worldedit_gui_fixedpos_pos1z)))
\r
160 worldedit.show_page(name, "worldedit_gui_region")
\r
162 elseif fields.worldedit_gui_fixedpos_pos2_submit then
\r
163 minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",
\r
164 tostring(fields.worldedit_gui_fixedpos_pos2x),
\r
165 tostring(fields.worldedit_gui_fixedpos_pos2y),
\r
166 tostring(fields.worldedit_gui_fixedpos_pos2z)))
\r
167 worldedit.show_page(name, "worldedit_gui_region")
\r
173 worldedit.register_gui_function("worldedit_gui_set", {
\r
174 name = "Set Nodes",
\r
175 privs = we_privs("set"),
\r
176 get_formspec = function(name)
\r
177 local node = gui_nodename1[name]
\r
178 local nodename = worldedit.normalize_nodename(node)
\r
179 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
\r
180 string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
181 "field_close_on_enter[worldedit_gui_set_node;false]" ..
\r
182 "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
\r
183 formspec_node("5.5,1.1", nodename) ..
\r
184 "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
\r
188 worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
\r
190 if fields.worldedit_gui_set_search or fields.key_enter_field == "worldedit_gui_set_node" then
\r
191 gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
\r
192 worldedit.show_page(name, "worldedit_gui_set")
\r
193 ret = true -- fallthrough
\r
195 if fields.worldedit_gui_set_submit then
\r
196 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
198 minetest.chatcommands["/set"].func(name, n)
\r
205 worldedit.register_gui_function("worldedit_gui_replace", {
\r
206 name = "Replace Nodes",
\r
207 privs = combine_we_privs({"replace", "replaceinverse"}),
\r
208 get_formspec = function(name)
\r
209 local search, replace = gui_nodename1[name], gui_nodename2[name]
\r
210 local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
\r
211 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
\r
212 string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
\r
213 "field_close_on_enter[worldedit_gui_replace_search;false]" ..
\r
214 "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
\r
215 formspec_node("5.5,1.1", search_nodename) ..
\r
216 string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
\r
217 "field_close_on_enter[worldedit_gui_replace_replace;false]" ..
\r
218 "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
\r
219 formspec_node("5.5,2.1", replace_nodename) ..
\r
220 "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
\r
221 "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
\r
225 worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
\r
227 if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
\r
228 or table.indexof({"worldedit_gui_replace_search", "worldedit_gui_replace_replace"}, fields.key_enter_field) ~= -1 then
\r
229 gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
\r
230 gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
\r
231 worldedit.show_page(name, "worldedit_gui_replace")
\r
233 ret = true -- fallthrough
\r
235 if fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
\r
236 local submit = "replace"
\r
237 if fields.worldedit_gui_replace_submit_inverse then
\r
238 submit = "replaceinverse"
\r
240 local n1 = worldedit.normalize_nodename(gui_nodename1[name])
\r
241 local n2 = worldedit.normalize_nodename(gui_nodename2[name])
\r
243 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", n1, n2))
\r
250 worldedit.register_gui_function("worldedit_gui_sphere_dome", {
\r
251 name = "Sphere/Dome",
\r
252 privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}),
\r
253 get_formspec = function(name)
\r
254 local node, radius = gui_nodename1[name], gui_distance2[name]
\r
255 local nodename = worldedit.normalize_nodename(node)
\r
256 return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
\r
257 string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
258 "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
\r
259 formspec_node("5.5,1.1", nodename) ..
\r
260 string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
\r
261 "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
\r
262 "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
\r
263 "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
\r
264 "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
\r
268 worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
\r
269 if fields.worldedit_gui_sphere_dome_search
\r
270 or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
\r
271 or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
272 gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
\r
273 gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
\r
274 worldedit.show_page(name, "worldedit_gui_sphere_dome")
\r
277 if fields.worldedit_gui_sphere_dome_submit_hollow then
\r
278 submit = "hollowsphere"
\r
279 elseif fields.worldedit_gui_sphere_dome_submit_solid then
\r
281 elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
\r
282 submit = "hollowdome"
\r
283 elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
287 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
289 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", gui_distance2[name], n))
\r
297 worldedit.register_gui_function("worldedit_gui_cylinder", {
\r
299 privs = combine_we_privs({"hollowcylinder", "cylinder"}),
\r
300 get_formspec = function(name)
\r
301 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
302 local radius1, radius2 = gui_distance2[name], gui_distance3[name]
\r
303 local nodename = worldedit.normalize_nodename(node)
\r
304 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
\r
305 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
306 "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
\r
307 formspec_node("5.5,1.1", nodename) ..
