1 minetest.register_privilege("worldedit", "Can use WorldEdit commands")
\r
3 worldedit.set_pos = {}
\r
4 worldedit.inspect = {}
\r
8 if minetest.place_schematic then
\r
9 worldedit.prob_pos = {}
\r
10 worldedit.prob_list = {}
\r
13 dofile(minetest.get_modpath("worldedit_commands") .. "/cuboid.lua")
\r
14 dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
\r
15 dofile(minetest.get_modpath("worldedit_commands") .. "/wand.lua")
\r
16 local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
\r
18 local function get_position(name) --position 1 retrieval function for when not using `safe_region`
\r
19 local pos1 = worldedit.pos1[name]
\r
21 worldedit.player_notify(name, "no position 1 selected")
\r
26 local function get_node(name, nodename)
\r
27 local node = worldedit.normalize_nodename(nodename)
\r
29 worldedit.player_notify(name, "invalid node name: " .. nodename)
\r
35 function worldedit.player_notify(name, message)
\r
36 minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
\r
39 --determines whether `nodename` is a valid node name, returning a boolean
\r
40 worldedit.normalize_nodename = function(nodename)
\r
41 nodename = nodename:gsub("^%s*(.-)%s*$", "%1")
\r
42 if nodename == "" then return nil end
\r
43 local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
\r
44 if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename
\r
47 for key, value in pairs(minetest.registered_nodes) do
\r
48 if key:find(":" .. nodename, 1, true) then --found in mod
\r
52 nodename = nodename:lower() --lowercase both for case insensitive comparison
\r
53 for key, value in pairs(minetest.registered_nodes) do
\r
54 if value.description:lower() == nodename then --found in description
\r
61 -- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
\r
62 function worldedit.player_axis(name)
\r
63 local dir = minetest.get_player_by_name(name):get_look_dir()
\r
64 local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
\r
67 return "x", dir.x > 0 and 1 or -1
\r
70 return "y", dir.y > 0 and 1 or -1
\r
72 return "z", dir.z > 0 and 1 or -1
\r
75 local function mkdir(path)
\r
76 if minetest.mkdir then
\r
77 minetest.mkdir(path)
\r
79 os.execute('mkdir "' .. path .. '"')
\r
83 local function check_filename(name)
\r
84 return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil
\r
88 minetest.register_chatcommand("/about", {
\r
90 description = "Get information about the mod",
\r
91 func = function(name, param)
\r
92 worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/MineTest-WorldEdit/")
\r
96 -- mostly copied from builtin/chatcommands.lua with minor modifications
\r
97 minetest.register_chatcommand("/help", {
\r
99 params = "[all/<cmd>]",
\r
100 description = "Get help for WorldEdit commands",
\r
101 func = function(name, param)
\r
102 local function is_we_command(cmd)
\r
103 return cmd:sub(0, 1) == "/"
\r
105 local function format_help_line(cmd, def)
\r
106 local msg = minetest.colorize("#00ffff", "/"..cmd)
\r
107 if def.params and def.params ~= "" then
\r
108 msg = msg .. " " .. def.params
\r
110 if def.description and def.description ~= "" then
\r
111 msg = msg .. ": " .. def.description
\r
116 if not minetest.check_player_privs(name, "worldedit") then
\r
117 return false, "You are not allowed to use any WorldEdit commands."
\r
119 if param == "" then
\r
122 for cmd, def in pairs(minetest.chatcommands) do
\r
123 if is_we_command(cmd) and minetest.check_player_privs(name, def.privs) then
\r
124 cmds[#cmds + 1] = cmd:sub(2) -- strip the /
\r
128 return true, "Available commands: " .. table.concat(cmds, " ") .. "\n"
\r
129 .. "Use '//help <cmd>' to get more information,"
\r
130 .. " or '//help all' to list everything."
