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1 // Emacs style mode select   -*- C++ -*- 
2 //-----------------------------------------------------------------------------
3 //
4 // $Id:$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
11 //
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
16 //
17 // $Log:$
18 //
19 // DESCRIPTION:
20 //      Thing frame/state LUT,
21 //      generated by multigen utilitiy.
22 //      This one is the original DOOM version, preserved.
23 //
24 //-----------------------------------------------------------------------------
25
26 static const char
27 rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $";
28
29 // Data.
30 #include "sounds.h"
31 #include "m_fixed.h"
32 #include "info.h"
33 #include "p_mobj.h"
34
35 char *sprnames[NUMSPRITES] = {
36     "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
37     "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
38     "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
39     "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
40     "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
41     "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
42     "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
43     "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
44     "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
45     "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
46     "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
47     "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
48     "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
49     "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",
50 };
51
52
53 void A_Light0(void*, void*);
54 void A_WeaponReady(void*, void*);
55 void A_Lower(void*, void*);
56 void A_Raise(void*, void*);
57 void A_Punch(void*, void*);
58 void A_ReFire(void*, void*);
59 void A_FirePistol(void*, void*);
60 void A_Light1(void*, void*);
61 void A_FireShotgun(void*, void*);
62 void A_Light2(void*, void*);
63 void A_FireShotgun2(void*, void*);
64 void A_CheckReload(void*, void*);
65 void A_OpenShotgun2(void*, void*);
66 void A_LoadShotgun2(void*, void*);
67 void A_CloseShotgun2(void*, void*);
68 void A_FireCGun(void*, void*);
69 void A_GunFlash(void*, void*);
70 void A_FireMissile(void*, void*);
71 void A_Saw(void*, void*);
72 void A_FirePlasma(void*, void*);
73 void A_BFGsound(void*, void*);
74 void A_FireBFG(void*, void*);
75 void A_BFGSpray(void*, void*);
76 void A_Explode(void*, void*);
77 void A_Pain(void*, void*);
78 void A_PlayerScream(void*, void*);
79 void A_Fall(void*, void*);
80 void A_XScream(void*, void*);
81 void A_Look(void*, void*);
82 void A_Chase(void*, void*);
83 void A_FaceTarget(void*, void*);
84 void A_PosAttack(void*, void*);
85 void A_Scream(void*, void*);
86 void A_SPosAttack(void*, void*);
87 void A_VileChase(void*, void*);
88 void A_VileStart(void*, void*);
89 void A_VileTarget(void*, void*);
90 void A_VileAttack(void*, void*);
91 void A_StartFire(void*, void*);
92 void A_Fire(void*, void*);
93 void A_FireCrackle(void*, void*);
94 void A_Tracer(void*, void*);
95 void A_SkelWhoosh(void*, void*);
96 void A_SkelFist(void*, void*);
97 void A_SkelMissile(void*, void*);
98 void A_FatRaise(void*, void*);
99 void A_FatAttack1(void*, void*);
100 void A_FatAttack2(void*, void*);
101 void A_FatAttack3(void*, void*);
102 void A_BossDeath(void*, void*);
103 void A_CPosAttack(void*, void*);
104 void A_CPosRefire(void*, void*);
105 void A_TroopAttack(void*, void*);
106 void A_SargAttack(void*, void*);
107 void A_HeadAttack(void*, void*);
108 void A_BruisAttack(void*, void*);
109 void A_SkullAttack(void*, void*);
110 void A_Metal(void*, void*);
111 void A_SpidRefire(void*, void*);
112 void A_BabyMetal(void*, void*);
113 void A_BspiAttack(void*, void*);
114 void A_Hoof(void*, void*);
115 void A_CyberAttack(void*, void*);
116 void A_PainAttack(void*, void*);
117 void A_PainDie(void*, void*);
118 void A_KeenDie(void*, void*);
119 void A_BrainPain(void*, void*);
120 void A_BrainScream(void*, void*);
121 void A_BrainDie(void*, void*);
122 void A_BrainAwake(void*, void*);
123 void A_BrainSpit(void*, void*);
124 void A_SpawnSound(void*, void*);
125 void A_SpawnFly(void*, void*);
126 void A_BrainExplode(void*, void*);
127
128
129 state_t states[NUMSTATES] = {
130     {SPR_TROO,0,-1,{NULL},S_NULL,0,0},  // S_NULL
131     {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0},       // S_LIGHTDONE
132     {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
133     {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0},   // S_PUNCHDOWN
134     {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0},     // S_PUNCHUP
135     {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0},         // S_PUNCH1
136     {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0},      // S_PUNCH2
137     {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0},         // S_PUNCH3
138     {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0},         // S_PUNCH4
139     {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0},      // S_PUNCH5
140     {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
141     {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0},  // S_PISTOLDOWN
142     {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0},    // S_PISTOLUP
143     {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0},        // S_PISTOL1
144     {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
145     {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0},        // S_PISTOL3
146     {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0},     // S_PISTOL4
147     {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0},      // S_PISTOLFLASH
148     {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0},  // S_SGUN
149     {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0},    // S_SGUNDOWN
150     {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0},      // S_SGUNUP
151     {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0},  // S_SGUN1
152     {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
153     {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0},  // S_SGUN3
154     {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0},  // S_SGUN4
155     {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0},  // S_SGUN5
156     {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0},  // S_SGUN6
157     {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0},  // S_SGUN7
158     {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0},  // S_SGUN8
159     {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0},       // S_SGUN9
160     {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0},     // S_SGUNFLASH1
161     {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0},      // S_SGUNFLASH2
162     {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
163     {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0},   // S_DSGUNDOWN
164     {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0},     // S_DSGUNUP
165     {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
166     {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0},       // S_DSGUN2
167     {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
168     {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0},        // S_DSGUN4
169     {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0},       // S_DSGUN5
170     {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
171     {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0},       // S_DSGUN7
172     {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
173     {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0},     // S_DSGUN9
174     {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0},      // S_DSGUN10
175     {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0},  // S_DSNR1
176     {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0},      // S_DSNR2
177     {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0},    // S_DSGUNFLASH1
178     {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0},      // S_DSGUNFLASH2
179     {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
180     {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0},   // S_CHAINDOWN
181     {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0},     // S_CHAINUP
182     {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0},   // S_CHAIN1
183     {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0},   // S_CHAIN2
184     {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0},      // S_CHAIN3
185     {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0},      // S_CHAINFLASH1
186     {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0},      // S_CHAINFLASH2
187     {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0},       // S_MISSILE
188     {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
189     {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0},   // S_MISSILEUP
190     {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
191     {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0},     // S_MISSILE2
192     {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0},    // S_MISSILE3
193     {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0},  // S_MISSILEFLASH1
194     {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0},      // S_MISSILEFLASH2
195     {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0},  // S_MISSILEFLASH3
196     {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0},      // S_MISSILEFLASH4
197     {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0},  // S_SAW
198     {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0},   // S_SAWB
199     {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0},     // S_SAWDOWN
200     {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0},       // S_SAWUP
201     {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0},  // S_SAW1
202     {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0},  // S_SAW2
203     {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0},        // S_SAW3
204     {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0},        // S_PLASMA
205     {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0},  // S_PLASMADOWN
206     {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0},    // S_PLASMAUP
207     {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0},        // S_PLASMA1
208     {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0},    // S_PLASMA2
209     {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0},      // S_PLASMAFLASH1
210     {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0},      // S_PLASMAFLASH2
