1 --saved state for each player
\r
2 local gui_nodename1 = {} --mapping of player names to node names
\r
3 local gui_nodename2 = {} --mapping of player names to node names
\r
4 local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
5 local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
6 local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
7 local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
8 local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
9 local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
10 local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
11 local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
12 local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
\r
13 local gui_filename = {} --mapping of player names to file names
\r
14 local gui_param2 = {} --mapping of player names to param2 values
\r
16 --set default values
\r
17 setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
\r
18 setmetatable(gui_nodename2, {__index = function() return "Stone" end})
\r
19 setmetatable(gui_axis1, {__index = function() return 4 end})
\r
20 setmetatable(gui_axis2, {__index = function() return 1 end})
\r
21 setmetatable(gui_distance1, {__index = function() return "10" end})
\r
22 setmetatable(gui_distance2, {__index = function() return "5" end})
\r
23 setmetatable(gui_distance3, {__index = function() return "2" end})
\r
24 setmetatable(gui_count1, {__index = function() return "3" end})
\r
25 setmetatable(gui_count2, {__index = function() return "6" end})
\r
26 setmetatable(gui_count3, {__index = function() return "4" end})
\r
27 setmetatable(gui_angle, {__index = function() return 90 end})
\r
28 setmetatable(gui_filename, {__index = function() return "building" end})
\r
29 setmetatable(gui_param2, {__index = function() return "0" end})
\r
31 local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
\r
32 local axis_values = {"x", "y", "z", "?"}
\r
33 setmetatable(axis_indices, {__index = function () return 4 end})
\r
34 setmetatable(axis_values, {__index = function () return "?" end})
\r
36 local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
\r
37 local angle_values = {90, 180, 270}
\r
38 setmetatable(angle_indices, {__index = function () return 1 end})
\r
39 setmetatable(angle_values, {__index = function () return 90 end})
\r
41 -- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
\r
42 local combine_privs = function(...)
\r
44 for i, privs in ipairs({...}) do
\r
45 for name, value in pairs(privs) do
\r
46 if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
\r
47 return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
\r
49 result[name] = value
\r
55 -- display node (or unknown_node image otherwise) at specified pos in formspec
\r
56 local formspec_node = function(pos, nodename)
\r
57 local ndef = nodename and minetest.registered_nodes[nodename]
\r
58 if nodename and ndef then
\r
59 return string.format("item_image[%s;1,1;%s]", pos, nodename) ..
\r
60 string.format("tooltip[%s;1,1;%s]", pos, minetest.formspec_escape(ndef.description))
\r
62 return string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
\r
66 -- two further priv helpers
\r
67 local function we_privs(command)
\r
68 return worldedit.registered_commands[command].privs
\r
71 local function combine_we_privs(list)
\r
73 for _, t in ipairs(list) do
\r
74 table.insert(args, we_privs(t))
\r
76 return combine_privs(unpack(args))
\r
79 -- functions that handle value changing & page reshowing (without submitting)
\r
80 local function copy_changes(name, fields, def)
\r
81 for field, into in pairs(def) do
\r
82 if into ~= true and fields[field] then
\r
83 local value = tostring(fields[field])
\r
84 if into == gui_axis1 or into == gui_axis2 then
\r
85 into[name] = axis_indices[value]
\r
86 elseif into == gui_angle then
\r
87 into[name] = angle_indices[value]
\r
95 local function handle_changes(name, identifier, fields, def)
\r
97 for field, into in pairs(def) do
\r
98 if fields.key_enter_field == field then
\r
101 -- first condition: buttons (value not saved)
\r
102 -- others: dropdowns which will be sent when their value changes
\r
103 if into == true or into == gui_axis1 or into == gui_axis2 or into == gui_angle then
\r
104 if fields[field] then
\r
114 for field, into in pairs(def) do
\r
115 if into ~= true and fields[field] then
\r
116 local value = tostring(fields[field])
\r
117 if into == gui_axis1 or into == gui_axis2 then
\r
118 into[name] = axis_indices[value]
\r
119 elseif into == gui_angle then
\r
120 into[name] = angle_indices[value]
\r
125 if into == gui_nodename1 or into == gui_nodename2 then
\r
130 -- Only nodename fields change based on the value, so only re-show the page if necessary
\r
132 worldedit.show_page(name, identifier)
\r