\r
131 elseif param == "all" then
\r
133 for cmd, def in pairs(minetest.chatcommands) do
\r
134 if is_we_command(cmd) and minetest.check_player_privs(name, def.privs) then
\r
135 cmds[#cmds + 1] = format_help_line(cmd, def)
\r
139 return true, "Available commands:\n"..table.concat(cmds, "\n")
\r
141 return minetest.chatcommands["help"].func(name, "/" .. param)
\r
146 minetest.register_chatcommand("/inspect", {
\r
147 params = "on/off/1/0/true/false/yes/no/enable/disable/<blank>",
\r
148 description = "Enable or disable node inspection",
\r
149 privs = {worldedit=true},
\r
150 func = function(name, param)
\r
151 if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then
\r
152 worldedit.inspect[name] = true
\r
153 local axis, sign = worldedit.player_axis(name)
\r
154 worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis",
\r
155 name, axis .. (sign > 0 and "+" or "-")))
\r
156 elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
\r
157 worldedit.inspect[name] = nil
\r
158 worldedit.player_notify(name, "inspector: inspection disabled")
\r
160 worldedit.player_notify(name, "invalid usage: " .. param)
\r
165 local function get_node_rlight(pos)
\r
166 local vecs = { -- neighboring nodes
\r
167 {x= 1, y= 0, z= 0},
\r
168 {x=-1, y= 0, z= 0},
\r
169 {x= 0, y= 1, z= 0},
\r
170 {x= 0, y=-1, z= 0},
\r
171 {x= 0, y= 0, z= 1},
\r
172 {x= 0, y= 0, z=-1},
\r
175 for _, v in ipairs(vecs) do
\r
176 ret = math.max(ret, minetest.get_node_light(vector.add(pos, v)))
\r
181 minetest.register_on_punchnode(function(pos, node, puncher)
\r
182 local name = puncher:get_player_name()
\r
183 if worldedit.inspect[name] then
\r
184 local axis, sign = worldedit.player_axis(name)
\r
185 message = string.format("inspector: %s at %s (param1=%d, param2=%d, received light=%d) punched facing the %s axis",
\r
186 node.name, minetest.pos_to_string(pos), node.param1, node.param2, get_node_rlight(pos), axis .. (sign > 0 and "+" or "-"))
\r
187 worldedit.player_notify(name, message)
\r
191 minetest.register_chatcommand("/reset", {
\r
193 description = "Reset the region so that it is empty",
\r
194 privs = {worldedit=true},
\r
195 func = function(name, param)
\r
196 worldedit.pos1[name] = nil
\r
197 worldedit.pos2[name] = nil
\r
198 worldedit.mark_pos1(name)
\r
199 worldedit.mark_pos2(name)
\r
200 worldedit.set_pos[name] = nil
\r
201 --make sure the user does not try to confirm an operation after resetting pos:
\r
202 reset_pending(name)
\r
203 worldedit.player_notify(name, "region reset")
\r
207 minetest.register_chatcommand("/mark", {
\r
209 description = "Show markers at the region positions",
\r
210 privs = {worldedit=true},
\r
211 func = function(name, param)
\r
212 worldedit.mark_pos1(name)
\r
213 worldedit.mark_pos2(name)
\r
214 worldedit.player_notify(name, "region marked")
\r
218 minetest.register_chatcommand("/unmark", {
\r
220 description = "Hide markers if currently shown",
\r
221 privs = {worldedit=true},
\r
222 func = function(name, param)
\r
223 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
224 worldedit.pos1[name] = nil
\r
225 worldedit.pos2[name] = nil
\r
226 worldedit.mark_pos1(name)
\r
227 worldedit.mark_pos2(name)
\r
228 worldedit.pos1[name] = pos1
\r
229 worldedit.pos2[name] = pos2
\r
230 worldedit.player_notify(name, "region unmarked")
\r
234 minetest.register_chatcommand("/pos1", {
\r
236 description = "Set WorldEdit region position 1 to the player's location",
\r
237 privs = {worldedit=true},
\r
238 func = function(name, param)
\r
239 local pos = minetest.get_player_by_name(name):getpos()
\r
240 pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
\r
241 worldedit.pos1[name] = pos
\r
242 worldedit.mark_pos1(name)
\r
243 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
\r
247 minetest.register_chatcommand("/pos2", {
\r
249 description = "Set WorldEdit region position 2 to the player's location",
\r
250 privs = {worldedit=true},
\r
251 func = function(name, param)
\r
252 local pos = minetest.get_player_by_name(name):getpos()
\r
253 pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
\r
254 worldedit.pos2[name] = pos
\r
255 worldedit.mark_pos2(name)
\r
256 worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
\r
260 minetest.register_chatcommand("/p", {
\r
261 params = "set/set1/set2/get",
\r
262 description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
\r
263 privs = {worldedit=true},
\r
264 func = function(name, param)
\r
265 if param == "set" then --set both WorldEdit positions
\r
266 worldedit.set_pos[name] = "pos1"
\r
267 worldedit.player_notify(name, "select positions by punching two nodes")
\r
268 elseif param == "set1" then --set WorldEdit position 1
\r
269 worldedit.set_pos[name] = "pos1only"
\r
270 worldedit.player_notify(name, "select position 1 by punching a node")
\r
271 elseif param == "set2" then --set WorldEdit position 2
\r
272 worldedit.set_pos[name] = "pos2"
\r
273 worldedit.player_notify(name, "select position 2 by punching a node")
\r
274 elseif param == "get" then --display current WorldEdit positions
\r
275 if worldedit.pos1[name] ~= nil then
\r
276 worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
\r
278 worldedit.player_notify(name, "position 1 not set")
\r
280 if worldedit.pos2[name] ~= nil then
\r
281 worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
\r
283 worldedit.player_notify(name, "position 2 not set")
\r
286 worldedit.player_notify(name, "unknown subcommand: " .. param)
\r
291 minetest.register_chatcommand("/fixedpos", {
\r
292 params = "set1/set2 x y z",
\r
293 description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
\r
294 privs = {worldedit=true},
\r
295 func = function(name, param)
\r
296 local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
\r
297 if found == nil then
\r
298 worldedit.player_notify(name, "invalid usage: " .. param)
\r
301 local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
\r
302 if flag == "set1" then
\r
303 worldedit.pos1[name] = pos