211     {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0},   // S_BFG
212     {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0},     // S_BFGDOWN
213     {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0},       // S_BFGUP
214     {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0},    // S_BFG1
215     {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0},    // S_BFG2
216     {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0},     // S_BFG3
217     {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0},       // S_BFG4
218     {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0},     // S_BFGFLASH1
219     {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0},      // S_BFGFLASH2
220     {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
221     {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
222     {SPR_BLUD,0,8,{NULL},S_NULL,0,0},   // S_BLOOD3
223     {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0},      // S_PUFF1
224     {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0},  // S_PUFF2
225     {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0},  // S_PUFF3
226     {SPR_PUFF,3,4,{NULL},S_NULL,0,0},   // S_PUFF4
227     {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0},     // S_TBALL1
228     {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0},     // S_TBALL2
229     {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0},    // S_TBALLX1
230     {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0},    // S_TBALLX2
231     {SPR_BAL1,32772,6,{NULL},S_NULL,0,0},       // S_TBALLX3
232     {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0},     // S_RBALL1
233     {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0},     // S_RBALL2
234     {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0},    // S_RBALLX1
235     {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0},    // S_RBALLX2
236     {SPR_BAL2,32772,6,{NULL},S_NULL,0,0},       // S_RBALLX3
237     {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0},  // S_PLASBALL
238     {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0},   // S_PLASBALL2
239     {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0},   // S_PLASEXP
240     {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0},   // S_PLASEXP2
241     {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0},   // S_PLASEXP3
242     {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0},   // S_PLASEXP4
243     {SPR_PLSE,32772,4,{NULL},S_NULL,0,0},       // S_PLASEXP5
244     {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0},     // S_ROCKET
245     {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0},   // S_BFGSHOT
246     {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0},    // S_BFGSHOT2
247     {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0},   // S_BFGLAND
248     {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0},   // S_BFGLAND2
249     {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0},     // S_BFGLAND3
250     {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0},   // S_BFGLAND4
251     {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0},   // S_BFGLAND5
252     {SPR_BFE1,32773,8,{NULL},S_NULL,0,0},       // S_BFGLAND6
253     {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0},    // S_BFGEXP
254     {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0},    // S_BFGEXP2
255     {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0},    // S_BFGEXP3
256     {SPR_BFE2,32771,8,{NULL},S_NULL,0,0},       // S_BFGEXP4
257     {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0},      // S_EXPLODE1
258     {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0},   // S_EXPLODE2
259     {SPR_MISL,32771,4,{NULL},S_NULL,0,0},       // S_EXPLODE3
260     {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0},     // S_TFOG
261     {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0},     // S_TFOG01
262     {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0},      // S_TFOG02
263     {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0},      // S_TFOG2
264     {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0},      // S_TFOG3
265     {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0},      // S_TFOG4
266     {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0},      // S_TFOG5
267     {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0},      // S_TFOG6
268     {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0},      // S_TFOG7
269     {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0},      // S_TFOG8
270     {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0},     // S_TFOG9
271     {SPR_TFOG,32777,6,{NULL},S_NULL,0,0},       // S_TFOG10
272     {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0},     // S_IFOG
273     {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0},     // S_IFOG01
274     {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0},      // S_IFOG02
275     {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0},      // S_IFOG2
276     {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0},      // S_IFOG3
277     {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0},      // S_IFOG4
278     {SPR_IFOG,32772,6,{NULL},S_NULL,0,0},       // S_IFOG5
279     {SPR_PLAY,0,-1,{NULL},S_NULL,0,0},  // S_PLAY
280     {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0},      // S_PLAY_RUN1
281     {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0},      // S_PLAY_RUN2
282     {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0},      // S_PLAY_RUN3
283     {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0},      // S_PLAY_RUN4
284     {SPR_PLAY,4,12,{NULL},S_PLAY,0,0},  // S_PLAY_ATK1
285     {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0},  // S_PLAY_ATK2
286     {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0},     // S_PLAY_PAIN
287     {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
288     {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0},     // S_PLAY_DIE1
289     {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0},   // S_PLAY_DIE2
290     {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0},   // S_PLAY_DIE3
291     {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0},    // S_PLAY_DIE4
292     {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0},    // S_PLAY_DIE5
293     {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0},    // S_PLAY_DIE6
294     {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
295     {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0},    // S_PLAY_XDIE1
296     {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0},       // S_PLAY_XDIE2
297     {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0},  // S_PLAY_XDIE3
298     {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0},    // S_PLAY_XDIE4
299     {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0},    // S_PLAY_XDIE5
300     {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0},    // S_PLAY_XDIE6
301     {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0},    // S_PLAY_XDIE7
302     {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0},    // S_PLAY_XDIE8
303     {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
304     {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0},  // S_POSS_STND
305     {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0},   // S_POSS_STND2
306     {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0},   // S_POSS_RUN1
307     {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0},   // S_POSS_RUN2
308     {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0},   // S_POSS_RUN3
309     {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0},   // S_POSS_RUN4
310     {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0},   // S_POSS_RUN5
311     {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0},   // S_POSS_RUN6
312     {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0},   // S_POSS_RUN7
313     {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0},   // S_POSS_RUN8
314     {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0},     // S_POSS_ATK1
315     {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0},       // S_POSS_ATK2
316     {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0},      // S_POSS_ATK3
317     {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0},     // S_POSS_PAIN
318     {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0},    // S_POSS_PAIN2
319     {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0},      // S_POSS_DIE1
320     {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0},  // S_POSS_DIE2
321     {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0},    // S_POSS_DIE3
322     {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0},     // S_POSS_DIE4
323     {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
324     {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0},    // S_POSS_XDIE1
325     {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0},       // S_POSS_XDIE2
326     {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0},  // S_POSS_XDIE3
327     {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0},    // S_POSS_XDIE4
328     {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0},    // S_POSS_XDIE5
329     {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0},    // S_POSS_XDIE6
330     {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0},    // S_POSS_XDIE7
331     {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0},    // S_POSS_XDIE8
332     {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
333     {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0},   // S_POSS_RAISE1
334     {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0},    // S_POSS_RAISE2
335     {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0},    // S_POSS_RAISE3
336     {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0},      // S_POSS_RAISE4
337     {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0},  // S_SPOS_STND
338     {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0},   // S_SPOS_STND2
339     {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0},   // S_SPOS_RUN1
340     {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0},   // S_SPOS_RUN2
341     {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0},   // S_SPOS_RUN3
342     {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0},   // S_SPOS_RUN4
343     {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0},   // S_SPOS_RUN5
344     {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0},   // S_SPOS_RUN6
