5 --make hand - mod another mod
8 --make trees drop stuff with shears
14 --add signs with vanessae's sign library
16 --beds - set respawn point - only sleep at night
17 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 --tnt throw player - and items
22 --torches with particle
26 --fix tools causing crash on pigs with no fleshy definition
27 --ladders - only placeable on walls
28 --eating animation - particles? - entity?
30 --make falling item have fall soundspec
31 --rebalance sand audio
32 --rewrite the item collection better
33 (not finished) redstone - make nodes drop multiple items individually
34 --make item collection move with the player's speed
41 --buckets water farmland
42 -pickaxe required to mine stone based nodes
44 -Farming with hoes, grass drops seeds, bread, etc
45 running out of a node when placing tries to replace it with another of the same item in inventory
47 make mobs pathfind again when moving into new node
55 - add fertilizer (pig drops bone randomly)
56 - fertilizer is made out of bone -
57 - fertilizer can make tall grass grow on regular grass
58 - bread - 3 bread in a row
59 - make sandwich with bread and cooked porkchop
60 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
62 make torches abm that checks if player in area
63 make furnace abm that checks if player in area
68 fix full inventory collection deletion bug
71 shiftclick with tool tries to place torch
73 rewrite minecart - halfway - make go up and down hills
74 right click with tool places torch
75 if placed last node put another stack into hand
76 have falling node hurt player?
77 add a function to set a velocity goal to entities and then implement it with all entities
78 ^make a value if below then stop?
80 check if everyone is in bed before going to next night
81 - also lock player in bed until they get out or daytime
82 - create a function to check if a node or group is below
84 minecart car train? - off rail use
85 - automatic step height for off rail use
86 - make cars follow each other
87 - oil which spawns underground in pools
88 - powered minecart car (engine car)
90 - player controls engine car
91 make entities push against players
95 fix torches not deleting particles when mounted node dug <- meta glitch?
100 possible applications:
101 causes object to magnetize towards player or other objects and stop after an inner radius
102 use for better item magnet?
104 if object:is_player() and object:get_player_name() ~= self.rider then
105 local player_pos = object:getpos()
109 local currentvel = self.object:getvelocity()
110 local vel = vector.subtract(pos, player_pos)
111 vel = vector.normalize(vel)
112 local distance = vector.distance(pos,player_pos)
113 distance = (1-distance)*10
114 vel = vector.multiply(vel,distance)
115 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
118 if self.axis == "x" then
119 self.object:add_velocity(vector.new(acceleration.x,0,0))
120 elseif self.axis == "z" then
121 self.object:add_velocity(vector.new(0,0,acceleration.z))
123 self.object:add_velocity(acceleration)
126 --acceleration = vector.multiply(acceleration, -1)
127 --object:add_player_velocity(acceleration)