\r
304 worldedit.mark_pos1(name)
\r
305 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
\r
306 else --flag == "set2"
\r
307 worldedit.pos2[name] = pos
\r
308 worldedit.mark_pos2(name)
\r
309 worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
\r
314 minetest.register_on_punchnode(function(pos, node, puncher)
\r
315 local name = puncher:get_player_name()
\r
316 if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
\r
317 if worldedit.set_pos[name] == "pos1" then --setting position 1
\r
318 worldedit.pos1[name] = pos
\r
319 worldedit.mark_pos1(name)
\r
320 worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
\r
321 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
\r
322 elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
\r
323 worldedit.pos1[name] = pos
\r
324 worldedit.mark_pos1(name)
\r
325 worldedit.set_pos[name] = nil --finished setting positions
\r
326 worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
\r
327 elseif worldedit.set_pos[name] == "pos2" then --setting position 2
\r
328 worldedit.pos2[name] = pos
\r
329 worldedit.mark_pos2(name)
\r
330 worldedit.set_pos[name] = nil --finished setting positions
\r
331 worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
\r
332 elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
\r
333 worldedit.prob_pos[name] = pos
\r
334 minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
\r
339 minetest.register_chatcommand("/volume", {
\r
341 description = "Display the volume of the current WorldEdit region",
\r
342 privs = {worldedit=true},
\r
343 func = function(name, param)
\r
344 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
345 if pos1 == nil or pos2 == nil then
\r
346 worldedit.player_notify(name, "no region selected")
\r
350 local volume = worldedit.volume(pos1, pos2)
\r
351 local abs = math.abs
\r
352 worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes ("
\r
353 .. abs(pos2.x - pos1.x) + 1 .. "*"
\r
354 .. abs(pos2.y - pos1.y) + 1 .. "*"
\r
355 .. abs(pos2.z - pos1.z) + 1 .. ")")
\r
359 minetest.register_chatcommand("/deleteblocks", {
\r
361 description = "remove all MapBlocks (16x16x16) containing the selected area from the map",
\r
362 privs = {worldedit=true},
\r
363 func = safe_region(function(name, param)
\r
364 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
365 local success = minetest.delete_area(pos1, pos2)
\r
367 worldedit.player_notify(name, "Area deleted.")
\r
369 worldedit.player_notify(name, "There was an error during deletion of the area.")
\r
374 minetest.register_chatcommand("/set", {
\r
376 description = "Set the current WorldEdit region to <node>",
\r
377 privs = {worldedit=true},
\r
378 func = safe_region(function(name, param)
\r
379 local node = get_node(name, param)
\r
381 worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
\r
385 local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
\r
386 worldedit.player_notify(name, count .. " nodes set")
\r
387 end, check_region),
\r
390 minetest.register_chatcommand("/mix", {
\r
391 params = "<node1> ...",
\r
392 description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
\r
393 privs = {worldedit=true},
\r
394 func = safe_region(function(name, param)
\r
396 for nodename in param:gmatch("[^%s]+") do
\r
397 local node = get_node(name, nodename)
\r
399 worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
\r
402 nodes[#nodes + 1] = node
\r
405 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
406 local count = worldedit.set(pos1, pos2, nodes)
\r
407 worldedit.player_notify(name, count .. " nodes set")
\r
408 end, check_region),
\r
411 local check_replace = function(name, param)
\r
412 local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
\r
413 if found == nil then
\r
414 worldedit.player_notify(name, "invalid usage: " .. param)
\r
417 local newsearchnode = worldedit.normalize_nodename(searchnode)
\r
418 if not newsearchnode then
\r
419 worldedit.player_notify(name, "invalid search node name: " .. searchnode)
\r
422 local newreplacenode = worldedit.normalize_nodename(replacenode)
\r
423 if not newreplacenode then
\r
424 worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
\r
427 return check_region(name, param)
\r
430 minetest.register_chatcommand("/replace", {
\r
431 params = "<search node> <replace node>",
\r
432 description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
\r
433 privs = {worldedit=true},
\r
434 func = safe_region(function(name, param)
\r
435 local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
\r
436 local norm_search_node = worldedit.normalize_nodename(search_node)
\r
437 local norm_replace_node = worldedit.normalize_nodename(replace_node)
\r
438 local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
\r
439 norm_search_node, norm_replace_node)
\r
440 worldedit.player_notify(name, count .. " nodes replaced")
\r
441 end, check_replace),
\r
444 minetest.register_chatcommand("/replaceinverse", {
\r
445 params = "<search node> <replace node>",
\r
446 description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
\r
447 privs = {worldedit=true},
\r
448 func = safe_region(function(name, param)
\r
449 local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
\r
450 local norm_search_node = worldedit.normalize_nodename(search_node)
\r
451 local norm_replace_node = worldedit.normalize_nodename(replace_node)
\r
452 local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
\r
453 norm_search_node, norm_replace_node, true)
\r
454 worldedit.player_notify(name, count .. " nodes replaced")
\r
455 end, check_replace),
\r
458 local check_cube = function(name, param)
\r
459 if worldedit.pos1[name] == nil then
\r
460 worldedit.player_notify(name, "no position 1 selected")
\r
463 local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
464 if found == nil then
\r
465 worldedit.player_notify(name, "invalid usage: " .. param)
\r
468 local node = get_node(name, nodename)
\r
469 if not node then return nil end
