1 worldedit.marker1 = {}
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2 worldedit.marker2 = {}
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3 worldedit.marker_region = {}
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5 --marks worldedit region position 1
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6 worldedit.mark_pos1 = function(name)
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7 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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10 --make area stay loaded
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11 local manip = minetest.get_voxel_manip()
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12 manip:read_from_map(pos1, pos1)
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14 if worldedit.marker1[name] ~= nil then --marker already exists
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15 worldedit.marker1[name]:remove() --remove marker
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16 worldedit.marker1[name] = nil
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20 worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
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21 if worldedit.marker1[name] ~= nil then
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22 worldedit.marker1[name]:get_luaentity().player_name = name
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25 worldedit.mark_region(name)
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28 --marks worldedit region position 2
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29 worldedit.mark_pos2 = function(name)
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30 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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33 --make area stay loaded
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34 local manip = minetest.get_voxel_manip()
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35 manip:read_from_map(pos2, pos2)
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37 if worldedit.marker2[name] ~= nil then --marker already exists
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38 worldedit.marker2[name]:remove() --remove marker
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39 worldedit.marker2[name] = nil
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43 worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
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44 if worldedit.marker2[name] ~= nil then
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45 worldedit.marker2[name]:get_luaentity().player_name = name
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48 worldedit.mark_region(name)
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51 worldedit.mark_region = function(name)
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52 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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54 if worldedit.marker_region[name] ~= nil then --marker already exists
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55 --wip: make the area stay loaded somehow
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56 for _, entity in ipairs(worldedit.marker_region[name]) do
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59 worldedit.marker_region[name] = nil
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62 if pos1 ~= nil and pos2 ~= nil then
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63 local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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65 local vec = vector.subtract(pos2, pos1)
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66 local maxside = math.max(vec.x, math.max(vec.y, vec.z))
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67 local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16
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68 if maxside > limit * 1.5 then
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69 -- The client likely won't be able to see the plane markers as intended anyway,
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70 -- thus don't place them and also don't load the area into memory
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74 local thickness = 0.2
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75 local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
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77 --make area stay loaded
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78 local manip = minetest.get_voxel_manip()
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79 manip:read_from_map(pos1, pos2)
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84 for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
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85 local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")
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86 if marker ~= nil then
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87 marker:set_properties({
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88 visual_size={x=sizex * 2, y=sizey * 2},
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89 collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
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91 marker:get_luaentity().player_name = name
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92 table.insert(markers, marker)
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97 for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
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98 local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")
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99 if marker ~= nil then
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100 marker:set_properties({
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101 visual_size={x=sizez * 2, y=sizey * 2},
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102 collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
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104 marker:set_yaw(math.pi / 2)
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105 marker:get_luaentity().player_name = name
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106 table.insert(markers, marker)
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110 worldedit.marker_region[name] = markers
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114 minetest.register_entity(":worldedit:pos1", {
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115 initial_properties = {
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117 visual_size = {x=1.1, y=1.1},
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118 textures = {"worldedit_pos1.png", "worldedit_pos1.png",
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119 "worldedit_pos1.png", "worldedit_pos1.png",
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120 "worldedit_pos1.png", "worldedit_pos1.png"},
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121 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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124 on_step = function(self, dtime)
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125 if worldedit.marker1[self.player_name] == nil then
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126 self.object:remove()
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129 on_punch = function(self, hitter)
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130 self.object:remove()
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131 worldedit.marker1[self.player_name] = nil
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133 on_blast = function(self, damage)
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134 return false, false, {} -- don't damage or knockback
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138 minetest.register_entity(":worldedit:pos2", {
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139 initial_properties = {
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141 visual_size = {x=1.1, y=1.1},
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142 textures = {"worldedit_pos2.png", "worldedit_pos2.png",
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143 "worldedit_pos2.png", "worldedit_pos2.png",
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144 "worldedit_pos2.png", "worldedit_pos2.png"},
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145 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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148 on_step = function(self, dtime)
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149 if worldedit.marker2[self.player_name] == nil then
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150 self.object:remove()
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153 on_punch = function(self, hitter)
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154 self.object:remove()
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155 worldedit.marker2[self.player_name] = nil
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157 on_blast = function(self, damage)
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158 return false, false, {} -- don't damage or knockback
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162 minetest.register_entity(":worldedit:region_cube", {
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163 initial_properties = {
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164 visual = "upright_sprite",
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165 textures = {"worldedit_cube.png"},
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166 visual_size = {x=10, y=10},
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169 on_step = function(self, dtime)
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170 if worldedit.marker_region[self.player_name] == nil then
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171 self.object:remove()
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175 on_punch = function(self, hitter)
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176 local markers = worldedit.marker_region[self.player_name]
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177 if not markers then
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180 for _, entity in ipairs(markers) do
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183 worldedit.marker_region[self.player_name] = nil
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185 on_blast = function(self, damage)
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186 return false, false, {} -- don't damage or knockback
\r