1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
20 // Thing frame/state LUT,
21 // generated by multigen utilitiy.
22 // This one is the original DOOM version, preserved.
24 //-----------------------------------------------------------------------------
27 rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $";
35 char *sprnames[NUMSPRITES] = {
36 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
37 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
38 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
39 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
40 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
41 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
42 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
43 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
44 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
45 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
46 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
47 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
48 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
49 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",
53 void A_Light0(void*, void*);
54 void A_WeaponReady(void*, void*);
55 void A_Lower(void*, void*);
56 void A_Raise(void*, void*);
57 void A_Punch(void*, void*);
58 void A_ReFire(void*, void*);
59 void A_FirePistol(void*, void*);
60 void A_Light1(void*, void*);
61 void A_FireShotgun(void*, void*);
62 void A_Light2(void*, void*);
63 void A_FireShotgun2(void*, void*);
64 void A_CheckReload(void*, void*);
65 void A_OpenShotgun2(void*, void*);
66 void A_LoadShotgun2(void*, void*);
67 void A_CloseShotgun2(void*, void*);
68 void A_FireCGun(void*, void*);
69 void A_GunFlash(void*, void*);
70 void A_FireMissile(void*, void*);
71 void A_Saw(void*, void*);
72 void A_FirePlasma(void*, void*);
73 void A_BFGsound(void*, void*);
74 void A_FireBFG(void*, void*);
75 void A_BFGSpray(void*, void*);
76 void A_Explode(void*, void*);
77 void A_Pain(void*, void*);
78 void A_PlayerScream(void*, void*);
79 void A_Fall(void*, void*);
80 void A_XScream(void*, void*);
81 void A_Look(void*, void*);
82 void A_Chase(void*, void*);
83 void A_FaceTarget(void*, void*);
84 void A_PosAttack(void*, void*);
85 void A_Scream(void*, void*);
86 void A_SPosAttack(void*, void*);
87 void A_VileChase(void*, void*);
88 void A_VileStart(void*, void*);
89 void A_VileTarget(void*, void*);
90 void A_VileAttack(void*, void*);
91 void A_StartFire(void*, void*);
92 void A_Fire(void*, void*);
93 void A_FireCrackle(void*, void*);
94 void A_Tracer(void*, void*);
95 void A_SkelWhoosh(void*, void*);
96 void A_SkelFist(void*, void*);
97 void A_SkelMissile(void*, void*);
98 void A_FatRaise(void*, void*);
99 void A_FatAttack1(void*, void*);
100 void A_FatAttack2(void*, void*);
101 void A_FatAttack3(void*, void*);
102 void A_BossDeath(void*, void*);
103 void A_CPosAttack(void*, void*);
104 void A_CPosRefire(void*, void*);
105 void A_TroopAttack(void*, void*);
106 void A_SargAttack(void*, void*);
107 void A_HeadAttack(void*, void*);
108 void A_BruisAttack(void*, void*);
109 void A_SkullAttack(void*, void*);
110 void A_Metal(void*, void*);
111 void A_SpidRefire(void*, void*);
112 void A_BabyMetal(void*, void*);
113 void A_BspiAttack(void*, void*);
114 void A_Hoof(void*, void*);
115 void A_CyberAttack(void*, void*);
116 void A_PainAttack(void*, void*);
117 void A_PainDie(void*, void*);
118 void A_KeenDie(void*, void*);
119 void A_BrainPain(void*, void*);
120 void A_BrainScream(void*, void*);
121 void A_BrainDie(void*, void*);
122 void A_BrainAwake(void*, void*);
123 void A_BrainSpit(void*, void*);
124 void A_SpawnSound(void*, void*);
125 void A_SpawnFly(void*, void*);
126 void A_BrainExplode(void*, void*);
129 state_t states[NUMSTATES] = {
130 {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL
131 {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE
132 {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
133 {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
134 {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP
135 {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1
136 {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2
137 {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3
138 {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4
139 {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5
140 {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
141 {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
142 {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP
143 {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1
144 {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
145 {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3
146 {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4
147 {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH
148 {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN
149 {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN
150 {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP
151 {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1
152 {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
153 {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3
154 {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4
155 {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5
156 {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6
157 {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7
158 {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8
159 {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9
160 {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
161 {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
162 {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
163 {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
164 {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP
165 {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
166 {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2
167 {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
168 {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4
169 {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5
170 {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
171 {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
172 {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
173 {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9
174 {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10
175 {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1
176 {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2
177 {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
178 {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
179 {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
180 {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN
181 {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP
182 {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1
183 {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2
184 {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3
185 {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1
186 {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
187 {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE
188 {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
189 {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP
190 {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
191 {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2
192 {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3
193 {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
194 {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
195 {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
196 {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
197 {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW
198 {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB
199 {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN
200 {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP
201 {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1
202 {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2
203 {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3
204 {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA
205 {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN
206 {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP
207 {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1
208 {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2
209 {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
210 {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
211 {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG
212 {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN
213 {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP
214 {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1
215 {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2
216 {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3
217 {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4
218 {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1
219 {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
220 {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
221 {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
222 {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3
223 {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1
224 {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2
225 {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3
226 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4
227 {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1
228 {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2
229 {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1
230 {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2
231 {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3
232 {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1
233 {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2
234 {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1
235 {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2
236 {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3
237 {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL
238 {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2
239 {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP
240 {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2
241 {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3
242 {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4
243 {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5
244 {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET
245 {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT
246 {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2
247 {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND
248 {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2
249 {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3
250 {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4
251 {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5
252 {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6
253 {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP
254 {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2
255 {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3
256 {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4
257 {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1
258 {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2
259 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3
260 {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG
261 {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01
262 {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02
263 {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2
264 {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3
265 {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4
266 {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5
267 {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6
268 {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7
269 {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8
270 {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9
271 {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10
272 {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG
273 {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01
274 {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02
275 {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2
276 {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3
277 {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4
278 {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5
279 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
280 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
281 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
282 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
283 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
284 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
285 {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
286 {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
287 {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
288 {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
289 {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
290 {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
291 {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
292 {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
293 {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
294 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
295 {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
296 {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
297 {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
298 {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
299 {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
300 {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
301 {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
302 {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
303 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
304 {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND
305 {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2
306 {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1
307 {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2
308 {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3
309 {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4
310 {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5
311 {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6
312 {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7
313 {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8
314 {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1
315 {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2
316 {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3
317 {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN
318 {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2
319 {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1
320 {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2
321 {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3
322 {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4
323 {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
324 {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
325 {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
