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1 local worktable = {}
2 screwdriver = screwdriver or {}
3 local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots..default.get_hotbar_bg(0,3.25)
4
5 local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
6         default = {"wood", "junglewood", "pine_wood", "acacia_wood",
7                 "tree", "jungletree", "pine_tree", "acacia_tree",
8                 "cobble", "mossycobble", "desert_cobble",
9                 "stone", "sandstone", "desert_stone", "obsidian",
10                 "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
11                 "coalblock", "copperblock", "steelblock", "goldblock", 
12                 "bronzeblock", "mese", "diamondblock",
13                 "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
14
15         xdecor = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
16                 "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
17                 "woodframed_glass", "wood_tile"},
18
19         oresplus = {"emerald_block", "glowstone"},
20 }
21
22 local def = { -- Nodebox name, yield, definition.
23         {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
24         {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
25         {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
26         {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
27         {"cube", 4, {-.5,-.5,0,0,0,.5}},
28         {"panel", 4, {-.5,-.5,-.5,.5,0,0}},
29         {"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
30         {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
31         {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
32         {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
33         {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
34         {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
35 }
36
37 function worktable.crafting()
38         return "size[8,7;]"..xbg..
39                 "list[current_player;main;0,3.3;8,4;]image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]list[current_player;craft;2,0;3,3;]list[current_player;craftpreview;6,1;1,1;]"
40 end
41
42 function worktable.storage(pos)
43         local inv = minetest.get_meta(pos):get_inventory()
44         inv:set_size("storage", 8*2)
45         return "size[8,7]"..xbg.."list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
46 end
47
48 function worktable.construct(pos)
49         local meta = minetest.get_meta(pos)
50         local inv = meta:get_inventory()
51
52         local formspec = "size[8,7;]"..xbg..
53                 "list[context;forms;4,0;4,3;]label[0.95,1.23;Cut]box[-0.05,1;2.05,0.9;#555555]image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]label[0.95,2.23;Repair]box[-0.05,2;2.05,0.9;#555555]image[0,1;1,1;worktable_saw.png]image[0,2;1,1;worktable_anvil.png]image[3,2;1,1;hammer_layout.png]list[context;input;2,1;1,1;]list[context;tool;2,2;1,1;]list[context;hammer;3,2;1,1;]button[0,0;2,1;craft;Crafting]button[2,0;2,1;storage;Storage]list[current_player;main;0,3.25;8,4;]"
54
55         inv:set_size("forms", 4*3)
56         inv:set_size("input", 1)
57         inv:set_size("tool", 1)
58         inv:set_size("hammer", 1)
59
60         meta:set_string("formspec", formspec)
61         meta:set_string("infotext", "Work Table")
62 end
63
64 function worktable.fields(pos, _, fields, sender)
65         local player = sender:get_player_name()
66         local inv = minetest.get_meta(pos):get_inventory()
67
68         if fields.storage then
69                 minetest.show_formspec(player, "", worktable.storage(pos))
70         elseif fields.craft then
71                 minetest.show_formspec(player, "", worktable.crafting(pos))
72         end
73 end
74
75 function worktable.dig(pos, _)
76         local inv = minetest.get_meta(pos):get_inventory()
77         return inv:is_empty("input") and inv:is_empty("hammer") and
78                 inv:is_empty("tool") and inv:is_empty("storage")
79 end
80
81 function worktable.contains(table, element)
82         if table then
83                 for _, value in pairs(table) do
84                         if value == element then return true end
85                 end
86         end
87         return false
88 end
89
90 function worktable.put(_, listname, _, stack, _)
91         local stn = stack:get_name()
92         local count = stack:get_count()
93         local mod, node = stn:match("([%a_]+):([%a_]+)")
94         local tdef = minetest.registered_tools[stn]
95         local twear = stack:get_wear()
96
97         if listname == "input" and
98                 worktable.contains(nodes[mod], node) then return count
99         elseif listname == "hammer" and
100                 stn == "xdecor:hammer" then return 1
101         elseif listname == "tool" and tdef and twear > 0 then
102                 return 1
103         end
104         return 0
105 end
106
107 function worktable.take(pos, listname, _, stack, player)
108         local inv = minetest.get_meta(pos):get_inventory()
109         local user_inv = player:get_inventory()
110         local inputstack = inv:get_stack("input", 1):get_name()