137 -- This has the same behaviour as the player invoking the chat command
\r
138 local function execute_worldedit_command(command_name, player_name, params)
\r
139 local chatcmd = minetest.registered_chatcommands["/" .. command_name]
\r
140 assert(chatcmd, "unknown command: " .. command_name)
\r
141 local _, msg = chatcmd.func(player_name, params)
\r
143 worldedit.player_notify(player_name, msg)
\r
147 worldedit.register_gui_function("worldedit_gui_about", {
\r
149 privs = {interact=true},
\r
150 on_select = function(name)
\r
151 execute_worldedit_command("about", name, "")
\r
155 worldedit.register_gui_function("worldedit_gui_inspect", {
\r
156 name = "Toggle Inspect",
\r
157 privs = we_privs("inspect"),
\r
158 on_select = function(name)
\r
159 execute_worldedit_command("inspect", name,
\r
160 worldedit.inspect[name] and "disable" or "enable")
\r
164 worldedit.register_gui_function("worldedit_gui_region", {
\r
165 name = "Get/Set Region",
\r
166 privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}),
\r
167 get_formspec = function(name)
\r
168 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
169 return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
\r
170 "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
\r
171 "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
\r
172 "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
\r
173 "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
\r
174 "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
\r
175 "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
\r
176 "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
\r
177 "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
\r
178 "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
\r
179 "label[0,4.7;Position 1]" ..
\r
180 string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
\r
181 string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
\r
182 string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
\r
183 "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
\r
184 "label[0,6.2;Position 2]" ..
\r
185 string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
\r
186 string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
\r
187 string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
\r
188 "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
\r
192 worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
\r
193 if fields.worldedit_gui_p_get then
\r
194 execute_worldedit_command("p", name, "get")
\r
196 elseif fields.worldedit_gui_p_set1 then
\r
197 execute_worldedit_command("p", name, "set1")
\r
199 elseif fields.worldedit_gui_p_set2 then
\r
200 execute_worldedit_command("p", name, "set2")
\r
202 elseif fields.worldedit_gui_pos1 then
\r
203 execute_worldedit_command("pos1", name, "")
\r
204 worldedit.show_page(name, "worldedit_gui_region")
\r
206 elseif fields.worldedit_gui_pos2 then
\r
207 execute_worldedit_command("pos2", name, "")
\r
208 worldedit.show_page(name, "worldedit_gui_region")
\r
210 elseif fields.worldedit_gui_reset then
\r
211 execute_worldedit_command("reset", name, "")
\r
212 worldedit.show_page(name, "worldedit_gui_region")
\r
214 elseif fields.worldedit_gui_mark then
\r
215 execute_worldedit_command("mark", name, "")
\r
216 worldedit.show_page(name, "worldedit_gui_region")
\r
218 elseif fields.worldedit_gui_unmark then
\r
219 execute_worldedit_command("unmark", name, "")
\r
220 worldedit.show_page(name, "worldedit_gui_region")
\r
222 elseif fields.worldedit_gui_volume then
\r
223 execute_worldedit_command("volume", name, "")
\r
224 worldedit.show_page(name, "worldedit_gui_region")
\r
226 elseif fields.worldedit_gui_fixedpos_pos1_submit then
\r
227 execute_worldedit_command("fixedpos", name, ("set1 %s %s %s"):format(
\r
228 tostring(fields.worldedit_gui_fixedpos_pos1x),
\r
229 tostring(fields.worldedit_gui_fixedpos_pos1y),
\r
230 tostring(fields.worldedit_gui_fixedpos_pos1z)))
\r
231 worldedit.show_page(name, "worldedit_gui_region")
\r
233 elseif fields.worldedit_gui_fixedpos_pos2_submit then
\r
234 execute_worldedit_command("fixedpos", name, ("set2 %s %s %s"):format(
\r
235 tostring(fields.worldedit_gui_fixedpos_pos2x),
\r
236 tostring(fields.worldedit_gui_fixedpos_pos2y),
\r
237 tostring(fields.worldedit_gui_fixedpos_pos2z)))
\r
238 worldedit.show_page(name, "worldedit_gui_region")
\r
244 worldedit.register_gui_function("worldedit_gui_set", {
\r
245 name = "Set Nodes",
\r
246 privs = we_privs("set"),
\r
247 get_formspec = function(name)
\r
248 local node = gui_nodename1[name]
\r
249 local nodename = worldedit.normalize_nodename(node)
\r
250 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
\r
251 string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
252 "field_close_on_enter[worldedit_gui_set_node;false]" ..
