5 --make hand - mod another mod
8 --make trees drop stuff with shears
14 --add signs with vanessae's sign library
16 --beds - set respawn point - only sleep at night
17 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 --tnt throw player - and items
22 --torches with particle
25 --fix tools causing crash on pigs with no fleshy definition
26 --ladders - only placeable on walls
27 --eating animation - particles? - entity?
29 --make falling item have fall soundspec
30 --rebalance sand audio
31 --rewrite the item collection better
32 (not finished) redstone - make nodes drop multiple items individually
33 --make item collection move with the player's speed
36 make entities push against players
40 fix full inventory collection deletion bug
43 shiftclick with tool tries to place torch
45 rewrite minecart - halfway - make go up and down hills
46 right click with tool places torch
47 if placed last node put another stack into hand
48 have falling node hurt player?
49 add a function to set a velocity goal to entities and then implement it with all entities
50 ^make a value if below then stop?
52 check if everyone is in bed before going to next night
53 also lock player in bed until they get out or daytime
54 create a function to check if a node or group is below
60 fix torches not deleting particles when mounted node dug <- meta glitch?
65 possible applications:
66 causes object to magnetize towards player or other objects and stop after an inner radius
67 use for better item magnet?
69 if object:is_player() and object:get_player_name() ~= self.rider then
70 local player_pos = object:getpos()
74 local currentvel = self.object:getvelocity()
75 local vel = vector.subtract(pos, player_pos)
76 vel = vector.normalize(vel)
77 local distance = vector.distance(pos,player_pos)
78 distance = (1-distance)*10
79 vel = vector.multiply(vel,distance)
80 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
83 if self.axis == "x" then
84 self.object:add_velocity(vector.new(acceleration.x,0,0))
85 elseif self.axis == "z" then
86 self.object:add_velocity(vector.new(0,0,acceleration.z))
88 self.object:add_velocity(acceleration)
91 --acceleration = vector.multiply(acceleration, -1)
92 --object:add_player_velocity(acceleration)