1 minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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3 worldedit.set_pos = {}
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4 worldedit.inspect = {}
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8 if minetest.place_schematic then
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9 worldedit.prob_pos = {}
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10 worldedit.prob_list = {}
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13 dofile(minetest.get_modpath("worldedit_commands") .. "/cuboid.lua")
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14 dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
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15 dofile(minetest.get_modpath("worldedit_commands") .. "/wand.lua")
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16 local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
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18 local function get_position(name) --position 1 retrieval function for when not using `safe_region`
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19 local pos1 = worldedit.pos1[name]
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21 worldedit.player_notify(name, "no position 1 selected")
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26 -- normalize_nodename wrapper for convenience purposes
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27 local function get_node(name, nodename)
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28 local node = worldedit.normalize_nodename(nodename)
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30 worldedit.player_notify(name, "invalid node name: " .. nodename)
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36 function worldedit.player_notify(name, message)
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37 minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
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40 local function string_endswith(full, part)
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41 return full:find(part, 1, true) == #full - #part + 1
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44 -- normalizes node "description" `nodename`, returning a string (or nil)
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45 worldedit.normalize_nodename = function(nodename)
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46 nodename = nodename:gsub("^%s*(.-)%s*$", "%1") -- strip spaces
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47 if nodename == "" then return nil end
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49 local fullname = ItemStack({name=nodename}):get_name() -- resolve aliases
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50 if minetest.registered_nodes[fullname] or fullname == "air" then -- full name
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53 for key, value in pairs(minetest.registered_nodes) do
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54 if string_endswith(key, ":" .. nodename) then -- matches name (w/o mod part)
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58 nodename = nodename:lower() -- lowercase both for case insensitive comparison
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59 for key, value in pairs(minetest.registered_nodes) do
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60 local desc = value.description:lower()
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61 if desc == nodename then -- matches description
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64 if string_endswith(desc, " block") and desc == nodename.." block" then
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65 -- fuzzy description match (e.g. "Steel" == "Steel Block")
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71 for key, value in pairs(minetest.registered_nodes) do
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72 if value.description:lower():find(nodename, 1, true) ~= nil then
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73 if match ~= nil then
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76 match = key -- substring description match (only if no ambiguities)
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82 -- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
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83 function worldedit.player_axis(name)
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84 local dir = minetest.get_player_by_name(name):get_look_dir()
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85 local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
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88 return "x", dir.x > 0 and 1 or -1
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91 return "y", dir.y > 0 and 1 or -1
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93 return "z", dir.z > 0 and 1 or -1
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96 local function mkdir(path)
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97 if minetest.mkdir then
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98 minetest.mkdir(path)
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100 os.execute('mkdir "' .. path .. '"')
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104 local function check_filename(name)
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105 return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil
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109 minetest.register_chatcommand("/about", {
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111 description = "Get information about the mod",
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112 func = function(name, param)
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113 worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/Minetest-WorldEdit/")
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117 -- mostly copied from builtin/chatcommands.lua with minor modifications
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118 minetest.register_chatcommand("/help", {
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120 params = "[all/<cmd>]",
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121 description = "Get help for WorldEdit commands",
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122 func = function(name, param)
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123 local function is_we_command(cmd)
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124 return cmd:sub(0, 1) == "/"
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126 local function format_help_line(cmd, def)
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127 local msg = minetest.colorize("#00ffff", "/"..cmd)
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128 if def.params and def.params ~= "" then
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129 msg = msg .. " " .. def.params
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131 if def.description and def.description ~= "" then
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132 msg = msg .. ": " .. def.description
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137 if not minetest.check_player_privs(name, "worldedit") then
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138 return false, "You are not allowed to use any WorldEdit commands."
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140 if param == "" then
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143 for cmd, def in pairs(minetest.chatcommands) do
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144 if is_we_command(cmd) and minetest.check_player_privs(name, def.privs) then
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145 cmds[#cmds + 1] = cmd:sub(2) -- strip the /
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149 return true, "Available commands: " .. table.concat(cmds, " ") .. "\n"
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150 .. "Use '//help <cmd>' to get more information,"
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151 .. " or '//help all' to list everything."
