2 local do_effects = false
5 local weather_update_timer = 0
8 local spawn_snow = function(player)
9 local pos = player:get_pos()
11 local particle_table = {}
13 local area = vector.new(10,10,10)
15 local min = vector.subtract(pos, area)
16 local max = vector.add(pos, area)
19 local area_index = minetest.find_nodes_in_area_under_air(min, max, all_nodes)
21 local spawn_table = {}
22 --find the highest y value
23 for _,index in pairs(area_index) do
24 if not spawn_table[index.x] then spawn_table[index.x] = {} end
25 if not spawn_table[index.x][index.z] then
26 spawn_table[index.x][index.z] = index.y
27 elseif spawn_table[index.x][index.z] < index.y then
28 spawn_table[index.x][index.z] = index.y
32 for x,x_index in pairs(spawn_table) do
33 for z,y in pairs(x_index) do
34 if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
35 local pos = vector.new(x,y+1,z)
37 --local lightlevel = minetest.get_node_light(pos, 0.5)
39 if lightlevel >= 14 then
40 minetest.add_particlespawner({
43 minpos = vector.new(x-0.5,y,z-0.5),
44 maxpos = vector.new(x+0.5,y+20,z+0.5),
45 minvel = {x=-0.2, y=-0.2, z=-0.2},
46 maxvel = {x=0.2, y=-0.5, z=0.2},
47 minacc = {x=0, y=0, z=0},
48 maxacc = {x=0, y=0, z=0},
53 collisiondetection = true,
54 collision_removal = true,
55 object_collision = false,
56 texture = "snowflake_"..math.random(1,2)..".png",
57 playername = player:get_name(),
65 local spawn_rain = function(player)
66 local pos = player:get_pos()
68 local particle_table = {}
70 local area = vector.new(10,10,10)
72 local min = vector.subtract(pos, area)
73 local max = vector.add(pos, area)
76 local area_index = minetest.find_nodes_in_area_under_air(min, max, all_nodes)
78 local spawn_table = {}
79 --find the highest y value
80 for _,index in pairs(area_index) do
81 if not spawn_table[index.x] then spawn_table[index.x] = {} end
82 if not spawn_table[index.x][index.z] then
83 spawn_table[index.x][index.z] = index.y
84 elseif spawn_table[index.x][index.z] < index.y then
85 spawn_table[index.x][index.z] = index.y
89 for x,x_index in pairs(spawn_table) do
90 for z,y in pairs(x_index) do
91 if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
92 local pos = vector.new(x,y+1,z)
94 --local lightlevel = minetest.get_node_light(pos, 0.5)
96 if lightlevel >= 14 then
97 minetest.add_particlespawner({
100 minpos = vector.new(x-0.5,y,z-0.5),
101 maxpos = vector.new(x+0.5,y+20,z+0.5),
102 minvel = {x=0, y=-9.81, z=0},
103 maxvel = {x=0, y=-9.81, z=0},
104 minacc = {x=0, y=0, z=0},
105 maxacc = {x=0, y=0, z=0},
110 collisiondetection = true,
111 collision_removal = true,
112 object_collision = false,
114 texture = "raindrop.png",
115 playername = player:get_name(),
123 minetest.register_globalstep(function(dtime)
126 weather_update_timer = weather_update_timer + dtime
127 if weather_update_timer >= 0.5 then
128 weather_update_timer = 0
129 local player = minetest.localplayer
131 spawn_snow(minetest.localplayer)
132 elseif rain == true then
133 spawn_rain(minetest.localplayer)
142 minetest.register_on_modchannel_message(function(channel_name, sender, message)
143 if channel_name == "weather_nodes" then
144 all_nodes = minetest.deserialize(message)
147 if channel_name == "weather_type" then
148 if message == "1" then
151 elseif message == "2" then