345     {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0},   // S_SPOS_RUN7
346     {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0},   // S_SPOS_RUN8
347     {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0},     // S_SPOS_ATK1
348     {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
349     {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0},     // S_SPOS_ATK3
350     {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0},     // S_SPOS_PAIN
351     {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0},    // S_SPOS_PAIN2
352     {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0},      // S_SPOS_DIE1
353     {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0},  // S_SPOS_DIE2
354     {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0},    // S_SPOS_DIE3
355     {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0},     // S_SPOS_DIE4
356     {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
357     {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0},    // S_SPOS_XDIE1
358     {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0},       // S_SPOS_XDIE2
359     {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0},  // S_SPOS_XDIE3
360     {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0},    // S_SPOS_XDIE4
361     {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0},    // S_SPOS_XDIE5
362     {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0},    // S_SPOS_XDIE6
363     {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0},    // S_SPOS_XDIE7
364     {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0},    // S_SPOS_XDIE8
365     {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
366     {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0},   // S_SPOS_RAISE1
367     {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0},   // S_SPOS_RAISE2
368     {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0},    // S_SPOS_RAISE3
369     {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0},    // S_SPOS_RAISE4
370     {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0},      // S_SPOS_RAISE5
371     {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0},  // S_VILE_STND
372     {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0},   // S_VILE_STND2
373     {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0},       // S_VILE_RUN1
374     {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0},       // S_VILE_RUN2
375     {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0},       // S_VILE_RUN3
376     {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0},       // S_VILE_RUN4
377     {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0},       // S_VILE_RUN5
378     {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0},       // S_VILE_RUN6
379     {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0},       // S_VILE_RUN7
380     {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0},       // S_VILE_RUN8
381     {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0},      // S_VILE_RUN9
382     {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0},      // S_VILE_RUN10
383     {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0},      // S_VILE_RUN11
384     {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0},       // S_VILE_RUN12
385     {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0},   // S_VILE_ATK1
386     {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
387     {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0},  // S_VILE_ATK3
388     {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0},  // S_VILE_ATK4
389     {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0},  // S_VILE_ATK5
390     {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0},  // S_VILE_ATK6
391     {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0},  // S_VILE_ATK7
392     {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0},  // S_VILE_ATK8
393     {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
394     {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
395     {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
396     {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0},        // S_VILE_HEAL1
397     {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0},        // S_VILE_HEAL2
398     {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
399     {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0},    // S_VILE_PAIN
400     {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0},   // S_VILE_PAIN2
401     {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0},     // S_VILE_DIE1
402     {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
403     {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0},   // S_VILE_DIE3
404     {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0},     // S_VILE_DIE4
405     {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0},     // S_VILE_DIE5
406     {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0},     // S_VILE_DIE6
407     {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0},     // S_VILE_DIE7
408     {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0},     // S_VILE_DIE8
409     {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0},    // S_VILE_DIE9
410     {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
411     {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0},       // S_FIRE1
412     {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0},    // S_FIRE2
413     {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0},    // S_FIRE3
414     {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0},    // S_FIRE4
415     {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0},     // S_FIRE5
416     {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0},    // S_FIRE6
417     {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0},    // S_FIRE7
418     {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0},    // S_FIRE8
419     {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0},   // S_FIRE9
420     {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0},   // S_FIRE10
421     {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0},   // S_FIRE11
422     {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0},   // S_FIRE12
423     {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0},   // S_FIRE13
424     {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0},   // S_FIRE14
425     {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0},   // S_FIRE15
426     {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0},   // S_FIRE16
427     {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0},   // S_FIRE17
428     {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0},   // S_FIRE18
429     {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0},    // S_FIRE19
430     {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0},   // S_FIRE20
431     {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0},   // S_FIRE21
432     {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0},   // S_FIRE22
433     {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0},   // S_FIRE23
434     {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0},   // S_FIRE24
435     {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0},   // S_FIRE25
436     {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0},   // S_FIRE26
437     {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0},   // S_FIRE27
438     {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0},   // S_FIRE28
439     {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0},   // S_FIRE29
440     {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0},     // S_FIRE30
441     {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
442     {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
443     {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
444     {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
445     {SPR_PUFF,3,4,{NULL},S_NULL,0,0},   // S_SMOKE5
446     {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0},        // S_TRACER
447     {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2
448     {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0},  // S_TRACEEXP1
449     {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0},  // S_TRACEEXP2
450     {SPR_FBXP,32770,4,{NULL},S_NULL,0,0},       // S_TRACEEXP3
451     {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0},  // S_SKEL_STND
452     {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0},   // S_SKEL_STND2
453     {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0},   // S_SKEL_RUN1
454     {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0},   // S_SKEL_RUN2
455     {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0},   // S_SKEL_RUN3
456     {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0},   // S_SKEL_RUN4
457     {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0},   // S_SKEL_RUN5
458     {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0},   // S_SKEL_RUN6
459     {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0},   // S_SKEL_RUN7
460     {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0},   // S_SKEL_RUN8
461     {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0},  // S_SKEL_RUN9
462     {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0},  // S_SKEL_RUN10
463     {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0},  // S_SKEL_RUN11
464     {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0},   // S_SKEL_RUN12
465     {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0},     // S_SKEL_FIST1
466     {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0},     // S_SKEL_FIST2
467     {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0},     // S_SKEL_FIST3
468     {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0},        // S_SKEL_FIST4
469     {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
470     {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0},        // S_SKEL_MISS2
471     {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0},  // S_SKEL_MISS3
472     {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0},    // S_SKEL_MISS4
473     {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0},    // S_SKEL_PAIN
474     {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0},   // S_SKEL_PAIN2
475     {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0},     // S_SKEL_DIE1
476     {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0},     // S_SKEL_DIE2
477     {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
478     {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0},   // S_SKEL_DIE4