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152 elseif param == "all" then
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154 for cmd, def in pairs(minetest.chatcommands) do
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155 if is_we_command(cmd) and minetest.check_player_privs(name, def.privs) then
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156 cmds[#cmds + 1] = format_help_line(cmd, def)
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160 return true, "Available commands:\n"..table.concat(cmds, "\n")
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162 return minetest.chatcommands["help"].func(name, "/" .. param)
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167 minetest.register_chatcommand("/inspect", {
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168 params = "on/off/1/0/true/false/yes/no/enable/disable/<blank>",
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169 description = "Enable or disable node inspection",
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170 privs = {worldedit=true},
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171 func = function(name, param)
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172 if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then
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173 worldedit.inspect[name] = true
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174 local axis, sign = worldedit.player_axis(name)
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175 worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis",
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176 name, axis .. (sign > 0 and "+" or "-")))
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177 elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
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178 worldedit.inspect[name] = nil
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179 worldedit.player_notify(name, "inspector: inspection disabled")
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181 worldedit.player_notify(name, "invalid usage: " .. param)
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186 local function get_node_rlight(pos)
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187 local vecs = { -- neighboring nodes
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188 {x= 1, y= 0, z= 0},
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189 {x=-1, y= 0, z= 0},
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190 {x= 0, y= 1, z= 0},
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191 {x= 0, y=-1, z= 0},
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192 {x= 0, y= 0, z= 1},
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193 {x= 0, y= 0, z=-1},
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196 for _, v in ipairs(vecs) do
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197 ret = math.max(ret, minetest.get_node_light(vector.add(pos, v)))
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202 minetest.register_on_punchnode(function(pos, node, puncher)
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203 local name = puncher:get_player_name()
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204 if worldedit.inspect[name] then
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205 local axis, sign = worldedit.player_axis(name)
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206 local message = string.format("inspector: %s at %s (param1=%d, param2=%d, received light=%d) punched facing the %s axis",
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207 node.name, minetest.pos_to_string(pos), node.param1, node.param2, get_node_rlight(pos), axis .. (sign > 0 and "+" or "-"))
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208 worldedit.player_notify(name, message)
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212 minetest.register_chatcommand("/reset", {
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214 description = "Reset the region so that it is empty",
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215 privs = {worldedit=true},
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216 func = function(name, param)
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217 worldedit.pos1[name] = nil
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218 worldedit.pos2[name] = nil
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219 worldedit.mark_pos1(name)
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220 worldedit.mark_pos2(name)
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221 worldedit.set_pos[name] = nil
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222 --make sure the user does not try to confirm an operation after resetting pos:
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223 reset_pending(name)
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224 worldedit.player_notify(name, "region reset")
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228 minetest.register_chatcommand("/mark", {
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230 description = "Show markers at the region positions",
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231 privs = {worldedit=true},
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232 func = function(name, param)
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233 worldedit.mark_pos1(name)
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234 worldedit.mark_pos2(name)
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235 worldedit.player_notify(name, "region marked")
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239 minetest.register_chatcommand("/unmark", {
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241 description = "Hide markers if currently shown",
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242 privs = {worldedit=true},
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243 func = function(name, param)
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244 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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245 worldedit.pos1[name] = nil
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246 worldedit.pos2[name] = nil
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247 worldedit.mark_pos1(name)
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248 worldedit.mark_pos2(name)
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249 worldedit.pos1[name] = pos1
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250 worldedit.pos2[name] = pos2
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251 worldedit.player_notify(name, "region unmarked")
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255 minetest.register_chatcommand("/pos1", {
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257 description = "Set WorldEdit region position 1 to the player's location",
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258 privs = {worldedit=true},
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259 func = function(name, param)
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260 local pos = minetest.get_player_by_name(name):getpos()
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261 pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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262 worldedit.pos1[name] = pos
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263 worldedit.mark_pos1(name)
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264 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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268 minetest.register_chatcommand("/pos2", {
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270 description = "Set WorldEdit region position 2 to the player's location",
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271 privs = {worldedit=true},
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272 func = function(name, param)
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273 local pos = minetest.get_player_by_name(name):getpos()
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274 pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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275 worldedit.pos2[name] = pos
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276 worldedit.mark_pos2(name)
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277 worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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281 minetest.register_chatcommand("/p", {
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282 params = "set/set1/set2/get",
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283 description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
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284 privs = {worldedit=true},
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285 func = function(name, param)
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286 if param == "set" then --set both WorldEdit positions
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287 worldedit.set_pos[name] = "pos1"
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288 worldedit.player_notify(name, "select positions by punching two nodes")
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289 elseif param == "set1" then --set WorldEdit position 1
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290 worldedit.set_pos[name] = "pos1only"
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291 worldedit.player_notify(name, "select position 1 by punching a node")
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292 elseif param == "set2" then --set WorldEdit position 2
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293 worldedit.set_pos[name] = "pos2"
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294 worldedit.player_notify(name, "select position 2 by punching a node")
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295 elseif param == "get" then --display current WorldEdit positions
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296 if worldedit.pos1[name] ~= nil then
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297 worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
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299 worldedit.player_notify(name, "position 1 not set")
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301 if worldedit.pos2[name] ~= nil then
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302 worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
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304 worldedit.player_notify(name, "position 2 not set")
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307 worldedit.player_notify(name, "unknown subcommand: " .. param)
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312 minetest.register_chatcommand("/fixedpos", {
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313 params = "set1/set2 x y z",
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314 description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
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315 privs = {worldedit=true},
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316 func = function(name, param)
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317 local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
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318 if found == nil then
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319 worldedit.player_notify(name, "invalid usage: " .. param)
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322 local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
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323 if flag == "set1" then
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324 worldedit.pos1[name] = pos
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325 worldedit.mark_pos1(name)
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326 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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327 else --flag == "set2"
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328 worldedit.pos2[name] = pos
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329 worldedit.mark_pos2(name)
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330 worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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335 minetest.register_on_punchnode(function(pos, node, puncher)
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336 local name = puncher:get_player_name()
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337 if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
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338 if worldedit.set_pos[name] == "pos1" then --setting position 1
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339 worldedit.pos1[name] = pos
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340 worldedit.mark_pos1(name)
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341 worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
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342 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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343 elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
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344 worldedit.pos1[name] = pos
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345 worldedit.mark_pos1(name)
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346 worldedit.set_pos[name] = nil --finished setting positions
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347 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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348 elseif worldedit.set_pos[name] == "pos2" then --setting position 2
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349 worldedit.pos2[name] = pos
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350 worldedit.mark_pos2(name)
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351 worldedit.set_pos[name] = nil --finished setting positions
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352 worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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353 elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
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354 worldedit.prob_pos[name] = pos
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355 minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
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360 minetest.register_chatcommand("/volume", {
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362 description = "Display the volume of the current WorldEdit region",
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363 privs = {worldedit=true},
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364 func = function(name, param)
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365 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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366 if pos1 == nil or pos2 == nil then
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367 worldedit.player_notify(name, "no region selected")
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371 local volume = worldedit.volume(pos1, pos2)
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372 local abs = math.abs
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373 worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes ("
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374 .. abs(pos2.x - pos1.x) + 1 .. "*"
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375 .. abs(pos2.y - pos1.y) + 1 .. "*"
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376 .. abs(pos2.z - pos1.z) + 1 .. ")")
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380 minetest.register_chatcommand("/deleteblocks", {
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382 description = "remove all MapBlocks (16x16x16) containing the selected area from the map",
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383 privs = {worldedit=true},
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384 func = safe_region(function(name, param)
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385 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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386 local success = minetest.delete_area(pos1, pos2)
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388 worldedit.player_notify(name, "Area deleted.")
