5 --make hand - mod another mod
8 --make trees drop stuff with shears
14 --add signs with vanessae's sign library
16 --beds - set respawn point - only sleep at night
17 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 --tnt throw player - and items
22 --torches with particle
25 --fix tools causing crash on pigs with no fleshy definition
26 --ladders - only placeable on walls
27 --eating animation - particles? - entity?
29 --make falling item have fall soundspec
30 --rebalance sand audio
31 --rewrite the item collection better
32 (not finished) redstone - make nodes drop multiple items individually
33 --make item collection move with the player's speed
37 --buckets water farmland
44 - tall grass spawns on regular grass
47 - add fertilizer (pig drops bone randomly)
48 - fertilizer is made out of bone -
49 - fertilizer can make tall grass grow on regular grass
50 - bread - 3 bread in a row
51 - make sandwich with bread and cooked porkchop
52 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
54 make torches abm that checks if player in area
55 make furnace abm that checks if player in area
60 fix full inventory collection deletion bug
63 shiftclick with tool tries to place torch
65 rewrite minecart - halfway - make go up and down hills
66 right click with tool places torch
67 if placed last node put another stack into hand
68 have falling node hurt player?
69 add a function to set a velocity goal to entities and then implement it with all entities
70 ^make a value if below then stop?
72 check if everyone is in bed before going to next night
73 - also lock player in bed until they get out or daytime
74 - create a function to check if a node or group is below
76 minecart car train? - off rail use
77 - automatic step height for off rail use
78 - make cars follow each other
79 - oil which spawns underground in pools
80 - powered minecart car (engine car)
82 - player controls engine car
83 make entities push against players
87 fix torches not deleting particles when mounted node dug <- meta glitch?
92 possible applications:
93 causes object to magnetize towards player or other objects and stop after an inner radius
94 use for better item magnet?
96 if object:is_player() and object:get_player_name() ~= self.rider then
97 local player_pos = object:getpos()
101 local currentvel = self.object:getvelocity()
102 local vel = vector.subtract(pos, player_pos)
103 vel = vector.normalize(vel)
104 local distance = vector.distance(pos,player_pos)
105 distance = (1-distance)*10
106 vel = vector.multiply(vel,distance)
107 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
110 if self.axis == "x" then
111 self.object:add_velocity(vector.new(acceleration.x,0,0))
112 elseif self.axis == "z" then
113 self.object:add_velocity(vector.new(0,0,acceleration.z))
115 self.object:add_velocity(acceleration)
118 --acceleration = vector.multiply(acceleration, -1)
119 --object:add_player_velocity(acceleration)