\r
308 string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
309 string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
310 string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
\r
311 string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
\r
312 "label[0.25,4;Equal base and top radius creates a cylinder,\n"..
\r
313 "zero top radius creates a cone.\nConsult documentation for more information.]"..
\r
314 "button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
\r
315 "button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
\r
319 worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
\r
320 if fields.worldedit_gui_cylinder_search
\r
321 or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
\r
322 gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
\r
323 gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
\r
324 gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
\r
325 gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius1)
\r
326 gui_distance3[name] = tostring(fields.worldedit_gui_cylinder_radius2)
\r
327 worldedit.show_page(name, "worldedit_gui_cylinder")
\r
330 if fields.worldedit_gui_cylinder_submit_hollow then
\r
331 submit = "hollowcylinder"
\r
332 elseif fields.worldedit_gui_cylinder_submit_solid then
\r
333 submit = "cylinder"
\r
336 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
338 local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
339 minetest.chatcommands["/"..submit].func(name, args)
\r
344 if fields.worldedit_gui_cylinder_axis then
\r
345 gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
\r
346 worldedit.show_page(name, "worldedit_gui_cylinder")
\r
352 worldedit.register_gui_function("worldedit_gui_pyramid", {
\r
354 privs = we_privs("pyramid"),
\r
355 get_formspec = function(name)
\r
356 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
357 local nodename = worldedit.normalize_nodename(node)
\r
358 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
\r
359 string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
360 "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
\r
361 formspec_node("5.5,1.1", nodename) ..
\r
362 string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
363 string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
364 "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..
\r
365 "button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"
\r
369 worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
\r
370 if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow or fields.worldedit_gui_pyramid_axis then
\r
371 gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
\r
372 gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
\r
373 gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
\r
374 worldedit.show_page(name, "worldedit_gui_pyramid")
\r
377 if fields.worldedit_gui_pyramid_submit_solid then
\r
379 elseif fields.worldedit_gui_pyramid_submit_hollow then
\r
380 submit = "hollowpyramid"
\r
383 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
385 minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], n))
\r
390 if fields.worldedit_gui_pyramid_axis then
\r
391 gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
\r
392 worldedit.show_page(name, "worldedit_gui_pyramid")
\r
398 worldedit.register_gui_function("worldedit_gui_spiral", {
\r
400 privs = we_privs("spiral"),
\r
401 get_formspec = function(name)
\r
402 local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
403 local nodename = worldedit.normalize_nodename(node)
\r
404 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
\r
405 string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
406 "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
\r
407 formspec_node("5.5,1.1", nodename) ..
\r
408 string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
\r
409 string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
410 string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
\r
411 "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
\r
415 worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
\r
416 if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
\r
417 gui_nodename1[name] = fields.worldedit_gui_spiral_node
\r
418 gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
\r
419 gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
\r
420 gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
\r
421 worldedit.show_page(name, "worldedit_gui_spiral")
\r
422 if fields.worldedit_gui_spiral_submit then
\r
423 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
425 minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n))
\r
433 worldedit.register_gui_function("worldedit_gui_copy_move", {
\r
434 name = "Copy/Move",
\r
435 privs = combine_we_privs({"copy", "move"}),
\r
436 get_formspec = function(name)
\r
437 local axis = gui_axis1[name] or 4
\r
438 local amount = gui_distance1[name] or "10"
\r
439 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
\r
440 string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
\r
441 string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
442 "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
\r
443 "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
\r
447 worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
\r
448 if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
\r
449 gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
\r
450 gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
\r
451 worldedit.show_page(name, "worldedit_gui_copy_move")
\r
452 if fields.worldedit_gui_copy_move_copy then
\r
453 minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
\r
454 else --fields.worldedit_gui_copy_move_move
\r
455 minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
\r
459 if fields.worldedit_gui_copy_move_axis then
\r
460 gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
\r
461 worldedit.show_page(name, "worldedit_gui_copy_move")
\r
467 worldedit.register_gui_function("worldedit_gui_stack", {
\r
469 privs = we_privs("stack"),
\r
470 get_formspec = function(name)
\r
471 local axis, count = gui_axis1[name], gui_count1[name]
\r
472 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
\r
473 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
\r
474 string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
475 "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