\r
253 "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
\r
254 formspec_node("5.5,1.1", nodename) ..
\r
255 "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
\r
259 worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
\r
261 worldedit_gui_set_search = true,
\r
262 worldedit_gui_set_node = gui_nodename1,
\r
264 local ret = handle_changes(name, "worldedit_gui_set", fields, cg)
\r
265 if fields.worldedit_gui_set_submit then
\r
266 copy_changes(name, fields, cg)
\r
267 worldedit.show_page(name, "worldedit_gui_set")
\r
269 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
271 execute_worldedit_command("set", name, n)
\r
278 worldedit.register_gui_function("worldedit_gui_replace", {
\r
279 name = "Replace Nodes",
\r
280 privs = combine_we_privs({"replace", "replaceinverse"}),
\r
281 get_formspec = function(name)
\r
282 local search, replace = gui_nodename1[name], gui_nodename2[name]
\r
283 local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
\r
284 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
\r
285 string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
\r
286 "field_close_on_enter[worldedit_gui_replace_search;false]" ..
\r
287 "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
\r
288 formspec_node("5.5,1.1", search_nodename) ..
\r
289 string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
\r
290 "field_close_on_enter[worldedit_gui_replace_replace;false]" ..
\r
291 "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
\r
292 formspec_node("5.5,2.1", replace_nodename) ..
\r
293 "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
\r
294 "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
\r
298 worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
\r
300 worldedit_gui_replace_search_search = true,
\r
301 worldedit_gui_replace_replace_search = true,
\r
302 worldedit_gui_replace_search = gui_nodename1,
\r
303 worldedit_gui_replace_replace = gui_nodename2,
\r
305 local ret = handle_changes(name, "worldedit_gui_replace", fields, cg)
\r
306 if fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
\r
307 copy_changes(name, fields, cg)
\r
308 worldedit.show_page(name, "worldedit_gui_replace")
\r
310 local submit = "replace"
\r
311 if fields.worldedit_gui_replace_submit_inverse then
\r
312 submit = "replaceinverse"
\r
314 local n1 = worldedit.normalize_nodename(gui_nodename1[name])
\r
315 local n2 = worldedit.normalize_nodename(gui_nodename2[name])
\r
317 execute_worldedit_command(submit, name, n1 .. " " .. n2)
\r
324 worldedit.register_gui_function("worldedit_gui_sphere_dome", {
\r
325 name = "Sphere/Dome",
\r
326 privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}),
\r
327 get_formspec = function(name)
\r
328 local node, radius = gui_nodename1[name], gui_distance2[name]
\r
329 local nodename = worldedit.normalize_nodename(node)
\r
330 return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
\r
331 string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
332 "field_close_on_enter[worldedit_gui_sphere_dome_node;false]" ..
\r
333 "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
\r
334 formspec_node("5.5,1.1", nodename) ..