326 {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
327 {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
328 {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
329 {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
330 {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
331 {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
332 {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
333 {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
334 {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
335 {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
336 {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4
337 {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND
338 {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2
339 {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
340 {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
341 {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
342 {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
343 {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
344 {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
345 {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
346 {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
347 {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
348 {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
349 {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
350 {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
351 {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
352 {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
353 {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
354 {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
355 {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
356 {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
357 {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
358 {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
359 {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
360 {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
361 {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
362 {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
363 {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
364 {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
365 {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
366 {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
367 {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
368 {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
369 {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
370 {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
371 {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND
372 {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2
373 {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1
374 {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2
375 {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3
376 {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4
377 {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5
378 {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6
379 {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7
380 {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8
381 {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9
382 {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10
383 {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11
384 {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12
385 {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1
386 {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
387 {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3
388 {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4
389 {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5
390 {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6
391 {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7
392 {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8
393 {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
394 {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
395 {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
396 {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
397 {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
398 {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
399 {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN
400 {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2
401 {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1
402 {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
403 {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3
404 {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4
405 {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5
406 {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6
407 {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7
408 {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8
409 {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9
410 {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
411 {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1
412 {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2
413 {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3
414 {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4
415 {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5
416 {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6
417 {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7
418 {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8
419 {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9
420 {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10
421 {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11
422 {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12
423 {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13
424 {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14
425 {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15
426 {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16
427 {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17
428 {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18
429 {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19
430 {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20
431 {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21
432 {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22
433 {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23
434 {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24
435 {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25
436 {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26
437 {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27
438 {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28
439 {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29
440 {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30
441 {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
442 {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
443 {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
444 {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
445 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5
446 {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER
447 {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2
448 {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1
449 {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2
450 {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3
451 {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND
452 {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2
453 {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
454 {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
455 {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
456 {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
457 {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
458 {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
459 {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
460 {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
461 {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
462 {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
463 {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
464 {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
465 {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
466 {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
467 {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
468 {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
469 {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
470 {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
471 {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
472 {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
473 {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
474 {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
475 {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
476 {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
477 {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
478 {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
479 {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
480 {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
481 {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
482 {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
483 {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
484 {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
485 {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
486 {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
487 {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1
488 {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2
489 {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1
490 {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2
491 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3
492 {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND
493 {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2
494 {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1
495 {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2
496 {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3
497 {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4
498 {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5
499 {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6
500 {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7
501 {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8
502 {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9
503 {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10
504 {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11
505 {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12
506 {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1
507 {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
508 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3
509 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4
510 {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
511 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6
512 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7
513 {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
514 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9
515 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10
516 {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN
517 {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2
518 {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1
519 {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
520 {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3
521 {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4
522 {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5
523 {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6
524 {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7
525 {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8
526 {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9
527 {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10
528 {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
529 {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
530 {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
531 {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
532 {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
533 {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
534 {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
535 {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8
536 {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND
537 {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2
538 {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
539 {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
540 {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
541 {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
542 {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
543 {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
544 {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
545 {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
546 {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
547 {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
548 {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
549 {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
550 {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
551 {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
552 {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
553 {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
554 {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
555 {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
556 {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
557 {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
558 {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
559 {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
560 {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
561 {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
562 {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
563 {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
564 {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
565 {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
566 {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
567 {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
568 {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
569 {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
570 {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
571 {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
572 {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND
573 {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2
574 {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1
575 {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2
576 {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3
577 {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4
578 {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5
579 {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6
580 {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7
581 {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8
582 {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1
583 {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2
584 {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3
585 {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN