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390 worldedit.player_notify(name, "There was an error during deletion of the area.")
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395 minetest.register_chatcommand("/set", {
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397 description = "Set the current WorldEdit region to <node>",
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398 privs = {worldedit=true},
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399 func = safe_region(function(name, param)
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400 local node = get_node(name, param)
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401 if not node then return end
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403 local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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404 worldedit.player_notify(name, count .. " nodes set")
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405 end, check_region),
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408 minetest.register_chatcommand("/param2", {
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409 params = "<param2>",
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410 description = "Set param2 of all nodes in the current WorldEdit region to <param2>",
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411 privs = {worldedit=true},
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412 func = safe_region(function(name, param)
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413 local param2 = tonumber(param)
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415 worldedit.player_notify(name, "Invalid or missing param2 argument")
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417 elseif param2 < 0 or param2 > 255 then
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418 worldedit.player_notify(name, "Param2 is out of range (must be between 0 and 255 inclusive)!")
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422 local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
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423 worldedit.player_notify(name, count .. " nodes altered")
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424 end, check_region),
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427 minetest.register_chatcommand("/mix", {
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428 params = "<node1> [<weighting1>] [<node2> [<weighting2>]] ...",
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429 description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
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430 privs = {worldedit=true},
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431 func = safe_region(function(name, param)
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433 for nodename in param:gmatch("[^%s]+") do
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434 if tonumber(nodename) ~= nil and #nodes > 0 then
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435 local last_node = nodes[#nodes]
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436 for i = 1, tonumber(nodename) do
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437 nodes[#nodes + 1] = last_node
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440 local node = get_node(name, nodename)
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441 if not node then return end
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442 nodes[#nodes + 1] = node
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446 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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447 local count = worldedit.set(pos1, pos2, nodes)
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448 worldedit.player_notify(name, count .. " nodes set")
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449 end, check_region),
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452 local check_replace = function(name, param)
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453 local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
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454 if found == nil then
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455 worldedit.player_notify(name, "invalid usage: " .. param)
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458 local newsearchnode = worldedit.normalize_nodename(searchnode)
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459 if not newsearchnode then
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460 worldedit.player_notify(name, "invalid search node name: " .. searchnode)
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463 local newreplacenode = worldedit.normalize_nodename(replacenode)
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464 if not newreplacenode then
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465 worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
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468 return check_region(name, param)
\r
471 minetest.register_chatcommand("/replace", {
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472 params = "<search node> <replace node>",
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473 description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
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474 privs = {worldedit=true},
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475 func = safe_region(function(name, param)
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476 local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
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477 local norm_search_node = worldedit.normalize_nodename(search_node)
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478 local norm_replace_node = worldedit.normalize_nodename(replace_node)
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479 local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
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480 norm_search_node, norm_replace_node)
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481 worldedit.player_notify(name, count .. " nodes replaced")
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482 end, check_replace),
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485 minetest.register_chatcommand("/replaceinverse", {
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486 params = "<search node> <replace node>",
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487 description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
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488 privs = {worldedit=true},
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489 func = safe_region(function(name, param)
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490 local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
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491 local norm_search_node = worldedit.normalize_nodename(search_node)