\r
335 string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
\r
336 "field_close_on_enter[worldedit_gui_sphere_dome_radius;false]" ..
\r
337 "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
\r
338 "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
\r
339 "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
\r
340 "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
\r
344 worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
\r
346 worldedit_gui_sphere_dome_search = true,
\r
347 worldedit_gui_sphere_dome_node = gui_nodename1,
\r
348 worldedit_gui_sphere_dome_radius = gui_distance2,
\r
350 local ret = handle_changes(name, "worldedit_gui_sphere_dome", fields, cg)
\r
351 if fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
\r
352 or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
353 copy_changes(name, fields, cg)
\r
354 worldedit.show_page(name, "worldedit_gui_sphere_dome")
\r
356 local submit = "hollowsphere"
\r
357 if fields.worldedit_gui_sphere_dome_submit_solid then
\r
359 elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
\r
360 submit = "hollowdome"
\r
361 elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
364 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
366 execute_worldedit_command(submit, name,
\r
367 gui_distance2[name] .. " " .. n)
\r
374 worldedit.register_gui_function("worldedit_gui_cylinder", {
\r
376 privs = combine_we_privs({"hollowcylinder", "cylinder"}),
\r
377 get_formspec = function(name)
\r
378 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
379 local radius1, radius2 = gui_distance2[name], gui_distance3[name]
\r
380 local nodename = worldedit.normalize_nodename(node)
\r
381 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
\r
382 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
383 "field_close_on_enter[worldedit_gui_cylinder_node;false]" ..
\r
384 "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
\r
385 formspec_node("5.5,1.1", nodename) ..
\r
386 string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
387 string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
388 string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
\r
389 string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
\r
390 "field_close_on_enter[worldedit_gui_cylinder_length;false]" ..
\r
391 "field_close_on_enter[worldedit_gui_cylinder_radius1;false]" ..
\r
392 "field_close_on_enter[worldedit_gui_cylinder_radius2;false]" ..
\r
393 "label[0.25,4;Equal base and top radius creates a cylinder,\n"..
\r
394 "zero top radius creates a cone.\nConsult documentation for more information.]"..
\r
395 "button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
\r
396 "button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
\r
400 worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
\r
402 worldedit_gui_cylinder_search = true,
\r
403 worldedit_gui_cylinder_node = gui_nodename1,
\r
404 worldedit_gui_cylinder_axis = gui_axis1,
\r
405 worldedit_gui_cylinder_length = gui_distance1,
\r
406 worldedit_gui_cylinder_radius1 = gui_distance2,
\r
407 worldedit_gui_cylinder_radius2 = gui_distance3,
\r
409 local ret = handle_changes(name, "worldedit_gui_cylinder", fields, cg)
\r
410 if fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
\r
411 copy_changes(name, fields, cg)
\r
412 worldedit.show_page(name, "worldedit_gui_cylinder")
\r
414 local submit = "hollowcylinder"
\r
415 if fields.worldedit_gui_cylinder_submit_solid then
\r
416 submit = "cylinder"
\r
418 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
420 local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
421 execute_worldedit_command(submit, name, args)
\r
428 worldedit.register_gui_function("worldedit_gui_pyramid", {
\r
430 privs = we_privs("pyramid"),
\r
431 get_formspec = function(name)
\r
432 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
433 local nodename = worldedit.normalize_nodename(node)
\r
434 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
\r
435 string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
436 "field_close_on_enter[worldedit_gui_pyramid_node;false]" ..
\r
437 "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
\r
438 formspec_node("5.5,1.1", nodename) ..
\r
439 string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
440 string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
441 "field_close_on_enter[worldedit_gui_pyramid_length;false]" ..
\r
442 "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..
