2 screwdriver = screwdriver or {}
3 local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots..default.get_hotbar_bg(0,3.25)
5 local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
6 default = {"wood", "junglewood", "pine_wood", "acacia_wood",
7 "tree", "jungletree", "pine_tree", "acacia_tree",
8 "cobble", "mossycobble", "desert_cobble",
9 "stone", "sandstone", "desert_stone", "obsidian",
10 "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
11 "coalblock", "copperblock", "steelblock", "goldblock",
12 "bronzeblock", "mese", "diamondblock",
13 "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
15 xdecor = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
16 "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
17 "woodframed_glass", "wood_tile"},
19 oresplus = {"emerald_block", "glowstone"},
22 local def = { -- Nodebox name, yield, definition.
23 {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
24 {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
25 {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
26 {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
27 {"cube", 4, {-.5,-.5,0,0,0,.5}},
28 {"panel", 4, {-.5,-.5,-.5,.5,0,0}},
29 {"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
30 {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
31 {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
32 {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
33 {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
34 {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
37 function worktable.crafting()
38 return "size[8,7;]"..xbg..
39 "list[current_player;main;0,3.3;8,4;]image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]list[current_player;craft;2,0;3,3;]list[current_player;craftpreview;6,1;1,1;]"
42 function worktable.storage(pos)
43 local inv = minetest.get_meta(pos):get_inventory()
44 inv:set_size("storage", 8*2)
45 return "size[8,7]"..xbg.."list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
48 function worktable.construct(pos)
49 local meta = minetest.get_meta(pos)
50 local inv = meta:get_inventory()
52 local formspec = "size[8,7;]"..xbg..
53 "list[context;forms;4,0;4,3;]label[0.95,1.23;Cut]box[-0.05,1;2.05,0.9;#555555]image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]label[0.95,2.23;Repair]box[-0.05,2;2.05,0.9;#555555]image[0,1;1,1;worktable_saw.png]image[0,2;1,1;worktable_anvil.png]image[3,2;1,1;hammer_layout.png]list[context;input;2,1;1,1;]list[context;tool;2,2;1,1;]list[context;hammer;3,2;1,1;]button[0,0;2,1;craft;Crafting]button[2,0;2,1;storage;Storage]list[current_player;main;0,3.25;8,4;]"
55 inv:set_size("forms", 4*3)
56 inv:set_size("input", 1)
57 inv:set_size("tool", 1)
58 inv:set_size("hammer", 1)
60 meta:set_string("formspec", formspec)
61 meta:set_string("infotext", "Work Table")
64 function worktable.fields(pos, _, fields, sender)
65 local player = sender:get_player_name()
66 local inv = minetest.get_meta(pos):get_inventory()
68 if fields.storage then
69 minetest.show_formspec(player, "", worktable.storage(pos))
70 elseif fields.craft then
71 minetest.show_formspec(player, "", worktable.crafting(pos))
75 function worktable.dig(pos, _)
76 local inv = minetest.get_meta(pos):get_inventory()
77 return inv:is_empty("input") and inv:is_empty("hammer") and
78 inv:is_empty("tool") and inv:is_empty("storage")
81 function worktable.contains(table, element)
83 for _, value in pairs(table) do
84 if value == element then return true end
90 function worktable.put(_, listname, _, stack, _)
91 local stn = stack:get_name()
92 local count = stack:get_count()
93 local mod, node = stn:match("([%a_]+):([%a_]+)")
94 local tdef = minetest.registered_tools[stn]
95 local twear = stack:get_wear()
97 if listname == "input" and
98 worktable.contains(nodes[mod], node) then return count
99 elseif listname == "hammer" and
100 stn == "xdecor:hammer" then return 1
101 elseif listname == "tool" and tdef and twear > 0 then
107 function worktable.take(pos, listname, _, stack, player)
108 local inv = minetest.get_meta(pos):get_inventory()
109 local user_inv = player:get_inventory()
110 local inputstack = inv:get_stack("input", 1):get_name()
111 local mod, node = inputstack:match("([%a_]+):([%a_]+)")
113 if listname == "forms" then
114 if worktable.contains(nodes[mod], node) and
115 user_inv:room_for_item("main", stack:get_name()) then
120 return stack:get_count()
123 function worktable.move(_, from_list, _, to_list, _, count, _)
124 if from_list == "storage" and to_list == "storage" then return count end
128 local function update_inventory(inv, inputstack)
129 if inv:is_empty("input") then inv:set_list("forms", {}) return end
132 for _, n in pairs(def) do
133 local mat = inputstack:get_name()
134 local input = inv:get_stack("input", 1)
135 local mod, node = mat:match("([%a_]+):([%a_]+)")
136 local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
138 if not worktable.contains(nodes[mod], node) then return end
139 output[#output+1] = mat.."_"..n[1].." "..count
141 inv:set_list("forms", output)
144 function worktable.on_put(pos, listname, _, stack, _)
145 if listname == "input" then
146 local inv = minetest.get_meta(pos):get_inventory()
147 update_inventory(inv, stack)
151 function worktable.on_take(pos, listname, index, stack, _)
152 local inv = minetest.get_meta(pos):get_inventory()
153 if listname == "input" then
154 update_inventory(inv, stack)
155 elseif listname == "forms" then
156 local inputstack = inv:get_stack("input", 1)
157 inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
158 inv:set_stack("input", 1, inputstack)
159 update_inventory(inv, inputstack)
163 xdecor.register("worktable", {
164 description = "Work Table",
165 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
166 sounds = default.node_sound_wood_defaults(),
168 "xdecor_worktable_top.png", "xdecor_worktable_top.png",
169 "xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
170 "xdecor_worktable_front.png", "xdecor_worktable_front.png"
172 on_rotate = screwdriver.rotate_simple,
173 can_dig = worktable.dig,
174 on_construct = worktable.construct,
175 on_receive_fields = worktable.fields,
176 on_metadata_inventory_put = worktable.on_put,
177 on_metadata_inventory_take = worktable.on_take,
178 allow_metadata_inventory_put = worktable.put,
179 allow_metadata_inventory_take = worktable.take,
180 allow_metadata_inventory_move = worktable.move
183 for _, d in pairs(def) do
184 for mod, n in pairs(nodes) do
185 for _, name in pairs(n) do
186 local ndef = minetest.registered_nodes[mod..":"..name]
189 groups.not_in_creative_inventory=1
191 for k, v in pairs(ndef.groups) do
192 if k ~= "wood" and k ~= "stone" and k ~= "level" then
197 minetest.register_node(":"..mod..":"..name.."_"..d[1], {
198 description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
200 paramtype2 = "facedir",
201 drawtype = "nodebox",
202 light_source = ndef.light_source,
203 sounds = ndef.sounds,
204 tiles = {ndef.tiles[1]},
206 node_box = {type = "fixed", fixed = d[3]},
207 sunlight_propagates = true,
208 on_place = minetest.rotate_node
211 minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1])
216 minetest.register_abm({
217 nodenames = {"xdecor:worktable"},
218 interval = 3, chance = 1,
219 action = function(pos, _, _, _)
220 local inv = minetest.get_meta(pos):get_inventory()
221 local tool = inv:get_stack("tool", 1)
222 local hammer = inv:get_stack("hammer", 1)
223 local wear = tool:get_wear()
225 if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
227 -- Wear : 0-65535 | 0 = new condition.
231 inv:set_stack("tool", 1, tool)
232 inv:set_stack("hammer", 1, hammer)