1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
20 // Sky rendering. The DOOM sky is a texture map like any
21 // wall, wrapping around. A 1024 columns equal 360 degrees.
22 // The default sky map is 256 columns and repeats 4 times
26 //-----------------------------------------------------------------------------
29 rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
32 // Needed for FRACUNIT.
35 // Needed for Flat retrieval.
40 #pragma implementation "r_sky.h"
55 // Called whenever the view size changes.
57 void R_InitSkyMap (void)
59 // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
60 skytexturemid = 100*FRACUNIT;