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492 local norm_replace_node = worldedit.normalize_nodename(replace_node)
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493 local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
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494 norm_search_node, norm_replace_node, true)
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495 worldedit.player_notify(name, count .. " nodes replaced")
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496 end, check_replace),
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499 local check_cube = function(name, param)
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500 if worldedit.pos1[name] == nil then
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501 worldedit.player_notify(name, "no position 1 selected")
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504 local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
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505 if found == nil then
\r
506 worldedit.player_notify(name, "invalid usage: " .. param)
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509 local node = get_node(name, nodename)
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510 if not node then return nil end
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511 return tonumber(w) * tonumber(h) * tonumber(l)
\r
514 minetest.register_chatcommand("/hollowcube", {
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515 params = "<width> <height> <length> <node>",
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516 description = "Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
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517 privs = {worldedit=true},
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518 func = safe_region(function(name, param)
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519 local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
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520 local node = get_node(name, nodename)
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521 local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node, true)
\r
522 worldedit.player_notify(name, count .. " nodes added")
\r
526 minetest.register_chatcommand("/cube", {
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527 params = "<width> <height> <length> <node>",
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528 description = "Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
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529 privs = {worldedit=true},
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530 func = safe_region(function(name, param)
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531 local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
532 local node = get_node(name, nodename)
\r
533 local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node)
\r
534 worldedit.player_notify(name, count .. " nodes added")
\r
538 local check_sphere = function(name, param)
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539 if worldedit.pos1[name] == nil then
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540 worldedit.player_notify(name, "no position 1 selected")
\r
543 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
544 if found == nil then
\r
545 worldedit.player_notify(name, "invalid usage: " .. param)
\r
548 local node = get_node(name, nodename)
\r
549 if not node then return nil end
\r
550 return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere
\r
553 minetest.register_chatcommand("/hollowsphere", {
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554 params = "<radius> <node>",
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555 description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
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556 privs = {worldedit=true},
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557 func = safe_region(function(name, param)
\r
558 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
559 local node = get_node(name, nodename)
\r
560 local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node, true)
\r
561 worldedit.player_notify(name, count .. " nodes added")
\r
562 end, check_sphere),
\r
565 minetest.register_chatcommand("/sphere", {
\r
566 params = "<radius> <node>",
\r
567 description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
\r
568 privs = {worldedit=true},
\r
569 func = safe_region(function(name, param)
\r
570 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
571 local node = get_node(name, nodename)
\r
572 local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node)
\r
573 worldedit.player_notify(name, count .. " nodes added")
\r
574 end, check_sphere),
\r
577 local check_dome = function(name, param)
\r
578 if worldedit.pos1[name] == nil then
\r
579 worldedit.player_notify(name, "no position 1 selected")
\r
582 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
583 if found == nil then
\r
584 worldedit.player_notify(name, "invalid usage: " .. param)
\r
587 local node = get_node(name, nodename)
\r
588 if not node then return nil end
\r
589 return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome
\r
592 minetest.register_chatcommand("/hollowdome", {
\r
593 params = "<radius> <node>",
\r
594 description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
\r
595 privs = {worldedit=true},
\r
596 func = safe_region(function(name, param)
\r
597 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
598 local node = get_node(name, nodename)
\r
599 local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node, true)
\r
600 worldedit.player_notify(name, count .. " nodes added")
\r
604 minetest.register_chatcommand("/dome", {
\r
605 params = "<radius> <node>",
\r
606 description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
\r
607 privs = {worldedit=true},
\r
608 func = safe_region(function(name, param)
\r
609 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
610 local node = get_node(name, nodename)
\r
611 local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node)
\r
612 worldedit.player_notify(name, count .. " nodes added")
\r
616 local check_cylinder = function(name, param)
\r
617 if worldedit.pos1[name] == nil then
\r
618 worldedit.player_notify(name, "no position 1 selected")
\r
622 local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
623 if found == nil then
\r
625 found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
\r
628 if found == nil then
\r
629 worldedit.player_notify(name, "invalid usage: " .. param)
\r
632 local node = get_node(name, nodename)
\r
633 if not node then return nil end
\r
634 local radius = math.max(tonumber(radius1), tonumber(radius2))
\r
635 return math.ceil(math.pi * (radius ^ 2) * tonumber(length))
\r
638 minetest.register_chatcommand("/hollowcylinder", {
\r
639 params = "x/y/z/? <length> <radius1> [radius2] <node>",
\r
640 description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
\r
641 privs = {worldedit=true},
