3 --make hand - mod another mod
6 --make trees drop stuff with shears
12 --add signs with vanessae's sign library
14 --beds - set respawn point - only sleep at night
15 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
18 --tnt throw player - and items
20 --torches with particle
22 --fix tools causing crash on pigs with no fleshy definition
23 --ladders - only placeable on walls
24 --eating animation - particles? - entity?
26 make entities push against players
27 redstone - make nodes drop multiple items individually
28 rewrite the item collection to magnetize using the possible application below
32 fix full inventory collection deletion bug
35 shiftclick with tool tries to place torch
37 rewrite minecart - halfway - make go up and down hills
38 right click with tool places torch
39 if placed last node put another stack into hand
40 add a function to set a velocity goal to entities and then implement it with all entities
41 ^make a value if below then stop?
45 fix torches not deleting particles when mounted node dug <- meta glitch?
47 possible applications:
49 causes object to magnetize towards player or other objects and stop after an inner radius
50 use for better item magnet?
52 if object:is_player() and object:get_player_name() ~= self.rider then
53 local player_pos = object:getpos()
57 local currentvel = self.object:getvelocity()
58 local vel = vector.subtract(pos, player_pos)
59 vel = vector.normalize(vel)
60 local distance = vector.distance(pos,player_pos)
61 distance = (1-distance)*10
62 vel = vector.multiply(vel,distance)
63 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
66 if self.axis == "x" then
67 self.object:add_velocity(vector.new(acceleration.x,0,0))
68 elseif self.axis == "z" then
69 self.object:add_velocity(vector.new(0,0,acceleration.z))
71 self.object:add_velocity(acceleration)
74 --acceleration = vector.multiply(acceleration, -1)
75 --object:add_player_velocity(acceleration)