5 --make hand - mod another mod
8 --make trees drop stuff with shears
14 --add signs with vanessae's sign library
16 --beds - set respawn point - only sleep at night
17 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 --tnt throw player - and items
22 --torches with particle
26 --fix tools causing crash on pigs with no fleshy definition
27 --ladders - only placeable on walls
28 --eating animation - particles? - entity?
30 --make falling item have fall soundspec
31 --rebalance sand audio
32 --rewrite the item collection better
33 (not finished) redstone - make nodes drop multiple items individually
34 --make item collection move with the player's speed
41 --buckets water farmland
42 -pickaxe required to mine stone based nodes
44 -Farming with hoes, grass drops seeds, bread, etc
46 -running out of a node when placing tries to replace it with another of the same item in inventory
48 -add in default furnace
49 add backgrounds to all gui elements
50 make furnaces drop all items on destroy instead of not allowing you to mine them
54 - add fertilizer (pig drops bone randomly)
55 - fertilizer is made out of bone -
56 - fertilizer can make tall grass grow on regular grass
57 - bread - 3 bread in a row
58 - make sandwich with bread and cooked porkchop
59 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
61 make torches abm that checks if player in area
62 make furnace abm that checks if player in area
67 fix full inventory collection deletion bug
70 shiftclick with tool tries to place torch
72 rewrite minecart - halfway - make go up and down hills
73 right click with tool places torch
74 if placed last node put another stack into hand
75 have falling node hurt player?
76 add a function to set a velocity goal to entities and then implement it with all entities
77 ^make a value if below then stop?
79 check if everyone is in bed before going to next night
80 - also lock player in bed until they get out or daytime
81 - create a function to check if a node or group is below
83 minecart car train? - off rail use
84 - automatic step height for off rail use
85 - make cars follow each other
86 - oil which spawns underground in pools
87 - powered minecart car (engine car)
89 - player controls engine car
90 make entities push against players
94 fix torches not deleting particles when mounted node dug <- meta glitch?
99 possible applications:
100 causes object to magnetize towards player or other objects and stop after an inner radius
101 use for better item magnet?
103 if object:is_player() and object:get_player_name() ~= self.rider then
104 local player_pos = object:getpos()
108 local currentvel = self.object:getvelocity()
109 local vel = vector.subtract(pos, player_pos)
110 vel = vector.normalize(vel)
111 local distance = vector.distance(pos,player_pos)
112 distance = (1-distance)*10
113 vel = vector.multiply(vel,distance)
114 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
117 if self.axis == "x" then
118 self.object:add_velocity(vector.new(acceleration.x,0,0))
119 elseif self.axis == "z" then
120 self.object:add_velocity(vector.new(0,0,acceleration.z))
122 self.object:add_velocity(acceleration)
125 --acceleration = vector.multiply(acceleration, -1)
126 --object:add_player_velocity(acceleration)