5 --make hand - mod another mod
8 --make trees drop stuff with shears
14 --add signs with vanessae's sign library
16 --beds - set respawn point - only sleep at night
17 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 --tnt throw player - and items
22 --torches with particle
26 --fix tools causing crash on pigs with no fleshy definition
27 --ladders - only placeable on walls
28 --eating animation - particles? - entity?
30 --make falling item have fall soundspec
31 --rebalance sand audio
32 --rewrite the item collection better
33 (not finished) redstone - make nodes drop multiple items individually
34 --make item collection move with the player's speed
41 --buckets water farmland
42 -pickaxe required to mine stone based nodes
44 -Farming with hoes, grass drops seeds, bread, etc
46 -running out of a node when placing tries to replace it with another of the same item in inventory
48 -add in default furnace
49 --add backgrounds to all gui elements
50 --make furnaces drop all items on destroy instead of not allowing you to mine them
51 --added glass - smelt sand
53 --rightclicking with tool places torch
55 make chest drop all items when you mine them
59 - add fertilizer (pig drops bone randomly)
60 - fertilizer is made out of bone -
61 - fertilizer can make tall grass grow on regular grass
62 - bread - 3 bread in a row
63 - make sandwich with bread and cooked porkchop
64 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
66 make torches abm that checks if player in area
67 make furnace abm that checks if player in area
72 fix full inventory collection deletion bug
75 rewrite minecart - halfway - make go up and down hills
76 right click with tool places torch
77 if placed last node put another stack into hand
78 have falling node hurt player?
79 add a function to set a velocity goal to entities and then implement it with all entities
80 ^make a value if below then stop?
82 check if everyone is in bed before going to next night
83 - also lock player in bed until they get out or daytime
84 - create a function to check if a node or group is below
86 minecart car train? - off rail use
87 - automatic step height for off rail use
88 - make cars follow each other
89 - oil which spawns underground in pools
90 - powered minecart car (engine car)
92 - player controls engine car
93 make entities push against players
97 fix torches not deleting particles when mounted node dug <- meta glitch?
102 possible applications:
103 causes object to magnetize towards player or other objects and stop after an inner radius
104 use for better item magnet?
106 if object:is_player() and object:get_player_name() ~= self.rider then
107 local player_pos = object:getpos()
111 local currentvel = self.object:getvelocity()
112 local vel = vector.subtract(pos, player_pos)
113 vel = vector.normalize(vel)
114 local distance = vector.distance(pos,player_pos)
115 distance = (1-distance)*10
116 vel = vector.multiply(vel,distance)
117 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
120 if self.axis == "x" then
121 self.object:add_velocity(vector.new(acceleration.x,0,0))
122 elseif self.axis == "z" then
123 self.object:add_velocity(vector.new(0,0,acceleration.z))
125 self.object:add_velocity(acceleration)
128 --acceleration = vector.multiply(acceleration, -1)
129 --object:add_player_velocity(acceleration)