\r
642 func = safe_region(function(name, param)
\r
644 local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
645 if found == nil then
\r
647 found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
\r
650 length = tonumber(length)
\r
651 if axis == "?" then
\r
653 axis, sign = worldedit.player_axis(name)
\r
654 length = length * sign
\r
656 local node = get_node(name, nodename)
\r
657 local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node, true)
\r
658 worldedit.player_notify(name, count .. " nodes added")
\r
659 end, check_cylinder),
\r
662 minetest.register_chatcommand("/cylinder", {
\r
663 params = "x/y/z/? <length> <radius1> [radius2] <node>",
\r
664 description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
\r
665 privs = {worldedit=true},
\r
666 func = safe_region(function(name, param)
\r
668 local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
669 if found == nil then
\r
671 found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
\r
674 length = tonumber(length)
\r
675 if axis == "?" then
\r
677 axis, sign = worldedit.player_axis(name)
\r
678 length = length * sign
\r
680 local node = get_node(name, nodename)
\r
681 local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node)
\r
682 worldedit.player_notify(name, count .. " nodes added")
\r
683 end, check_cylinder),
\r
686 local check_pyramid = function(name, param)
\r
687 if worldedit.pos1[name] == nil then
\r
688 worldedit.player_notify(name, "no position 1 selected")
\r
691 local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
\r
692 if found == nil then
\r
693 worldedit.player_notify(name, "invalid usage: " .. param)
\r
696 local node = get_node(name, nodename)
\r
697 if not node then return nil end
\r
698 height = tonumber(height)
\r
699 return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
\r
702 minetest.register_chatcommand("/hollowpyramid", {
\r
703 params = "x/y/z/? <height> <node>",
\r
704 description = "Add hollow pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
\r
705 privs = {worldedit=true},
\r
706 func = safe_region(function(name, param)
\r
707 local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
\r
708 height = tonumber(height)
\r
709 if axis == "?" then
\r
711 axis, sign = worldedit.player_axis(name)
\r
712 height = height * sign
\r
714 local node = get_node(name, nodename)
\r
715 local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true)
\r
716 worldedit.player_notify(name, count .. " nodes added")
\r
717 end, check_pyramid),
\r
720 minetest.register_chatcommand("/pyramid", {
\r
721 params = "x/y/z/? <height> <node>",
\r
722 description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
\r
723 privs = {worldedit=true},
\r
724 func = safe_region(function(name, param)
\r
725 local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
\r
726 height = tonumber(height)
\r
727 if axis == "?" then
\r
729 axis, sign = worldedit.player_axis(name)
\r
730 height = height * sign
\r
732 local node = get_node(name, nodename)
\r
733 local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
\r
734 worldedit.player_notify(name, count .. " nodes added")
\r
735 end, check_pyramid),
\r
738 minetest.register_chatcommand("/spiral", {
\r
739 params = "<length> <height> <space> <node>",
\r
740 description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
\r
741 privs = {worldedit=true},
\r
742 func = safe_region(function(name, param)
\r
743 local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
744 local node = get_node(name, nodename)
\r
745 local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node)
\r
746 worldedit.player_notify(name, count .. " nodes added")
\r
748 function(name, param)
\r
749 if worldedit.pos1[name] == nil then
\r
750 worldedit.player_notify(name, "no position 1 selected")
\r
753 local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
754 if found == nil then
\r
755 worldedit.player_notify(name, "invalid usage: " .. param)
\r
758 local node = get_node(name, nodename)
\r
759 if not node then return nil end
\r
760 return 1 -- TODO: return an useful value
\r
764 minetest.register_chatcommand("/copy", {
\r
765 params = "x/y/z/? <amount>",
\r
766 description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
\r
767 privs = {worldedit=true},
\r
768 func = safe_region(function(name, param)
\r
769 local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
770 if found == nil then
\r
771 worldedit.player_notify(name, "invalid usage: " .. param)
\r
774 amount = tonumber(amount)
\r
775 if axis == "?" then
\r
777 axis, sign = worldedit.player_axis(name)
\r
778 amount = amount * sign
\r
781 local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
\r
782 worldedit.player_notify(name, count .. " nodes copied")
\r
784 function(name, param)
\r
785 local volume = check_region(name, param)
\r
786 return volume and volume * 2 or volume
\r
790 minetest.register_chatcommand("/move", {
\r
791 params = "x/y/z/? <amount>",
\r
792 description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
\r
793 privs = {worldedit=true},
\r
794 func = safe_region(function(name, param)
\r
795 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
796 local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
797 if found == nil then
\r
798 worldedit.player_notify(name, "invalid usage: " .. param)
\r
801 amount = tonumber(amount)
\r
802 if axis == "?" then
\r
804 axis, sign = worldedit.player_axis(name)
\r
805 amount = amount * sign
\r
808 local count = worldedit.move(pos1, pos2, axis, amount)
\r
810 pos1[axis] = pos1[axis] + amount
\r
811 pos2[axis] = pos2[axis] + amount
\r
812 worldedit.mark_pos1(name)
\r
813 worldedit.mark_pos2(name)
\r
814 worldedit.player_notify(name, count .. " nodes moved")
\r
815 end, check_region),
\r
818 minetest.register_chatcommand("/stack", {
\r
819 params = "x/y/z/? <count>",
\r
820 description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
\r
821 privs = {worldedit=true},
\r
822 func = safe_region(function(name, param)
\r
823 local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
824 repetitions = tonumber(repetitions)
\r
825 if axis == "?" then
\r
827 axis, sign = worldedit.player_axis(name)
\r
828 repetitions = repetitions * sign
\r
830 local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions)
\r
831 worldedit.player_notify(name, count .. " nodes stacked")
\r
833 function(name, param)
\r
834 local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
835 if found == nil then
\r
836 worldedit.player_notify(name, "invalid usage: " .. param)
\r
839 local count = check_region(name, param)
\r
840 if count then return (tonumber(repetitions) + 1) * count end
\r
845 minetest.register_chatcommand("/stack2", {
\r
846 params = "<count> <x> <y> <z>",
\r
847 description = "Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>",
\r
848 privs = {worldedit=true},
\r
849 func = function(name, param)
\r
850 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
851 if pos1 == nil or pos2 == nil then
\r
852 worldedit.player_notify(name, "Select a position first!")