586 {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2
587 {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1
588 {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2
589 {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3
590 {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4
591 {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
592 {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
593 {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
594 {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
595 {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
596 {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
597 {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
598 {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
599 {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
600 {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
601 {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
602 {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
603 {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
604 {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5
605 {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND
606 {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2
607 {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1
608 {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2
609 {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3
610 {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4
611 {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5
612 {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6
613 {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7
614 {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8
615 {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1
616 {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2
617 {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3
618 {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN
619 {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2
620 {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1
621 {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2
622 {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3
623 {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4
624 {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5
625 {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
626 {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
627 {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
628 {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
629 {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
630 {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
631 {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6
632 {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND
633 {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
634 {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
635 {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
636 {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
637 {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
638 {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
639 {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
640 {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
641 {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
642 {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
643 {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
644 {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
645 {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
646 {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
647 {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
648 {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
649 {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
650 {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
651 {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
652 {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1
653 {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2
654 {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1
655 {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2
656 {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3
657 {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND
658 {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2
659 {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
660 {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
661 {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
662 {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
663 {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
664 {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
665 {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
666 {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
667 {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
668 {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
669 {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
670 {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
671 {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
672 {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
673 {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
674 {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
675 {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
676 {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
677 {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
678 {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7
679 {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
680 {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
681 {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
682 {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
683 {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
684 {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
685 {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
686 {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND
687 {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2
688 {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
689 {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
690 {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
691 {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
692 {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
693 {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
694 {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
695 {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
696 {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
697 {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
698 {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
699 {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
700 {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
701 {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
702 {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
703 {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
704 {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
705 {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
706 {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
707 {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
708 {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
709 {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
710 {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
711 {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
712 {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
713 {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
714 {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
715 {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND
716 {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2
717 {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
718 {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
719 {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
720 {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
721 {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
722 {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
723 {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
724 {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
725 {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
726 {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
727 {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
728 {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
729 {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
730 {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6
731 {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND
732 {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2
733 {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1
734 {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2
735 {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3
736 {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4
737 {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5
738 {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6
739 {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7
740 {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8
741 {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9
742 {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10
743 {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11
744 {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12
745 {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
746 {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2
747 {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3
748 {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4
749 {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN
750 {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2
751 {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
752 {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2
753 {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3
754 {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4
755 {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5
756 {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6
757 {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7
758 {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8
759 {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9
760 {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10
761 {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11
762 {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND
763 {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2
764 {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
765 {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
766 {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
767 {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
768 {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
769 {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
770 {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
771 {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
772 {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
773 {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
774 {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
775 {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
776 {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
777 {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
778 {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
779 {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
780 {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
781 {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
782 {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
783 {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
784 {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
785 {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
786 {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
787 {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
788 {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
789 {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7
790 {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
791 {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
792 {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
793 {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
794 {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
795 {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
796 {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
797 {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
798 {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
799 {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
800 {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
801 {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
802 {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
803 {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5
804 {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
805 {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2
806 {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
807 {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
808 {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
809 {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
810 {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
811 {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
812 {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
813 {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
814 {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
815 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
816 {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
817 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
818 {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
819 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
820 {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
821 {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
822 {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
823 {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
824 {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
825 {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
826 {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
827 {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
828 {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
829 {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
830 {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10
831 {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND
832 {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
833 {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
834 {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
835 {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
836 {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
837 {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
838 {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
839 {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
840 {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
841 {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
842 {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
843 {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
844 {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
845 {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