\r
470 return tonumber(w) * tonumber(h) * tonumber(l)
\r
473 minetest.register_chatcommand("/hollowcube", {
\r
474 params = "<width> <height> <length> <node>",
\r
475 description = "Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
\r
476 privs = {worldedit=true},
\r
477 func = safe_region(function(name, param)
\r
478 local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
479 local node = get_node(name, nodename)
\r
480 local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node, true)
\r
481 worldedit.player_notify(name, count .. " nodes added")
\r
485 minetest.register_chatcommand("/cube", {
\r
486 params = "<width> <height> <length> <node>",
\r
487 description = "Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
\r
488 privs = {worldedit=true},
\r
489 func = safe_region(function(name, param)
\r
490 local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
491 local node = get_node(name, nodename)
\r
492 local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node)
\r
493 worldedit.player_notify(name, count .. " nodes added")
\r
497 local check_sphere = function(name, param)
\r
498 if worldedit.pos1[name] == nil then
\r
499 worldedit.player_notify(name, "no position 1 selected")
\r
502 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
503 if found == nil then
\r
504 worldedit.player_notify(name, "invalid usage: " .. param)
\r
507 local node = get_node(name, nodename)
\r
508 if not node then return nil end
\r
509 return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere
\r
512 minetest.register_chatcommand("/hollowsphere", {
\r
513 params = "<radius> <node>",
\r
514 description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
\r
515 privs = {worldedit=true},
\r
516 func = safe_region(function(name, param)
\r
517 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
518 local node = get_node(name, nodename)
\r
519 local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node, true)
\r
520 worldedit.player_notify(name, count .. " nodes added")
\r
521 end, check_sphere),
\r
524 minetest.register_chatcommand("/sphere", {
\r
525 params = "<radius> <node>",
\r
526 description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
\r
527 privs = {worldedit=true},
\r
528 func = safe_region(function(name, param)
\r
529 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
530 local node = get_node(name, nodename)
\r
531 local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node)
\r
532 worldedit.player_notify(name, count .. " nodes added")
\r
533 end, check_sphere),
\r
536 local check_dome = function(name, param)
\r
537 if worldedit.pos1[name] == nil then
\r
538 worldedit.player_notify(name, "no position 1 selected")
\r
541 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
542 if found == nil then
\r
543 worldedit.player_notify(name, "invalid usage: " .. param)
\r
546 local node = get_node(name, nodename)
\r
547 if not node then return nil end
\r
548 return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome
\r
551 minetest.register_chatcommand("/hollowdome", {
\r
552 params = "<radius> <node>",
\r
553 description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
\r
554 privs = {worldedit=true},
\r
555 func = safe_region(function(name, param)
\r
556 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
557 local node = get_node(name, nodename)
\r
558 local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node, true)
\r
559 worldedit.player_notify(name, count .. " nodes added")
\r
563 minetest.register_chatcommand("/dome", {
\r
564 params = "<radius> <node>",
\r
565 description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
\r
566 privs = {worldedit=true},
\r
567 func = safe_region(function(name, param)
\r
568 local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
\r
569 local node = get_node(name, nodename)
\r
570 local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node)
\r
571 worldedit.player_notify(name, count .. " nodes added")
\r
575 local check_cylinder = function(name, param)
\r
576 if worldedit.pos1[name] == nil then
\r
577 worldedit.player_notify(name, "no position 1 selected")
\r
581 local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
582 if found == nil then
\r
584 found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
\r
587 if found == nil then
\r
588 worldedit.player_notify(name, "invalid usage: " .. param)
\r
591 local node = get_node(name, nodename)
\r
592 if not node then return nil end
\r
593 local radius = math.max(tonumber(radius1), tonumber(radius2))
\r
594 return math.ceil(math.pi * (radius ^ 2) * tonumber(length))
\r
597 minetest.register_chatcommand("/hollowcylinder", {
\r
598 params = "x/y/z/? <length> <radius1> [radius2] <node>",
\r
599 description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
\r
600 privs = {worldedit=true},
\r
601 func = safe_region(function(name, param)
\r
603 local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
604 if found == nil then
\r
606 found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
\r
609 length = tonumber(length)
\r
610 if axis == "?" then
\r
611 axis, sign = worldedit.player_axis(name)
\r
612 length = length * sign
\r
614 local node = get_node(name, nodename)
\r
615 local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node, true)
\r
616 worldedit.player_notify(name, count .. " nodes added")
\r
617 end, check_cylinder),
\r
620 minetest.register_chatcommand("/cylinder", {
\r
621 params = "x/y/z/? <length> <radius1> [radius2] <node>",
\r
622 description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
\r
623 privs = {worldedit=true},
\r
624 func = safe_region(function(name, param)
\r
626 local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
627 if found == nil then
\r
629 found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
\r
632 length = tonumber(length)
\r
633 if axis == "?" then
\r
634 axis, sign = worldedit.player_axis(name)
\r
635 length = length * sign
