1 worldedit.marker1 = {}
\r
2 worldedit.marker2 = {}
\r
3 worldedit.marker_region = {}
\r
5 --marks worldedit region position 1
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6 worldedit.mark_pos1 = function(name)
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7 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
10 --make area stay loaded
\r
11 local manip = minetest.get_voxel_manip()
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12 manip:read_from_map(pos1, pos1)
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14 if worldedit.marker1[name] ~= nil then --marker already exists
\r
15 worldedit.marker1[name]:remove() --remove marker
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16 worldedit.marker1[name] = nil
\r
20 worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
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21 if worldedit.marker1[name] ~= nil then
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22 worldedit.marker1[name]:get_luaentity().player_name = name
\r
25 worldedit.mark_region(name)
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28 --marks worldedit region position 2
\r
29 worldedit.mark_pos2 = function(name)
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30 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
33 --make area stay loaded
\r
34 local manip = minetest.get_voxel_manip()
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35 manip:read_from_map(pos2, pos2)
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37 if worldedit.marker2[name] ~= nil then --marker already exists
\r
38 worldedit.marker2[name]:remove() --remove marker
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39 worldedit.marker2[name] = nil
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43 worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
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44 if worldedit.marker2[name] ~= nil then
\r
45 worldedit.marker2[name]:get_luaentity().player_name = name
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48 worldedit.mark_region(name)
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51 worldedit.mark_region = function(name)
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52 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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54 if worldedit.marker_region[name] ~= nil then --marker already exists
\r
55 --wip: make the area stay loaded somehow
\r
56 for _, entity in ipairs(worldedit.marker_region[name]) do
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59 worldedit.marker_region[name] = nil
\r
61 if pos1 ~= nil and pos2 ~= nil then
\r
62 local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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63 local thickness = 0.2
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64 local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
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66 --make area stay loaded
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67 local manip = minetest.get_voxel_manip()
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68 manip:read_from_map(pos1, pos2)
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73 for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
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74 local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")
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75 marker:set_properties({
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76 visual_size={x=sizex * 2, y=sizey * 2},
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77 collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
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79 marker:get_luaentity().player_name = name
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80 table.insert(markers, marker)
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84 for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
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85 local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")
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86 marker:set_properties({
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87 visual_size={x=sizez * 2, y=sizey * 2},
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88 collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
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90 marker:setyaw(math.pi / 2)
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91 marker:get_luaentity().player_name = name
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92 table.insert(markers, marker)
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95 worldedit.marker_region[name] = markers
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99 minetest.register_entity(":worldedit:pos1", {
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100 initial_properties = {
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102 visual_size = {x=1.1, y=1.1},
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103 textures = {"worldedit_pos1.png", "worldedit_pos1.png",
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104 "worldedit_pos1.png", "worldedit_pos1.png",
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105 "worldedit_pos1.png", "worldedit_pos1.png"},
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106 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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109 on_step = function(self, dtime)
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110 if worldedit.marker1[self.player_name] == nil then
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111 self.object:remove()
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114 on_punch = function(self, hitter)
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115 self.object:remove()
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116 worldedit.marker1[self.player_name] = nil
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120 minetest.register_entity(":worldedit:pos2", {
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121 initial_properties = {
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123 visual_size = {x=1.1, y=1.1},
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124 textures = {"worldedit_pos2.png", "worldedit_pos2.png",
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125 "worldedit_pos2.png", "worldedit_pos2.png",
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126 "worldedit_pos2.png", "worldedit_pos2.png"},
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127 collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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130 on_step = function(self, dtime)
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131 if worldedit.marker2[self.player_name] == nil then
\r
132 self.object:remove()
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135 on_punch = function(self, hitter)
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136 self.object:remove()
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137 worldedit.marker2[self.player_name] = nil
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141 minetest.register_entity(":worldedit:region_cube", {
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142 initial_properties = {
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143 visual = "upright_sprite",
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144 visual_size = {x=1.1, y=1.1},
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145 textures = {"worldedit_cube.png"},
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146 visual_size = {x=10, y=10},
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149 on_step = function(self, dtime)
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150 if worldedit.marker_region[self.player_name] == nil then
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151 self.object:remove()
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155 on_punch = function(self, hitter)
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156 for _, entity in ipairs(worldedit.marker_region[self.player_name]) do
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159 worldedit.marker_region[self.player_name] = nil
\r