846 {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
847 {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
848 {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
849 {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6
850 {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
851 {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
852 {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
853 {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
854 {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
855 {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
856 {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND
857 {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2
858 {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
859 {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
860 {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
861 {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
862 {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
863 {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
864 {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
865 {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
866 {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
867 {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
868 {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
869 {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
870 {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
871 {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
872 {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
873 {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
874 {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
875 {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
876 {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
877 {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
878 {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
879 {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
880 {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
881 {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
882 {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
883 {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
884 {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
885 {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
886 {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
887 {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
888 {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
889 {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
890 {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
891 {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
892 {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
893 {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND
894 {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN
895 {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2
896 {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3
897 {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4
898 {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5
899 {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6
900 {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7
901 {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8
902 {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9
903 {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10
904 {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
905 {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12
906 {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN
907 {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2
908 {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN
909 {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN
910 {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
911 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
912 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
913 {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4
914 {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE
915 {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE
916 {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1
917 {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1
918 {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2
919 {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3
920 {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4
921 {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
922 {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
923 {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
924 {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
925 {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
926 {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
927 {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
928 {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8
929 {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
930 {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
931 {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3
932 {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1
933 {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A
934 {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2
935 {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A
936 {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1
937 {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2
938 {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP
939 {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2
940 {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3
941 {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4
942 {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5
943 {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1
944 {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2
945 {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3
946 {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1
947 {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A
948 {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B
949 {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C
950 {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D
951 {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E
952 {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2
953 {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A
954 {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B
955 {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C
956 {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D
957 {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E
958 {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
959 {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2
960 {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
961 {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2
962 {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
963 {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2
964 {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL
965 {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2
966 {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL
967 {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2
968 {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL
969 {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2
970 {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM
971 {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI
972 {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL
973 {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2
974 {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3
975 {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4
976 {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5
977 {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6
978 {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV
979 {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2
980 {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3
981 {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4
982 {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR
983 {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS
984 {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2
985 {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3
986 {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4
987 {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA
988 {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2
989 {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3
990 {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4
991 {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT
992 {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP
993 {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2
994 {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3
995 {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4
996 {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5
997 {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6
998 {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS
999 {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2
1000 {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP
1001 {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO
1002 {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK
1003 {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK
1004 {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL
1005 {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP
1006 {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL
1007 {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX
1008 {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK
1009 {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG
1010 {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN
1011 {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW
1012 {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN
1013 {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS
1014 {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT
1015 {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2
1016 {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU
1017 {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG
1018 {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
1019 {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
1020 {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
1021 {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
1022 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
1023 {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
1024 {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK
1025 {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS
1026 {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK
1027 {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES
1028 {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2
1029 {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK
1030 {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK
1031 {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2
1032 {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2
1033 {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3
1034 {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4
1035 {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5
1036 {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE
1037 {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL
1038 {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL
1039 {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL
1040 {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL
1041 {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK
1042 {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA
1043 {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL
1044 {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE
1045 {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE
1046 {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR
1047 {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE
1048 {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2
1049 {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3
1050 {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4
1051 {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL
1052 {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
1053 {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
1054 {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL
1055 {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2
1056 {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
1057 {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
1058 {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
1059 {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4
1060 {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH
1061 {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2
1062 {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3
1063 {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
1064 {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH
1065 {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2
1066 {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3
1067 {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4
1068 {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
1069 {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
1070 {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
1071 {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
1072 {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
1073 {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
1074 {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
1075 {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
1076 {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
1077 {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
1078 {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
1079 {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
1080 {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS
1081 {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN
1082 {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN
1083 {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL
1084 {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP
1085 {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN
1086 {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS
1087 {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL
1088 {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM
1089 {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP
1090 {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2
1091 {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3
1092 {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4
1093 {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
1094 {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
1095 {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
1096 {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
1100 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
1104 S_PLAY, // spawnstate
1106 S_PLAY_RUN1, // seestate
1107 sfx_None, // seesound
1109 sfx_None, // attacksound
1110 S_PLAY_PAIN, // painstate
1112 sfx_plpain, // painsound
1113 S_NULL, // meleestate
1114 S_PLAY_ATK1, // missilestate
1115 S_PLAY_DIE1, // deathstate
1116 S_PLAY_XDIE1, // xdeathstate
1117 sfx_pldeth, // deathsound
1119 16*FRACUNIT, // radius
