1 --saved state for each player
\r
2 local gui_nodename1 = {} --mapping of player names to node names
\r
3 local gui_nodename2 = {} --mapping of player names to node names
\r
4 local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
5 local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
\r
6 local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
7 local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
8 local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
\r
9 local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
10 local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
11 local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
\r
12 local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
\r
13 local gui_filename = {} --mapping of player names to file names
\r
15 --set default values
\r
16 setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
\r
17 setmetatable(gui_nodename2, {__index = function() return "Stone" end})
\r
18 setmetatable(gui_axis1, {__index = function() return 4 end})
\r
19 setmetatable(gui_axis2, {__index = function() return 1 end})
\r
20 setmetatable(gui_distance1, {__index = function() return "10" end})
\r
21 setmetatable(gui_distance2, {__index = function() return "5" end})
\r
22 setmetatable(gui_distance3, {__index = function() return "2" end})
\r
23 setmetatable(gui_count1, {__index = function() return "3" end})
\r
24 setmetatable(gui_count2, {__index = function() return "6" end})
\r
25 setmetatable(gui_count3, {__index = function() return "4" end})
\r
26 setmetatable(gui_angle, {__index = function() return 90 end})
\r
27 setmetatable(gui_filename, {__index = function() return "building" end})
\r
29 local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
\r
30 local axis_values = {"x", "y", "z", "?"}
\r
31 setmetatable(axis_indices, {__index = function () return 4 end})
\r
32 setmetatable(axis_values, {__index = function () return "?" end})
\r
34 local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
\r
35 local angle_values = {90, 180, 270}
\r
36 setmetatable(angle_indices, {__index = function () return 1 end})
\r
37 setmetatable(angle_values, {__index = function () return 90 end})
\r
39 -- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
\r
40 local combine_privs = function(...)
\r
42 for i, privs in ipairs({...}) do
\r
43 for name, value in pairs(privs) do
\r
44 if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
\r
45 return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
\r
47 result[name] = value
\r
53 -- display node (or unknown_node image otherwise) at specified pos in formspec
\r
54 local formspec_node = function(pos, nodename)
\r
55 local ndef = nodename and minetest.registered_nodes[nodename]
\r
56 if nodename and ndef then
\r
57 return string.format("item_image[%s;1,1;%s]", pos, nodename) ..
\r
58 string.format("tooltip[%s;1,1;%s]", pos, minetest.formspec_escape(ndef.description))
\r
60 return string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
\r
64 -- two further priv helpers
\r
65 local function we_privs(command)
\r
66 return worldedit.registered_commands[command].privs
\r
69 local function combine_we_privs(list)
\r
71 for _, t in ipairs(list) do
\r
72 table.insert(args, we_privs(t))
\r
74 return combine_privs(unpack(args))
\r
77 -- functions that handle value changing & page reshowing (without submitting)
\r
78 local function copy_changes(name, fields, def)
\r
79 for field, into in pairs(def) do
\r
80 if into ~= true and fields[field] then
\r
81 local value = tostring(fields[field])
\r
82 if into == gui_axis1 or into == gui_axis2 then
\r
83 into[name] = axis_indices[value]
\r
84 elseif into == gui_angle then
\r
85 into[name] = angle_indices[value]
\r
93 local function handle_changes(name, identifier, fields, def)
\r
95 for field, into in pairs(def) do
\r
96 if fields.key_enter_field == field then
\r
99 -- first condition: buttons (value not saved)
\r
100 -- others: dropdowns which will be sent when their value changes
\r
101 if into == true or into == gui_axis1 or into == gui_axis2 or into == gui_angle then
\r
102 if fields[field] then
\r
112 for field, into in pairs(def) do
\r
113 if into ~= true and fields[field] then
\r
114 local value = tostring(fields[field])
\r
115 if into == gui_axis1 or into == gui_axis2 then
\r
116 into[name] = axis_indices[value]
\r
117 elseif into == gui_angle then
\r
118 into[name] = angle_indices[value]
\r
123 if into == gui_nodename1 or into == gui_nodename2 then
\r
128 -- Only nodename fields change based on the value, so only re-show the page if necessary
\r
130 worldedit.show_page(name, identifier)
\r
135 worldedit.register_gui_function("worldedit_gui_about", {
\r
137 privs = {interact=true},
\r
138 on_select = function(name)
\r
139 minetest.chatcommands["/about"].func(name, "")
\r
143 worldedit.register_gui_function("worldedit_gui_inspect", {
\r
144 name = "Toggle Inspect",
\r
145 privs = we_privs("inspect"),
\r
146 on_select = function(name)
\r
147 minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
\r
151 worldedit.register_gui_function("worldedit_gui_region", {
\r
152 name = "Get/Set Region",
\r
153 privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}),
\r
154 get_formspec = function(name)
\r
155 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
156 return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
\r
157 "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
\r
158 "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
\r
159 "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
\r
160 "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
\r
161 "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
\r
162 "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
\r
163 "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
\r
164 "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
\r
165 "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
\r
166 "label[0,4.7;Position 1]" ..