479     {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0},     // S_SKEL_DIE5
480     {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
481     {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0},   // S_SKEL_RAISE1
482     {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0},   // S_SKEL_RAISE2
483     {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0},   // S_SKEL_RAISE3
484     {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0},   // S_SKEL_RAISE4
485     {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0},   // S_SKEL_RAISE5
486     {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0},     // S_SKEL_RAISE6
487     {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0},   // S_FATSHOT1
488     {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0},   // S_FATSHOT2
489     {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0},  // S_FATSHOTX1
490     {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0},  // S_FATSHOTX2
491     {SPR_MISL,32771,4,{NULL},S_NULL,0,0},       // S_FATSHOTX3
492     {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0},  // S_FATT_STND
493     {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0},   // S_FATT_STND2
494     {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0},   // S_FATT_RUN1
495     {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0},   // S_FATT_RUN2
496     {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0},   // S_FATT_RUN3
497     {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0},   // S_FATT_RUN4
498     {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0},   // S_FATT_RUN5
499     {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0},   // S_FATT_RUN6
500     {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0},   // S_FATT_RUN7
501     {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0},   // S_FATT_RUN8
502     {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0},  // S_FATT_RUN9
503     {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0},  // S_FATT_RUN10
504     {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0},  // S_FATT_RUN11
505     {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0},   // S_FATT_RUN12
506     {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0},       // S_FATT_ATK1
507     {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
508     {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0},      // S_FATT_ATK3
509     {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0},      // S_FATT_ATK4
510     {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
511     {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0},      // S_FATT_ATK6
512     {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0},      // S_FATT_ATK7
513     {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
514     {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0},     // S_FATT_ATK9
515     {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0},      // S_FATT_ATK10
516     {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0},     // S_FATT_PAIN
517     {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0},    // S_FATT_PAIN2
518     {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0},     // S_FATT_DIE1
519     {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
520     {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0},   // S_FATT_DIE3
521     {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0},     // S_FATT_DIE4
522     {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0},     // S_FATT_DIE5
523     {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0},     // S_FATT_DIE6
524     {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0},     // S_FATT_DIE7
525     {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0},     // S_FATT_DIE8
526     {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0},    // S_FATT_DIE9
527     {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0},  // S_FATT_DIE10
528     {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0},   // S_FATT_RAISE1
529     {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0},   // S_FATT_RAISE2
530     {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0},   // S_FATT_RAISE3
531     {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0},   // S_FATT_RAISE4
532     {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0},   // S_FATT_RAISE5
533     {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0},   // S_FATT_RAISE6
534     {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0},   // S_FATT_RAISE7
535     {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0},     // S_FATT_RAISE8
536     {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0},  // S_CPOS_STND
537     {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0},   // S_CPOS_STND2
538     {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0},   // S_CPOS_RUN1
539     {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0},   // S_CPOS_RUN2
540     {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0},   // S_CPOS_RUN3
541     {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0},   // S_CPOS_RUN4
542     {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0},   // S_CPOS_RUN5
543     {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0},   // S_CPOS_RUN6
544     {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0},   // S_CPOS_RUN7
545     {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0},   // S_CPOS_RUN8
546     {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0},     // S_CPOS_ATK1
547     {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0},  // S_CPOS_ATK2
548     {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0},  // S_CPOS_ATK3
549     {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0},      // S_CPOS_ATK4
550     {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0},     // S_CPOS_PAIN
551     {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0},    // S_CPOS_PAIN2
552     {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0},      // S_CPOS_DIE1
553     {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0},  // S_CPOS_DIE2
554     {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0},    // S_CPOS_DIE3
555     {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0},     // S_CPOS_DIE4
556     {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0},     // S_CPOS_DIE5
557     {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0},     // S_CPOS_DIE6
558     {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
559     {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0},    // S_CPOS_XDIE1
560     {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0},       // S_CPOS_XDIE2
561     {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0},  // S_CPOS_XDIE3
562     {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0},    // S_CPOS_XDIE4
563     {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0},    // S_CPOS_XDIE5
564     {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
565     {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0},   // S_CPOS_RAISE1
566     {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0},   // S_CPOS_RAISE2
567     {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0},   // S_CPOS_RAISE3
568     {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0},   // S_CPOS_RAISE4
569     {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0},    // S_CPOS_RAISE5
570     {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0},    // S_CPOS_RAISE6
571     {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0},      // S_CPOS_RAISE7
572     {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0},  // S_TROO_STND
573     {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0},   // S_TROO_STND2
574     {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0},   // S_TROO_RUN1
575     {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0},   // S_TROO_RUN2
576     {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0},   // S_TROO_RUN3
577     {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0},   // S_TROO_RUN4
578     {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0},   // S_TROO_RUN5
579     {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0},   // S_TROO_RUN6
580     {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0},   // S_TROO_RUN7
581     {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0},   // S_TROO_RUN8
582     {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0},      // S_TROO_ATK1
583     {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0},      // S_TROO_ATK2
584     {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0},     // S_TROO_ATK3
585     {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0},     // S_TROO_PAIN
586     {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0},    // S_TROO_PAIN2
587     {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0},      // S_TROO_DIE1
588     {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0},  // S_TROO_DIE2
589     {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0},     // S_TROO_DIE3
590     {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0},   // S_TROO_DIE4
591     {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
592     {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0},    // S_TROO_XDIE1
593     {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0},       // S_TROO_XDIE2
594     {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0},    // S_TROO_XDIE3
595     {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0},  // S_TROO_XDIE4
596     {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0},    // S_TROO_XDIE5
597     {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0},    // S_TROO_XDIE6
598     {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0},    // S_TROO_XDIE7
599     {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
600     {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0},   // S_TROO_RAISE1
601     {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0},   // S_TROO_RAISE2
602     {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0},   // S_TROO_RAISE3
603     {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0},    // S_TROO_RAISE4
604     {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0},      // S_TROO_RAISE5
605     {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0},  // S_SARG_STND
606     {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0},   // S_SARG_STND2
607     {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0},   // S_SARG_RUN1
608     {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0},   // S_SARG_RUN2
609     {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0},   // S_SARG_RUN3