1120 56*FRACUNIT, // height
1123 sfx_None, // activesound
1124 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
1125 S_NULL // raisestate
1130 S_POSS_STND, // spawnstate
1132 S_POSS_RUN1, // seestate
1133 sfx_posit1, // seesound
1135 sfx_pistol, // attacksound
1136 S_POSS_PAIN, // painstate
1138 sfx_popain, // painsound
1140 S_POSS_ATK1, // missilestate
1141 S_POSS_DIE1, // deathstate
1142 S_POSS_XDIE1, // xdeathstate
1143 sfx_podth1, // deathsound
1145 20*FRACUNIT, // radius
1146 56*FRACUNIT, // height
1149 sfx_posact, // activesound
1150 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1151 S_POSS_RAISE1 // raisestate
1156 S_SPOS_STND, // spawnstate
1158 S_SPOS_RUN1, // seestate
1159 sfx_posit2, // seesound
1162 S_SPOS_PAIN, // painstate
1164 sfx_popain, // painsound
1166 S_SPOS_ATK1, // missilestate
1167 S_SPOS_DIE1, // deathstate
1168 S_SPOS_XDIE1, // xdeathstate
1169 sfx_podth2, // deathsound
1171 20*FRACUNIT, // radius
1172 56*FRACUNIT, // height
1175 sfx_posact, // activesound
1176 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1177 S_SPOS_RAISE1 // raisestate
1182 S_VILE_STND, // spawnstate
1184 S_VILE_RUN1, // seestate
1185 sfx_vilsit, // seesound
1188 S_VILE_PAIN, // painstate
1190 sfx_vipain, // painsound
1192 S_VILE_ATK1, // missilestate
1193 S_VILE_DIE1, // deathstate
1194 S_NULL, // xdeathstate
1195 sfx_vildth, // deathsound
1197 20*FRACUNIT, // radius
1198 56*FRACUNIT, // height
1201 sfx_vilact, // activesound
1202 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1203 S_NULL // raisestate
1208 S_FIRE1, // spawnstate
1209 1000, // spawnhealth
1211 sfx_None, // seesound
1213 sfx_None, // attacksound
1214 S_NULL, // painstate
1216 sfx_None, // painsound
1217 S_NULL, // meleestate
1218 S_NULL, // missilestate
1219 S_NULL, // deathstate
1220 S_NULL, // xdeathstate
1221 sfx_None, // deathsound
1223 20*FRACUNIT, // radius
1224 16*FRACUNIT, // height
1227 sfx_None, // activesound
1228 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1229 S_NULL // raisestate
1234 S_SKEL_STND, // spawnstate
1236 S_SKEL_RUN1, // seestate
1237 sfx_skesit, // seesound
1240 S_SKEL_PAIN, // painstate
1242 sfx_popain, // painsound
1243 S_SKEL_FIST1, // meleestate
1244 S_SKEL_MISS1, // missilestate
1245 S_SKEL_DIE1, // deathstate
1246 S_NULL, // xdeathstate
1247 sfx_skedth, // deathsound
1249 20*FRACUNIT, // radius
1250 56*FRACUNIT, // height
1253 sfx_skeact, // activesound
1254 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1255 S_SKEL_RAISE1 // raisestate
1260 S_TRACER, // spawnstate
1261 1000, // spawnhealth
1263 sfx_skeatk, // seesound
1265 sfx_None, // attacksound
1266 S_NULL, // painstate
1268 sfx_None, // painsound
1269 S_NULL, // meleestate
1270 S_NULL, // missilestate
1271 S_TRACEEXP1, // deathstate
1272 S_NULL, // xdeathstate
1273 sfx_barexp, // deathsound
1274 10*FRACUNIT, // speed
1275 11*FRACUNIT, // radius
1276 8*FRACUNIT, // height
1279 sfx_None, // activesound
1280 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1281 S_NULL // raisestate
1286 S_SMOKE1, // spawnstate
1287 1000, // spawnhealth
1289 sfx_None, // seesound
1291 sfx_None, // attacksound
1292 S_NULL, // painstate
1294 sfx_None, // painsound
1295 S_NULL, // meleestate
1296 S_NULL, // missilestate
1297 S_NULL, // deathstate
1298 S_NULL, // xdeathstate
1299 sfx_None, // deathsound
1301 20*FRACUNIT, // radius
1302 16*FRACUNIT, // height
1305 sfx_None, // activesound
1306 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1307 S_NULL // raisestate
1312 S_FATT_STND, // spawnstate
1314 S_FATT_RUN1, // seestate
1315 sfx_mansit, // seesound
1318 S_FATT_PAIN, // painstate
1320 sfx_mnpain, // painsound
1322 S_FATT_ATK1, // missilestate
1323 S_FATT_DIE1, // deathstate
1324 S_NULL, // xdeathstate
1325 sfx_mandth, // deathsound
1327 48*FRACUNIT, // radius
1328 64*FRACUNIT, // height
1331 sfx_posact, // activesound
1332 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1333 S_FATT_RAISE1 // raisestate
1338 S_FATSHOT1, // spawnstate
1339 1000, // spawnhealth
1341 sfx_firsht, // seesound
1343 sfx_None, // attacksound
1344 S_NULL, // painstate
1346 sfx_None, // painsound
1347 S_NULL, // meleestate
1348 S_NULL, // missilestate
1349 S_FATSHOTX1, // deathstate
1350 S_NULL, // xdeathstate
1351 sfx_firxpl, // deathsound
1352 20*FRACUNIT, // speed
1353 6*FRACUNIT, // radius
1354 8*FRACUNIT, // height
1357 sfx_None, // activesound
1358 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1359 S_NULL // raisestate
1364 S_CPOS_STND, // spawnstate
1366 S_CPOS_RUN1, // seestate
1367 sfx_posit2, // seesound
1370 S_CPOS_PAIN, // painstate
1372 sfx_popain, // painsound
1374 S_CPOS_ATK1, // missilestate
1375 S_CPOS_DIE1, // deathstate
1376 S_CPOS_XDIE1, // xdeathstate
1377 sfx_podth2, // deathsound
1379 20*FRACUNIT, // radius
1380 56*FRACUNIT, // height
1383 sfx_posact, // activesound
1384 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1385 S_CPOS_RAISE1 // raisestate
1390 S_TROO_STND, // spawnstate
1392 S_TROO_RUN1, // seestate
1393 sfx_bgsit1, // seesound
1396 S_TROO_PAIN, // painstate
1398 sfx_popain, // painsound
1399 S_TROO_ATK1, // meleestate
1400 S_TROO_ATK1, // missilestate
1401 S_TROO_DIE1, // deathstate
1402 S_TROO_XDIE1, // xdeathstate
1403 sfx_bgdth1, // deathsound
1405 20*FRACUNIT, // radius
1406 56*FRACUNIT, // height
1409 sfx_bgact, // activesound
1410 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1411 S_TROO_RAISE1 // raisestate
1416 S_SARG_STND, // spawnstate
1418 S_SARG_RUN1, // seestate
1419 sfx_sgtsit, // seesound
1421 sfx_sgtatk, // attacksound
1422 S_SARG_PAIN, // painstate
1424 sfx_dmpain, // painsound
1425 S_SARG_ATK1, // meleestate
1427 S_SARG_DIE1, // deathstate
1428 S_NULL, // xdeathstate
1429 sfx_sgtdth, // deathsound
1431 30*FRACUNIT, // radius
1432 56*FRACUNIT, // height
1435 sfx_dmact, // activesound
1436 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1437 S_SARG_RAISE1 // raisestate
1442 S_SARG_STND, // spawnstate
1444 S_SARG_RUN1, // seestate
1445 sfx_sgtsit, // seesound
1447 sfx_sgtatk, // attacksound
1448 S_SARG_PAIN, // painstate
1450 sfx_dmpain, // painsound
1451 S_SARG_ATK1, // meleestate
1453 S_SARG_DIE1, // deathstate
1454 S_NULL, // xdeathstate
1455 sfx_sgtdth, // deathsound
1457 30*FRACUNIT, // radius
1458 56*FRACUNIT, // height
1461 sfx_dmact, // activesound
1462 MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
1463 S_SARG_RAISE1 // raisestate
1468 S_HEAD_STND, // spawnstate
1470 S_HEAD_RUN1, // seestate
1471 sfx_cacsit, // seesound
1474 S_HEAD_PAIN, // painstate
1476 sfx_dmpain, // painsound
1478 S_HEAD_ATK1, // missilestate
1479 S_HEAD_DIE1, // deathstate
1480 S_NULL, // xdeathstate
1481 sfx_cacdth, // deathsound
1483 31*FRACUNIT, // radius
1484 56*FRACUNIT, // height
1487 sfx_dmact, // activesound
1488 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1489 S_HEAD_RAISE1 // raisestate
1494 S_BOSS_STND, // spawnstate
1495 1000, // spawnhealth
1496 S_BOSS_RUN1, // seestate
1497 sfx_brssit, // seesound
1500 S_BOSS_PAIN, // painstate
1502 sfx_dmpain, // painsound
1503 S_BOSS_ATK1, // meleestate
1504 S_BOSS_ATK1, // missilestate
1505 S_BOSS_DIE1, // deathstate
1506 S_NULL, // xdeathstate
1507 sfx_brsdth, // deathsound
1509 24*FRACUNIT, // radius
1510 64*FRACUNIT, // height
1513 sfx_dmact, // activesound
1514 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1515 S_BOSS_RAISE1 // raisestate
1520 S_BRBALL1, // spawnstate
1521 1000, // spawnhealth
1523 sfx_firsht, // seesound
1525 sfx_None, // attacksound
1526 S_NULL, // painstate
1528 sfx_None, // painsound
1529 S_NULL, // meleestate
1530 S_NULL, // missilestate
1531 S_BRBALLX1, // deathstate
1532 S_NULL, // xdeathstate
1533 sfx_firxpl, // deathsound
1534 15*FRACUNIT, // speed
1535 6*FRACUNIT, // radius
1536 8*FRACUNIT, // height
1539 sfx_None, // activesound
1540 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1541 S_NULL // raisestate
1546 S_BOS2_STND, // spawnstate
1548 S_BOS2_RUN1, // seestate
1549 sfx_kntsit, // seesound
1552 S_BOS2_PAIN, // painstate
1554 sfx_dmpain, // painsound
1555 S_BOS2_ATK1, // meleestate
1556 S_BOS2_ATK1, // missilestate
1557 S_BOS2_DIE1, // deathstate
1558 S_NULL, // xdeathstate
1559 sfx_kntdth, // deathsound
1561 24*FRACUNIT, // radius
1562 64*FRACUNIT, // height
1565 sfx_dmact, // activesound
1566 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1567 S_BOS2_RAISE1 // raisestate
1572 S_SKULL_STND, // spawnstate
1574 S_SKULL_RUN1, // seestate
1577 sfx_sklatk, // attacksound
1578 S_SKULL_PAIN, // painstate
1580 sfx_dmpain, // painsound
1582 S_SKULL_ATK1, // missilestate
1583 S_SKULL_DIE1, // deathstate
1584 S_NULL, // xdeathstate
1585 sfx_firxpl, // deathsound
1587 16*FRACUNIT, // radius
1588 56*FRACUNIT, // height
1591 sfx_dmact, // activesound
1592 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
1593 S_NULL // raisestate
1598 S_SPID_STND, // spawnstate
1599 3000, // spawnhealth
1600 S_SPID_RUN1, // seestate
1601 sfx_spisit, // seesound
1603 sfx_shotgn, // attacksound
1604 S_SPID_PAIN, // painstate
1606 sfx_dmpain, // painsound
1608 S_SPID_ATK1, // missilestate
1609 S_SPID_DIE1, // deathstate
1610 S_NULL, // xdeathstate
1611 sfx_spidth, // deathsound
1613 128*FRACUNIT, // radius
1614 100*FRACUNIT, // height
1617 sfx_dmact, // activesound
1618 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1619 S_NULL // raisestate
1624 S_BSPI_STND, // spawnstate
1626 S_BSPI_SIGHT, // seestate
1627 sfx_bspsit, // seesound
1630 S_BSPI_PAIN, // painstate
1632 sfx_dmpain, // painsound
1634 S_BSPI_ATK1, // missilestate
1635 S_BSPI_DIE1, // deathstate
1636 S_NULL, // xdeathstate
1637 sfx_bspdth, // deathsound
1639 64*FRACUNIT, // radius
1640 64*FRACUNIT, // height
1643 sfx_bspact, // activesound
1644 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1645 S_BSPI_RAISE1 // raisestate
1650 S_CYBER_STND, // spawnstate
1651 4000, // spawnhealth
1652 S_CYBER_RUN1, // seestate
1653 sfx_cybsit, // seesound
1656 S_CYBER_PAIN, // painstate
1658 sfx_dmpain, // painsound
1660 S_CYBER_ATK1, // missilestate
1661 S_CYBER_DIE1, // deathstate
1662 S_NULL, // xdeathstate
1663 sfx_cybdth, // deathsound
1665 40*FRACUNIT, // radius
1666 110*FRACUNIT, // height
1669 sfx_dmact, // activesound
1670 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1671 S_NULL // raisestate
1676 S_PAIN_STND, // spawnstate
1678 S_PAIN_RUN1, // seestate
1679 sfx_pesit, // seesound
1682 S_PAIN_PAIN, // painstate
1684 sfx_pepain, // painsound
1686 S_PAIN_ATK1, // missilestate
1687 S_PAIN_DIE1, // deathstate
1688 S_NULL, // xdeathstate
1689 sfx_pedth, // deathsound
1691 31*FRACUNIT, // radius
1692 56*FRACUNIT, // height
1695 sfx_dmact, // activesound
1696 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1697 S_PAIN_RAISE1 // raisestate
1702 S_SSWV_STND, // spawnstate
1704 S_SSWV_RUN1, // seestate
1705 sfx_sssit, // seesound
1708 S_SSWV_PAIN, // painstate
1710 sfx_popain, // painsound
1712 S_SSWV_ATK1, // missilestate
1713 S_SSWV_DIE1, // deathstate
1714 S_SSWV_XDIE1, // xdeathstate
1715 sfx_ssdth, // deathsound
1717 20*FRACUNIT, // radius
1718 56*FRACUNIT, // height
1721 sfx_posact, // activesound
1722 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1723 S_SSWV_RAISE1 // raisestate
1728 S_KEENSTND, // spawnstate
1731 sfx_None, // seesound
1733 sfx_None, // attacksound
1734 S_KEENPAIN, // painstate
1736 sfx_keenpn, // painsound
1737 S_NULL, // meleestate
1738 S_NULL, // missilestate
1739 S_COMMKEEN, // deathstate
1740 S_NULL, // xdeathstate
1741 sfx_keendt, // deathsound
1743 16*FRACUNIT, // radius
1744 72*FRACUNIT, // height
1747 sfx_None, // activesound
1748 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
1749 S_NULL // raisestate
1754 S_BRAIN, // spawnstate
1757 sfx_None, // seesound
1759 sfx_None, // attacksound
1760 S_BRAIN_PAIN, // painstate
1762 sfx_bospn, // painsound
1763 S_NULL, // meleestate
1764 S_NULL, // missilestate
1765 S_BRAIN_DIE1, // deathstate
1766 S_NULL, // xdeathstate
1767 sfx_bosdth, // deathsound
1769 16*FRACUNIT, // radius
1770 16*FRACUNIT, // height
1773 sfx_None, // activesound
1774 MF_SOLID|MF_SHOOTABLE, // flags
1775 S_NULL // raisestate
1780 S_BRAINEYE, // spawnstate
1781 1000, // spawnhealth
1782 S_BRAINEYESEE, // seestate
1783 sfx_None, // seesound
1785 sfx_None, // attacksound
1786 S_NULL, // painstate
1788 sfx_None, // painsound
1789 S_NULL, // meleestate
1790 S_NULL, // missilestate
1791 S_NULL, // deathstate
1792 S_NULL, // xdeathstate
1793 sfx_None, // deathsound
1795 20*FRACUNIT, // radius
1796 32*FRACUNIT, // height
1799 sfx_None, // activesound
1800 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1801 S_NULL // raisestate
1806 S_NULL, // spawnstate
1807 1000, // spawnhealth
1809 sfx_None, // seesound
1811 sfx_None, // attacksound
1812 S_NULL, // painstate
1814 sfx_None, // painsound
1815 S_NULL, // meleestate
1816 S_NULL, // missilestate
1817 S_NULL, // deathstate
1818 S_NULL, // xdeathstate
1819 sfx_None, // deathsound
1821 20*FRACUNIT, // radius
1822 32*FRACUNIT, // height
1825 sfx_None, // activesound
1826 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1827 S_NULL // raisestate
1832 S_SPAWN1, // spawnstate
1833 1000, // spawnhealth
1835 sfx_bospit, // seesound
1837 sfx_None, // attacksound
1838 S_NULL, // painstate
1840 sfx_None, // painsound
1841 S_NULL, // meleestate
1842 S_NULL, // missilestate
1843 S_NULL, // deathstate
1844 S_NULL, // xdeathstate
1845 sfx_firxpl, // deathsound
1846 10*FRACUNIT, // speed
1847 6*FRACUNIT, // radius
1848 32*FRACUNIT, // height
1851 sfx_None, // activesound
1852 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
1853 S_NULL // raisestate
1858 S_SPAWNFIRE1, // spawnstate
1859 1000, // spawnhealth
1861 sfx_None, // seesound
1863 sfx_None, // attacksound
1864 S_NULL, // painstate
1866 sfx_None, // painsound
1867 S_NULL, // meleestate
1868 S_NULL, // missilestate
1869 S_NULL, // deathstate
1870 S_NULL, // xdeathstate
1871 sfx_None, // deathsound
1873 20*FRACUNIT, // radius
1874 16*FRACUNIT, // height
1877 sfx_None, // activesound
1878 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1879 S_NULL // raisestate
1884 S_BAR1, // spawnstate
1887 sfx_None, // seesound
1889 sfx_None, // attacksound
1890 S_NULL, // painstate
1892 sfx_None, // painsound
1893 S_NULL, // meleestate
1894 S_NULL, // missilestate
1895 S_BEXP, // deathstate
1896 S_NULL, // xdeathstate
1897 sfx_barexp, // deathsound
1899 10*FRACUNIT, // radius
1900 42*FRACUNIT, // height
1903 sfx_None, // activesound
1904 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
1905 S_NULL // raisestate
1910 S_TBALL1, // spawnstate
1911 1000, // spawnhealth
1913 sfx_firsht, // seesound
1915 sfx_None, // attacksound
1916 S_NULL, // painstate
1918 sfx_None, // painsound
1919 S_NULL, // meleestate
1920 S_NULL, // missilestate
1921 S_TBALLX1, // deathstate
1922 S_NULL, // xdeathstate
1923 sfx_firxpl, // deathsound
1924 10*FRACUNIT, // speed
1925 6*FRACUNIT, // radius
1926 8*FRACUNIT, // height
1929 sfx_None, // activesound
1930 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1931 S_NULL // raisestate
1936 S_RBALL1, // spawnstate
1937 1000, // spawnhealth
1939 sfx_firsht, // seesound
1941 sfx_None, // attacksound
1942 S_NULL, // painstate
1944 sfx_None, // painsound
1945 S_NULL, // meleestate
1946 S_NULL, // missilestate
1947 S_RBALLX1, // deathstate
1948 S_NULL, // xdeathstate
1949 sfx_firxpl, // deathsound
1950 10*FRACUNIT, // speed
1951 6*FRACUNIT, // radius
1952 8*FRACUNIT, // height
1955 sfx_None, // activesound
1956 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1957 S_NULL // raisestate