\r
479 worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
\r
480 if fields.worldedit_gui_stack_submit then
\r
481 gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
\r
482 gui_count1[name] = tostring(fields.worldedit_gui_stack_count)
\r
483 worldedit.show_page(name, "worldedit_gui_stack")
\r
484 minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
\r
487 if fields.worldedit_gui_stack_axis then
\r
488 gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
\r
489 worldedit.show_page(name, "worldedit_gui_stack")
\r
495 worldedit.register_gui_function("worldedit_gui_stretch", {
\r
497 privs = we_privs("stretch"),
\r
498 get_formspec = function(name)
\r
499 local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
\r
500 return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
\r
501 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
\r
502 string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
\r
503 string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
\r
504 "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
\r
508 worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
\r
509 if fields.worldedit_gui_stretch_submit then
\r
510 gui_count1[name] = tostring(fields.worldedit_gui_stretch_x)
\r
511 gui_count2[name] = tostring(fields.worldedit_gui_stretch_y)
\r
512 gui_count3[name] = tostring(fields.worldedit_gui_stretch_z)
\r
513 worldedit.show_page(name, "worldedit_gui_stretch")
\r
514 minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))
\r
520 worldedit.register_gui_function("worldedit_gui_transpose", {
\r
521 name = "Transpose",
\r
522 privs = we_privs("transpose"),
\r
523 get_formspec = function(name)
\r
524 local axis1, axis2 = gui_axis1[name], gui_axis2[name]
\r
525 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
\r
526 string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
\r
527 string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
\r
528 "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
\r
532 worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
\r
533 if fields.worldedit_gui_transpose_submit then
\r
534 gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
\r
535 worldedit.show_page(name, "worldedit_gui_transpose")
\r
536 minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
\r
539 if fields.worldedit_gui_transpose_axis1 then
\r
540 gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
\r
541 worldedit.show_page(name, "worldedit_gui_transpose")
\r
544 if fields.worldedit_gui_transpose_axis2 then
\r
545 gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
\r
546 worldedit.show_page(name, "worldedit_gui_transpose")
\r
552 worldedit.register_gui_function("worldedit_gui_flip", {
\r
554 privs = we_privs("flip"),
\r
555 get_formspec = function(name)
\r
556 local axis = gui_axis1[name]
\r
557 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
\r
558 string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
559 "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
\r
563 worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
\r
564 if fields.worldedit_gui_flip_submit then
\r
565 gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
\r
566 worldedit.show_page(name, "worldedit_gui_flip")
\r
567 minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]])
\r
570 if fields.worldedit_gui_flip_axis then
\r
571 gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
\r
572 worldedit.show_page(name, "worldedit_gui_flip")
\r
578 worldedit.register_gui_function("worldedit_gui_rotate", {
\r
580 privs = we_privs("rotate"),
\r
581 get_formspec = function(name)
\r
582 local axis, angle = gui_axis1[name], gui_angle[name]
\r
583 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
\r
584 string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
585 string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
586 "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
\r
590 worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
\r
591 if fields.worldedit_gui_rotate_submit then
\r
592 gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
\r
593 gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
\r
594 worldedit.show_page(name, "worldedit_gui_rotate")
\r
595 minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
\r
598 if fields.worldedit_gui_rotate_axis then
\r
599 gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
\r
600 worldedit.show_page(name, "worldedit_gui_rotate")
\r
603 if fields.worldedit_gui_rotate_angle then
\r
604 gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
\r
605 worldedit.show_page(name, "worldedit_gui_rotate")
\r
611 worldedit.register_gui_function("worldedit_gui_orient", {
\r
613 privs = we_privs("orient"),
\r
614 get_formspec = function(name)
\r
615 local angle = gui_angle[name]
\r
616 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
\r
617 string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
618 "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
\r
622 worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
\r
623 if fields.worldedit_gui_orient_submit then
\r
624 gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
\r
625 worldedit.show_page(name, "worldedit_gui_orient")
\r
626 minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]]))
\r
629 if fields.worldedit_gui_orient_angle then
\r
630 gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
\r
631 worldedit.show_page(name, "worldedit_gui_orient")
\r
637 worldedit.register_gui_function("worldedit_gui_fixlight", {
\r
638 name = "Fix Lighting",
\r
639 privs = we_privs("fixlight"),
\r
640 on_select = function(name)
\r
641 minetest.chatcommands["/fixlight"].func(name, "")
\r
645 worldedit.register_gui_function("worldedit_gui_hide", {
\r
646 name = "Hide Region",
\r
647 privs = we_privs("hide"),
\r
648 on_select = function(name)
\r
649 minetest.chatcommands["/hide"].func(name, "")
\r
653 worldedit.register_gui_function("worldedit_gui_suppress", {
\r
654 name = "Suppress Nodes",
\r
655 privs = we_privs("suppress"),
\r
656 get_formspec = function(name)
\r
657 local node = gui_nodename1[name]
\r
658 local nodename = worldedit.normalize_nodename(node)
\r
659 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
\r
660 string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
661 "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
\r
662 formspec_node("5.5,1.1", nodename) ..