\r
637 local node = get_node(name, nodename)
\r
638 local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node)
\r
639 worldedit.player_notify(name, count .. " nodes added")
\r
640 end, check_cylinder),
\r
643 local check_pyramid = function(name, param)
\r
644 if worldedit.pos1[name] == nil then
\r
645 worldedit.player_notify(name, "no position 1 selected")
\r
648 local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
\r
649 if found == nil then
\r
650 worldedit.player_notify(name, "invalid usage: " .. param)
\r
653 local node = get_node(name, nodename)
\r
654 if not node then return nil end
\r
655 height = tonumber(height)
\r
656 return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
\r
659 minetest.register_chatcommand("/hollowpyramid", {
\r
660 params = "x/y/z/? <height> <node>",
\r
661 description = "Add hollow pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
\r
662 privs = {worldedit=true},
\r
663 func = safe_region(function(name, param)
\r
664 local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
\r
665 height = tonumber(height)
\r
666 if axis == "?" then
\r
667 axis, sign = worldedit.player_axis(name)
\r
668 height = height * sign
\r
670 local node = get_node(name, nodename)
\r
671 local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true)
\r
672 worldedit.player_notify(name, count .. " nodes added")
\r
673 end, check_pyramid),
\r
676 minetest.register_chatcommand("/pyramid", {
\r
677 params = "x/y/z/? <height> <node>",
\r
678 description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
\r
679 privs = {worldedit=true},
\r
680 func = safe_region(function(name, param)
\r
681 local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
\r
682 height = tonumber(height)
\r
683 if axis == "?" then
\r
684 axis, sign = worldedit.player_axis(name)
\r
685 height = height * sign
\r
687 local node = get_node(name, nodename)
\r
688 local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
\r
689 worldedit.player_notify(name, count .. " nodes added")
\r
690 end, check_pyramid),
\r
693 minetest.register_chatcommand("/spiral", {
\r
694 params = "<length> <height> <space> <node>",
\r
695 description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
\r
696 privs = {worldedit=true},
\r
697 func = safe_region(function(name, param)
\r
698 local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
699 local node = get_node(name, nodename)
\r
700 local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node)
\r
701 worldedit.player_notify(name, count .. " nodes added")
\r
703 function(name, param)
\r
704 if worldedit.pos1[name] == nil then
\r
705 worldedit.player_notify(name, "no position 1 selected")
\r
708 local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
\r
709 if found == nil then
\r
710 worldedit.player_notify(name, "invalid usage: " .. param)
\r
713 local node = get_node(name, nodename)
\r
714 if not node then return nil end
\r
715 return 1 -- TODO: return an useful value
\r
719 minetest.register_chatcommand("/copy", {
\r
720 params = "x/y/z/? <amount>",
\r
721 description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
\r
722 privs = {worldedit=true},
\r
723 func = safe_region(function(name, param)
\r
724 local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
725 if found == nil then
\r
726 worldedit.player_notify(name, "invalid usage: " .. param)
\r
729 amount = tonumber(amount)
\r
730 if axis == "?" then
\r
731 axis, sign = worldedit.player_axis(name)
\r
732 amount = amount * sign
\r
735 local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
\r
736 worldedit.player_notify(name, count .. " nodes copied")
\r
738 function(name, param)
\r
739 local volume = check_region(name, param)
\r
740 return volume and volume * 2 or volume
\r
744 minetest.register_chatcommand("/move", {
\r
745 params = "x/y/z/? <amount>",
\r
746 description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
\r
747 privs = {worldedit=true},
\r
748 func = safe_region(function(name, param)
\r
749 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
750 local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
751 if found == nil then
\r
752 worldedit.player_notify(name, "invalid usage: " .. param)
\r
755 amount = tonumber(amount)
\r
756 if axis == "?" then
\r
757 axis, sign = worldedit.player_axis(name)
\r
758 amount = amount * sign
\r
761 local count = worldedit.move(pos1, pos2, axis, amount)
\r
763 pos1[axis] = pos1[axis] + amount
\r
764 pos2[axis] = pos2[axis] + amount
\r
765 worldedit.mark_pos1(name)
\r
766 worldedit.mark_pos2(name)
\r
767 worldedit.player_notify(name, count .. " nodes moved")
\r
768 end, check_region),
\r
771 minetest.register_chatcommand("/stack", {
\r
772 params = "x/y/z/? <count>",
\r
773 description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
\r
774 privs = {worldedit=true},
\r
775 func = safe_region(function(name, param)
\r
776 local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
777 repetitions = tonumber(repetitions)
\r
778 if axis == "?" then
\r
779 axis, sign = worldedit.player_axis(name)
\r
780 repetitions = repetitions * sign
\r
782 local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions)
\r
783 worldedit.player_notify(name, count .. " nodes stacked")
\r
785 function(name, param)
\r
786 local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
787 if found == nil then
\r
788 worldedit.player_notify(name, "invalid usage: " .. param)
\r
791 local count = check_region(name, param)
\r
792 if count then return (tonumber(repetitions) + 1) * count end
\r
797 minetest.register_chatcommand("/stack2", {
\r
798 params = "<count> <x> <y> <z>",
\r
799 description = "Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>",
\r
800 privs = {worldedit=true},
\r
801 func = function(name, param)
\r
802 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
803 if pos1 == nil or pos2 == nil then
\r
804 worldedit.player_notify(name, "Select a position first!")