\r
855 local repetitions, incs = param:match("(%d+)%s*(.+)")
\r
856 if repetitions == nil then
\r
857 worldedit.player_notify(name, "invalid count: " .. param)
\r
860 repetitions = tonumber(repetitions)
\r
862 local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)")
\r
864 worldedit.player_notify(name, "invalid increments: " .. param)
\r
867 x, y, z = tonumber(x), tonumber(y), tonumber(z)
\r
869 local count = worldedit.volume(pos1, pos2) * repetitions
\r
871 return safe_region(function()
\r
872 worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions,
\r
873 function() worldedit.player_notify(name, count .. " nodes stacked") end)
\r
876 end)(name,param) -- more hax --wip: clean this up a little bit
\r
881 minetest.register_chatcommand("/stretch", {
\r
882 params = "<stretchx> <stretchy> <stretchz>",
\r
883 description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
\r
884 privs = {worldedit=true},
\r
885 func = safe_region(function(name, param)
\r
886 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
887 local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
\r
888 stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
\r
889 local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
\r
891 --reset markers to scaled positions
\r
892 worldedit.pos1[name] = pos1
\r
893 worldedit.pos2[name] = pos2
\r
894 worldedit.mark_pos1(name)
\r
895 worldedit.mark_pos2(name)
\r
897 worldedit.player_notify(name, count .. " nodes stretched")
\r
899 function(name, param)
\r
900 local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
\r
901 if found == nil then
\r
902 worldedit.player_notify(name, "invalid usage: " .. param)
\r
905 stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
\r
906 if stretchx == 0 or stretchy == 0 or stretchz == 0 then
\r
907 worldedit.player_notify(name, "invalid scaling factors: " .. param)
\r
910 local count = check_region(name, param)
\r
912 return stretchx * stretchy * stretchz * count
\r
918 minetest.register_chatcommand("/transpose", {
\r
919 params = "x/y/z/? x/y/z/?",
\r
920 description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
\r
921 privs = {worldedit=true},
\r
922 func = safe_region(function(name, param)
\r
923 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
924 local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
\r
925 if axis1 == "?" then axis1 = worldedit.player_axis(name) end
\r
926 if axis2 == "?" then axis2 = worldedit.player_axis(name) end
\r
927 local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
\r
929 --reset markers to transposed positions
\r
930 worldedit.pos1[name] = pos1
\r
931 worldedit.pos2[name] = pos2
\r
932 worldedit.mark_pos1(name)
\r
933 worldedit.mark_pos2(name)
\r
935 worldedit.player_notify(name, count .. " nodes transposed")
\r
937 function(name, param)
\r
938 local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
\r
939 if found == nil then
\r
940 worldedit.player_notify(name, "invalid usage: " .. param)
\r
943 if axis1 == axis2 then
\r
944 worldedit.player_notify(name, "invalid usage: axes must be different")
\r
947 return check_region(name, param)
\r
951 minetest.register_chatcommand("/flip", {
\r
952 params = "x/y/z/?",
\r
953 description = "Flip the current WorldEdit region along the x/y/z/? axis",
\r
954 privs = {worldedit=true},
\r
955 func = safe_region(function(name, param)
\r
956 if param == "?" then param = worldedit.player_axis(name) end
\r
957 local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
\r
958 worldedit.player_notify(name, count .. " nodes flipped")
\r
960 function(name, param)
\r
961 if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
\r
962 worldedit.player_notify(name, "invalid usage: " .. param)
\r
965 return check_region(name, param)
\r
969 minetest.register_chatcommand("/rotate", {
\r
970 params = "<axis> <angle>",
\r
971 description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
\r
972 privs = {worldedit=true},
\r
973 func = safe_region(function(name, param)
\r
974 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
975 local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
976 if axis == "?" then axis = worldedit.player_axis(name) end
\r
977 local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
\r
979 --reset markers to rotated positions
\r
980 worldedit.pos1[name] = pos1
\r
981 worldedit.pos2[name] = pos2
\r
982 worldedit.mark_pos1(name)
\r
983 worldedit.mark_pos2(name)
\r
985 worldedit.player_notify(name, count .. " nodes rotated")
\r
987 function(name, param)
\r
988 local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
989 if found == nil then
\r
990 worldedit.player_notify(name, "invalid usage: " .. param)
\r
993 if angle % 90 ~= 0 then
\r
994 worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
\r
997 return check_region(name, param)
\r
1001 minetest.register_chatcommand("/orient", {
\r
1002 params = "<angle>",
\r
1003 description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
\r
1004 privs = {worldedit=true},
\r
1005 func = safe_region(function(name, param)
\r
1006 local found, _, angle = param:find("^([+-]?%d+)$")
\r
1007 local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
\r
1008 worldedit.player_notify(name, count .. " nodes oriented")
\r
1010 function(name, param)
\r
1011 local found, _, angle = param:find("^([+-]?%d+)$")
\r
1012 if found == nil then
\r
1013 worldedit.player_notify(name, "invalid usage: " .. param)
\r
1016 if angle % 90 ~= 0 then
\r
1017 worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
\r
1020 return check_region(name, param)
\r
1024 minetest.register_chatcommand("/fixlight", {
\r
1026 description = "Fix the lighting in the current WorldEdit region",
\r
1027 privs = {worldedit=true},
\r
1028 func = safe_region(function(name, param)
\r
1029 local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
