5 --make hand - mod another mod
8 --make trees drop stuff with shears
14 --add signs with vanessae's sign library
16 --beds - set respawn point - only sleep at night
17 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 --tnt throw player - and items
22 --torches with particle
26 --fix tools causing crash on pigs with no fleshy definition
27 --ladders - only placeable on walls
28 --eating animation - particles? - entity?
30 --make falling item have fall soundspec
31 --rebalance sand audio
32 --rewrite the item collection better
33 (not finished) redstone - make nodes drop multiple items individually
34 --make item collection move with the player's speed
41 --buckets water farmland
42 -pickaxe required to mine stone based nodes
44 -Farming with hoes, grass drops seeds, bread, etc
46 -running out of a node when placing tries to replace it with another of the same item in inventory
52 - add fertilizer (pig drops bone randomly)
53 - fertilizer is made out of bone -
54 - fertilizer can make tall grass grow on regular grass
55 - bread - 3 bread in a row
56 - make sandwich with bread and cooked porkchop
57 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
59 make torches abm that checks if player in area
60 make furnace abm that checks if player in area
65 fix full inventory collection deletion bug
68 shiftclick with tool tries to place torch
70 rewrite minecart - halfway - make go up and down hills
71 right click with tool places torch
72 if placed last node put another stack into hand
73 have falling node hurt player?
74 add a function to set a velocity goal to entities and then implement it with all entities
75 ^make a value if below then stop?
77 check if everyone is in bed before going to next night
78 - also lock player in bed until they get out or daytime
79 - create a function to check if a node or group is below
81 minecart car train? - off rail use
82 - automatic step height for off rail use
83 - make cars follow each other
84 - oil which spawns underground in pools
85 - powered minecart car (engine car)
87 - player controls engine car
88 make entities push against players
92 fix torches not deleting particles when mounted node dug <- meta glitch?
97 possible applications:
98 causes object to magnetize towards player or other objects and stop after an inner radius
99 use for better item magnet?
101 if object:is_player() and object:get_player_name() ~= self.rider then
102 local player_pos = object:getpos()
106 local currentvel = self.object:getvelocity()
107 local vel = vector.subtract(pos, player_pos)
108 vel = vector.normalize(vel)
109 local distance = vector.distance(pos,player_pos)
110 distance = (1-distance)*10
111 vel = vector.multiply(vel,distance)
112 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
115 if self.axis == "x" then
116 self.object:add_velocity(vector.new(acceleration.x,0,0))
117 elseif self.axis == "z" then
118 self.object:add_velocity(vector.new(0,0,acceleration.z))
120 self.object:add_velocity(acceleration)
123 --acceleration = vector.multiply(acceleration, -1)
124 --object:add_player_velocity(acceleration)