\r
167 string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
\r
168 string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
\r
169 string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
\r
170 "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
\r
171 "label[0,6.2;Position 2]" ..
\r
172 string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
\r
173 string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
\r
174 string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
\r
175 "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
\r
179 worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
\r
180 if fields.worldedit_gui_p_get then
\r
181 minetest.chatcommands["/p"].func(name, "get")
\r
183 elseif fields.worldedit_gui_p_set1 then
\r
184 minetest.chatcommands["/p"].func(name, "set1")
\r
186 elseif fields.worldedit_gui_p_set2 then
\r
187 minetest.chatcommands["/p"].func(name, "set2")
\r
189 elseif fields.worldedit_gui_pos1 then
\r
190 minetest.chatcommands["/pos1"].func(name, "")
\r
191 worldedit.show_page(name, "worldedit_gui_region")
\r
193 elseif fields.worldedit_gui_pos2 then
\r
194 minetest.chatcommands["/pos2"].func(name, "")
\r
195 worldedit.show_page(name, "worldedit_gui_region")
\r
197 elseif fields.worldedit_gui_reset then
\r
198 minetest.chatcommands["/reset"].func(name, "")
\r
199 worldedit.show_page(name, "worldedit_gui_region")
\r
201 elseif fields.worldedit_gui_mark then
\r
202 minetest.chatcommands["/mark"].func(name, "")
\r
203 worldedit.show_page(name, "worldedit_gui_region")
\r
205 elseif fields.worldedit_gui_unmark then
\r
206 minetest.chatcommands["/unmark"].func(name, "")
\r
207 worldedit.show_page(name, "worldedit_gui_region")
\r
209 elseif fields.worldedit_gui_volume then
\r
210 minetest.chatcommands["/volume"].func(name, "")
\r
211 worldedit.show_page(name, "worldedit_gui_region")
\r
213 elseif fields.worldedit_gui_fixedpos_pos1_submit then
\r
214 minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",
\r
215 tostring(fields.worldedit_gui_fixedpos_pos1x),
\r
216 tostring(fields.worldedit_gui_fixedpos_pos1y),
\r
217 tostring(fields.worldedit_gui_fixedpos_pos1z)))
\r
218 worldedit.show_page(name, "worldedit_gui_region")
\r
220 elseif fields.worldedit_gui_fixedpos_pos2_submit then
\r
221 minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",
\r
222 tostring(fields.worldedit_gui_fixedpos_pos2x),
\r
223 tostring(fields.worldedit_gui_fixedpos_pos2y),
\r
224 tostring(fields.worldedit_gui_fixedpos_pos2z)))
\r
225 worldedit.show_page(name, "worldedit_gui_region")
\r
231 worldedit.register_gui_function("worldedit_gui_set", {
\r
232 name = "Set Nodes",
\r
233 privs = we_privs("set"),
\r
234 get_formspec = function(name)
\r
235 local node = gui_nodename1[name]
\r
236 local nodename = worldedit.normalize_nodename(node)
\r
237 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
\r
238 string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
239 "field_close_on_enter[worldedit_gui_set_node;false]" ..