610     {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0},   // S_SARG_RUN4
611     {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0},   // S_SARG_RUN5
612     {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0},   // S_SARG_RUN6
613     {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0},   // S_SARG_RUN7
614     {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0},   // S_SARG_RUN8
615     {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0},      // S_SARG_ATK1
616     {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0},      // S_SARG_ATK2
617     {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0},      // S_SARG_ATK3
618     {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0},     // S_SARG_PAIN
619     {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0},    // S_SARG_PAIN2
620     {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0},      // S_SARG_DIE1
621     {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0},  // S_SARG_DIE2
622     {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0},     // S_SARG_DIE3
623     {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0},   // S_SARG_DIE4
624     {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0},     // S_SARG_DIE5
625     {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
626     {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0},   // S_SARG_RAISE1
627     {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0},   // S_SARG_RAISE2
628     {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0},   // S_SARG_RAISE3
629     {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0},   // S_SARG_RAISE4
630     {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0},    // S_SARG_RAISE5
631     {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0},      // S_SARG_RAISE6
632     {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0},   // S_HEAD_STND
633     {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0},   // S_HEAD_RUN1
634     {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0},      // S_HEAD_ATK1
635     {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0},      // S_HEAD_ATK2
636     {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0},  // S_HEAD_ATK3
637     {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0},     // S_HEAD_PAIN
638     {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0},   // S_HEAD_PAIN2
639     {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0},      // S_HEAD_PAIN3
640     {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0},      // S_HEAD_DIE1
641     {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0},  // S_HEAD_DIE2
642     {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0},      // S_HEAD_DIE3
643     {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0},      // S_HEAD_DIE4
644     {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0},   // S_HEAD_DIE5
645     {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
646     {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0},   // S_HEAD_RAISE1
647     {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0},   // S_HEAD_RAISE2
648     {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0},    // S_HEAD_RAISE3
649     {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0},    // S_HEAD_RAISE4
650     {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0},    // S_HEAD_RAISE5
651     {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0},      // S_HEAD_RAISE6
652     {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0},    // S_BRBALL1
653     {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0},    // S_BRBALL2
654     {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0},   // S_BRBALLX1
655     {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0},   // S_BRBALLX2
656     {SPR_BAL7,32772,6,{NULL},S_NULL,0,0},       // S_BRBALLX3
657     {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0},  // S_BOSS_STND
658     {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0},   // S_BOSS_STND2
659     {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0},   // S_BOSS_RUN1
660     {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0},   // S_BOSS_RUN2
661     {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0},   // S_BOSS_RUN3
662     {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0},   // S_BOSS_RUN4
663     {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0},   // S_BOSS_RUN5
664     {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0},   // S_BOSS_RUN6
665     {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0},   // S_BOSS_RUN7
666     {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0},   // S_BOSS_RUN8
667     {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0},      // S_BOSS_ATK1
668     {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0},      // S_BOSS_ATK2
669     {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0},     // S_BOSS_ATK3
670     {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0},     // S_BOSS_PAIN
671     {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0},    // S_BOSS_PAIN2
672     {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0},      // S_BOSS_DIE1
673     {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0},  // S_BOSS_DIE2
674     {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0},     // S_BOSS_DIE3
675     {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0},   // S_BOSS_DIE4
676     {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0},     // S_BOSS_DIE5
677     {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0},     // S_BOSS_DIE6
678     {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0},  // S_BOSS_DIE7
679     {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0},   // S_BOSS_RAISE1
680     {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0},   // S_BOSS_RAISE2
681     {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0},   // S_BOSS_RAISE3
682     {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0},   // S_BOSS_RAISE4
683     {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0},   // S_BOSS_RAISE5
684     {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0},    // S_BOSS_RAISE6
685     {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0},      // S_BOSS_RAISE7
686     {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0},  // S_BOS2_STND
687     {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0},   // S_BOS2_STND2
688     {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0},   // S_BOS2_RUN1
689     {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0},   // S_BOS2_RUN2
690     {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0},   // S_BOS2_RUN3
691     {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0},   // S_BOS2_RUN4
692     {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0},   // S_BOS2_RUN5
693     {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0},   // S_BOS2_RUN6
694     {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0},   // S_BOS2_RUN7
695     {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0},   // S_BOS2_RUN8
696     {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0},      // S_BOS2_ATK1
697     {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0},      // S_BOS2_ATK2
698     {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0},     // S_BOS2_ATK3
699     {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0},     // S_BOS2_PAIN
700     {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0},    // S_BOS2_PAIN2
701     {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0},      // S_BOS2_DIE1
702     {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0},  // S_BOS2_DIE2
703     {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0},     // S_BOS2_DIE3
704     {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0},   // S_BOS2_DIE4
705     {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0},     // S_BOS2_DIE5
706     {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0},     // S_BOS2_DIE6
707     {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
708     {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0},   // S_BOS2_RAISE1
709     {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0},   // S_BOS2_RAISE2
710     {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0},   // S_BOS2_RAISE3
711     {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0},   // S_BOS2_RAISE4
712     {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0},   // S_BOS2_RAISE5
713     {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0},    // S_BOS2_RAISE6
714     {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0},      // S_BOS2_RAISE7
715     {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0},     // S_SKULL_STND
716     {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0},      // S_SKULL_STND2
717     {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0},      // S_SKULL_RUN1
718     {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0},      // S_SKULL_RUN2
719     {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0},        // S_SKULL_ATK1
720     {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0},        // S_SKULL_ATK2
721     {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
722     {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
723     {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0},        // S_SKULL_PAIN
724     {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0},       // S_SKULL_PAIN2
725     {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
726     {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0},     // S_SKULL_DIE2
727     {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
728     {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0},       // S_SKULL_DIE4
729     {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0},     // S_SKULL_DIE5
730     {SPR_SKUL,10,6,{NULL},S_NULL,0,0},  // S_SKULL_DIE6
731     {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0},  // S_SPID_STND
732     {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0},   // S_SPID_STND2
733     {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0},   // S_SPID_RUN1
734     {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0},   // S_SPID_RUN2
735     {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0},   // S_SPID_RUN3
736     {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0},   // S_SPID_RUN4
737     {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0},   // S_SPID_RUN5
738     {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0},   // S_SPID_RUN6
