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Make region marker entities withstand TNT explosions
[worldedit.git] / worldedit_commands / mark.lua
1 worldedit.marker1 = {}\r
2 worldedit.marker2 = {}\r
3 worldedit.marker_region = {}\r
4 \r
5 --marks worldedit region position 1\r
6 worldedit.mark_pos1 = function(name)\r
7         local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
8 \r
9         if pos1 ~= nil then\r
10                 --make area stay loaded\r
11                 local manip = minetest.get_voxel_manip()\r
12                 manip:read_from_map(pos1, pos1)\r
13         end\r
14         if worldedit.marker1[name] ~= nil then --marker already exists\r
15                 worldedit.marker1[name]:remove() --remove marker\r
16                 worldedit.marker1[name] = nil\r
17         end\r
18         if pos1 ~= nil then\r
19                 --add marker\r
20                 worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")\r
21                 if worldedit.marker1[name] ~= nil then\r
22                         worldedit.marker1[name]:get_luaentity().player_name = name\r
23                 end\r
24         end\r
25         worldedit.mark_region(name)\r
26 end\r
27 \r
28 --marks worldedit region position 2\r
29 worldedit.mark_pos2 = function(name)\r
30         local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
31 \r
32         if pos2 ~= nil then\r
33                 --make area stay loaded\r
34                 local manip = minetest.get_voxel_manip()\r
35                 manip:read_from_map(pos2, pos2)\r
36         end\r
37         if worldedit.marker2[name] ~= nil then --marker already exists\r
38                 worldedit.marker2[name]:remove() --remove marker\r
39                 worldedit.marker2[name] = nil\r
40         end\r
41         if pos2 ~= nil then\r
42                 --add marker\r
43                 worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")\r
44                 if worldedit.marker2[name] ~= nil then\r
45                         worldedit.marker2[name]:get_luaentity().player_name = name\r
46                 end\r
47         end\r
48         worldedit.mark_region(name)\r
49 end\r
50 \r
51 worldedit.mark_region = function(name)\r
52         local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
53 \r
54         if worldedit.marker_region[name] ~= nil then --marker already exists\r
55                 --wip: make the area stay loaded somehow\r
56                 for _, entity in ipairs(worldedit.marker_region[name]) do\r
57                         entity:remove()\r
58                 end\r
59                 worldedit.marker_region[name] = nil\r
60         end\r
61 \r
62         if pos1 ~= nil and pos2 ~= nil then\r
63                 local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
64 \r
65                 local vec = vector.subtract(pos2, pos1)\r
66                 local maxside = math.max(vec.x, math.max(vec.y, vec.z))\r
67                 local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16\r
68                 if maxside > limit * 1.5 then\r
69                         -- The client likely won't be able to see the plane markers as intended anyway,\r
70                         -- thus don't place them and also don't load the area into memory\r
71                         return\r
72                 end\r
73 \r
74                 local thickness = 0.2\r
75                 local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2\r
76 \r
77                 --make area stay loaded\r
78                 local manip = minetest.get_voxel_manip()\r
79                 manip:read_from_map(pos1, pos2)\r
80 \r
81                 local markers = {}\r
82 \r
83                 --XY plane markers\r
84                 for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do\r
85                         local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")\r
86                         if marker ~= nil then\r
87                                 marker:set_properties({\r
88                                         visual_size={x=sizex * 2, y=sizey * 2},\r
89                                         collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},\r
90                                 })\r
91                                 marker:get_luaentity().player_name = name\r
92                                 table.insert(markers, marker)\r
93                         end\r
94                 end\r
95 \r
96                 --YZ plane markers\r
97                 for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do\r
98                         local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")\r
99                         if marker ~= nil then\r
100                                 marker:set_properties({\r
101                                         visual_size={x=sizez * 2, y=sizey * 2},\r
102                                         collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},\r
103                                 })\r
104                                 marker:set_yaw(math.pi / 2)\r
105                                 marker:get_luaentity().player_name = name\r
106                                 table.insert(markers, marker)\r
107                         end\r
108                 end\r
109 \r
110                 worldedit.marker_region[name] = markers\r
111         end\r
112 end\r
113 \r
114 minetest.register_entity(":worldedit:pos1", {\r
115         initial_properties = {\r
116                 visual = "cube",\r
117                 visual_size = {x=1.1, y=1.1},\r
118                 textures = {"worldedit_pos1.png", "worldedit_pos1.png",\r
119                         "worldedit_pos1.png", "worldedit_pos1.png",\r
120                         "worldedit_pos1.png", "worldedit_pos1.png"},\r
121                 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},\r
122                 physical = false,\r
123         },\r
124         on_step = function(self, dtime)\r
125                 if worldedit.marker1[self.player_name] == nil then\r
126                         self.object:remove()\r
127                 end\r
128         end,\r
129         on_punch = function(self, hitter)\r
130                 self.object:remove()\r
131                 worldedit.marker1[self.player_name] = nil\r
132         end,\r
133         on_blast = function(self, damage)\r
134                 return false, false, {} -- don't damage or knockback\r
135         end,\r
136 })\r
137 \r
138 minetest.register_entity(":worldedit:pos2", {\r
139         initial_properties = {\r
140                 visual = "cube",\r
141                 visual_size = {x=1.1, y=1.1},\r
142                 textures = {"worldedit_pos2.png", "worldedit_pos2.png",\r
143                         "worldedit_pos2.png", "worldedit_pos2.png",\r
144                         "worldedit_pos2.png", "worldedit_pos2.png"},\r
145                 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},\r
146                 physical = false,\r
147         },\r
148         on_step = function(self, dtime)\r
149                 if worldedit.marker2[self.player_name] == nil then\r
150                         self.object:remove()\r
151                 end\r
152         end,\r
153         on_punch = function(self, hitter)\r
154                 self.object:remove()\r
155                 worldedit.marker2[self.player_name] = nil\r
156         end,\r
157         on_blast = function(self, damage)\r
158                 return false, false, {} -- don't damage or knockback\r
159         end,\r
160 })\r
161 \r
162 minetest.register_entity(":worldedit:region_cube", {\r
163         initial_properties = {\r
164                 visual = "upright_sprite",\r
165                 textures = {"worldedit_cube.png"},\r
166                 visual_size = {x=10, y=10},\r
167                 physical = false,\r
168         },\r
169         on_step = function(self, dtime)\r
170                 if worldedit.marker_region[self.player_name] == nil then\r
171                         self.object:remove()\r
172                         return\r
173                 end\r
174         end,\r
175         on_punch = function(self, hitter)\r
176                 local markers = worldedit.marker_region[self.player_name]\r
177                 if not markers then\r
178                         return\r
179                 end\r
180                 for _, entity in ipairs(markers) do\r
181                         entity:remove()\r
182                 end\r
183                 worldedit.marker_region[self.player_name] = nil\r
184         end,\r
185         on_blast = function(self, damage)\r
186                 return false, false, {} -- don't damage or knockback\r
187         end,\r
188 })\r
189 \r