\r
240 "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
\r
241 formspec_node("5.5,1.1", nodename) ..
\r
242 "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
\r
246 worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
\r
248 worldedit_gui_set_search = true,
\r
249 worldedit_gui_set_node = gui_nodename1,
\r
251 local ret = handle_changes(name, "worldedit_gui_set", fields, cg)
\r
252 if fields.worldedit_gui_set_submit then
\r
253 copy_changes(name, fields, cg)
\r
254 worldedit.show_page(name, "worldedit_gui_set")
\r
256 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
258 minetest.chatcommands["/set"].func(name, n)
\r
265 worldedit.register_gui_function("worldedit_gui_replace", {
\r
266 name = "Replace Nodes",
\r
267 privs = combine_we_privs({"replace", "replaceinverse"}),
\r
268 get_formspec = function(name)
\r
269 local search, replace = gui_nodename1[name], gui_nodename2[name]
\r
270 local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
\r
271 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
\r
272 string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
\r
273 "field_close_on_enter[worldedit_gui_replace_search;false]" ..
\r
274 "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
\r
275 formspec_node("5.5,1.1", search_nodename) ..
\r
276 string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
\r
277 "field_close_on_enter[worldedit_gui_replace_replace;false]" ..
\r
278 "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
\r
279 formspec_node("5.5,2.1", replace_nodename) ..
\r
280 "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
\r
281 "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
\r
285 worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
\r
287 worldedit_gui_replace_search_search = true,
\r
288 worldedit_gui_replace_replace_search = true,
\r
289 worldedit_gui_replace_search = gui_nodename1,
\r
290 worldedit_gui_replace_replace = gui_nodename2,
\r
292 local ret = handle_changes(name, "worldedit_gui_replace", fields, cg)
\r
293 if fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
\r
294 copy_changes(name, fields, cg)
\r
295 worldedit.show_page(name, "worldedit_gui_replace")
\r
297 local submit = "replace"
\r
298 if fields.worldedit_gui_replace_submit_inverse then
\r
299 submit = "replaceinverse"
\r
301 local n1 = worldedit.normalize_nodename(gui_nodename1[name])
\r
302 local n2 = worldedit.normalize_nodename(gui_nodename2[name])
\r
304 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", n1, n2))
\r
311 worldedit.register_gui_function("worldedit_gui_sphere_dome", {
\r
312 name = "Sphere/Dome",
\r
313 privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}),
\r
314 get_formspec = function(name)
\r
315 local node, radius = gui_nodename1[name], gui_distance2[name]
\r
316 local nodename = worldedit.normalize_nodename(node)
\r
317 return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
\r
318 string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
319 "field_close_on_enter[worldedit_gui_sphere_dome_node;false]" ..
\r
320 "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
\r
321 formspec_node("5.5,1.1", nodename) ..
\r
322 string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
\r
323 "field_close_on_enter[worldedit_gui_sphere_dome_radius;false]" ..
\r
324 "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
\r
325 "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
\r
326 "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
\r
327 "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
\r
331 worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
\r
333 worldedit_gui_sphere_dome_search = true,
\r
334 worldedit_gui_sphere_dome_node = gui_nodename1,
\r
335 worldedit_gui_sphere_dome_radius = gui_distance2,
\r
337 local ret = handle_changes(name, "worldedit_gui_sphere_dome", fields, cg)
\r
338 if fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
\r
339 or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
340 copy_changes(name, fields, cg)
\r
341 worldedit.show_page(name, "worldedit_gui_sphere_dome")
\r
343 local submit = "hollowsphere"
\r
344 if fields.worldedit_gui_sphere_dome_submit_solid then
\r
346 elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
\r
347 submit = "hollowdome"
\r
348 elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
\r
351 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
353 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", gui_distance2[name], n))
\r
360 worldedit.register_gui_function("worldedit_gui_cylinder", {
\r
362 privs = combine_we_privs({"hollowcylinder", "cylinder"}),
\r
363 get_formspec = function(name)
\r
364 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
365 local radius1, radius2 = gui_distance2[name], gui_distance3[name]
\r
366 local nodename = worldedit.normalize_nodename(node)
\r
367 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
\r
368 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
369 "field_close_on_enter[worldedit_gui_cylinder_node;false]" ..