739     {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0},   // S_SPID_RUN7
740     {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0},   // S_SPID_RUN8
741     {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0},  // S_SPID_RUN9
742     {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0},  // S_SPID_RUN10
743     {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0},  // S_SPID_RUN11
744     {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0},   // S_SPID_RUN12
745     {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
746     {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0},  // S_SPID_ATK2
747     {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0},  // S_SPID_ATK3
748     {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0},  // S_SPID_ATK4
749     {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0},     // S_SPID_PAIN
750     {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0},    // S_SPID_PAIN2
751     {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
752     {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0},  // S_SPID_DIE2
753     {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0},    // S_SPID_DIE3
754     {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0},    // S_SPID_DIE4
755     {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0},    // S_SPID_DIE5
756     {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0},    // S_SPID_DIE6
757     {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0},    // S_SPID_DIE7
758     {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0},    // S_SPID_DIE8
759     {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0},   // S_SPID_DIE9
760     {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0},   // S_SPID_DIE10
761     {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0},  // S_SPID_DIE11
762     {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0},  // S_BSPI_STND
763     {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0},   // S_BSPI_STND2
764     {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0},     // S_BSPI_SIGHT
765     {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0},       // S_BSPI_RUN1
766     {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0},   // S_BSPI_RUN2
767     {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0},   // S_BSPI_RUN3
768     {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0},   // S_BSPI_RUN4
769     {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0},   // S_BSPI_RUN5
770     {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0},   // S_BSPI_RUN6
771     {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0},       // S_BSPI_RUN7
772     {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0},   // S_BSPI_RUN8
773     {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0},  // S_BSPI_RUN9
774     {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0},  // S_BSPI_RUN10
775     {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0},  // S_BSPI_RUN11
776     {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0},   // S_BSPI_RUN12
777     {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
778     {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0},  // S_BSPI_ATK2
779     {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0},  // S_BSPI_ATK3
780     {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0},  // S_BSPI_ATK4
781     {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0},     // S_BSPI_PAIN
782     {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0},    // S_BSPI_PAIN2
783     {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
784     {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0},   // S_BSPI_DIE2
785     {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0},     // S_BSPI_DIE3
786     {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0},     // S_BSPI_DIE4
787     {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0},     // S_BSPI_DIE5
788     {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0},     // S_BSPI_DIE6
789     {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0},  // S_BSPI_DIE7
790     {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0},   // S_BSPI_RAISE1
791     {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0},   // S_BSPI_RAISE2
792     {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0},   // S_BSPI_RAISE3
793     {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0},   // S_BSPI_RAISE4
794     {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0},   // S_BSPI_RAISE5
795     {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0},   // S_BSPI_RAISE6
796     {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0},      // S_BSPI_RAISE7
797     {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0},        // S_ARACH_PLAZ
798     {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
799     {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0},        // S_ARACH_PLEX
800     {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0},        // S_ARACH_PLEX2
801     {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0},        // S_ARACH_PLEX3
802     {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0},        // S_ARACH_PLEX4
803     {SPR_APBX,32772,5,{NULL},S_NULL,0,0},       // S_ARACH_PLEX5
804     {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
805     {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0},  // S_CYBER_STND2
806     {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0},   // S_CYBER_RUN1
807     {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0},  // S_CYBER_RUN2
808     {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0},  // S_CYBER_RUN3
809     {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0},  // S_CYBER_RUN4
810     {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0},  // S_CYBER_RUN5
811     {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0},  // S_CYBER_RUN6
812     {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0},  // S_CYBER_RUN7
813     {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0},  // S_CYBER_RUN8
814     {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0},     // S_CYBER_ATK1
815     {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0},   // S_CYBER_ATK2
816     {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0},    // S_CYBER_ATK3
817     {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0},   // S_CYBER_ATK4
818     {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0},    // S_CYBER_ATK5
819     {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0},   // S_CYBER_ATK6
820     {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0},  // S_CYBER_PAIN
821     {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0},    // S_CYBER_DIE1
822     {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0},        // S_CYBER_DIE2
823     {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0},    // S_CYBER_DIE3
824     {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0},   // S_CYBER_DIE4
825     {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0},   // S_CYBER_DIE5
826     {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
827     {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0},   // S_CYBER_DIE7
828     {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0},   // S_CYBER_DIE8
829     {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0},  // S_CYBER_DIE9
830     {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0},  // S_CYBER_DIE10
831     {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0},   // S_PAIN_STND
832     {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0},   // S_PAIN_RUN1
833     {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0},   // S_PAIN_RUN2
834     {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0},   // S_PAIN_RUN3
835     {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0},   // S_PAIN_RUN4
836     {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0},   // S_PAIN_RUN5
837     {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0},   // S_PAIN_RUN6
838     {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0},      // S_PAIN_ATK1
839     {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0},      // S_PAIN_ATK2
840     {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0},  // S_PAIN_ATK3
841     {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0},  // S_PAIN_ATK4
842     {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0},     // S_PAIN_PAIN
843     {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0},    // S_PAIN_PAIN2
844     {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0},  // S_PAIN_DIE1
845     {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0},      // S_PAIN_DIE2
846     {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0},  // S_PAIN_DIE3
847     {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0},  // S_PAIN_DIE4
848     {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0},     // S_PAIN_DIE5
849     {SPR_PAIN,32780,8,{NULL},S_NULL,0,0},       // S_PAIN_DIE6
850     {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0},   // S_PAIN_RAISE1
851     {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0},   // S_PAIN_RAISE2
852     {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0},   // S_PAIN_RAISE3
853     {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0},    // S_PAIN_RAISE4
854     {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0},    // S_PAIN_RAISE5
855     {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0},      // S_PAIN_RAISE6
856     {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0},  // S_SSWV_STND
857     {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0},   // S_SSWV_STND2
858     {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0},   // S_SSWV_RUN1
859     {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0},   // S_SSWV_RUN2
860     {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0},   // S_SSWV_RUN3
861     {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0},   // S_SSWV_RUN4
862     {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0},   // S_SSWV_RUN5
863     {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0},   // S_SSWV_RUN6
864     {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0},   // S_SSWV_RUN7
865     {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0},   // S_SSWV_RUN8
866     {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0},     // S_SSWV_ATK1
867     {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0},     // S_SSWV_ATK2
868     {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0},  // S_SSWV_ATK3
869     {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0},      // S_SSWV_ATK4
