]> git.lizzy.rs Git - crafter_client.git/blob - weather_handling.lua
fade rain even better
[crafter_client.git] / weather_handling.lua
1 local minetest,name,vector,math,pairs = minetest,minetest.localplayer:get_name(),vector,math,pairs
2
3 local weather_intake = minetest.mod_channel_join("weather_intake")
4 local weather = minetest.mod_channel_join("weather_nodes")
5 local weather_type = minetest.mod_channel_join("weather_type")
6
7 local all_nodes = {}
8 local do_effects = false
9 local snow = false
10 local rain = false
11 local weather_update_timer = 0
12 local id_table = {}
13
14 local rain_sound_handle = nil
15
16
17
18 local y
19 local pos
20 local radius = 10
21 local particle_table
22 local area
23 local min
24 local max
25 local area_index
26 local spawn_table
27 local lightlevel
28 local null
29 local curr_light
30 local weather_effects = function(player,defined_type)
31         pos = vector.round(player:get_pos())
32         area = vector.new(10,10,10)
33         min = vector.subtract(pos, area)
34         max = vector.add(pos, area)
35         area_index = minetest.find_nodes_in_area_under_air(min, max, all_nodes)
36         spawn_table = {}
37         --find the highest y value
38         for _,index in pairs(area_index) do
39                 if not spawn_table[index.x] then spawn_table[index.x] = {} end
40                 if not spawn_table[index.x][index.z] then
41                         spawn_table[index.x][index.z] = index.y
42                 elseif spawn_table[index.x][index.z] < index.y then
43                         spawn_table[index.x][index.z] = index.y
44                 end
45         end
46
47         if defined_type == "rain" then
48         curr_light = minetest.get_node_light({x=pos.x,y=pos.y+1,z=pos.z},0.5)
49         --rain sound effect
50         if curr_light >= 15 then
51                 if not rain_sound_handle then
52                         rain_sound_handle = minetest.sound_play("rain", {loop=true,gain=0})
53                 end
54                 minetest.sound_fade(rain_sound_handle, 0.5, 1)
55         elseif curr_light < 15 and rain_sound_handle then
56                 minetest.sound_fade(rain_sound_handle, -0.5, 0)
57         end
58
59         particle_table = {
60                 amount = 3,
61                 time = 0.5,
62                 minvel = {x=0, y=-20, z=0},
63                 maxvel = {x=0, y=-20, z=0},
64                 minacc = {x=0, y=0, z=0},
65                 maxacc = {x=0, y=0, z=0},
66                 minexptime = 0.5,
67                 maxexptime = 0.5,
68                 minsize = 4,
69                 maxsize = 4,
70                 collisiondetection = true,
71                 collision_removal = true,
72                 object_collision = false,
73                 vertical = true,
74                 texture = "raindrop.png^[opacity:80",
75         }
76         elseif defined_type == "snow" then
77         particle_table = {
78                 amount = 1,
79                 time = 0.5,
80                 minvel = {x=-0.2, y=-0.2, z=-0.2},
81                 maxvel = {x=0.2, y=-0.5, z=0.2},
82                 minacc = {x=0, y=0, z=0},
83                 maxacc = {x=0, y=0, z=0},
84                 minexptime = 1,
85                 maxexptime = 1,
86                 minsize = 1,
87                 maxsize = 1,
88                 collisiondetection = true,
89                 collision_removal = true,
90                 object_collision = false,
91                 texture = "snowflake_"..math.random(1,2)..".png",
92         }
93         elseif defined_type == "ichor" then
94         particle_table = {
95                 amount = 1,
96                 time = 0.5,
97                 minvel = {x=-0.2, y=0.2, z=-0.2},
98                 maxvel = {x=0.2, y=0.5, z=0.2},
99                 minacc = {x=0, y=0, z=0},
100                 maxacc = {x=0, y=0, z=0},
101                 minexptime = 1,
102                 maxexptime = 1,
103                 minsize = 1,
104                 maxsize = 1,
105                 collisiondetection = true,
106                 collision_removal = true,
107                 object_collision = false,
108                 texture = "ichor_"..math.random(1,2)..".png",
109         }
110         end
111
112
113         for x = min.x,max.x do
114                 for z = min.z,max.z do
115                         y = pos.y - 5
116                         if spawn_table[x] and spawn_table[x][z] then
117                                 y = spawn_table[x][z]
118                         end
119                         if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
120                                 lightlevel = minetest.get_node_light(vector.new(x,y+1,z), 0.5)
121                                 if lightlevel >= 14 or defined_type == "ichor" then
122
123                                         particle_table.minpos = vector.new(x-0.5,y,z-0.5)
124                                         particle_table.maxpos = vector.new(x+0.5,y+20,z+0.5)
125
126                                         null = minetest.add_particlespawner(particle_table)
127                                 end
128                         end
129                 end
130         end
131 end
132
133
134
135 --client runs through spawning weather particles
136 local player_pos
137 local function update_weather()
138         player_pos = minetest.localplayer:get_pos()
139         if do_effects then
140                 if snow or rain then
141                         --do normal weather
142                         if player_pos.y > -10033 then
143                                 if snow == true then
144                                         weather_effects(minetest.localplayer, "snow")
145                                 elseif rain == true then
146                                         weather_effects(minetest.localplayer, "rain")
147                                 end
148                         --rain blood upwards in the nether
149                         else
150                                 if snow == true or rain == true then
151                                         weather_effects(minetest.localplayer, "ichor")
152                                 end
153                         
154                                 --stop the rain sound effect
155                                 if rain_sound_handle then
156                                         minetest.sound_fade(rain_sound_handle, -0.5, 0)
157                                         rain_sound_handle = nil
158                                 end
159                         end
160                 end
161         end
162         if not rain and rain_sound_handle then
163                 minetest.sound_fade(rain_sound_handle, -0.5, 0)
164                 rain_sound_handle = nil
165         end
166         --do again every half second
167         minetest.after(0.5, function()
168                 update_weather()
169         end)
170 end
171
172 minetest.register_on_modchannel_message(function(channel_name, sender, message)
173         --receive the initial packet which tells the client which nodes
174         --to spawn weather columns on
175         if sender == "" and channel_name == "weather_nodes" then
176                 all_nodes = minetest.deserialize(message)
177                 do_effects = true
178                 weather:leave() --leave the channel
179         end
180         --receive the weather type
181         if sender == "" and channel_name == "weather_type" then
182                 if message == "1" then
183                         rain = false
184                         snow = true
185                 elseif message == "2" then
186                         rain = true
187                         snow = false
188                 else
189                         rain = false
190                         snow = false
191                 end
192         end
193 end)
194
195
196 --We must tell the server that we're ready
197 minetest.after(0,function()
198         weather_intake:send_all("READY")
199         weather_intake:leave()
200         weather_intake = nil --leave the channel
201         
202         --begin weather update
203         update_weather()
204 end)