1962 S_ROCKET, // spawnstate
1963 1000, // spawnhealth
1965 sfx_rlaunc, // seesound
1967 sfx_None, // attacksound
1968 S_NULL, // painstate
1970 sfx_None, // painsound
1971 S_NULL, // meleestate
1972 S_NULL, // missilestate
1973 S_EXPLODE1, // deathstate
1974 S_NULL, // xdeathstate
1975 sfx_barexp, // deathsound
1976 20*FRACUNIT, // speed
1977 11*FRACUNIT, // radius
1978 8*FRACUNIT, // height
1981 sfx_None, // activesound
1982 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1983 S_NULL // raisestate
1988 S_PLASBALL, // spawnstate
1989 1000, // spawnhealth
1991 sfx_plasma, // seesound
1993 sfx_None, // attacksound
1994 S_NULL, // painstate
1996 sfx_None, // painsound
1997 S_NULL, // meleestate
1998 S_NULL, // missilestate
1999 S_PLASEXP, // deathstate
2000 S_NULL, // xdeathstate
2001 sfx_firxpl, // deathsound
2002 25*FRACUNIT, // speed
2003 13*FRACUNIT, // radius
2004 8*FRACUNIT, // height
2007 sfx_None, // activesound
2008 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2009 S_NULL // raisestate
2014 S_BFGSHOT, // spawnstate
2015 1000, // spawnhealth
2019 sfx_None, // attacksound
2020 S_NULL, // painstate
2022 sfx_None, // painsound
2023 S_NULL, // meleestate
2024 S_NULL, // missilestate
2025 S_BFGLAND, // deathstate
2026 S_NULL, // xdeathstate
2027 sfx_rxplod, // deathsound
2028 25*FRACUNIT, // speed
2029 13*FRACUNIT, // radius
2030 8*FRACUNIT, // height
2033 sfx_None, // activesound
2034 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2035 S_NULL // raisestate
2040 S_ARACH_PLAZ, // spawnstate
2041 1000, // spawnhealth
2043 sfx_plasma, // seesound
2045 sfx_None, // attacksound
2046 S_NULL, // painstate
2048 sfx_None, // painsound
2049 S_NULL, // meleestate
2050 S_NULL, // missilestate
2051 S_ARACH_PLEX, // deathstate
2052 S_NULL, // xdeathstate
2053 sfx_firxpl, // deathsound
2054 25*FRACUNIT, // speed
2055 13*FRACUNIT, // radius
2056 8*FRACUNIT, // height
2059 sfx_None, // activesound
2060 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2061 S_NULL // raisestate
2066 S_PUFF1, // spawnstate
2067 1000, // spawnhealth
2069 sfx_None, // seesound
2071 sfx_None, // attacksound
2072 S_NULL, // painstate
2074 sfx_None, // painsound
2075 S_NULL, // meleestate
2076 S_NULL, // missilestate
2077 S_NULL, // deathstate
2078 S_NULL, // xdeathstate
2079 sfx_None, // deathsound
2081 20*FRACUNIT, // radius
2082 16*FRACUNIT, // height
2085 sfx_None, // activesound
2086 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2087 S_NULL // raisestate
2092 S_BLOOD1, // spawnstate
2093 1000, // spawnhealth
2095 sfx_None, // seesound
2097 sfx_None, // attacksound
2098 S_NULL, // painstate
2100 sfx_None, // painsound
2101 S_NULL, // meleestate
2102 S_NULL, // missilestate
2103 S_NULL, // deathstate
2104 S_NULL, // xdeathstate
2105 sfx_None, // deathsound
2107 20*FRACUNIT, // radius
2108 16*FRACUNIT, // height
2111 sfx_None, // activesound
2112 MF_NOBLOCKMAP, // flags
2113 S_NULL // raisestate
2118 S_TFOG, // spawnstate
2119 1000, // spawnhealth
2121 sfx_None, // seesound
2123 sfx_None, // attacksound
2124 S_NULL, // painstate
2126 sfx_None, // painsound
2127 S_NULL, // meleestate
2128 S_NULL, // missilestate
2129 S_NULL, // deathstate
2130 S_NULL, // xdeathstate
2131 sfx_None, // deathsound
2133 20*FRACUNIT, // radius
2134 16*FRACUNIT, // height
2137 sfx_None, // activesound
2138 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2139 S_NULL // raisestate
2144 S_IFOG, // spawnstate
2145 1000, // spawnhealth
2147 sfx_None, // seesound
2149 sfx_None, // attacksound
2150 S_NULL, // painstate
2152 sfx_None, // painsound
2153 S_NULL, // meleestate
2154 S_NULL, // missilestate
2155 S_NULL, // deathstate
2156 S_NULL, // xdeathstate
2157 sfx_None, // deathsound
2159 20*FRACUNIT, // radius
2160 16*FRACUNIT, // height
2163 sfx_None, // activesound
2164 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2165 S_NULL // raisestate
2170 S_NULL, // spawnstate
2171 1000, // spawnhealth
2173 sfx_None, // seesound
2175 sfx_None, // attacksound
2176 S_NULL, // painstate
2178 sfx_None, // painsound
2179 S_NULL, // meleestate
2180 S_NULL, // missilestate
2181 S_NULL, // deathstate
2182 S_NULL, // xdeathstate
2183 sfx_None, // deathsound
2185 20*FRACUNIT, // radius
2186 16*FRACUNIT, // height
2189 sfx_None, // activesound
2190 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
2191 S_NULL // raisestate
2196 S_BFGEXP, // spawnstate
2197 1000, // spawnhealth
2199 sfx_None, // seesound
2201 sfx_None, // attacksound
2202 S_NULL, // painstate
2204 sfx_None, // painsound
2205 S_NULL, // meleestate
2206 S_NULL, // missilestate
2207 S_NULL, // deathstate
2208 S_NULL, // xdeathstate
2209 sfx_None, // deathsound
2211 20*FRACUNIT, // radius
2212 16*FRACUNIT, // height
2215 sfx_None, // activesound
2216 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2217 S_NULL // raisestate
2222 S_ARM1, // spawnstate
2223 1000, // spawnhealth
2225 sfx_None, // seesound
2227 sfx_None, // attacksound
2228 S_NULL, // painstate
2230 sfx_None, // painsound
2231 S_NULL, // meleestate
2232 S_NULL, // missilestate
2233 S_NULL, // deathstate
2234 S_NULL, // xdeathstate
2235 sfx_None, // deathsound
2237 20*FRACUNIT, // radius
2238 16*FRACUNIT, // height
2241 sfx_None, // activesound
2242 MF_SPECIAL, // flags
2243 S_NULL // raisestate
2248 S_ARM2, // spawnstate
2249 1000, // spawnhealth
2251 sfx_None, // seesound
2253 sfx_None, // attacksound
2254 S_NULL, // painstate
2256 sfx_None, // painsound
2257 S_NULL, // meleestate
2258 S_NULL, // missilestate
2259 S_NULL, // deathstate
2260 S_NULL, // xdeathstate
2261 sfx_None, // deathsound
2263 20*FRACUNIT, // radius
2264 16*FRACUNIT, // height
2267 sfx_None, // activesound
2268 MF_SPECIAL, // flags
2269 S_NULL // raisestate
2274 S_BON1, // spawnstate
2275 1000, // spawnhealth
2277 sfx_None, // seesound
2279 sfx_None, // attacksound
2280 S_NULL, // painstate
2282 sfx_None, // painsound
2283 S_NULL, // meleestate
2284 S_NULL, // missilestate
2285 S_NULL, // deathstate
2286 S_NULL, // xdeathstate
2287 sfx_None, // deathsound
2289 20*FRACUNIT, // radius
2290 16*FRACUNIT, // height
2293 sfx_None, // activesound
2294 MF_SPECIAL|MF_COUNTITEM, // flags
2295 S_NULL // raisestate
2300 S_BON2, // spawnstate
2301 1000, // spawnhealth
2303 sfx_None, // seesound
2305 sfx_None, // attacksound
2306 S_NULL, // painstate
2308 sfx_None, // painsound
2309 S_NULL, // meleestate
2310 S_NULL, // missilestate
2311 S_NULL, // deathstate
2312 S_NULL, // xdeathstate
2313 sfx_None, // deathsound
2315 20*FRACUNIT, // radius
2316 16*FRACUNIT, // height
2319 sfx_None, // activesound
2320 MF_SPECIAL|MF_COUNTITEM, // flags
2321 S_NULL // raisestate
2326 S_BKEY, // spawnstate
2327 1000, // spawnhealth
2329 sfx_None, // seesound
2331 sfx_None, // attacksound
2332 S_NULL, // painstate
2334 sfx_None, // painsound
2335 S_NULL, // meleestate
2336 S_NULL, // missilestate
2337 S_NULL, // deathstate
2338 S_NULL, // xdeathstate
2339 sfx_None, // deathsound
2341 20*FRACUNIT, // radius
2342 16*FRACUNIT, // height
2345 sfx_None, // activesound
2346 MF_SPECIAL|MF_NOTDMATCH, // flags
2347 S_NULL // raisestate
2352 S_RKEY, // spawnstate
2353 1000, // spawnhealth
2355 sfx_None, // seesound
2357 sfx_None, // attacksound
2358 S_NULL, // painstate
2360 sfx_None, // painsound
2361 S_NULL, // meleestate
2362 S_NULL, // missilestate
2363 S_NULL, // deathstate
2364 S_NULL, // xdeathstate
2365 sfx_None, // deathsound
2367 20*FRACUNIT, // radius
2368 16*FRACUNIT, // height
2371 sfx_None, // activesound
2372 MF_SPECIAL|MF_NOTDMATCH, // flags
2373 S_NULL // raisestate
2378 S_YKEY, // spawnstate
2379 1000, // spawnhealth
2381 sfx_None, // seesound
2383 sfx_None, // attacksound
2384 S_NULL, // painstate
2386 sfx_None, // painsound
2387 S_NULL, // meleestate
2388 S_NULL, // missilestate
2389 S_NULL, // deathstate
2390 S_NULL, // xdeathstate
2391 sfx_None, // deathsound
2393 20*FRACUNIT, // radius
2394 16*FRACUNIT, // height
2397 sfx_None, // activesound
2398 MF_SPECIAL|MF_NOTDMATCH, // flags
2399 S_NULL // raisestate
2404 S_YSKULL, // spawnstate
2405 1000, // spawnhealth
2407 sfx_None, // seesound
2409 sfx_None, // attacksound
2410 S_NULL, // painstate
2412 sfx_None, // painsound
2413 S_NULL, // meleestate
2414 S_NULL, // missilestate
2415 S_NULL, // deathstate
2416 S_NULL, // xdeathstate
2417 sfx_None, // deathsound
2419 20*FRACUNIT, // radius
2420 16*FRACUNIT, // height
2423 sfx_None, // activesound
2424 MF_SPECIAL|MF_NOTDMATCH, // flags
2425 S_NULL // raisestate
2430 S_RSKULL, // spawnstate
2431 1000, // spawnhealth
2433 sfx_None, // seesound
2435 sfx_None, // attacksound
2436 S_NULL, // painstate
2438 sfx_None, // painsound
2439 S_NULL, // meleestate
2440 S_NULL, // missilestate
2441 S_NULL, // deathstate
2442 S_NULL, // xdeathstate
2443 sfx_None, // deathsound
2445 20*FRACUNIT, // radius
2446 16*FRACUNIT, // height
2449 sfx_None, // activesound
2450 MF_SPECIAL|MF_NOTDMATCH, // flags
2451 S_NULL // raisestate
2456 S_BSKULL, // spawnstate
2457 1000, // spawnhealth
2459 sfx_None, // seesound
2461 sfx_None, // attacksound
2462 S_NULL, // painstate
2464 sfx_None, // painsound
2465 S_NULL, // meleestate
2466 S_NULL, // missilestate
2467 S_NULL, // deathstate
2468 S_NULL, // xdeathstate
2469 sfx_None, // deathsound
2471 20*FRACUNIT, // radius
2472 16*FRACUNIT, // height
2475 sfx_None, // activesound
2476 MF_SPECIAL|MF_NOTDMATCH, // flags
2477 S_NULL // raisestate
2482 S_STIM, // spawnstate
2483 1000, // spawnhealth
2485 sfx_None, // seesound
2487 sfx_None, // attacksound
2488 S_NULL, // painstate
2490 sfx_None, // painsound
2491 S_NULL, // meleestate
2492 S_NULL, // missilestate
2493 S_NULL, // deathstate
2494 S_NULL, // xdeathstate
2495 sfx_None, // deathsound
2497 20*FRACUNIT, // radius
2498 16*FRACUNIT, // height
2501 sfx_None, // activesound
2502 MF_SPECIAL, // flags
2503 S_NULL // raisestate
2508 S_MEDI, // spawnstate
2509 1000, // spawnhealth
2511 sfx_None, // seesound
2513 sfx_None, // attacksound
2514 S_NULL, // painstate
2516 sfx_None, // painsound
2517 S_NULL, // meleestate
2518 S_NULL, // missilestate
2519 S_NULL, // deathstate
2520 S_NULL, // xdeathstate
2521 sfx_None, // deathsound
2523 20*FRACUNIT, // radius
2524 16*FRACUNIT, // height
2527 sfx_None, // activesound
2528 MF_SPECIAL, // flags
2529 S_NULL // raisestate
2534 S_SOUL, // spawnstate
2535 1000, // spawnhealth
2537 sfx_None, // seesound
2539 sfx_None, // attacksound
2540 S_NULL, // painstate
2542 sfx_None, // painsound
2543 S_NULL, // meleestate
2544 S_NULL, // missilestate
2545 S_NULL, // deathstate
2546 S_NULL, // xdeathstate
2547 sfx_None, // deathsound
2549 20*FRACUNIT, // radius
2550 16*FRACUNIT, // height
2553 sfx_None, // activesound
2554 MF_SPECIAL|MF_COUNTITEM, // flags
2555 S_NULL // raisestate
2560 S_PINV, // spawnstate
2561 1000, // spawnhealth
2563 sfx_None, // seesound
2565 sfx_None, // attacksound
2566 S_NULL, // painstate
2568 sfx_None, // painsound
2569 S_NULL, // meleestate
2570 S_NULL, // missilestate
2571 S_NULL, // deathstate
2572 S_NULL, // xdeathstate
2573 sfx_None, // deathsound
2575 20*FRACUNIT, // radius
2576 16*FRACUNIT, // height
2579 sfx_None, // activesound
2580 MF_SPECIAL|MF_COUNTITEM, // flags
2581 S_NULL // raisestate
2586 S_PSTR, // spawnstate
2587 1000, // spawnhealth
2589 sfx_None, // seesound
2591 sfx_None, // attacksound
2592 S_NULL, // painstate
2594 sfx_None, // painsound
2595 S_NULL, // meleestate
2596 S_NULL, // missilestate
2597 S_NULL, // deathstate
2598 S_NULL, // xdeathstate
2599 sfx_None, // deathsound
2601 20*FRACUNIT, // radius
2602 16*FRACUNIT, // height
2605 sfx_None, // activesound
2606 MF_SPECIAL|MF_COUNTITEM, // flags
2607 S_NULL // raisestate
2612 S_PINS, // spawnstate
2613 1000, // spawnhealth
2615 sfx_None, // seesound
2617 sfx_None, // attacksound
2618 S_NULL, // painstate
2620 sfx_None, // painsound
2621 S_NULL, // meleestate
2622 S_NULL, // missilestate
2623 S_NULL, // deathstate
2624 S_NULL, // xdeathstate
2625 sfx_None, // deathsound
2627 20*FRACUNIT, // radius
2628 16*FRACUNIT, // height
2631 sfx_None, // activesound
2632 MF_SPECIAL|MF_COUNTITEM, // flags
2633 S_NULL // raisestate
2638 S_SUIT, // spawnstate
2639 1000, // spawnhealth
2641 sfx_None, // seesound
2643 sfx_None, // attacksound
2644 S_NULL, // painstate
2646 sfx_None, // painsound
2647 S_NULL, // meleestate
2648 S_NULL, // missilestate
2649 S_NULL, // deathstate
2650 S_NULL, // xdeathstate
2651 sfx_None, // deathsound
2653 20*FRACUNIT, // radius
2654 16*FRACUNIT, // height
2657 sfx_None, // activesound
2658 MF_SPECIAL, // flags
2659 S_NULL // raisestate
2664 S_PMAP, // spawnstate
2665 1000, // spawnhealth
2667 sfx_None, // seesound
2669 sfx_None, // attacksound
2670 S_NULL, // painstate
2672 sfx_None, // painsound
2673 S_NULL, // meleestate
2674 S_NULL, // missilestate
2675 S_NULL, // deathstate
2676 S_NULL, // xdeathstate
2677 sfx_None, // deathsound
2679 20*FRACUNIT, // radius
2680 16*FRACUNIT, // height
2683 sfx_None, // activesound
2684 MF_SPECIAL|MF_COUNTITEM, // flags
2685 S_NULL // raisestate
2690 S_PVIS, // spawnstate
2691 1000, // spawnhealth
2693 sfx_None, // seesound
2695 sfx_None, // attacksound
2696 S_NULL, // painstate
2698 sfx_None, // painsound
2699 S_NULL, // meleestate
2700 S_NULL, // missilestate
2701 S_NULL, // deathstate
2702 S_NULL, // xdeathstate
2703 sfx_None, // deathsound
2705 20*FRACUNIT, // radius
2706 16*FRACUNIT, // height
2709 sfx_None, // activesound
2710 MF_SPECIAL|MF_COUNTITEM, // flags
2711 S_NULL // raisestate
2716 S_MEGA, // spawnstate
2717 1000, // spawnhealth
2719 sfx_None, // seesound
2721 sfx_None, // attacksound
2722 S_NULL, // painstate
2724 sfx_None, // painsound
2725 S_NULL, // meleestate
2726 S_NULL, // missilestate
2727 S_NULL, // deathstate
2728 S_NULL, // xdeathstate
2729 sfx_None, // deathsound
2731 20*FRACUNIT, // radius
2732 16*FRACUNIT, // height
2735 sfx_None, // activesound
2736 MF_SPECIAL|MF_COUNTITEM, // flags
2737 S_NULL // raisestate
2742 S_CLIP, // spawnstate
2743 1000, // spawnhealth
2745 sfx_None, // seesound
2747 sfx_None, // attacksound
2748 S_NULL, // painstate
2750 sfx_None, // painsound
2751 S_NULL, // meleestate
2752 S_NULL, // missilestate
2753 S_NULL, // deathstate
2754 S_NULL, // xdeathstate
2755 sfx_None, // deathsound
2757 20*FRACUNIT, // radius
2758 16*FRACUNIT, // height
2761 sfx_None, // activesound
2762 MF_SPECIAL, // flags
2763 S_NULL // raisestate
2768 S_AMMO, // spawnstate
2769 1000, // spawnhealth
2771 sfx_None, // seesound
2773 sfx_None, // attacksound
2774 S_NULL, // painstate
2776 sfx_None, // painsound
2777 S_NULL, // meleestate
2778 S_NULL, // missilestate
2779 S_NULL, // deathstate
2780 S_NULL, // xdeathstate
2781 sfx_None, // deathsound
2783 20*FRACUNIT, // radius
2784 16*FRACUNIT, // height
2787 sfx_None, // activesound
2788 MF_SPECIAL, // flags
2789 S_NULL // raisestate
2794 S_ROCK, // spawnstate
2795 1000, // spawnhealth
2797 sfx_None, // seesound
2799 sfx_None, // attacksound
2800 S_NULL, // painstate
2802 sfx_None, // painsound
2803 S_NULL, // meleestate
2804 S_NULL, // missilestate
2805 S_NULL, // deathstate
2806 S_NULL, // xdeathstate
2807 sfx_None, // deathsound
2809 20*FRACUNIT, // radius
2810 16*FRACUNIT, // height
2813 sfx_None, // activesound
2814 MF_SPECIAL, // flags
2815 S_NULL // raisestate
2820 S_BROK, // spawnstate
2821 1000, // spawnhealth
2823 sfx_None, // seesound
2825 sfx_None, // attacksound
2826 S_NULL, // painstate
2828 sfx_None, // painsound
2829 S_NULL, // meleestate
2830 S_NULL, // missilestate
2831 S_NULL, // deathstate