870     {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0},  // S_SSWV_ATK5
871     {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0},      // S_SSWV_ATK6
872     {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0},     // S_SSWV_PAIN
873     {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0},    // S_SSWV_PAIN2
874     {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0},      // S_SSWV_DIE1
875     {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0},  // S_SSWV_DIE2
876     {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0},   // S_SSWV_DIE3
877     {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0},     // S_SSWV_DIE4
878     {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
879     {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0},    // S_SSWV_XDIE1
880     {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0},       // S_SSWV_XDIE2
881     {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0},  // S_SSWV_XDIE3
882     {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0},    // S_SSWV_XDIE4
883     {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0},    // S_SSWV_XDIE5
884     {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0},    // S_SSWV_XDIE6
885     {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0},    // S_SSWV_XDIE7
886     {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0},    // S_SSWV_XDIE8
887     {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
888     {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0},   // S_SSWV_RAISE1
889     {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0},   // S_SSWV_RAISE2
890     {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0},   // S_SSWV_RAISE3
891     {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0},    // S_SSWV_RAISE4
892     {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0},      // S_SSWV_RAISE5
893     {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0},      // S_KEENSTND
894     {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0},      // S_COMMKEEN
895     {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0},      // S_COMMKEEN2
896     {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0},  // S_COMMKEEN3
897     {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0},      // S_COMMKEEN4
898     {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0},      // S_COMMKEEN5
899     {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0},      // S_COMMKEEN6
900     {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0},      // S_COMMKEEN7
901     {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0},      // S_COMMKEEN8
902     {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0},     // S_COMMKEEN9
903     {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0},     // S_COMMKEEN10
904     {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
905     {SPR_KEEN,11,-1,{NULL},S_NULL,0,0},         // S_COMMKEEN12
906     {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0},     // S_KEENPAIN
907     {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0},    // S_KEENPAIN2
908     {SPR_BBRN,0,-1,{NULL},S_NULL,0,0},          // S_BRAIN
909     {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0},  // S_BRAIN_PAIN
910     {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0},  // S_BRAIN_DIE1
911     {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0},    // S_BRAIN_DIE2
912     {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0},    // S_BRAIN_DIE3
913     {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0},    // S_BRAIN_DIE4
914     {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0},    // S_BRAINEYE
915     {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0},    // S_BRAINEYESEE
916     {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0},     // S_BRAINEYE1
917     {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0},     // S_SPAWN1
918     {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0},       // S_SPAWN2
919     {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0},       // S_SPAWN3
920     {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0},       // S_SPAWN4
921     {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0},       // S_SPAWNFIRE1
922     {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0},       // S_SPAWNFIRE2
923     {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0},       // S_SPAWNFIRE3
924     {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0},       // S_SPAWNFIRE4
925     {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0},       // S_SPAWNFIRE5
926     {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0},       // S_SPAWNFIRE6
927     {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0},       // S_SPAWNFIRE7
928     {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0},             // S_SPAWNFIRE8
929     {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0},     // S_BRAINEXPLODE1
930     {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0},     // S_BRAINEXPLODE2
931     {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0},    // S_BRAINEXPLODE3
932     {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0},  // S_ARM1
933     {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0},       // S_ARM1A
934     {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0},  // S_ARM2
935     {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0},       // S_ARM2A
936     {SPR_BAR1,0,6,{NULL},S_BAR2,0,0},   // S_BAR1
937     {SPR_BAR1,1,6,{NULL},S_BAR1,0,0},   // S_BAR2
938     {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0},      // S_BEXP
939     {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0},  // S_BEXP2
940     {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0},      // S_BEXP3
941     {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0},        // S_BEXP4
942     {SPR_BEXP,32772,10,{NULL},S_NULL,0,0},      // S_BEXP5
943     {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0},      // S_BBAR1
944     {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0},      // S_BBAR2
945     {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0},      // S_BBAR3
946     {SPR_BON1,0,6,{NULL},S_BON1A,0,0},  // S_BON1
947     {SPR_BON1,1,6,{NULL},S_BON1B,0,0},  // S_BON1A
948     {SPR_BON1,2,6,{NULL},S_BON1C,0,0},  // S_BON1B
949     {SPR_BON1,3,6,{NULL},S_BON1D,0,0},  // S_BON1C
950     {SPR_BON1,2,6,{NULL},S_BON1E,0,0},  // S_BON1D
951     {SPR_BON1,1,6,{NULL},S_BON1,0,0},   // S_BON1E
952     {SPR_BON2,0,6,{NULL},S_BON2A,0,0},  // S_BON2
953     {SPR_BON2,1,6,{NULL},S_BON2B,0,0},  // S_BON2A
954     {SPR_BON2,2,6,{NULL},S_BON2C,0,0},  // S_BON2B
955     {SPR_BON2,3,6,{NULL},S_BON2D,0,0},  // S_BON2C
956     {SPR_BON2,2,6,{NULL},S_BON2E,0,0},  // S_BON2D
957     {SPR_BON2,1,6,{NULL},S_BON2,0,0},   // S_BON2E
958     {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
959     {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0},      // S_BKEY2
960     {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
961     {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0},      // S_RKEY2
962     {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
963     {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0},      // S_YKEY2
964     {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0},       // S_BSKULL
965     {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0},    // S_BSKULL2
966     {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0},       // S_RSKULL
967     {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0},    // S_RSKULL2
968     {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0},       // S_YSKULL
969     {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0},    // S_YSKULL2
970     {SPR_STIM,0,-1,{NULL},S_NULL,0,0},  // S_STIM
971     {SPR_MEDI,0,-1,{NULL},S_NULL,0,0},  // S_MEDI
972     {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0},      // S_SOUL
973     {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0},      // S_SOUL2
974     {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0},      // S_SOUL3
975     {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0},      // S_SOUL4
976     {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0},      // S_SOUL5
977     {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0},       // S_SOUL6
978     {SPR_PINV,32768,6,{NULL},S_PINV2,0,0},      // S_PINV
979     {SPR_PINV,32769,6,{NULL},S_PINV3,0,0},      // S_PINV2
980     {SPR_PINV,32770,6,{NULL},S_PINV4,0,0},      // S_PINV3
981     {SPR_PINV,32771,6,{NULL},S_PINV,0,0},       // S_PINV4
982     {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0},      // S_PSTR
983     {SPR_PINS,32768,6,{NULL},S_PINS2,0,0},      // S_PINS
984     {SPR_PINS,32769,6,{NULL},S_PINS3,0,0},      // S_PINS2
985     {SPR_PINS,32770,6,{NULL},S_PINS4,0,0},      // S_PINS3
986     {SPR_PINS,32771,6,{NULL},S_PINS,0,0},       // S_PINS4
987     {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0},      // S_MEGA
988     {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0},      // S_MEGA2
989     {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0},      // S_MEGA3
990     {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0},       // S_MEGA4
991     {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0},      // S_SUIT
992     {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0},      // S_PMAP
993     {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0},      // S_PMAP2
994     {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},      // S_PMAP3
995     {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},      // S_PMAP4
996     {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},      // S_PMAP5
997     {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},       // S_PMAP6
998     {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},      // S_PVIS
999     {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},   // S_PVIS2
1000     {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},  // S_CLIP
1001     {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},  // S_AMMO
1002     {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},  // S_ROCK
1003     {SPR_BROK,0,-1,{NULL},S_NULL,0,0},  // S_BROK
1004     {SPR_CELL,0,-1,{NULL},S_NULL,0,0},  // S_CELL
1005     {SPR_CELP,0,-1,{NULL},S_NULL,0,0},  // S_CELP
1006     {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},  // S_SHEL
1007     {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},  // S_SBOX
1008     {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},  // S_BPAK