\r
1030 worldedit.player_notify(name, count .. " nodes updated")
\r
1034 minetest.register_chatcommand("/drain", {
\r
1036 description = "Remove any fluid node within the current WorldEdit region",
\r
1037 privs = {worldedit=true},
\r
1038 func = safe_region(function(name, param)
\r
1039 -- TODO: make an API function for this
\r
1041 local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
\r
1042 for x = pos1.x, pos2.x do
\r
1043 for y = pos1.y, pos2.y do
\r
1044 for z = pos1.z, pos2.z do
\r
1045 local n = minetest.get_node({x=x, y=y, z=z}).name
\r
1046 local d = minetest.registered_nodes[n]
\r
1047 if d ~= nil and (d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then
\r
1048 minetest.remove_node({x=x, y=y, z=z})
\r
1054 worldedit.player_notify(name, count .. " nodes updated")
\r
1058 minetest.register_chatcommand("/hide", {
\r
1060 description = "Hide all nodes in the current WorldEdit region non-destructively",
\r
1061 privs = {worldedit=true},
\r
1062 func = safe_region(function(name, param)
\r
1063 local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
\r
1064 worldedit.player_notify(name, count .. " nodes hidden")
\r
1068 minetest.register_chatcommand("/suppress", {
\r
1069 params = "<node>",
\r
1070 description = "Suppress all <node> in the current WorldEdit region non-destructively",
\r
1071 privs = {worldedit=true},
\r
1072 func = safe_region(function(name, param)
\r
1073 local node = get_node(name, param)
\r
1074 local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
\r
1075 worldedit.player_notify(name, count .. " nodes suppressed")
\r
1076 end, check_region),
\r
1079 minetest.register_chatcommand("/highlight", {
\r
1080 params = "<node>",
\r
1081 description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
\r
1082 privs = {worldedit=true},
\r
1083 func = safe_region(function(name, param)
\r
1084 local node = get_node(name, param)
\r
1085 local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
\r
1086 worldedit.player_notify(name, count .. " nodes highlighted")
\r
1087 end, check_region),
\r
1090 minetest.register_chatcommand("/restore", {
\r
1092 description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
\r
1093 privs = {worldedit=true},
\r
1094 func = safe_region(function(name, param)
\r
1095 local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
\r
1096 worldedit.player_notify(name, count .. " nodes restored")
\r
1100 minetest.register_chatcommand("/save", {
\r
1101 params = "<file>",
\r
1102 description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
\r
1103 privs = {worldedit=true},
\r
1104 func = safe_region(function(name, param)
\r
1105 if param == "" then
\r
1106 worldedit.player_notify(name, "invalid usage: " .. param)
\r
1109 if not check_filename(param) then
\r
1110 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1113 local result, count = worldedit.serialize(worldedit.pos1[name],
\r
1114 worldedit.pos2[name])
\r
1116 local path = minetest.get_worldpath() .. "/schems"
\r
1117 -- Create directory if it does not already exist
\r
1120 local filename = path .. "/" .. param .. ".we"
\r
1121 local file, err = io.open(filename, "wb")
\r
1122 if err ~= nil then
\r
1123 worldedit.player_notify(name, "Could not save file to \"" .. filename .. "\"")
\r
1126 file:write(result)
\r
1130 worldedit.player_notify(name, count .. " nodes saved")
\r
1134 minetest.register_chatcommand("/allocate", {
\r
1135 params = "<file>",
\r
1136 description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
\r
1137 privs = {worldedit=true},
\r
1138 func = function(name, param)
\r
1139 local pos = get_position(name)
\r
1140 if pos == nil then return end
\r
1142 if param == "" then
\r
1143 worldedit.player_notify(name, "invalid usage: " .. param)
\r
1146 if not check_filename(param) then
\r
1147 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1151 local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
\r
1152 local file, err = io.open(filename, "rb")
\r
1153 if err ~= nil then
\r
1154 worldedit.player_notify(name, "could not open file \"" .. filename .. "\"")
\r
1157 local value = file:read("*a")
\r
1160 local version = worldedit.read_header(value)
\r
1161 if version == 0 then
\r
1162 worldedit.player_notify(name, "File is invalid!")
\r
1164 elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
\r
1165 worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
\r
1167 local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
\r
1169 worldedit.pos1[name] = nodepos1
\r
1170 worldedit.mark_pos1(name)
\r
1171 worldedit.pos2[name] = nodepos2
\r
1172 worldedit.mark_pos2(name)
\r
1174 worldedit.player_notify(name, count .. " nodes allocated")
\r
1178 minetest.register_chatcommand("/load", {
\r
1179 params = "<file>",
\r
1180 description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
\r
1181 privs = {worldedit=true},
\r
1182 func = function(name, param)
\r
1183 local pos = get_position(name)
\r
1184 if pos == nil then return end
\r
1186 if param == "" then
\r
1187 worldedit.player_notify(name, "invalid usage: " .. param)
\r
1190 if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then
\r
1191 worldedit.player_notify(name, "invalid file name: " .. param)
\r
1195 --find the file in the world path
\r
1196 local testpaths = {
\r
1197 minetest.get_worldpath() .. "/schems/" .. param,
\r
1198 minetest.get_worldpath() .. "/schems/" .. param .. ".we",
\r
1199 minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
\r
1202 for index, path in ipairs(testpaths) do
\r
1203 file, err = io.open(path, "rb")
\r
1209 worldedit.player_notify(name, "could not open file \"" .. param .. "\"")
\r
1212 local value = file:read("*a")
\r
1215 local version = worldedit.read_header(value)
\r
1216 if version == 0 then
\r
1217 worldedit.player_notify(name, "File is invalid!")