\r
370 "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
\r
371 formspec_node("5.5,1.1", nodename) ..
\r
372 string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
373 string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
374 string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
\r
375 string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
\r
376 "field_close_on_enter[worldedit_gui_cylinder_length;false]" ..
\r
377 "field_close_on_enter[worldedit_gui_cylinder_radius1;false]" ..
\r
378 "field_close_on_enter[worldedit_gui_cylinder_radius2;false]" ..
\r
379 "label[0.25,4;Equal base and top radius creates a cylinder,\n"..
\r
380 "zero top radius creates a cone.\nConsult documentation for more information.]"..
\r
381 "button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
\r
382 "button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
\r
386 worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
\r
388 worldedit_gui_cylinder_search = true,
\r
389 worldedit_gui_cylinder_node = gui_nodename1,
\r
390 worldedit_gui_cylinder_axis = gui_axis1,
\r
391 worldedit_gui_cylinder_length = gui_distance1,
\r
392 worldedit_gui_cylinder_radius1 = gui_distance2,
\r
393 worldedit_gui_cylinder_radius2 = gui_distance3,
\r
395 local ret = handle_changes(name, "worldedit_gui_cylinder", fields, cg)
\r
396 if fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
\r
397 copy_changes(name, fields, cg)
\r
398 worldedit.show_page(name, "worldedit_gui_cylinder")
\r
400 local submit = "hollowcylinder"
\r
401 if fields.worldedit_gui_cylinder_submit_solid then
\r
402 submit = "cylinder"
\r
404 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
406 local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
407 minetest.chatcommands["/"..submit].func(name, args)
\r
414 worldedit.register_gui_function("worldedit_gui_pyramid", {
\r
416 privs = we_privs("pyramid"),
\r
417 get_formspec = function(name)
\r
418 local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
\r
419 local nodename = worldedit.normalize_nodename(node)
\r
420 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
\r
421 string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
422 "field_close_on_enter[worldedit_gui_pyramid_node;false]" ..
\r
423 "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
\r
424 formspec_node("5.5,1.1", nodename) ..
\r
425 string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
426 string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
427 "field_close_on_enter[worldedit_gui_pyramid_length;false]" ..
\r
428 "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..
\r
429 "button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"
\r
433 worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
\r
435 worldedit_gui_pyramid_search = true,
\r
436 worldedit_gui_pyramid_node = gui_nodename1,
\r
437 worldedit_gui_pyramid_axis = gui_axis1,
\r
438 worldedit_gui_pyramid_length = gui_distance1,
\r
440 local ret = handle_changes(name, "worldedit_gui_pyramid", fields, cg)
\r
441 if fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow then
\r
442 copy_changes(name, fields, cg)
\r
443 worldedit.show_page(name, "worldedit_gui_pyramid")
\r
445 local submit = "pyramid"
\r
446 if fields.worldedit_gui_pyramid_submit_hollow then
\r
447 submit = "hollowpyramid"
\r
449 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
451 minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], n))
\r
458 worldedit.register_gui_function("worldedit_gui_spiral", {
\r
460 privs = we_privs("spiral"),
\r
461 get_formspec = function(name)
\r
462 local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
463 local nodename = worldedit.normalize_nodename(node)
\r
464 return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
\r
465 string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
466 "field_close_on_enter[worldedit_gui_spiral_node;false]" ..
\r
467 "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
\r
468 formspec_node("5.5,1.1", nodename) ..
\r
469 string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
\r
470 string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
471 string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
\r
472 "field_close_on_enter[worldedit_gui_spiral_length;false]" ..
\r
473 "field_close_on_enter[worldedit_gui_spiral_height;false]" ..
\r
474 "field_close_on_enter[worldedit_gui_spiral_space;false]" ..