\r
443 "button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"
\r
447 worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
\r
449 worldedit_gui_pyramid_search = true,
\r
450 worldedit_gui_pyramid_node = gui_nodename1,
\r
451 worldedit_gui_pyramid_axis = gui_axis1,
\r
452 worldedit_gui_pyramid_length = gui_distance1,
\r
454 local ret = handle_changes(name, "worldedit_gui_pyramid", fields, cg)
\r
455 if fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow then
\r
456 copy_changes(name, fields, cg)
\r
457 worldedit.show_page(name, "worldedit_gui_pyramid")
\r
459 local submit = "pyramid"
\r
460 if fields.worldedit_gui_pyramid_submit_hollow then
\r
461 submit = "hollowpyramid"
\r
463 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
465 execute_worldedit_command(submit, name,
\r
466 string.format("%s %s %s", axis_values[gui_axis1[name]],
\r
467 gui_distance1[name], n))
\r
474 worldedit.register_gui_function("worldedit_gui_spiral", {
\r
476 privs = we_privs("spiral"),
\r
477 get_formspec = function(name)
\r
478 local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
479 local nodename = worldedit.normalize_nodename(node)
\r
480 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
\r
481 string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
482 "field_close_on_enter[worldedit_gui_spiral_node;false]" ..
\r
483 "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
\r
484 formspec_node("5.5,1.1", nodename) ..
\r
485 string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
\r
486 string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
487 string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
\r
488 "field_close_on_enter[worldedit_gui_spiral_length;false]" ..
\r
489 "field_close_on_enter[worldedit_gui_spiral_height;false]" ..
\r
490 "field_close_on_enter[worldedit_gui_spiral_space;false]" ..
\r
491 "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
\r
495 worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
\r
497 worldedit_gui_spiral_search = true,
\r
498 worldedit_gui_spiral_node = gui_nodename1,
\r
499 worldedit_gui_spiral_length = gui_distance1,
\r
500 worldedit_gui_spiral_height = gui_distance2,
\r
501 worldedit_gui_spiral_space = gui_distance3,
\r
503 local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
\r
504 if fields.worldedit_gui_spiral_submit then
\r
505 copy_changes(name, fields, cg)
\r
506 worldedit.show_page(name, "worldedit_gui_spiral")
\r
508 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
510 execute_worldedit_command("spiral", name,
\r
511 string.format("%s %s %s %s", gui_distance1[name],
\r
512 gui_distance2[name], gui_distance3[name], n))
\r
519 worldedit.register_gui_function("worldedit_gui_copy_move", {
\r
520 name = "Copy/Move",
\r
521 privs = combine_we_privs({"copy", "move"}),
\r
522 get_formspec = function(name)
\r
523 local axis = gui_axis1[name] or 4
\r
524 local amount = gui_distance1[name] or "10"
\r
525 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
\r
526 string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
\r
527 string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
528 "field_close_on_enter[worldedit_gui_copy_move_amount;false]" ..
\r
529 "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
\r
530 "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
\r
534 worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
\r
536 worldedit_gui_copy_move_amount = gui_distance1,
\r
537 worldedit_gui_copy_move_axis = gui_axis1,
\r
539 local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
\r
540 if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
\r
541 copy_changes(name, fields, cg)
\r
542 worldedit.show_page(name, "worldedit_gui_copy_move")
\r
544 local submit = "copy"
\r
545 if fields.worldedit_gui_copy_move_move then
\r
548 execute_worldedit_command(submit, name,
\r
549 axis_values[gui_axis1[name]] .. " " .. gui_distance1[name])
\r
555 worldedit.register_gui_function("worldedit_gui_stack", {
\r
557 privs = we_privs("stack"),
\r
558 get_formspec = function(name)
\r
559 local axis, count = gui_axis1[name], gui_count1[name]
\r
560 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
\r
561 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
\r
562 string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
563 "field_close_on_enter[worldedit_gui_stack_count;false]" ..