\r
807 local repetitions, incs = param:match("(%d+)%s*(.+)")
\r
808 if repetitions == nil then
\r
809 worldedit.player_notify(name, "invalid count: " .. param)
\r
812 repetitions = tonumber(repetitions)
\r
814 local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)")
\r
816 worldedit.player_notify(name, "invalid increments: " .. param)
\r
819 x, y, z = tonumber(x), tonumber(y), tonumber(z)
\r
821 local count = worldedit.volume(pos1, pos2) * repetitions
\r
823 return safe_region(function()
\r
824 worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions,
\r
825 function() worldedit.player_notify(name, count .. " nodes stacked") end)
\r
828 end)(name,param) -- more hax --wip: clean this up a little bit
\r
833 minetest.register_chatcommand("/stretch", {
\r
834 params = "<stretchx> <stretchy> <stretchz>",
\r
835 description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
\r
836 privs = {worldedit=true},
\r
837 func = safe_region(function(name, param)
\r
838 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
839 local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
\r
840 stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
\r
841 local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
\r
843 --reset markers to scaled positions
\r
844 worldedit.pos1[name] = pos1
\r
845 worldedit.pos2[name] = pos2
\r
846 worldedit.mark_pos1(name)
\r
847 worldedit.mark_pos2(name)
\r
849 worldedit.player_notify(name, count .. " nodes stretched")
\r
851 function(name, param)
\r
852 local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
\r
853 if found == nil then
\r
854 worldedit.player_notify(name, "invalid usage: " .. param)
\r
857 stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
\r
858 if stretchx == 0 or stretchy == 0 or stretchz == 0 then
\r
859 worldedit.player_notify(name, "invalid scaling factors: " .. param)
\r
861 local count = check_region(name, param)
\r
862 if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end
\r
867 minetest.register_chatcommand("/transpose", {
\r
868 params = "x/y/z/? x/y/z/?",
\r
869 description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
\r
870 privs = {worldedit=true},
\r
871 func = safe_region(function(name, param)
\r
872 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
873 local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
\r
874 if axis1 == "?" then axis1 = worldedit.player_axis(name) end
\r
875 if axis2 == "?" then axis2 = worldedit.player_axis(name) end
\r
876 local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
\r
878 --reset markers to transposed positions
\r
879 worldedit.pos1[name] = pos1
\r
880 worldedit.pos2[name] = pos2
\r
881 worldedit.mark_pos1(name)
\r
882 worldedit.mark_pos2(name)
\r
884 worldedit.player_notify(name, count .. " nodes transposed")
\r
886 function(name, param)
\r
887 local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
\r
888 if found == nil then
\r
889 worldedit.player_notify(name, "invalid usage: " .. param)
\r
892 if axis1 == axis2 then
\r
893 worldedit.player_notify(name, "invalid usage: axes must be different")
\r
896 return check_region(name, param)
\r
900 minetest.register_chatcommand("/flip", {
\r
901 params = "x/y/z/?",
\r
902 description = "Flip the current WorldEdit region along the x/y/z/? axis",
\r
903 privs = {worldedit=true},
\r
904 func = safe_region(function(name, param)
\r
905 if param == "?" then param = worldedit.player_axis(name) end
\r
906 local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
\r
907 worldedit.player_notify(name, count .. " nodes flipped")
\r
909 function(name, param)
\r
910 if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
\r
911 worldedit.player_notify(name, "invalid usage: " .. param)
\r
914 return check_region(name, param)
\r
918 minetest.register_chatcommand("/rotate", {
\r
919 params = "<axis> <angle>",
\r
920 description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
\r
921 privs = {worldedit=true},
\r
922 func = safe_region(function(name, param)
\r
923 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
\r
924 local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
925 if axis == "?" then axis = worldedit.player_axis(name) end
\r
926 local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
\r
928 --reset markers to rotated positions
\r
929 worldedit.pos1[name] = pos1
\r
930 worldedit.pos2[name] = pos2
\r
931 worldedit.mark_pos1(name)
\r
932 worldedit.mark_pos2(name)
\r
934 worldedit.player_notify(name, count .. " nodes rotated")
\r
936 function(name, param)
\r
937 local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
\r
938 if found == nil then
\r
939 worldedit.player_notify(name, "invalid usage: " .. param)
\r
942 if angle % 90 ~= 0 then
\r
943 worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
\r
946 return check_region(name, param)
\r
950 minetest.register_chatcommand("/orient", {
\r
951 params = "<angle>",
\r
952 description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
\r
953 privs = {worldedit=true},
\r
954 func = safe_region(function(name, param)
\r
955 local found, _, angle = param:find("^([+-]?%d+)$")
\r
956 local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
\r
957 worldedit.player_notify(name, count .. " nodes oriented")
\r
959 function(name, param)
\r
960 local found, _, angle = param:find("^([+-]?%d+)$")
\r
961 if found == nil then
\r
962 worldedit.player_notify(name, "invalid usage: " .. param)
\r
965 if angle % 90 ~= 0 then
\r
966 worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
\r
969 return check_region(name, param)
\r
973 minetest.register_chatcommand("/fixlight", {
\r
975 description = "Fix the lighting in the current WorldEdit region",
\r
976 privs = {worldedit=true},
\r
977 func = safe_region(function(name, param)
\r
978 local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