\r
475 "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
\r
479 worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
\r
481 worldedit_gui_spiral_search = true,
\r
482 worldedit_gui_spiral_node = gui_nodename1,
\r
483 worldedit_gui_spiral_length = gui_distance1,
\r
484 worldedit_gui_spiral_height = gui_distance2,
\r
485 worldedit_gui_spiral_space = gui_distance3,
\r
487 local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
\r
488 if fields.worldedit_gui_spiral_submit then
\r
489 copy_changes(name, fields, cg)
\r
490 worldedit.show_page(name, "worldedit_gui_spiral")
\r
492 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
494 minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n))
\r
501 worldedit.register_gui_function("worldedit_gui_copy_move", {
\r
502 name = "Copy/Move",
\r
503 privs = combine_we_privs({"copy", "move"}),
\r
504 get_formspec = function(name)
\r
505 local axis = gui_axis1[name] or 4
\r
506 local amount = gui_distance1[name] or "10"
\r
507 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
\r
508 string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
\r
509 string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
510 "field_close_on_enter[worldedit_gui_copy_move_amount;false]" ..
\r
511 "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
\r
512 "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
\r
516 worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
\r
518 worldedit_gui_copy_move_amount = gui_distance1,
\r
519 worldedit_gui_copy_move_axis = gui_axis1,
\r
521 local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
\r
522 if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
\r
523 copy_changes(name, fields, cg)
\r
524 worldedit.show_page(name, "worldedit_gui_copy_move")
\r
526 local submit = "copy"
\r
527 if fields.worldedit_gui_copy_move_move then
\r
530 minetest.chatcommands["/"..submit].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
\r
536 worldedit.register_gui_function("worldedit_gui_stack", {
\r
538 privs = we_privs("stack"),
\r
539 get_formspec = function(name)
\r
540 local axis, count = gui_axis1[name], gui_count1[name]
\r
541 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
\r
542 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
\r
543 string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
544 "field_close_on_enter[worldedit_gui_stack_count;false]" ..
\r
545 "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
\r
549 worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
\r
551 worldedit_gui_stack_axis = gui_axis1,
\r
552 worldedit_gui_stack_count = gui_count1,
\r
554 local ret = handle_changes(name, "worldedit_gui_stack", fields, cg)
\r
555 if fields.worldedit_gui_stack_submit then
\r
556 copy_changes(name, fields, cg)
\r
557 worldedit.show_page(name, "worldedit_gui_stack")
\r
559 minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
\r
565 worldedit.register_gui_function("worldedit_gui_stretch", {
\r
567 privs = we_privs("stretch"),
\r
568 get_formspec = function(name)
\r
569 local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
\r
570 return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
\r
571 string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
\r
572 string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
\r
573 string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
\r
574 "field_close_on_enter[worldedit_gui_stretch_x;false]" ..
\r
575 "field_close_on_enter[worldedit_gui_stretch_y;false]" ..
\r
576 "field_close_on_enter[worldedit_gui_stretch_z;false]" ..
\r
577 "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
\r
581 worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
\r
583 worldedit_gui_stretch_x = gui_count1,
\r
584 worldedit_gui_stretch_y = gui_count2,
\r
585 worldedit_gui_stretch_z = gui_count3,
\r
587 local ret = handle_changes(name, "worldedit_gui_stretch", fields, cg)
\r
588 if fields.worldedit_gui_stretch_submit then
\r
589 copy_changes(name, fields, cg)
\r
590 worldedit.show_page(name, "worldedit_gui_stretch")
\r
592 minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))
\r
598 worldedit.register_gui_function("worldedit_gui_transpose", {
\r
599 name = "Transpose",
\r
600 privs = we_privs("transpose"),
\r
601 get_formspec = function(name)
\r
602 local axis1, axis2 = gui_axis1[name], gui_axis2[name]
\r
603 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
\r
604 string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
\r
605 string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
\r
606 "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
\r
610 worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
\r
612 worldedit_gui_transpose_axis1 = gui_axis1,
\r