\r
564 "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
\r
568 worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
\r
570 worldedit_gui_stack_axis = gui_axis1,
\r
571 worldedit_gui_stack_count = gui_count1,
\r
573 local ret = handle_changes(name, "worldedit_gui_stack", fields, cg)
\r
574 if fields.worldedit_gui_stack_submit then
\r
575 copy_changes(name, fields, cg)
\r
576 worldedit.show_page(name, "worldedit_gui_stack")
\r
578 execute_worldedit_command("stack", name,
\r
579 axis_values[gui_axis1[name]] .. " " .. gui_count1[name])
\r
585 worldedit.register_gui_function("worldedit_gui_stretch", {
\r
587 privs = we_privs("stretch"),
\r
588 get_formspec = function(name)
\r
589 local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
\r
590 return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
\r
591 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
\r
592 string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
\r
593 string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
\r
594 "field_close_on_enter[worldedit_gui_stretch_x;false]" ..
\r
595 "field_close_on_enter[worldedit_gui_stretch_y;false]" ..
\r
596 "field_close_on_enter[worldedit_gui_stretch_z;false]" ..
\r
597 "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
\r
601 worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
\r
603 worldedit_gui_stretch_x = gui_count1,
\r
604 worldedit_gui_stretch_y = gui_count2,
\r
605 worldedit_gui_stretch_z = gui_count3,
\r
607 local ret = handle_changes(name, "worldedit_gui_stretch", fields, cg)
\r
608 if fields.worldedit_gui_stretch_submit then
\r
609 copy_changes(name, fields, cg)
\r
610 worldedit.show_page(name, "worldedit_gui_stretch")
\r
612 execute_worldedit_command("stretch", name, string.format("%s %s %s",
\r
613 gui_count1[name], gui_count2[name], gui_count3[name]))
\r
619 worldedit.register_gui_function("worldedit_gui_transpose", {
\r
620 name = "Transpose",
\r
621 privs = we_privs("transpose"),
\r
622 get_formspec = function(name)
\r
623 local axis1, axis2 = gui_axis1[name], gui_axis2[name]
\r
624 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
\r
625 string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
\r
626 string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
\r
627 "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
\r
631 worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
\r
633 worldedit_gui_transpose_axis1 = gui_axis1,
\r
634 worldedit_gui_transpose_axis2 = gui_axis2,
\r
636 local ret = handle_changes(name, "worldedit_gui_transpose", fields, cg)
\r
637 if fields.worldedit_gui_transpose_submit then
\r
638 copy_changes(name, fields, cg)
\r
640 execute_worldedit_command("transpose", name,
\r
641 axis_values[gui_axis1[name]] .. " " .. axis_values[gui_axis2[name]])
\r
647 worldedit.register_gui_function("worldedit_gui_flip", {
\r
649 privs = we_privs("flip"),
\r
650 get_formspec = function(name)
\r
651 local axis = gui_axis1[name]
\r
652 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
\r
653 string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
654 "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
\r
658 worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
\r
660 worldedit_gui_flip_axis = gui_axis1
\r
662 local ret = handle_changes(name, "worldedit_gui_flip", fields, cg)
\r
663 if fields.worldedit_gui_flip_submit then
\r
664 copy_changes(name, fields, cg)
\r
665 worldedit.show_page(name, "worldedit_gui_flip")
\r
667 execute_worldedit_command("flip", name, axis_values[gui_axis1[name]])
\r
673 worldedit.register_gui_function("worldedit_gui_rotate", {
\r
675 privs = we_privs("rotate"),
\r
676 get_formspec = function(name)
\r
677 local axis, angle = gui_axis1[name], gui_angle[name]
\r
678 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
\r
679 string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
680 string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
681 "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
\r
685 worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
\r
687 worldedit_gui_rotate_axis = gui_axis1,
\r
688 worldedit_gui_rotate_angle = gui_angle,
\r
690 local ret = handle_changes(name, "worldedit_gui_rotate", fields, cg)
\r
691 if fields.worldedit_gui_rotate_submit then
\r
692 copy_changes(name, fields, cg)
\r