2832 S_NULL, // xdeathstate
2833 sfx_None, // deathsound
2835 20*FRACUNIT, // radius
2836 16*FRACUNIT, // height
2839 sfx_None, // activesound
2840 MF_SPECIAL, // flags
2841 S_NULL // raisestate
2846 S_CELL, // spawnstate
2847 1000, // spawnhealth
2849 sfx_None, // seesound
2851 sfx_None, // attacksound
2852 S_NULL, // painstate
2854 sfx_None, // painsound
2855 S_NULL, // meleestate
2856 S_NULL, // missilestate
2857 S_NULL, // deathstate
2858 S_NULL, // xdeathstate
2859 sfx_None, // deathsound
2861 20*FRACUNIT, // radius
2862 16*FRACUNIT, // height
2865 sfx_None, // activesound
2866 MF_SPECIAL, // flags
2867 S_NULL // raisestate
2872 S_CELP, // spawnstate
2873 1000, // spawnhealth
2875 sfx_None, // seesound
2877 sfx_None, // attacksound
2878 S_NULL, // painstate
2880 sfx_None, // painsound
2881 S_NULL, // meleestate
2882 S_NULL, // missilestate
2883 S_NULL, // deathstate
2884 S_NULL, // xdeathstate
2885 sfx_None, // deathsound
2887 20*FRACUNIT, // radius
2888 16*FRACUNIT, // height
2891 sfx_None, // activesound
2892 MF_SPECIAL, // flags
2893 S_NULL // raisestate
2898 S_SHEL, // spawnstate
2899 1000, // spawnhealth
2901 sfx_None, // seesound
2903 sfx_None, // attacksound
2904 S_NULL, // painstate
2906 sfx_None, // painsound
2907 S_NULL, // meleestate
2908 S_NULL, // missilestate
2909 S_NULL, // deathstate
2910 S_NULL, // xdeathstate
2911 sfx_None, // deathsound
2913 20*FRACUNIT, // radius
2914 16*FRACUNIT, // height
2917 sfx_None, // activesound
2918 MF_SPECIAL, // flags
2919 S_NULL // raisestate
2924 S_SBOX, // spawnstate
2925 1000, // spawnhealth
2927 sfx_None, // seesound
2929 sfx_None, // attacksound
2930 S_NULL, // painstate
2932 sfx_None, // painsound
2933 S_NULL, // meleestate
2934 S_NULL, // missilestate
2935 S_NULL, // deathstate
2936 S_NULL, // xdeathstate
2937 sfx_None, // deathsound
2939 20*FRACUNIT, // radius
2940 16*FRACUNIT, // height
2943 sfx_None, // activesound
2944 MF_SPECIAL, // flags
2945 S_NULL // raisestate
2950 S_BPAK, // spawnstate
2951 1000, // spawnhealth
2953 sfx_None, // seesound
2955 sfx_None, // attacksound
2956 S_NULL, // painstate
2958 sfx_None, // painsound
2959 S_NULL, // meleestate
2960 S_NULL, // missilestate
2961 S_NULL, // deathstate
2962 S_NULL, // xdeathstate
2963 sfx_None, // deathsound
2965 20*FRACUNIT, // radius
2966 16*FRACUNIT, // height
2969 sfx_None, // activesound
2970 MF_SPECIAL, // flags
2971 S_NULL // raisestate
2976 S_BFUG, // spawnstate
2977 1000, // spawnhealth
2979 sfx_None, // seesound
2981 sfx_None, // attacksound
2982 S_NULL, // painstate
2984 sfx_None, // painsound
2985 S_NULL, // meleestate
2986 S_NULL, // missilestate
2987 S_NULL, // deathstate
2988 S_NULL, // xdeathstate
2989 sfx_None, // deathsound
2991 20*FRACUNIT, // radius
2992 16*FRACUNIT, // height
2995 sfx_None, // activesound
2996 MF_SPECIAL, // flags
2997 S_NULL // raisestate
3002 S_MGUN, // spawnstate
3003 1000, // spawnhealth
3005 sfx_None, // seesound
3007 sfx_None, // attacksound
3008 S_NULL, // painstate
3010 sfx_None, // painsound
3011 S_NULL, // meleestate
3012 S_NULL, // missilestate
3013 S_NULL, // deathstate
3014 S_NULL, // xdeathstate
3015 sfx_None, // deathsound
3017 20*FRACUNIT, // radius
3018 16*FRACUNIT, // height
3021 sfx_None, // activesound
3022 MF_SPECIAL, // flags
3023 S_NULL // raisestate
3028 S_CSAW, // spawnstate
3029 1000, // spawnhealth
3031 sfx_None, // seesound
3033 sfx_None, // attacksound
3034 S_NULL, // painstate
3036 sfx_None, // painsound
3037 S_NULL, // meleestate
3038 S_NULL, // missilestate
3039 S_NULL, // deathstate
3040 S_NULL, // xdeathstate
3041 sfx_None, // deathsound
3043 20*FRACUNIT, // radius
3044 16*FRACUNIT, // height
3047 sfx_None, // activesound
3048 MF_SPECIAL, // flags
3049 S_NULL // raisestate
3054 S_LAUN, // spawnstate
3055 1000, // spawnhealth
3057 sfx_None, // seesound
3059 sfx_None, // attacksound
3060 S_NULL, // painstate
3062 sfx_None, // painsound
3063 S_NULL, // meleestate
3064 S_NULL, // missilestate
3065 S_NULL, // deathstate
3066 S_NULL, // xdeathstate
3067 sfx_None, // deathsound
3069 20*FRACUNIT, // radius
3070 16*FRACUNIT, // height
3073 sfx_None, // activesound
3074 MF_SPECIAL, // flags
3075 S_NULL // raisestate
3080 S_PLAS, // spawnstate
3081 1000, // spawnhealth
3083 sfx_None, // seesound
3085 sfx_None, // attacksound
3086 S_NULL, // painstate
3088 sfx_None, // painsound
3089 S_NULL, // meleestate
3090 S_NULL, // missilestate
3091 S_NULL, // deathstate
3092 S_NULL, // xdeathstate
3093 sfx_None, // deathsound
3095 20*FRACUNIT, // radius
3096 16*FRACUNIT, // height
3099 sfx_None, // activesound
3100 MF_SPECIAL, // flags
3101 S_NULL // raisestate
3106 S_SHOT, // spawnstate
3107 1000, // spawnhealth
3109 sfx_None, // seesound
3111 sfx_None, // attacksound
3112 S_NULL, // painstate
3114 sfx_None, // painsound
3115 S_NULL, // meleestate
3116 S_NULL, // missilestate
3117 S_NULL, // deathstate
3118 S_NULL, // xdeathstate
3119 sfx_None, // deathsound
3121 20*FRACUNIT, // radius
3122 16*FRACUNIT, // height
3125 sfx_None, // activesound
3126 MF_SPECIAL, // flags
3127 S_NULL // raisestate
3130 { // MT_SUPERSHOTGUN
3132 S_SHOT2, // spawnstate
3133 1000, // spawnhealth
3135 sfx_None, // seesound
3137 sfx_None, // attacksound
3138 S_NULL, // painstate
3140 sfx_None, // painsound
3141 S_NULL, // meleestate
3142 S_NULL, // missilestate
3143 S_NULL, // deathstate
3144 S_NULL, // xdeathstate
3145 sfx_None, // deathsound
3147 20*FRACUNIT, // radius
3148 16*FRACUNIT, // height
3151 sfx_None, // activesound
3152 MF_SPECIAL, // flags
3153 S_NULL // raisestate
3158 S_TECHLAMP, // spawnstate
3159 1000, // spawnhealth
3161 sfx_None, // seesound
3163 sfx_None, // attacksound
3164 S_NULL, // painstate
3166 sfx_None, // painsound
3167 S_NULL, // meleestate
3168 S_NULL, // missilestate
3169 S_NULL, // deathstate
3170 S_NULL, // xdeathstate
3171 sfx_None, // deathsound
3173 16*FRACUNIT, // radius
3174 16*FRACUNIT, // height
3177 sfx_None, // activesound
3179 S_NULL // raisestate
3184 S_TECH2LAMP, // spawnstate
3185 1000, // spawnhealth
3187 sfx_None, // seesound
3189 sfx_None, // attacksound
3190 S_NULL, // painstate
3192 sfx_None, // painsound
3193 S_NULL, // meleestate
3194 S_NULL, // missilestate
3195 S_NULL, // deathstate
3196 S_NULL, // xdeathstate
3197 sfx_None, // deathsound
3199 16*FRACUNIT, // radius
3200 16*FRACUNIT, // height
3203 sfx_None, // activesound
3205 S_NULL // raisestate
3210 S_COLU, // spawnstate
3211 1000, // spawnhealth
3213 sfx_None, // seesound
3215 sfx_None, // attacksound
3216 S_NULL, // painstate
3218 sfx_None, // painsound
3219 S_NULL, // meleestate
3220 S_NULL, // missilestate
3221 S_NULL, // deathstate
3222 S_NULL, // xdeathstate
3223 sfx_None, // deathsound
3225 16*FRACUNIT, // radius
3226 16*FRACUNIT, // height
3229 sfx_None, // activesound
3231 S_NULL // raisestate
3236 S_TALLGRNCOL, // spawnstate
3237 1000, // spawnhealth
3239 sfx_None, // seesound
3241 sfx_None, // attacksound
3242 S_NULL, // painstate
3244 sfx_None, // painsound
3245 S_NULL, // meleestate
3246 S_NULL, // missilestate
3247 S_NULL, // deathstate
3248 S_NULL, // xdeathstate
3249 sfx_None, // deathsound
3251 16*FRACUNIT, // radius
3252 16*FRACUNIT, // height
3255 sfx_None, // activesound
3257 S_NULL // raisestate
3262 S_SHRTGRNCOL, // spawnstate
3263 1000, // spawnhealth
3265 sfx_None, // seesound
3267 sfx_None, // attacksound
3268 S_NULL, // painstate
3270 sfx_None, // painsound
3271 S_NULL, // meleestate
3272 S_NULL, // missilestate
3273 S_NULL, // deathstate
3274 S_NULL, // xdeathstate
3275 sfx_None, // deathsound
3277 16*FRACUNIT, // radius
3278 16*FRACUNIT, // height
3281 sfx_None, // activesound
3283 S_NULL // raisestate
3288 S_TALLREDCOL, // spawnstate
3289 1000, // spawnhealth
3291 sfx_None, // seesound
3293 sfx_None, // attacksound
3294 S_NULL, // painstate
3296 sfx_None, // painsound
3297 S_NULL, // meleestate
3298 S_NULL, // missilestate
3299 S_NULL, // deathstate
3300 S_NULL, // xdeathstate
3301 sfx_None, // deathsound
3303 16*FRACUNIT, // radius
3304 16*FRACUNIT, // height
3307 sfx_None, // activesound
3309 S_NULL // raisestate
3314 S_SHRTREDCOL, // spawnstate
3315 1000, // spawnhealth
3317 sfx_None, // seesound
3319 sfx_None, // attacksound
3320 S_NULL, // painstate
3322 sfx_None, // painsound
3323 S_NULL, // meleestate
3324 S_NULL, // missilestate
3325 S_NULL, // deathstate
3326 S_NULL, // xdeathstate
3327 sfx_None, // deathsound
3329 16*FRACUNIT, // radius
3330 16*FRACUNIT, // height
3333 sfx_None, // activesound
3335 S_NULL // raisestate
3340 S_SKULLCOL, // spawnstate
3341 1000, // spawnhealth
3343 sfx_None, // seesound
3345 sfx_None, // attacksound
3346 S_NULL, // painstate
3348 sfx_None, // painsound
3349 S_NULL, // meleestate
3350 S_NULL, // missilestate
3351 S_NULL, // deathstate
3352 S_NULL, // xdeathstate
3353 sfx_None, // deathsound
3355 16*FRACUNIT, // radius
3356 16*FRACUNIT, // height
3359 sfx_None, // activesound
3361 S_NULL // raisestate
3366 S_HEARTCOL, // spawnstate
3367 1000, // spawnhealth
3369 sfx_None, // seesound
3371 sfx_None, // attacksound
3372 S_NULL, // painstate
3374 sfx_None, // painsound
3375 S_NULL, // meleestate
3376 S_NULL, // missilestate
3377 S_NULL, // deathstate
3378 S_NULL, // xdeathstate
3379 sfx_None, // deathsound
3381 16*FRACUNIT, // radius
3382 16*FRACUNIT, // height
3385 sfx_None, // activesound
3387 S_NULL // raisestate
3392 S_EVILEYE, // spawnstate
3393 1000, // spawnhealth
3395 sfx_None, // seesound
3397 sfx_None, // attacksound
3398 S_NULL, // painstate
3400 sfx_None, // painsound
3401 S_NULL, // meleestate
3402 S_NULL, // missilestate
3403 S_NULL, // deathstate
3404 S_NULL, // xdeathstate
3405 sfx_None, // deathsound
3407 16*FRACUNIT, // radius
3408 16*FRACUNIT, // height
3411 sfx_None, // activesound
3413 S_NULL // raisestate
3418 S_FLOATSKULL, // spawnstate
3419 1000, // spawnhealth
3421 sfx_None, // seesound
3423 sfx_None, // attacksound
3424 S_NULL, // painstate
3426 sfx_None, // painsound
3427 S_NULL, // meleestate
3428 S_NULL, // missilestate
3429 S_NULL, // deathstate
3430 S_NULL, // xdeathstate
3431 sfx_None, // deathsound
3433 16*FRACUNIT, // radius
3434 16*FRACUNIT, // height
3437 sfx_None, // activesound
3439 S_NULL // raisestate
3444 S_TORCHTREE, // spawnstate
3445 1000, // spawnhealth
3447 sfx_None, // seesound
3449 sfx_None, // attacksound
3450 S_NULL, // painstate
3452 sfx_None, // painsound
3453 S_NULL, // meleestate
3454 S_NULL, // missilestate
3455 S_NULL, // deathstate
3456 S_NULL, // xdeathstate
3457 sfx_None, // deathsound
3459 16*FRACUNIT, // radius
3460 16*FRACUNIT, // height
3463 sfx_None, // activesound
3465 S_NULL // raisestate
3470 S_BLUETORCH, // spawnstate
3471 1000, // spawnhealth
3473 sfx_None, // seesound
3475 sfx_None, // attacksound
3476 S_NULL, // painstate
3478 sfx_None, // painsound
3479 S_NULL, // meleestate
3480 S_NULL, // missilestate
3481 S_NULL, // deathstate
3482 S_NULL, // xdeathstate
3483 sfx_None, // deathsound
3485 16*FRACUNIT, // radius
3486 16*FRACUNIT, // height
3489 sfx_None, // activesound
3491 S_NULL // raisestate
3496 S_GREENTORCH, // spawnstate
3497 1000, // spawnhealth
3499 sfx_None, // seesound
3501 sfx_None, // attacksound
3502 S_NULL, // painstate
3504 sfx_None, // painsound
3505 S_NULL, // meleestate
3506 S_NULL, // missilestate
3507 S_NULL, // deathstate
3508 S_NULL, // xdeathstate
3509 sfx_None, // deathsound
3511 16*FRACUNIT, // radius
3512 16*FRACUNIT, // height
3515 sfx_None, // activesound
3517 S_NULL // raisestate
3522 S_REDTORCH, // spawnstate
3523 1000, // spawnhealth
3525 sfx_None, // seesound
3527 sfx_None, // attacksound
3528 S_NULL, // painstate
3530 sfx_None, // painsound
3531 S_NULL, // meleestate
3532 S_NULL, // missilestate
3533 S_NULL, // deathstate
3534 S_NULL, // xdeathstate
3535 sfx_None, // deathsound
3537 16*FRACUNIT, // radius
3538 16*FRACUNIT, // height
3541 sfx_None, // activesound
3543 S_NULL // raisestate
3548 S_BTORCHSHRT, // spawnstate
3549 1000, // spawnhealth
3551 sfx_None, // seesound
3553 sfx_None, // attacksound
3554 S_NULL, // painstate
3556 sfx_None, // painsound
3557 S_NULL, // meleestate
3558 S_NULL, // missilestate
3559 S_NULL, // deathstate
3560 S_NULL, // xdeathstate
3561 sfx_None, // deathsound
3563 16*FRACUNIT, // radius
3564 16*FRACUNIT, // height
3567 sfx_None, // activesound
3569 S_NULL // raisestate
3574 S_GTORCHSHRT, // spawnstate
3575 1000, // spawnhealth
3577 sfx_None, // seesound
3579 sfx_None, // attacksound
3580 S_NULL, // painstate
3582 sfx_None, // painsound
3583 S_NULL, // meleestate
3584 S_NULL, // missilestate
3585 S_NULL, // deathstate
3586 S_NULL, // xdeathstate
3587 sfx_None, // deathsound
3589 16*FRACUNIT, // radius
3590 16*FRACUNIT, // height
3593 sfx_None, // activesound
3595 S_NULL // raisestate
3600 S_RTORCHSHRT, // spawnstate
3601 1000, // spawnhealth
3603 sfx_None, // seesound
3605 sfx_None, // attacksound
3606 S_NULL, // painstate
3608 sfx_None, // painsound
3609 S_NULL, // meleestate
3610 S_NULL, // missilestate
3611 S_NULL, // deathstate
3612 S_NULL, // xdeathstate
3613 sfx_None, // deathsound
3615 16*FRACUNIT, // radius
3616 16*FRACUNIT, // height
3619 sfx_None, // activesound
3621 S_NULL // raisestate
3626 S_STALAGTITE, // spawnstate
3627 1000, // spawnhealth
3629 sfx_None, // seesound
3631 sfx_None, // attacksound
3632 S_NULL, // painstate
3634 sfx_None, // painsound
3635 S_NULL, // meleestate
3636 S_NULL, // missilestate
3637 S_NULL, // deathstate
3638 S_NULL, // xdeathstate
3639 sfx_None, // deathsound
3641 16*FRACUNIT, // radius
3642 16*FRACUNIT, // height
3645 sfx_None, // activesound
3647 S_NULL // raisestate
3652 S_TECHPILLAR, // spawnstate
3653 1000, // spawnhealth
3655 sfx_None, // seesound
3657 sfx_None, // attacksound
3658 S_NULL, // painstate
3660 sfx_None, // painsound
3661 S_NULL, // meleestate
3662 S_NULL, // missilestate
3663 S_NULL, // deathstate
3664 S_NULL, // xdeathstate
3665 sfx_None, // deathsound
3667 16*FRACUNIT, // radius
3668 16*FRACUNIT, // height
3671 sfx_None, // activesound
3673 S_NULL // raisestate
3678 S_CANDLESTIK, // spawnstate
3679 1000, // spawnhealth
3681 sfx_None, // seesound
3683 sfx_None, // attacksound
3684 S_NULL, // painstate
3686 sfx_None, // painsound
3687 S_NULL, // meleestate
3688 S_NULL, // missilestate
3689 S_NULL, // deathstate
3690 S_NULL, // xdeathstate
3691 sfx_None, // deathsound
3693 20*FRACUNIT, // radius
3694 16*FRACUNIT, // height
3697 sfx_None, // activesound
3699 S_NULL // raisestate
3704 S_CANDELABRA, // spawnstate
3705 1000, // spawnhealth
3707 sfx_None, // seesound
3709 sfx_None, // attacksound
3710 S_NULL, // painstate
3712 sfx_None, // painsound
3713 S_NULL, // meleestate
3714 S_NULL, // missilestate
3715 S_NULL, // deathstate
3716 S_NULL, // xdeathstate
3717 sfx_None, // deathsound
3719 16*FRACUNIT, // radius
3720 16*FRACUNIT, // height
3723 sfx_None, // activesound
3725 S_NULL // raisestate
3730 S_BLOODYTWITCH, // spawnstate
3731 1000, // spawnhealth
3733 sfx_None, // seesound
3735 sfx_None, // attacksound
3736 S_NULL, // painstate
3738 sfx_None, // painsound
3739 S_NULL, // meleestate
3740 S_NULL, // missilestate
3741 S_NULL, // deathstate
3742 S_NULL, // xdeathstate
3743 sfx_None, // deathsound
3745 16*FRACUNIT, // radius
3746 68*FRACUNIT, // height
3749 sfx_None, // activesound
3750 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3751 S_NULL // raisestate
3756 S_MEAT2, // spawnstate
3757 1000, // spawnhealth
3759 sfx_None, // seesound
3761 sfx_None, // attacksound
3762 S_NULL, // painstate
3764 sfx_None, // painsound
3765 S_NULL, // meleestate