111         local mod, node = inputstack:match("([%a_]+):([%a_]+)")
112
113         if listname == "forms" then
114                 if worktable.contains(nodes[mod], node) and
115                         user_inv:room_for_item("main", stack:get_name()) then
116                         return -1
117                 end
118                 return 0
119         end
120         return stack:get_count()
121 end
122
123 function worktable.move(_, from_list, _, to_list, _, count, _)
124         if from_list == "storage" and to_list == "storage" then return count end
125         return 0
126 end
127
128 local function update_inventory(inv, inputstack)
129         if inv:is_empty("input") then inv:set_list("forms", {}) return end
130         local output = {}
131
132         for _, n in pairs(def) do
133                 local mat = inputstack:get_name()
134                 local input = inv:get_stack("input", 1)
135                 local mod, node = mat:match("([%a_]+):([%a_]+)")
136                 local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
137
138                 if not worktable.contains(nodes[mod], node) then return end
139                 output[#output+1] = mat.."_"..n[1].." "..count
140         end
141         inv:set_list("forms", output)
142 end
143
144 function worktable.on_put(pos, listname, _, stack, _)
145         if listname == "input" then
146                 local inv = minetest.get_meta(pos):get_inventory()
147                 update_inventory(inv, stack)
148         end
149 end
150
151 function worktable.on_take(pos, listname, index, stack, _)
152         local inv = minetest.get_meta(pos):get_inventory()
153         if listname == "input" then
154                 update_inventory(inv, stack)
155         elseif listname == "forms" then
156                 local inputstack = inv:get_stack("input", 1)
157                 inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
158                 inv:set_stack("input", 1, inputstack)
159                 update_inventory(inv, inputstack)
160         end
161 end
162
163 xdecor.register("worktable", {
164         description = "Work Table",
165         groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
166         sounds = default.node_sound_wood_defaults(),
167         tiles = {
168                 "xdecor_worktable_top.png", "xdecor_worktable_top.png",
169                 "xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
170                 "xdecor_worktable_front.png", "xdecor_worktable_front.png"
171         },
172         on_rotate = screwdriver.rotate_simple,
173         can_dig = worktable.dig,
174         on_construct = worktable.construct,
175         on_receive_fields = worktable.fields,
176         on_metadata_inventory_put = worktable.on_put,
177         on_metadata_inventory_take = worktable.on_take,
178         allow_metadata_inventory_put = worktable.put,
179         allow_metadata_inventory_take = worktable.take,
180         allow_metadata_inventory_move = worktable.move
181 })
182
183 for _, d in pairs(def) do
184 for mod, n in pairs(nodes) do
185 for _, name in pairs(n) do
186         local ndef = minetest.registered_nodes[mod..":"..name]
187         if ndef then
188                 local groups = {}
189                 groups.not_in_creative_inventory=1
190
191                 for k, v in pairs(ndef.groups) do
192                         if k ~= "wood" and k ~= "stone" and k ~= "level" then
193                                 groups[k] = v
194                         end
195                 end
196
197                 minetest.register_node(":"..mod..":"..name.."_"..d[1], {
198                         description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
199                         paramtype = "light",
200                         paramtype2 = "facedir",
201                         drawtype = "nodebox",
202                         light_source = ndef.light_source,
203                         sounds = ndef.sounds,
204                         tiles = {ndef.tiles[1]},
205                         groups = groups,
206                         node_box = {type = "fixed", fixed = d[3]},
207                         sunlight_propagates = true,
208                         on_place = minetest.rotate_node
209                 })
210         end
211         minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1])
212 end
213 end
214 end
215
216 minetest.register_abm({
217         nodenames = {"xdecor:worktable"},
218         interval = 3, chance = 1,
219         action = function(pos, _, _, _)
220                 local inv = minetest.get_meta(pos):get_inventory()
221                 local tool = inv:get_stack("tool", 1)
222                 local hammer = inv:get_stack("hammer", 1)
223                 local wear = tool:get_wear()
224
225                 if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
226
227                 -- Wear : 0-65535 | 0 = new condition.
228                 tool:add_wear(-500)
229                 hammer:add_wear(300)
230
231                 inv:set_stack("tool", 1, tool)
232                 inv:set_stack("hammer", 1, hammer)
233         end
234 })