693 worldedit.show_page(name, "worldedit_gui_rotate")
\r
695 execute_worldedit_command("rotate", name,
\r
696 axis_values[gui_axis1[name]] .. " " .. angle_values[gui_angle[name]])
\r
702 worldedit.register_gui_function("worldedit_gui_orient", {
\r
704 privs = we_privs("orient"),
\r
705 get_formspec = function(name)
\r
706 local angle = gui_angle[name]
\r
707 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
\r
708 string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
709 "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
\r
713 worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
\r
715 worldedit_gui_orient_angle = gui_angle,
\r
717 local ret = handle_changes(name, "worldedit_gui_orient", fields, cg)
\r
718 if fields.worldedit_gui_orient_submit then
\r
719 copy_changes(name, fields, cg)
\r
720 worldedit.show_page(name, "worldedit_gui_orient")
\r
722 execute_worldedit_command("orient", name,
\r
723 tostring(angle_values[gui_angle[name]]))
\r
729 worldedit.register_gui_function("worldedit_gui_fixlight", {
\r
730 name = "Fix Lighting",
\r
731 privs = we_privs("fixlight"),
\r
732 on_select = function(name)
\r
733 execute_worldedit_command("fixlight", name, "")
\r
737 worldedit.register_gui_function("worldedit_gui_hide", {
\r
738 name = "Hide Region",
\r
739 privs = we_privs("hide"),
\r
740 on_select = function(name)
\r
741 execute_worldedit_command("hide", name, "")
\r
745 worldedit.register_gui_function("worldedit_gui_suppress", {
\r
746 name = "Suppress Nodes",
\r
747 privs = we_privs("suppress"),
\r
748 get_formspec = function(name)
\r
749 local node = gui_nodename1[name]
\r
750 local nodename = worldedit.normalize_nodename(node)
\r
751 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
\r
752 string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
753 "field_close_on_enter[worldedit_gui_suppress_node;false]" ..
\r
754 "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
\r
755 formspec_node("5.5,1.1", nodename) ..
\r
756 "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
\r
760 worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
\r
762 worldedit_gui_suppress_search = true,
\r
763 worldedit_gui_suppress_node = gui_nodename1,
\r
765 local ret = handle_changes(name, "worldedit_gui_suppress", fields, cg)
\r
766 if fields.worldedit_gui_suppress_submit then
\r
767 copy_changes(name, fields, cg)
\r
768 worldedit.show_page(name, "worldedit_gui_suppress")
\r
770 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
772 execute_worldedit_command("suppress", name, n)
\r
779 worldedit.register_gui_function("worldedit_gui_highlight", {
\r
780 name = "Highlight Nodes",
\r
781 privs = we_privs("highlight"),
\r
782 get_formspec = function(name)
\r
783 local node = gui_nodename1[name]
\r
784 local nodename = worldedit.normalize_nodename(node)
\r
785 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
\r
786 string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
787 "field_close_on_enter[worldedit_gui_highlight_node;false]" ..
\r
788 "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
\r
789 formspec_node("5.5,1.1", nodename) ..
\r
790 "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
\r
794 worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
\r
796 worldedit_gui_highlight_search = true,
\r
797 worldedit_gui_highlight_node = gui_nodename1,
\r
799 local ret = handle_changes(name, "worldedit_gui_highlight", fields, cg)
\r
800 if fields.worldedit_gui_highlight_submit then
\r
801 copy_changes(name, fields, cg)
\r
802 worldedit.show_page(name, "worldedit_gui_highlight")
\r
804 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
806 execute_worldedit_command("highlight", name, n)
\r
813 worldedit.register_gui_function("worldedit_gui_restore", {
\r
814 name = "Restore Region",
\r
815 privs = we_privs("restore"),
\r
816 on_select = function(name)
\r
817 execute_worldedit_command("restore", name, "")
\r
821 worldedit.register_gui_function("worldedit_gui_save_load", {
\r
822 name = "Save/Load",
\r
823 privs = combine_we_privs({"save", "allocate", "load"}),
\r
824 get_formspec = function(name)
\r
825 local filename = gui_filename[name]
\r
826 return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
\r
827 string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
\r
828 "field_close_on_enter[worldedit_gui_save_filename;false]" ..