613 worldedit_gui_transpose_axis2 = gui_axis2,
\r
615 local ret = handle_changes(name, "worldedit_gui_transpose", fields, cg)
\r
616 if fields.worldedit_gui_transpose_submit then
\r
617 copy_changes(name, fields, cg)
\r
619 minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
\r
625 worldedit.register_gui_function("worldedit_gui_flip", {
\r
627 privs = we_privs("flip"),
\r
628 get_formspec = function(name)
\r
629 local axis = gui_axis1[name]
\r
630 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
\r
631 string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
632 "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
\r
636 worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
\r
638 worldedit_gui_flip_axis = gui_axis1
\r
640 local ret = handle_changes(name, "worldedit_gui_flip", fields, cg)
\r
641 if fields.worldedit_gui_flip_submit then
\r
642 copy_changes(name, fields, cg)
\r
643 worldedit.show_page(name, "worldedit_gui_flip")
\r
645 minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]])
\r
651 worldedit.register_gui_function("worldedit_gui_rotate", {
\r
653 privs = we_privs("rotate"),
\r
654 get_formspec = function(name)
\r
655 local axis, angle = gui_axis1[name], gui_angle[name]
\r
656 return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
\r
657 string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
658 string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
\r
659 "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
\r
663 worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
\r
665 worldedit_gui_rotate_axis = gui_axis1,
\r
666 worldedit_gui_rotate_angle = gui_angle,
\r
668 local ret = handle_changes(name, "worldedit_gui_rotate", fields, cg)
\r
669 if fields.worldedit_gui_rotate_submit then
\r
670 copy_changes(name, fields, cg)
\r
671 worldedit.show_page(name, "worldedit_gui_rotate")
\r
673 minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
\r
679 worldedit.register_gui_function("worldedit_gui_orient", {
\r
681 privs = we_privs("orient"),
\r
682 get_formspec = function(name)
\r
683 local angle = gui_angle[name]
\r
684 return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
\r
685 string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
\r
686 "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
\r
690 worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
\r
692 worldedit_gui_orient_angle = gui_angle,
\r
694 local ret = handle_changes(name, "worldedit_gui_orient", fields, cg)
\r
695 if fields.worldedit_gui_orient_submit then
\r
696 copy_changes(name, fields, cg)
\r
697 worldedit.show_page(name, "worldedit_gui_orient")
\r
699 minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]]))
\r
705 worldedit.register_gui_function("worldedit_gui_fixlight", {
\r
706 name = "Fix Lighting",
\r
707 privs = we_privs("fixlight"),
\r
708 on_select = function(name)
\r
709 minetest.chatcommands["/fixlight"].func(name, "")
\r
713 worldedit.register_gui_function("worldedit_gui_hide", {
\r
714 name = "Hide Region",
\r
715 privs = we_privs("hide"),
\r
716 on_select = function(name)
\r
717 minetest.chatcommands["/hide"].func(name, "")
\r
721 worldedit.register_gui_function("worldedit_gui_suppress", {
\r
722 name = "Suppress Nodes",
\r
723 privs = we_privs("suppress"),
\r
724 get_formspec = function(name)
\r
725 local node = gui_nodename1[name]
\r
726 local nodename = worldedit.normalize_nodename(node)
\r
727 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
\r
728 string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
729 "field_close_on_enter[worldedit_gui_suppress_node;false]" ..
\r
730 "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
\r
731 formspec_node("5.5,1.1", nodename) ..
\r
732 "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
\r
736 worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
\r
738 worldedit_gui_suppress_search = true,
\r
739 worldedit_gui_suppress_node = gui_nodename1,
\r
741 local ret = handle_changes(name, "worldedit_gui_suppress", fields, cg)
\r
742 if fields.worldedit_gui_suppress_submit then
\r
743 copy_changes(name, fields, cg)
\r
744 worldedit.show_page(name, "worldedit_gui_suppress")
\r
746 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
748 minetest.chatcommands["/suppress"].func(name, n)
\r
755 worldedit.register_gui_function("worldedit_gui_highlight", {
\r
756 name = "Highlight Nodes",
\r
757 privs = we_privs("highlight"),
\r
758 get_formspec = function(name)
\r
759 local node = gui_nodename1[name]
\r
760 local nodename = worldedit.normalize_nodename(node)
\r
761 return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
\r
762 string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
763 "field_close_on_enter[worldedit_gui_highlight_node;false]" ..