\r
1219 elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
\r
1220 worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
\r
1224 local count = worldedit.deserialize(pos, value)
\r
1226 worldedit.player_notify(name, count .. " nodes loaded")
\r
1230 minetest.register_chatcommand("/lua", {
\r
1231 params = "<code>",
\r
1232 description = "Executes <code> as a Lua chunk in the global namespace",
\r
1233 privs = {worldedit=true, server=true},
\r
1234 func = function(name, param)
\r
1235 local err = worldedit.lua(param)
\r
1237 worldedit.player_notify(name, "code error: " .. err)
\r
1238 minetest.log("action", name.." tried to execute "..param)
\r
1240 worldedit.player_notify(name, "code successfully executed", false)
\r
1241 minetest.log("action", name.." executed "..param)
\r
1246 minetest.register_chatcommand("/luatransform", {
\r
1247 params = "<code>",
\r
1248 description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
\r
1249 privs = {worldedit=true, server=true},
\r
1250 func = safe_region(function(name, param)
\r
1251 local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
\r
1253 worldedit.player_notify(name, "code error: " .. err, false)
\r
1254 minetest.log("action", name.." tried to execute luatransform "..param)
\r
1256 worldedit.player_notify(name, "code successfully executed", false)
\r
1257 minetest.log("action", name.." executed luatransform "..param)
\r
1262 minetest.register_chatcommand("/mtschemcreate", {
\r
1263 params = "<file>",
\r
1264 description = "Save the current WorldEdit region using the Minetest "..
\r
1265 "Schematic format to \"(world folder)/schems/<filename>.mts\"",
\r
1266 privs = {worldedit=true},
\r
1267 func = safe_region(function(name, param)
\r
1268 if param == nil then
\r
1269 worldedit.player_notify(name, "No filename specified")
\r
1272 if not check_filename(param) then
\r
1273 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1277 local path = minetest.get_worldpath() .. "/schems"
\r
1278 -- Create directory if it does not already exist
\r
1281 local filename = path .. "/" .. param .. ".mts"
\r
1282 local ret = minetest.create_schematic(worldedit.pos1[name],
\r
1283 worldedit.pos2[name], worldedit.prob_list[name],
\r
1285 if ret == nil then
\r
1286 worldedit.player_notify(name, "Failed to create Minetest schematic", false)
\r
1288 worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)
\r
1290 worldedit.prob_list[name] = {}
\r
1294 minetest.register_chatcommand("/mtschemplace", {
\r
1295 params = "<file>",
\r
1296 description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
\r
1297 privs = {worldedit=true},
\r
1298 func = function(name, param)
\r
1299 if param == "" then
\r
1300 worldedit.player_notify(name, "no filename specified")
\r
1303 if not check_filename(param) then
\r
1304 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1308 local pos = get_position(name)
\r
1309 if pos == nil then return end
\r
1311 local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
\r
1312 if minetest.place_schematic(pos, path) == nil then
\r
1313 worldedit.player_notify(name, "failed to place Minetest schematic", false)
\r
1315 worldedit.player_notify(name, "placed Minetest schematic " .. param ..
\r
1316 " at " .. minetest.pos_to_string(pos), false)
\r
1321 minetest.register_chatcommand("/mtschemprob", {
\r
1322 params = "start/finish/get",
\r
1323 description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
\r
1324 privs = {worldedit=true},
\r
1325 func = function(name, param)
\r
1326 if param == "start" then --start probability setting
\r
1327 worldedit.set_pos[name] = "prob"
\r
1328 worldedit.prob_list[name] = {}
\r
1329 worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
\r
1330 elseif param == "finish" then --finish probability setting
\r
1331 worldedit.set_pos[name] = nil
\r
1332 worldedit.player_notify(name, "finished Minetest schematic probability selection")
\r
1333 elseif param == "get" then --get all nodes that had probabilities set on them
\r
1335 local problist = worldedit.prob_list[name]
\r
1336 if problist == nil then
\r
1339 for k,v in pairs(problist) do
\r
1340 local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
\r
1341 text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
\r
1343 worldedit.player_notify(name, "currently set node probabilities:")
\r
1344 worldedit.player_notify(name, text)
\r
1346 worldedit.player_notify(name, "unknown subcommand: " .. param)
\r
1351 minetest.register_on_player_receive_fields(function(player, formname, fields)
\r
1352 if formname == "prob_val_enter" and not (fields.text == "" or fields.text == nil) then
\r
1353 local name = player:get_player_name()
\r
1354 local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
\r
1355 local index = table.getn(worldedit.prob_list[name]) + 1
\r
1356 worldedit.prob_list[name][index] = prob_entry
\r
1360 minetest.register_chatcommand("/clearobjects", {
\r
1362 description = "Clears all objects within the WorldEdit region",
\r
1363 privs = {worldedit=true},
\r
1364 func = safe_region(function(name, param)
\r
1365 local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
\r
1366 worldedit.player_notify(name, count .. " objects cleared")
\r