3766 S_NULL, // missilestate
3767 S_NULL, // deathstate
3768 S_NULL, // xdeathstate
3769 sfx_None, // deathsound
3771 16*FRACUNIT, // radius
3772 84*FRACUNIT, // height
3775 sfx_None, // activesound
3776 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3777 S_NULL // raisestate
3782 S_MEAT3, // spawnstate
3783 1000, // spawnhealth
3785 sfx_None, // seesound
3787 sfx_None, // attacksound
3788 S_NULL, // painstate
3790 sfx_None, // painsound
3791 S_NULL, // meleestate
3792 S_NULL, // missilestate
3793 S_NULL, // deathstate
3794 S_NULL, // xdeathstate
3795 sfx_None, // deathsound
3797 16*FRACUNIT, // radius
3798 84*FRACUNIT, // height
3801 sfx_None, // activesound
3802 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3803 S_NULL // raisestate
3808 S_MEAT4, // spawnstate
3809 1000, // spawnhealth
3811 sfx_None, // seesound
3813 sfx_None, // attacksound
3814 S_NULL, // painstate
3816 sfx_None, // painsound
3817 S_NULL, // meleestate
3818 S_NULL, // missilestate
3819 S_NULL, // deathstate
3820 S_NULL, // xdeathstate
3821 sfx_None, // deathsound
3823 16*FRACUNIT, // radius
3824 68*FRACUNIT, // height
3827 sfx_None, // activesound
3828 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3829 S_NULL // raisestate
3834 S_MEAT5, // spawnstate
3835 1000, // spawnhealth
3837 sfx_None, // seesound
3839 sfx_None, // attacksound
3840 S_NULL, // painstate
3842 sfx_None, // painsound
3843 S_NULL, // meleestate
3844 S_NULL, // missilestate
3845 S_NULL, // deathstate
3846 S_NULL, // xdeathstate
3847 sfx_None, // deathsound
3849 16*FRACUNIT, // radius
3850 52*FRACUNIT, // height
3853 sfx_None, // activesound
3854 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3855 S_NULL // raisestate
3860 S_MEAT2, // spawnstate
3861 1000, // spawnhealth
3863 sfx_None, // seesound
3865 sfx_None, // attacksound
3866 S_NULL, // painstate
3868 sfx_None, // painsound
3869 S_NULL, // meleestate
3870 S_NULL, // missilestate
3871 S_NULL, // deathstate
3872 S_NULL, // xdeathstate
3873 sfx_None, // deathsound
3875 20*FRACUNIT, // radius
3876 84*FRACUNIT, // height
3879 sfx_None, // activesound
3880 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3881 S_NULL // raisestate
3886 S_MEAT4, // spawnstate
3887 1000, // spawnhealth
3889 sfx_None, // seesound
3891 sfx_None, // attacksound
3892 S_NULL, // painstate
3894 sfx_None, // painsound
3895 S_NULL, // meleestate
3896 S_NULL, // missilestate
3897 S_NULL, // deathstate
3898 S_NULL, // xdeathstate
3899 sfx_None, // deathsound
3901 20*FRACUNIT, // radius
3902 68*FRACUNIT, // height
3905 sfx_None, // activesound
3906 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3907 S_NULL // raisestate
3912 S_MEAT3, // spawnstate
3913 1000, // spawnhealth
3915 sfx_None, // seesound
3917 sfx_None, // attacksound
3918 S_NULL, // painstate
3920 sfx_None, // painsound
3921 S_NULL, // meleestate
3922 S_NULL, // missilestate
3923 S_NULL, // deathstate
3924 S_NULL, // xdeathstate
3925 sfx_None, // deathsound
3927 20*FRACUNIT, // radius
3928 52*FRACUNIT, // height
3931 sfx_None, // activesound
3932 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3933 S_NULL // raisestate
3938 S_MEAT5, // spawnstate
3939 1000, // spawnhealth
3941 sfx_None, // seesound
3943 sfx_None, // attacksound
3944 S_NULL, // painstate
3946 sfx_None, // painsound
3947 S_NULL, // meleestate
3948 S_NULL, // missilestate
3949 S_NULL, // deathstate
3950 S_NULL, // xdeathstate
3951 sfx_None, // deathsound
3953 20*FRACUNIT, // radius
3954 52*FRACUNIT, // height
3957 sfx_None, // activesound
3958 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3959 S_NULL // raisestate
3964 S_BLOODYTWITCH, // spawnstate
3965 1000, // spawnhealth
3967 sfx_None, // seesound
3969 sfx_None, // attacksound
3970 S_NULL, // painstate
3972 sfx_None, // painsound
3973 S_NULL, // meleestate
3974 S_NULL, // missilestate
3975 S_NULL, // deathstate
3976 S_NULL, // xdeathstate
3977 sfx_None, // deathsound
3979 20*FRACUNIT, // radius
3980 68*FRACUNIT, // height
3983 sfx_None, // activesound
3984 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3985 S_NULL // raisestate
3990 S_HEAD_DIE6, // spawnstate
3991 1000, // spawnhealth
3993 sfx_None, // seesound
3995 sfx_None, // attacksound
3996 S_NULL, // painstate
3998 sfx_None, // painsound
3999 S_NULL, // meleestate
4000 S_NULL, // missilestate
4001 S_NULL, // deathstate
4002 S_NULL, // xdeathstate
4003 sfx_None, // deathsound
4005 20*FRACUNIT, // radius
4006 16*FRACUNIT, // height
4009 sfx_None, // activesound
4011 S_NULL // raisestate
4016 S_PLAY_DIE7, // spawnstate
4017 1000, // spawnhealth
4019 sfx_None, // seesound
4021 sfx_None, // attacksound
4022 S_NULL, // painstate
4024 sfx_None, // painsound
4025 S_NULL, // meleestate
4026 S_NULL, // missilestate
4027 S_NULL, // deathstate
4028 S_NULL, // xdeathstate
4029 sfx_None, // deathsound
4031 20*FRACUNIT, // radius
4032 16*FRACUNIT, // height
4035 sfx_None, // activesound
4037 S_NULL // raisestate
4042 S_POSS_DIE5, // spawnstate
4043 1000, // spawnhealth
4045 sfx_None, // seesound
4047 sfx_None, // attacksound
4048 S_NULL, // painstate
4050 sfx_None, // painsound
4051 S_NULL, // meleestate
4052 S_NULL, // missilestate
4053 S_NULL, // deathstate
4054 S_NULL, // xdeathstate
4055 sfx_None, // deathsound
4057 20*FRACUNIT, // radius
4058 16*FRACUNIT, // height
4061 sfx_None, // activesound
4063 S_NULL // raisestate
4068 S_SARG_DIE6, // spawnstate
4069 1000, // spawnhealth
4071 sfx_None, // seesound
4073 sfx_None, // attacksound
4074 S_NULL, // painstate
4076 sfx_None, // painsound
4077 S_NULL, // meleestate
4078 S_NULL, // missilestate
4079 S_NULL, // deathstate
4080 S_NULL, // xdeathstate
4081 sfx_None, // deathsound
4083 20*FRACUNIT, // radius
4084 16*FRACUNIT, // height
4087 sfx_None, // activesound
4089 S_NULL // raisestate
4094 S_SKULL_DIE6, // spawnstate
4095 1000, // spawnhealth
4097 sfx_None, // seesound
4099 sfx_None, // attacksound
4100 S_NULL, // painstate
4102 sfx_None, // painsound
4103 S_NULL, // meleestate
4104 S_NULL, // missilestate
4105 S_NULL, // deathstate
4106 S_NULL, // xdeathstate
4107 sfx_None, // deathsound
4109 20*FRACUNIT, // radius
4110 16*FRACUNIT, // height
4113 sfx_None, // activesound
4115 S_NULL // raisestate
4120 S_TROO_DIE5, // spawnstate
4121 1000, // spawnhealth
4123 sfx_None, // seesound
4125 sfx_None, // attacksound
4126 S_NULL, // painstate
4128 sfx_None, // painsound
4129 S_NULL, // meleestate
4130 S_NULL, // missilestate
4131 S_NULL, // deathstate
4132 S_NULL, // xdeathstate
4133 sfx_None, // deathsound
4135 20*FRACUNIT, // radius
4136 16*FRACUNIT, // height
4139 sfx_None, // activesound
4141 S_NULL // raisestate
4146 S_SPOS_DIE5, // spawnstate
4147 1000, // spawnhealth
4149 sfx_None, // seesound
4151 sfx_None, // attacksound
4152 S_NULL, // painstate
4154 sfx_None, // painsound
4155 S_NULL, // meleestate
4156 S_NULL, // missilestate
4157 S_NULL, // deathstate
4158 S_NULL, // xdeathstate
4159 sfx_None, // deathsound
4161 20*FRACUNIT, // radius
4162 16*FRACUNIT, // height
4165 sfx_None, // activesound
4167 S_NULL // raisestate
4172 S_PLAY_XDIE9, // spawnstate
4173 1000, // spawnhealth
4175 sfx_None, // seesound
4177 sfx_None, // attacksound
4178 S_NULL, // painstate
4180 sfx_None, // painsound
4181 S_NULL, // meleestate
4182 S_NULL, // missilestate
4183 S_NULL, // deathstate
4184 S_NULL, // xdeathstate
4185 sfx_None, // deathsound
4187 20*FRACUNIT, // radius
4188 16*FRACUNIT, // height
4191 sfx_None, // activesound
4193 S_NULL // raisestate
4198 S_PLAY_XDIE9, // spawnstate
4199 1000, // spawnhealth
4201 sfx_None, // seesound
4203 sfx_None, // attacksound
4204 S_NULL, // painstate
4206 sfx_None, // painsound
4207 S_NULL, // meleestate
4208 S_NULL, // missilestate
4209 S_NULL, // deathstate
4210 S_NULL, // xdeathstate
4211 sfx_None, // deathsound
4213 20*FRACUNIT, // radius
4214 16*FRACUNIT, // height
4217 sfx_None, // activesound
4219 S_NULL // raisestate
4224 S_HEADSONSTICK, // spawnstate
4225 1000, // spawnhealth
4227 sfx_None, // seesound
4229 sfx_None, // attacksound
4230 S_NULL, // painstate
4232 sfx_None, // painsound
4233 S_NULL, // meleestate
4234 S_NULL, // missilestate
4235 S_NULL, // deathstate
4236 S_NULL, // xdeathstate
4237 sfx_None, // deathsound
4239 16*FRACUNIT, // radius
4240 16*FRACUNIT, // height
4243 sfx_None, // activesound
4245 S_NULL // raisestate
4250 S_GIBS, // spawnstate
4251 1000, // spawnhealth
4253 sfx_None, // seesound
4255 sfx_None, // attacksound
4256 S_NULL, // painstate
4258 sfx_None, // painsound
4259 S_NULL, // meleestate
4260 S_NULL, // missilestate
4261 S_NULL, // deathstate
4262 S_NULL, // xdeathstate
4263 sfx_None, // deathsound
4265 20*FRACUNIT, // radius
4266 16*FRACUNIT, // height
4269 sfx_None, // activesound
4271 S_NULL // raisestate
4276 S_HEADONASTICK, // spawnstate
4277 1000, // spawnhealth
4279 sfx_None, // seesound
4281 sfx_None, // attacksound
4282 S_NULL, // painstate
4284 sfx_None, // painsound
4285 S_NULL, // meleestate
4286 S_NULL, // missilestate
4287 S_NULL, // deathstate
4288 S_NULL, // xdeathstate
4289 sfx_None, // deathsound
4291 16*FRACUNIT, // radius
4292 16*FRACUNIT, // height
4295 sfx_None, // activesound
4297 S_NULL // raisestate
4302 S_HEADCANDLES, // spawnstate
4303 1000, // spawnhealth
4305 sfx_None, // seesound
4307 sfx_None, // attacksound
4308 S_NULL, // painstate
4310 sfx_None, // painsound
4311 S_NULL, // meleestate
4312 S_NULL, // missilestate
4313 S_NULL, // deathstate
4314 S_NULL, // xdeathstate
4315 sfx_None, // deathsound
4317 16*FRACUNIT, // radius
4318 16*FRACUNIT, // height
4321 sfx_None, // activesound
4323 S_NULL // raisestate
4328 S_DEADSTICK, // spawnstate
4329 1000, // spawnhealth
4331 sfx_None, // seesound
4333 sfx_None, // attacksound
4334 S_NULL, // painstate
4336 sfx_None, // painsound
4337 S_NULL, // meleestate
4338 S_NULL, // missilestate
4339 S_NULL, // deathstate
4340 S_NULL, // xdeathstate
4341 sfx_None, // deathsound
4343 16*FRACUNIT, // radius
4344 16*FRACUNIT, // height
4347 sfx_None, // activesound
4349 S_NULL // raisestate
4354 S_LIVESTICK, // spawnstate
4355 1000, // spawnhealth
4357 sfx_None, // seesound
4359 sfx_None, // attacksound
4360 S_NULL, // painstate
4362 sfx_None, // painsound
4363 S_NULL, // meleestate
4364 S_NULL, // missilestate
4365 S_NULL, // deathstate
4366 S_NULL, // xdeathstate
4367 sfx_None, // deathsound
4369 16*FRACUNIT, // radius
4370 16*FRACUNIT, // height
4373 sfx_None, // activesound
4375 S_NULL // raisestate
4380 S_BIGTREE, // spawnstate
4381 1000, // spawnhealth
4383 sfx_None, // seesound
4385 sfx_None, // attacksound
4386 S_NULL, // painstate
4388 sfx_None, // painsound
4389 S_NULL, // meleestate
4390 S_NULL, // missilestate
4391 S_NULL, // deathstate
4392 S_NULL, // xdeathstate
4393 sfx_None, // deathsound
4395 32*FRACUNIT, // radius
4396 16*FRACUNIT, // height
4399 sfx_None, // activesound
4401 S_NULL // raisestate
4406 S_BBAR1, // spawnstate
4407 1000, // spawnhealth
4409 sfx_None, // seesound
4411 sfx_None, // attacksound
4412 S_NULL, // painstate
4414 sfx_None, // painsound
4415 S_NULL, // meleestate
4416 S_NULL, // missilestate
4417 S_NULL, // deathstate
4418 S_NULL, // xdeathstate
4419 sfx_None, // deathsound
4421 16*FRACUNIT, // radius
4422 16*FRACUNIT, // height
4425 sfx_None, // activesound
4427 S_NULL // raisestate
4432 S_HANGNOGUTS, // spawnstate
4433 1000, // spawnhealth
4435 sfx_None, // seesound
4437 sfx_None, // attacksound
4438 S_NULL, // painstate
4440 sfx_None, // painsound
4441 S_NULL, // meleestate
4442 S_NULL, // missilestate
4443 S_NULL, // deathstate
4444 S_NULL, // xdeathstate
4445 sfx_None, // deathsound
4447 16*FRACUNIT, // radius
4448 88*FRACUNIT, // height
4451 sfx_None, // activesound
4452 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4453 S_NULL // raisestate
4458 S_HANGBNOBRAIN, // spawnstate
4459 1000, // spawnhealth
4461 sfx_None, // seesound
4463 sfx_None, // attacksound
4464 S_NULL, // painstate
4466 sfx_None, // painsound
4467 S_NULL, // meleestate
4468 S_NULL, // missilestate
4469 S_NULL, // deathstate
4470 S_NULL, // xdeathstate
4471 sfx_None, // deathsound
4473 16*FRACUNIT, // radius
4474 88*FRACUNIT, // height
4477 sfx_None, // activesound
4478 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4479 S_NULL // raisestate
4484 S_HANGTLOOKDN, // spawnstate
4485 1000, // spawnhealth
4487 sfx_None, // seesound
4489 sfx_None, // attacksound
4490 S_NULL, // painstate
4492 sfx_None, // painsound
4493 S_NULL, // meleestate
4494 S_NULL, // missilestate
4495 S_NULL, // deathstate
4496 S_NULL, // xdeathstate
4497 sfx_None, // deathsound
4499 16*FRACUNIT, // radius
4500 64*FRACUNIT, // height
4503 sfx_None, // activesound
4504 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4505 S_NULL // raisestate
4510 S_HANGTSKULL, // spawnstate
4511 1000, // spawnhealth
4513 sfx_None, // seesound
4515 sfx_None, // attacksound
4516 S_NULL, // painstate
4518 sfx_None, // painsound
4519 S_NULL, // meleestate
4520 S_NULL, // missilestate
4521 S_NULL, // deathstate
4522 S_NULL, // xdeathstate
4523 sfx_None, // deathsound
4525 16*FRACUNIT, // radius
4526 64*FRACUNIT, // height
4529 sfx_None, // activesound
4530 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4531 S_NULL // raisestate
4536 S_HANGTLOOKUP, // spawnstate
4537 1000, // spawnhealth
4539 sfx_None, // seesound
4541 sfx_None, // attacksound
4542 S_NULL, // painstate
4544 sfx_None, // painsound
4545 S_NULL, // meleestate
4546 S_NULL, // missilestate
4547 S_NULL, // deathstate
4548 S_NULL, // xdeathstate
4549 sfx_None, // deathsound
4551 16*FRACUNIT, // radius
4552 64*FRACUNIT, // height
4555 sfx_None, // activesound
4556 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4557 S_NULL // raisestate
4562 S_HANGTNOBRAIN, // spawnstate
4563 1000, // spawnhealth
4565 sfx_None, // seesound
4567 sfx_None, // attacksound
4568 S_NULL, // painstate
4570 sfx_None, // painsound
4571 S_NULL, // meleestate
4572 S_NULL, // missilestate
4573 S_NULL, // deathstate
4574 S_NULL, // xdeathstate
4575 sfx_None, // deathsound
4577 16*FRACUNIT, // radius
4578 64*FRACUNIT, // height
4581 sfx_None, // activesound
4582 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4583 S_NULL // raisestate
4588 S_COLONGIBS, // spawnstate
4589 1000, // spawnhealth
4591 sfx_None, // seesound
4593 sfx_None, // attacksound
4594 S_NULL, // painstate
4596 sfx_None, // painsound
4597 S_NULL, // meleestate
4598 S_NULL, // missilestate
4599 S_NULL, // deathstate
4600 S_NULL, // xdeathstate
4601 sfx_None, // deathsound
4603 20*FRACUNIT, // radius
4604 16*FRACUNIT, // height
4607 sfx_None, // activesound
4608 MF_NOBLOCKMAP, // flags
4609 S_NULL // raisestate
4614 S_SMALLPOOL, // spawnstate
4615 1000, // spawnhealth
4617 sfx_None, // seesound
4619 sfx_None, // attacksound
4620 S_NULL, // painstate
4622 sfx_None, // painsound
4623 S_NULL, // meleestate
4624 S_NULL, // missilestate
4625 S_NULL, // deathstate
4626 S_NULL, // xdeathstate
4627 sfx_None, // deathsound
4629 20*FRACUNIT, // radius
4630 16*FRACUNIT, // height
4633 sfx_None, // activesound
4634 MF_NOBLOCKMAP, // flags
4635 S_NULL // raisestate
4640 S_BRAINSTEM, // spawnstate
4641 1000, // spawnhealth
4643 sfx_None, // seesound
4645 sfx_None, // attacksound
4646 S_NULL, // painstate
4648 sfx_None, // painsound
4649 S_NULL, // meleestate
4650 S_NULL, // missilestate
4651 S_NULL, // deathstate
4652 S_NULL, // xdeathstate
4653 sfx_None, // deathsound
4655 20*FRACUNIT, // radius
4656 16*FRACUNIT, // height
4659 sfx_None, // activesound
4660 MF_NOBLOCKMAP, // flags
4661 S_NULL // raisestate