\r
764 "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
\r
765 formspec_node("5.5,1.1", nodename) ..
\r
766 "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
\r
770 worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
\r
772 worldedit_gui_highlight_search = true,
\r
773 worldedit_gui_highlight_node = gui_nodename1,
\r
775 local ret = handle_changes(name, "worldedit_gui_highlight", fields, cg)
\r
776 if fields.worldedit_gui_highlight_submit then
\r
777 copy_changes(name, fields, cg)
\r
778 worldedit.show_page(name, "worldedit_gui_highlight")
\r
780 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
782 minetest.chatcommands["/highlight"].func(name, n)
\r
789 worldedit.register_gui_function("worldedit_gui_restore", {
\r
790 name = "Restore Region",
\r
791 privs = we_privs("restore"),
\r
792 on_select = function(name)
\r
793 minetest.chatcommands["/restore"].func(name, "")
\r
797 worldedit.register_gui_function("worldedit_gui_save_load", {
\r
798 name = "Save/Load",
\r
799 privs = combine_we_privs({"save", "allocate", "load"}),
\r
800 get_formspec = function(name)
\r
801 local filename = gui_filename[name]
\r
802 return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
\r
803 string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
\r
804 "field_close_on_enter[worldedit_gui_save_filename;false]" ..
\r
805 "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
\r
806 "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
\r
807 "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
\r
811 worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
\r
812 if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
\r
813 gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
\r
814 worldedit.show_page(name, "worldedit_gui_save_load")
\r
816 if fields.worldedit_gui_save_load_submit_save then
\r
817 minetest.chatcommands["/save"].func(name, gui_filename[name])
\r
818 elseif fields.worldedit_gui_save_load_submit_allocate then
\r
819 minetest.chatcommands["/allocate"].func(name, gui_filename[name])
\r
820 else --fields.worldedit_gui_save_load_submit_load
\r
821 minetest.chatcommands["/load"].func(name, gui_filename[name])
\r
828 worldedit.register_gui_function("worldedit_gui_cube", {
\r
830 privs = combine_we_privs({"hollowcube", "cube"}),
\r
831 get_formspec = function(name)
\r
832 local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
\r
833 local node = gui_nodename1[name]
\r
834 local nodename = worldedit.normalize_nodename(node)
\r
835 return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
\r
836 string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
\r
837 "field_close_on_enter[worldedit_gui_cube_node;false]" ..
\r
838 "button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
\r
839 formspec_node("5.5,1.1", nodename) ..
\r
840 string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
\r
841 string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
\r
842 string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
\r
843 "field_close_on_enter[worldedit_gui_cube_width;false]" ..
\r
844 "field_close_on_enter[worldedit_gui_cube_height;false]" ..
\r
845 "field_close_on_enter[worldedit_gui_cube_length;false]" ..
\r
846 "button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
\r
847 "button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
\r
851 worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
\r
853 worldedit_gui_cube_search = true,
\r
854 worldedit_gui_cube_node = gui_nodename1,
\r
855 worldedit_gui_cube_width = gui_distance1,
\r
856 worldedit_gui_cube_height = gui_distance2,
\r
857 worldedit_gui_cube_length = gui_distance3,
\r
859 local ret = handle_changes(name, "worldedit_gui_cube", fields, cg)
\r
860 if fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
\r
861 copy_changes(name, fields, cg)
\r
862 worldedit.show_page(name, "worldedit_gui_cube")
\r
864 local submit = "hollowcube"
\r
865 if fields.worldedit_gui_cube_submit_solid then
\r
868 local n = worldedit.normalize_nodename(gui_nodename1[name])
\r
870 local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
\r
871 minetest.chatcommands["/"..submit].func(name, args)
\r
878 worldedit.register_gui_function("worldedit_gui_clearobjects", {
\r
879 name = "Clear Objects",
\r
880 privs = we_privs("clearobjects"),
\r
881 on_select = function(name)
\r
882 minetest.chatcommands["/clearobjects"].func(name, "")
\r