2 local do_effects = false
5 local weather_update_timer = 0
8 local spawn_snow = function(player)
9 local pos = player:get_pos()
11 local particle_table = {}
13 local area = vector.new(10,10,10)
15 local min = vector.subtract(pos, area)
16 local max = vector.add(pos, area)
19 local area_index = minetest.find_nodes_in_area_under_air(min, max, all_nodes)
21 local spawn_table = {}
22 --find the highest y value
23 for _,index in pairs(area_index) do
24 if not spawn_table[index.x] then spawn_table[index.x] = {} end
25 if not spawn_table[index.x][index.z] then
26 spawn_table[index.x][index.z] = index.y
27 elseif spawn_table[index.x][index.z] < index.y then
28 spawn_table[index.x][index.z] = index.y
32 for x,x_index in pairs(spawn_table) do
33 for z,y in pairs(x_index) do
34 if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
35 local pos = vector.new(x,y+1,z)
36 local lightlevel = minetest.get_node_light(pos, 0.5)
37 if lightlevel >= 14 then
38 minetest.add_particlespawner({
41 minpos = vector.new(x-0.5,y,z-0.5),
42 maxpos = vector.new(x+0.5,y+20,z+0.5),
43 minvel = {x=-0.2, y=-0.2, z=-0.2},
44 maxvel = {x=0.2, y=-0.5, z=0.2},
45 minacc = {x=0, y=0, z=0},
46 maxacc = {x=0, y=0, z=0},
51 collisiondetection = true,
52 collision_removal = true,
53 object_collision = false,
54 texture = "snowflake_"..math.random(1,2)..".png",
55 playername = player:get_name(),
63 local spawn_rain = function(player)
64 local pos = player:get_pos()
66 local particle_table = {}
68 local area = vector.new(10,10,10)
70 local min = vector.subtract(pos, area)
71 local max = vector.add(pos, area)
74 local area_index = minetest.find_nodes_in_area_under_air(min, max, all_nodes)
76 local spawn_table = {}
77 --find the highest y value
78 for _,index in pairs(area_index) do
79 if not spawn_table[index.x] then spawn_table[index.x] = {} end
80 if not spawn_table[index.x][index.z] then
81 spawn_table[index.x][index.z] = index.y
82 elseif spawn_table[index.x][index.z] < index.y then
83 spawn_table[index.x][index.z] = index.y
87 for x,x_index in pairs(spawn_table) do
88 for z,y in pairs(x_index) do
89 if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
90 local pos = vector.new(x,y+1,z)
91 local lightlevel = minetest.get_node_light(pos, 0.5)
92 if lightlevel >= 14 then
93 minetest.add_particlespawner({
96 minpos = vector.new(x-0.5,y,z-0.5),
97 maxpos = vector.new(x+0.5,y+20,z+0.5),
98 minvel = {x=0, y=-9.81, z=0},
99 maxvel = {x=0, y=-9.81, z=0},
100 minacc = {x=0, y=0, z=0},
101 maxacc = {x=0, y=0, z=0},
106 collisiondetection = true,
107 collision_removal = true,
108 object_collision = false,
110 texture = "raindrop.png",
111 playername = player:get_name(),
119 minetest.register_globalstep(function(dtime)
122 weather_update_timer = weather_update_timer + dtime
123 if weather_update_timer >= 0.5 then
124 weather_update_timer = 0
125 local player = minetest.localplayer
127 spawn_snow(minetest.localplayer)
128 elseif rain == true then
129 spawn_rain(minetest.localplayer)
138 minetest.register_on_modchannel_message(function(channel_name, sender, message)
139 if channel_name == "weather_nodes" then
140 all_nodes = minetest.deserialize(message)
143 if channel_name == "weather_type" then
144 if message == "1" then
147 elseif message == "2" then