1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
18 // Menu widget stuff, episode selection and such.
20 //-----------------------------------------------------------------------------
33 // Called by main loop,
34 // saves config file and calls I_Quit when user exits.
35 // Even when the menu is not displayed,
36 // this can resize the view and change game parameters.
37 // Does all the real work of the menu interaction.
38 boolean M_Responder (event_t *ev);
41 // Called by main loop,
42 // only used for menu (skull cursor) animation.
45 // Called by main loop,
46 // draws the menus directly into the screen buffer.
49 // Called by D_DoomMain,
50 // loads the config file.
53 // Called by intro code to force menu up upon a keypress,
54 // does nothing if menu is already up.
55 void M_StartControlPanel (void);
63 //-----------------------------------------------------------------------------
67 //-----------------------------------------------------------------------------