\r
979 worldedit.player_notify(name, count .. " nodes updated")
\r
983 minetest.register_chatcommand("/drain", {
\r
985 description = "Remove any fluid node within the current WorldEdit region",
\r
986 privs = {worldedit=true},
\r
987 func = safe_region(function(name, param)
\r
988 -- TODO: make an API function for this
\r
990 local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
\r
991 for x = pos1.x, pos2.x do
\r
992 for y = pos1.y, pos2.y do
\r
993 for z = pos1.z, pos2.z do
\r
994 local n = minetest.get_node({x=x, y=y, z=z}).name
\r
995 local d = minetest.registered_nodes[n]
\r
996 if d ~= nil and (d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then
\r
997 minetest.remove_node({x=x, y=y, z=z})
\r
1003 worldedit.player_notify(name, count .. " nodes updated")
\r
1007 minetest.register_chatcommand("/hide", {
\r
1009 description = "Hide all nodes in the current WorldEdit region non-destructively",
\r
1010 privs = {worldedit=true},
\r
1011 func = safe_region(function(name, param)
\r
1012 local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
\r
1013 worldedit.player_notify(name, count .. " nodes hidden")
\r
1017 minetest.register_chatcommand("/suppress", {
\r
1018 params = "<node>",
\r
1019 description = "Suppress all <node> in the current WorldEdit region non-destructively",
\r
1020 privs = {worldedit=true},
\r
1021 func = safe_region(function(name, param)
\r
1022 local node = get_node(name, param)
\r
1023 local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
\r
1024 worldedit.player_notify(name, count .. " nodes suppressed")
\r
1025 end, check_region),
\r
1028 minetest.register_chatcommand("/highlight", {
\r
1029 params = "<node>",
\r
1030 description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
\r
1031 privs = {worldedit=true},
\r
1032 func = safe_region(function(name, param)
\r
1033 local node = get_node(name, param)
\r
1034 local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
\r
1035 worldedit.player_notify(name, count .. " nodes highlighted")
\r
1036 end, check_region),
\r
1039 minetest.register_chatcommand("/restore", {
\r
1041 description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
\r
1042 privs = {worldedit=true},
\r
1043 func = safe_region(function(name, param)
\r
1044 local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
\r
1045 worldedit.player_notify(name, count .. " nodes restored")
\r
1049 minetest.register_chatcommand("/save", {
\r
1050 params = "<file>",
\r
1051 description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
\r
1052 privs = {worldedit=true},
\r
1053 func = safe_region(function(name, param)
\r
1054 if param == "" then
\r
1055 worldedit.player_notify(name, "invalid usage: " .. param)
\r
1058 if not check_filename(param) then
\r
1059 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1062 local result, count = worldedit.serialize(worldedit.pos1[name],
\r
1063 worldedit.pos2[name])
\r
1065 local path = minetest.get_worldpath() .. "/schems"
\r
1066 -- Create directory if it does not already exist
\r
1069 local filename = path .. "/" .. param .. ".we"
\r
1070 local file, err = io.open(filename, "wb")
\r
1071 if err ~= nil then
\r
1072 worldedit.player_notify(name, "Could not save file to \"" .. filename .. "\"")
\r
1075 file:write(result)
\r
1079 worldedit.player_notify(name, count .. " nodes saved")
\r
1083 minetest.register_chatcommand("/allocate", {
\r
1084 params = "<file>",
\r
1085 description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
\r
1086 privs = {worldedit=true},
\r
1087 func = function(name, param)
\r
1088 local pos = get_position(name)
\r
1089 if pos == nil then return end
\r
1091 if param == "" then
\r
1092 worldedit.player_notify(name, "invalid usage: " .. param)
\r
1095 if not check_filename(param) then
\r
1096 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1100 local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
\r
1101 local file, err = io.open(filename, "rb")
\r
1102 if err ~= nil then
\r
1103 worldedit.player_notify(name, "could not open file \"" .. filename .. "\"")
\r
1106 local value = file:read("*a")
\r
1109 local version = worldedit.read_header(value)
\r
1110 if version == 0 then
\r
1111 worldedit.player_notify(name, "File is invalid!")
\r
1113 elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
\r
1114 worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
\r
1116 local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
\r
1118 worldedit.pos1[name] = nodepos1
\r
1119 worldedit.mark_pos1(name)
\r
1120 worldedit.pos2[name] = nodepos2
\r
1121 worldedit.mark_pos2(name)
\r
1123 worldedit.player_notify(name, count .. " nodes allocated")
\r
1127 minetest.register_chatcommand("/load", {
\r
1128 params = "<file>",
\r
1129 description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
\r
1130 privs = {worldedit=true},
\r
1131 func = function(name, param)
\r
1132 local pos = get_position(name)
\r
1133 if pos == nil then return end
\r
1135 if param == "" then
\r
1136 worldedit.player_notify(name, "invalid usage: " .. param)
\r
1139 if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then
\r
1140 worldedit.player_notify(name, "invalid file name: " .. param)
\r
1144 --find the file in the world path
\r
1145 local testpaths = {
\r
1146 minetest.get_worldpath() .. "/schems/" .. param,
\r
1147 minetest.get_worldpath() .. "/schems/" .. param .. ".we",
\r
1148 minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
\r
1151 for index, path in ipairs(testpaths) do
\r
1152 file, err = io.open(path, "rb")
\r
1158 worldedit.player_notify(name, "could not open file \"" .. param .. "\"")
\r
1161 local value = file:read("*a")
\r
1164 local version = worldedit.read_header(value)
\r
1165 if version == 0 then
\r
1166 worldedit.player_notify(name, "File is invalid!")
