5 --make hand - mod another mod
8 --make trees drop stuff with shears
14 --add signs with vanessae's sign library
16 --beds - set respawn point - only sleep at night
17 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 --tnt throw player - and items
22 --torches with particle
25 --fix tools causing crash on pigs with no fleshy definition
26 --ladders - only placeable on walls
27 --eating animation - particles? - entity?
29 --make falling item have fall soundspec
30 --rebalance sand audio
31 --rewrite the item collection better
32 (not finished) redstone - make nodes drop multiple items individually
33 --make item collection move with the player's speed
37 --buckets water farmland
39 make mobs pathfind again when moving into new node
47 - tall grass spawns on regular grass
50 - add fertilizer (pig drops bone randomly)
51 - fertilizer is made out of bone -
52 - fertilizer can make tall grass grow on regular grass
53 - bread - 3 bread in a row
54 - make sandwich with bread and cooked porkchop
55 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
57 make torches abm that checks if player in area
58 make furnace abm that checks if player in area
63 fix full inventory collection deletion bug
66 shiftclick with tool tries to place torch
68 rewrite minecart - halfway - make go up and down hills
69 right click with tool places torch
70 if placed last node put another stack into hand
71 have falling node hurt player?
72 add a function to set a velocity goal to entities and then implement it with all entities
73 ^make a value if below then stop?
75 check if everyone is in bed before going to next night
76 - also lock player in bed until they get out or daytime
77 - create a function to check if a node or group is below
79 minecart car train? - off rail use
80 - automatic step height for off rail use
81 - make cars follow each other
82 - oil which spawns underground in pools
83 - powered minecart car (engine car)
85 - player controls engine car
86 make entities push against players
90 fix torches not deleting particles when mounted node dug <- meta glitch?
95 possible applications:
96 causes object to magnetize towards player or other objects and stop after an inner radius
97 use for better item magnet?
99 if object:is_player() and object:get_player_name() ~= self.rider then
100 local player_pos = object:getpos()
104 local currentvel = self.object:getvelocity()
105 local vel = vector.subtract(pos, player_pos)
106 vel = vector.normalize(vel)
107 local distance = vector.distance(pos,player_pos)
108 distance = (1-distance)*10
109 vel = vector.multiply(vel,distance)
110 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
113 if self.axis == "x" then
114 self.object:add_velocity(vector.new(acceleration.x,0,0))
115 elseif self.axis == "z" then
116 self.object:add_velocity(vector.new(0,0,acceleration.z))
118 self.object:add_velocity(acceleration)
121 --acceleration = vector.multiply(acceleration, -1)
122 --object:add_player_velocity(acceleration)