\r
829 "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
\r
830 "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
\r
831 "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
\r
835 worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
\r
836 if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
\r
837 gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
\r
838 worldedit.show_page(name, "worldedit_gui_save_load")
\r
840 if fields.worldedit_gui_save_load_submit_save then
\r
841 execute_worldedit_command("save", name, gui_filename[name])
\r
842 elseif fields.worldedit_gui_save_load_submit_allocate then
\r
843 execute_worldedit_command("allocate", name, gui_filename[name])
\r
844 else --fields.worldedit_gui_save_load_submit_load
\r
845 execute_worldedit_command("load", name, gui_filename[name])
\r
852 worldedit.register_gui_function("worldedit_gui_cube", {
\r
854 privs = combine_we_privs({"hollowcube", "cube"}),
\r
855 get_formspec = function(name)
\r
856 local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
857 local node = gui_nodename1[name]
\r
858 local nodename = worldedit.normalize_nodename(node)
\r
859 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
\r
860 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
861 "field_close_on_enter[worldedit_gui_cube_node;false]" ..
\r
862 "button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
\r
863 formspec_node("5.5,1.1", nodename) ..
\r
864 string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
\r
865 string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
866 string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
867 "field_close_on_enter[worldedit_gui_cube_width;false]" ..
\r
868 "field_close_on_enter[worldedit_gui_cube_height;false]" ..
\r
869 "field_close_on_enter[worldedit_gui_cube_length;false]" ..
\r
870 "button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
\r
871 "button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
\r
875 worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
\r
877 worldedit_gui_cube_search = true,
\r
878 worldedit_gui_cube_node = gui_nodename1,
\r
879 worldedit_gui_cube_width = gui_distance1,
\r
880 worldedit_gui_cube_height = gui_distance2,
\r
881 worldedit_gui_cube_length = gui_distance3,
\r
883 local ret = handle_changes(name, "worldedit_gui_cube", fields, cg)
\r
884 if fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
\r
885 copy_changes(name, fields, cg)
\r
886 worldedit.show_page(name, "worldedit_gui_cube")
\r
888 local submit = "hollowcube"
\r
889 if fields.worldedit_gui_cube_submit_solid then
\r
892 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
894 local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
895 execute_worldedit_command(submit, name, args)
\r
902 worldedit.register_gui_function("worldedit_gui_clearobjects", {
\r
903 name = "Clear Objects",
\r
904 privs = we_privs("clearobjects"),
\r
905 on_select = function(name)
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906 execute_worldedit_command("clearobjects", name, "")
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910 worldedit.register_gui_function("worldedit_gui_param2", {
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911 name = "Set Param2",
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912 privs = we_privs("param2"),
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913 get_formspec = function(name)
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914 local value = gui_param2[name] or "0"
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915 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_param2") ..
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916 "textarea[0.5,1;5,2;;;Some values may break the node!]"..
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917 string.format("field[0.5,2.5;2,0.8;worldedit_gui_param2_value;New Param2;%s]", minetest.formspec_escape(value)) ..
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918 "field_close_on_enter[worldedit_gui_param2_value;false]" ..
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919 "button_exit[3.5,2.5;3,0.8;worldedit_gui_param2_submit;Set Param2]"
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923 worldedit.register_gui_handler("worldedit_gui_param2", function(name, fields)
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925 worldedit_gui_param2_value = gui_param2,
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927 local ret = handle_changes(name, "worldedit_gui_param2", fields, cg)
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928 if fields.worldedit_gui_param2_submit then
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929 copy_changes(name, fields, cg)
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930 worldedit.show_page(name, "worldedit_gui_param2")
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932 execute_worldedit_command("param2", name, gui_param2[name])
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