\r
1168 elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
\r
1169 worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
\r
1173 local count = worldedit.deserialize(pos, value)
\r
1175 worldedit.player_notify(name, count .. " nodes loaded")
\r
1179 minetest.register_chatcommand("/lua", {
\r
1180 params = "<code>",
\r
1181 description = "Executes <code> as a Lua chunk in the global namespace",
\r
1182 privs = {worldedit=true, server=true},
\r
1183 func = function(name, param)
\r
1184 local err = worldedit.lua(param)
\r
1186 worldedit.player_notify(name, "code error: " .. err)
\r
1187 minetest.log("action", name.." tried to execute "..param)
\r
1189 worldedit.player_notify(name, "code successfully executed", false)
\r
1190 minetest.log("action", name.." executed "..param)
\r
1195 minetest.register_chatcommand("/luatransform", {
\r
1196 params = "<code>",
\r
1197 description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
\r
1198 privs = {worldedit=true, server=true},
\r
1199 func = safe_region(function(name, param)
\r
1200 local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
\r
1202 worldedit.player_notify(name, "code error: " .. err, false)
\r
1203 minetest.log("action", name.." tried to execute luatransform "..param)
\r
1205 worldedit.player_notify(name, "code successfully executed", false)
\r
1206 minetest.log("action", name.." executed luatransform "..param)
\r
1211 minetest.register_chatcommand("/mtschemcreate", {
\r
1212 params = "<file>",
\r
1213 description = "Save the current WorldEdit region using the Minetest "..
\r
1214 "Schematic format to \"(world folder)/schems/<filename>.mts\"",
\r
1215 privs = {worldedit=true},
\r
1216 func = safe_region(function(name, param)
\r
1217 if param == nil then
\r
1218 worldedit.player_notify(name, "No filename specified")
\r
1221 if not check_filename(param) then
\r
1222 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1226 local path = minetest.get_worldpath() .. "/schems"
\r
1227 -- Create directory if it does not already exist
\r
1230 local filename = path .. "/" .. param .. ".mts"
\r
1231 local ret = minetest.create_schematic(worldedit.pos1[name],
\r
1232 worldedit.pos2[name], worldedit.prob_list[name],
\r
1234 if ret == nil then
\r
1235 worldedit.player_notify(name, "Failed to create Minetest schematic", false)
\r
1237 worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)
\r
1239 worldedit.prob_list[name] = {}
\r
1243 minetest.register_chatcommand("/mtschemplace", {
\r
1244 params = "<file>",
\r
1245 description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
\r
1246 privs = {worldedit=true},
\r
1247 func = function(name, param)
\r
1248 if param == "" then
\r
1249 worldedit.player_notify(name, "no filename specified")
\r
1252 if not check_filename(param) then
\r
1253 worldedit.player_notify(name, "Disallowed file name: " .. param)
\r
1257 local pos = get_position(name)
\r
1258 if pos == nil then return end
\r
1260 local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
\r
1261 if minetest.place_schematic(pos, path) == nil then
\r
1262 worldedit.player_notify(name, "failed to place Minetest schematic", false)
\r
1264 worldedit.player_notify(name, "placed Minetest schematic " .. param ..
\r
1265 " at " .. minetest.pos_to_string(pos), false)
\r
1270 minetest.register_chatcommand("/mtschemprob", {
\r
1271 params = "start/finish/get",
\r
1272 description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
\r
1273 privs = {worldedit=true},
\r
1274 func = function(name, param)
\r
1275 if param == "start" then --start probability setting
\r
1276 worldedit.set_pos[name] = "prob"
\r
1277 worldedit.prob_list[name] = {}
\r
1278 worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
\r
1279 elseif param == "finish" then --finish probability setting
\r
1280 worldedit.set_pos[name] = nil
\r
1281 worldedit.player_notify(name, "finished Minetest schematic probability selection")
\r
1282 elseif param == "get" then --get all nodes that had probabilities set on them
\r
1284 local problist = worldedit.prob_list[name]
\r
1285 if problist == nil then
\r
1288 for k,v in pairs(problist) do
\r
1289 local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
\r
1290 text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
\r
1292 worldedit.player_notify(name, "currently set node probabilities:")
\r
1293 worldedit.player_notify(name, text)
\r
1295 worldedit.player_notify(name, "unknown subcommand: " .. param)
\r
1300 minetest.register_on_player_receive_fields(function(player, formname, fields)
\r
1301 if formname == "prob_val_enter" and not (fields.text == "" or fields.text == nil) then
\r
1302 local name = player:get_player_name()
\r
1303 local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
\r
1304 local index = table.getn(worldedit.prob_list[name]) + 1
\r
1305 worldedit.prob_list[name][index] = prob_entry
\r
1309 minetest.register_chatcommand("/clearobjects", {
\r
1311 description = "Clears all objects within the WorldEdit region",
\r
1312 privs = {worldedit=true},
\r
1313 func = safe_region(function(name, param)
\r
1314 local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
\r
1315 worldedit.player_notify(name, count .. " objects cleared")
\r