2 screwdriver = screwdriver or {}
4 -- Nodes allowed to be cut.
5 -- Only the regular, solid blocks without metas or explosivity can be cut.
7 for node, def in pairs(minetest.registered_nodes) do
8 if (def.drawtype == "normal" or def.drawtype:find("glass")) and
9 (def.groups.cracky or def.groups.choppy) and not
10 def.on_construct and not def.after_place_node and not
11 def.after_place_node and not def.on_rightclick and not
12 def.on_blast and not def.allow_metadata_inventory_take and not
13 (def.groups.not_in_creative_inventory == 1) and not
14 def.groups.wool and not def.description:find("Ore") and
15 def.description and def.description ~= "" and def.light_source == 0
17 nodes[#nodes+1] = node
21 -- Nodeboxes definitions.
23 -- Name Yield X Y Z W H L
24 {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
25 {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
26 {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
27 {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
28 { 0, 15, 8, 16, 1, 8 }},
29 {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
30 {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
32 {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
33 { 0, 8, 8, 16, 8, 8 }},
34 {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
35 { 0, 8, 8, 8, 8, 8 }},
36 {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
37 { 0, 8, 8, 8, 8, 8 }},
39 {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
40 { 0, 8, 8, 16, 8, 8 },
44 -- Tools allowed to be repaired.
45 function workbench:repairable(stack)
46 local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
47 for _, t in pairs(tools) do
48 if stack:find(t) then return true end
53 function workbench:get_output(inv, input, name)
54 if inv:is_empty("input") then
55 inv:set_list("forms", {}) return
59 for _, n in pairs(self.defs) do
60 local count = math.min(n[2] * input:get_count(), input:get_stack_max())
61 local item = name.."_"..n[1]
62 if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
63 output[#output+1] = item.." "..count
65 inv:set_list("forms", output)
70 [[ label[0.9,1.23;Cut]
71 label[0.9,2.23;Repair]
72 box[-0.05,1;2.05,0.9;#555555]
73 box[-0.05,2;2.05,0.9;#555555]
74 button[0,0;2,1;craft;Crafting]
75 button[2,0;2,1;storage;Storage]
76 image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
77 image[0,1;1,1;worktable_saw.png]
78 image[0,2;1,1;worktable_anvil.png]
79 image[3,2;1,1;hammer_layout.png]
80 list[context;input;2,1;1,1;]
81 list[context;tool;2,2;1,1;]
82 list[context;hammer;3,2;1,1;]
83 list[context;forms;4,0;4,3;] ]],
85 [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
86 button[0,0;1.5,1;back;< Back]
87 list[current_player;craft;2,0;3,3;]
88 list[current_player;craftpreview;6,1;1,1;]
89 listring[current_player;main]
90 listring[current_player;craft] ]],
92 [[ list[context;storage;0,1;8,2;]
93 button[0,0;1.5,1;back;< Back]
94 listring[context;storage]
95 listring[current_player;main] ]]
98 function workbench:set_formspec(meta, id)
99 meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
100 formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
103 function workbench.construct(pos)
104 local meta = minetest.get_meta(pos)
105 local inv = meta:get_inventory()
107 inv:set_size("tool", 1)
108 inv:set_size("input", 1)
109 inv:set_size("hammer", 1)
110 inv:set_size("forms", 4*3)
111 inv:set_size("storage", 8*2)
113 meta:set_string("infotext", "Work Bench")
114 workbench:set_formspec(meta, 1)
117 function workbench.fields(pos, _, fields)
118 local meta = minetest.get_meta(pos)
119 if fields.back then workbench:set_formspec(meta, 1)
120 elseif fields.craft then workbench:set_formspec(meta, 2)
121 elseif fields.storage then workbench:set_formspec(meta, 3) end
124 function workbench.dig(pos)
125 local inv = minetest.get_meta(pos):get_inventory()
126 return inv:is_empty("input") and inv:is_empty("hammer") and
127 inv:is_empty("tool") and inv:is_empty("storage")
130 function workbench.timer(pos)
131 local timer = minetest.get_node_timer(pos)
132 local inv = minetest.get_meta(pos):get_inventory()
133 local tool = inv:get_stack("tool", 1)
134 local hammer = inv:get_stack("hammer", 1)
136 if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
140 -- Tool's wearing range: 0-65535 | 0 = new condition.
144 inv:set_stack("tool", 1, tool)
145 inv:set_stack("hammer", 1, hammer)
149 function workbench.put(_, listname, _, stack)
150 local stackname = stack:get_name()
151 if (listname == "tool" and stack:get_wear() > 0 and workbench:repairable(stackname)) or
152 (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
153 (listname == "hammer" and stackname == "xdecor:hammer") or
154 listname == "storage" then
155 return stack:get_count()
160 function workbench.take(_, listname, _, stack, player)
161 if listname == "forms" then
162 local inv = player:get_inventory()
163 if inv:room_for_item("main", stack:get_name()) then return -1 end
166 return stack:get_count()
169 function workbench.move(_, _, _, to_list, _, count)
170 if to_list == "storage" then return count end
174 function workbench.on_put(pos, listname, _, stack)
175 local inv = minetest.get_meta(pos):get_inventory()
176 if listname == "input" then
177 local input = inv:get_stack("input", 1)
178 workbench:get_output(inv, input, stack:get_name())
179 elseif listname == "tool" or listname == "hammer" then
180 local timer = minetest.get_node_timer(pos)
185 function workbench.on_take(pos, listname, index, stack)
186 local inv = minetest.get_meta(pos):get_inventory()
187 local input = inv:get_stack("input", 1)
189 if listname == "input" then
190 if stack:get_name() == input:get_name() then
191 workbench:get_output(inv, input, stack:get_name())
193 inv:set_list("forms", {})
195 elseif listname == "forms" then
196 input:take_item(math.ceil(stack:get_count() / workbench.defs[index][2]))
197 inv:set_stack("input", 1, input)
198 workbench:get_output(inv, input, input:get_name())
202 xdecor.register("workbench", {
203 description = "Work Bench",
204 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
205 sounds = default.node_sound_wood_defaults(),
206 tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
207 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
208 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
209 on_rotate = screwdriver.rotate_simple,
210 can_dig = workbench.dig,
211 on_timer = workbench.timer,
212 on_construct = workbench.construct,
213 on_receive_fields = workbench.fields,
214 on_metadata_inventory_put = workbench.on_put,
215 on_metadata_inventory_take = workbench.on_take,
216 allow_metadata_inventory_put = workbench.put,
217 allow_metadata_inventory_take = workbench.take,
218 allow_metadata_inventory_move = workbench.move
221 for _, d in pairs(workbench.defs) do
223 local node = nodes[i]
224 local def = minetest.registered_nodes[node]
227 local groups, tiles = {}, {}
228 groups.not_in_creative_inventory = 1
230 for k, v in pairs(def.groups) do
231 if k ~= "wood" and k ~= "stone" and k ~= "level" then
237 if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
240 tiles = {def.tiles[1]}
243 tiles = {def.tile_images[1]}
246 if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
247 stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
248 def.description.." Stair", def.description.." Slab", def.sounds)
251 minetest.register_node(":"..node.."_"..d[1], {
252 description = def.description.." "..d[1]:gsub("^%l", string.upper),
254 paramtype2 = "facedir",
255 drawtype = "nodebox",
259 -- `unpack` has been changed to `table.unpack` in newest Lua versions.
260 node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
261 sunlight_propagates = true,
262 on_place = minetest.rotate_node