\r
663 "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
\r
667 worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
\r
668 if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then
\r
669 gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node)
\r
670 worldedit.show_page(name, "worldedit_gui_suppress")
\r
671 if fields.worldedit_gui_suppress_submit then
\r
672 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
674 minetest.chatcommands["/suppress"].func(name, n)
\r
682 worldedit.register_gui_function("worldedit_gui_highlight", {
\r
683 name = "Highlight Nodes",
\r
684 privs = we_privs("highlight"),
\r
685 get_formspec = function(name)
\r
686 local node = gui_nodename1[name]
\r
687 local nodename = worldedit.normalize_nodename(node)
\r
688 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
\r
689 string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
690 "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
\r
691 formspec_node("5.5,1.1", nodename) ..
\r
692 "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
\r
696 worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
\r
697 if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then
\r
698 gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node)
\r
699 worldedit.show_page(name, "worldedit_gui_highlight")
\r
700 if fields.worldedit_gui_highlight_submit then
\r
701 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
703 minetest.chatcommands["/highlight"].func(name, n)
\r
711 worldedit.register_gui_function("worldedit_gui_restore", {
\r
712 name = "Restore Region",
\r
713 privs = we_privs("restore"),
\r
714 on_select = function(name)
\r
715 minetest.chatcommands["/restore"].func(name, "")
\r
719 worldedit.register_gui_function("worldedit_gui_save_load", {
\r
720 name = "Save/Load",
\r
721 privs = combine_we_privs({"save", "allocate", "load"}),
\r
722 get_formspec = function(name)
\r
723 local filename = gui_filename[name]
\r
724 return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
\r
725 string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
\r
726 "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
\r
727 "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
\r
728 "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
\r
732 worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
\r
733 if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
\r
734 gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
\r
735 worldedit.show_page(name, "worldedit_gui_save_load")
\r
736 if fields.worldedit_gui_save_load_submit_save then
\r
737 minetest.chatcommands["/save"].func(name, gui_filename[name])
\r
738 elseif fields.worldedit_gui_save_load_submit_allocate then
\r
739 minetest.chatcommands["/allocate"].func(name, gui_filename[name])
\r
740 else --fields.worldedit_gui_save_load_submit_load
\r
741 minetest.chatcommands["/load"].func(name, gui_filename[name])
\r
748 worldedit.register_gui_function("worldedit_gui_cube", {
\r
749 name = "Cuboid", -- technically the command is misnamed, I know...
\r
750 privs = combine_we_privs({"hollowcube", "cube"}),
\r
751 get_formspec = function(name)
\r
752 local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
753 local node = gui_nodename1[name]
\r
754 local nodename = worldedit.normalize_nodename(node)
\r
755 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
\r
756 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
757 "button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
\r
758 formspec_node("5.5,1.1", nodename) ..
\r
759 string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
\r
760 string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
761 string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
762 "button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
\r
763 "button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
\r
767 worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
\r
768 if fields.worldedit_gui_cube_search
\r
769 or fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
\r
770 gui_nodename1[name] = tostring(fields.worldedit_gui_cube_node)
\r
771 gui_distance1[name] = tostring(fields.worldedit_gui_cube_width)
\r
772 gui_distance2[name] = tostring(fields.worldedit_gui_cube_height)
\r
773 gui_distance3[name] = tostring(fields.worldedit_gui_cube_length)
\r
774 worldedit.show_page(name, "worldedit_gui_cube")
\r
777 if fields.worldedit_gui_cube_submit_hollow then
\r
778 submit = "hollowcube"
\r
779 elseif fields.worldedit_gui_cube_submit_solid then
\r
783 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
785 local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
786 minetest.chatcommands["/"..submit].func(name, args)
\r
794 worldedit.register_gui_function("worldedit_gui_clearobjects", {
\r
795 name = "Clear Objects",
\r
796 privs = we_privs("clearobjects"),
\r
797 on_select = function(name)
\r
798 minetest.chatcommands["/clearobjects"].func(name, "")
\r