1009     {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},  // S_BFUG
1010     {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},  // S_MGUN
1011     {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},  // S_CSAW
1012     {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},  // S_LAUN
1013     {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},  // S_PLAS
1014     {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},  // S_SHOT
1015     {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},  // S_SHOT2
1016     {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},      // S_COLU
1017     {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},  // S_STALAG
1018     {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
1019     {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
1020     {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},  // S_BLOODYTWITCH3
1021     {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},   // S_BLOODYTWITCH4
1022     {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
1023     {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
1024     {SPR_POL2,0,-1,{NULL},S_NULL,0,0},  // S_HEADSONSTICK
1025     {SPR_POL5,0,-1,{NULL},S_NULL,0,0},  // S_GIBS
1026     {SPR_POL4,0,-1,{NULL},S_NULL,0,0},  // S_HEADONASTICK
1027     {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},       // S_HEADCANDLES
1028     {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},        // S_HEADCANDLES2
1029     {SPR_POL1,0,-1,{NULL},S_NULL,0,0},  // S_DEADSTICK
1030     {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},     // S_LIVESTICK
1031     {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},      // S_LIVESTICK2
1032     {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},  // S_MEAT2
1033     {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},  // S_MEAT3
1034     {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},  // S_MEAT4
1035     {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},  // S_MEAT5
1036     {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},  // S_STALAGTITE
1037     {SPR_COL1,0,-1,{NULL},S_NULL,0,0},  // S_TALLGRNCOL
1038     {SPR_COL2,0,-1,{NULL},S_NULL,0,0},  // S_SHRTGRNCOL
1039     {SPR_COL3,0,-1,{NULL},S_NULL,0,0},  // S_TALLREDCOL
1040     {SPR_COL4,0,-1,{NULL},S_NULL,0,0},  // S_SHRTREDCOL
1041     {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},      // S_CANDLESTIK
1042     {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},      // S_CANDELABRA
1043     {SPR_COL6,0,-1,{NULL},S_NULL,0,0},  // S_SKULLCOL
1044     {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},  // S_TORCHTREE
1045     {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},  // S_BIGTREE
1046     {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},  // S_TECHPILLAR
1047     {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},   // S_EVILEYE
1048     {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},   // S_EVILEYE2
1049     {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},   // S_EVILEYE3
1050     {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},    // S_EVILEYE4
1051     {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},        // S_FLOATSKULL
1052     {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},        // S_FLOATSKULL2
1053     {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
1054     {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},     // S_HEARTCOL
1055     {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},      // S_HEARTCOL2
1056     {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
1057     {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
1058     {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
1059     {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},  // S_BLUETORCH4
1060     {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},        // S_GREENTORCH
1061     {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},        // S_GREENTORCH2
1062     {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},        // S_GREENTORCH3
1063     {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
1064     {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},  // S_REDTORCH
1065     {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},  // S_REDTORCH2
1066     {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},  // S_REDTORCH3
1067     {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},   // S_REDTORCH4
1068     {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},        // S_BTORCHSHRT
1069     {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},        // S_BTORCHSHRT2
1070     {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},        // S_BTORCHSHRT3
1071     {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
1072     {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},        // S_GTORCHSHRT
1073     {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},        // S_GTORCHSHRT2
1074     {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},        // S_GTORCHSHRT3
1075     {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
1076     {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},        // S_RTORCHSHRT
1077     {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},        // S_RTORCHSHRT2
1078     {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},        // S_RTORCHSHRT3
1079     {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
1080     {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},  // S_HANGNOGUTS
1081     {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},  // S_HANGBNOBRAIN
1082     {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},  // S_HANGTLOOKDN
1083     {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},  // S_HANGTSKULL
1084     {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},  // S_HANGTLOOKUP
1085     {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},  // S_HANGTNOBRAIN
1086     {SPR_POB1,0,-1,{NULL},S_NULL,0,0},  // S_COLONGIBS
1087     {SPR_POB2,0,-1,{NULL},S_NULL,0,0},  // S_SMALLPOOL
1088     {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},          // S_BRAINSTEM
1089     {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},  // S_TECHLAMP
1090     {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},  // S_TECHLAMP2
1091     {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},  // S_TECHLAMP3
1092     {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},   // S_TECHLAMP4
1093     {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
1094     {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
1095     {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
1096     {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}   // S_TECH2LAMP4
1097 };
1098
1099
1100 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
1101
1102     {           // MT_PLAYER
1103         -1,             // doomednum
1104         S_PLAY,         // spawnstate
1105         100,            // spawnhealth
1106         S_PLAY_RUN1,            // seestate
1107         sfx_None,               // seesound
1108         0,              // reactiontime
1109         sfx_None,               // attacksound
1110         S_PLAY_PAIN,            // painstate
1111         255,            // painchance
1112         sfx_plpain,             // painsound
1113         S_NULL,         // meleestate
1114         S_PLAY_ATK1,            // missilestate
1115         S_PLAY_DIE1,            // deathstate
1116         S_PLAY_XDIE1,           // xdeathstate
1117         sfx_pldeth,             // deathsound
1118         0,              // speed
1119         16*FRACUNIT,            // radius
1120         56*FRACUNIT,            // height
1121         100,            // mass
1122         0,              // damage
1123         sfx_None,               // activesound
1124         MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
1125         S_NULL          // raisestate
1126     },
1127
1128     {           // MT_POSSESSED
1129         3004,           // doomednum
1130         S_POSS_STND,            // spawnstate
1131         20,             // spawnhealth
1132         S_POSS_RUN1,            // seestate
1133         sfx_posit1,             // seesound
1134         8,              // reactiontime
1135         sfx_pistol,             // attacksound
1136         S_POSS_PAIN,            // painstate
1137         200,            // painchance
1138         sfx_popain,             // painsound
1139         0,              // meleestate
1140         S_POSS_ATK1,            // missilestate
1141         S_POSS_DIE1,            // deathstate
1142         S_POSS_XDIE1,           // xdeathstate
1143         sfx_podth1,             // deathsound
1144         8,              // speed
1145         20*FRACUNIT,            // radius
1146         56*FRACUNIT,            // height
1147         100,            // mass
1148         0,              // damage
1149         sfx_posact,             // activesound
1150         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1151         S_POSS_RAISE1           // raisestate
1152     },
1153
1154     {           // MT_SHOTGUY
1155         9,              // doomednum
1156         S_SPOS_STND,            // spawnstate
1157         30,             // spawnhealth
1158         S_SPOS_RUN1,            // seestate
1159         sfx_posit2,             // seesound
1160         8,              // reactiontime
1161         0,              // attacksound
1162         S_SPOS_PAIN,            // painstate
1163         170,            // painchance
1164         sfx_popain,             // painsound
1165         0,              // meleestate
1166         S_SPOS_ATK1,            // missilestate
1167         S_SPOS_DIE1,            // deathstate
1168         S_SPOS_XDIE1,           // xdeathstate
1169         sfx_podth2,             // deathsound
1170         8,              // speed
1171         20*FRACUNIT,            // radius
1172         56*FRACUNIT,            // height
1173         100,            // mass
1174         0,              // damage
1175         sfx_posact,             // activesound
1176         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1177         S_SPOS_RAISE1           // raisestate
1178     },
1179
1180     {           // MT_VILE
1181         64,             // doomednum
1182         S_VILE_STND,            // spawnstate
1183         700,            // spawnhealth
1184         S_VILE_RUN1,            // seestate
1185         sfx_vilsit,             // seesound
1186         8,              // reactiontime
1187         0,              // attacksound
1188         S_VILE_PAIN,            // painstate
1189         10,             // painchance
1190         sfx_vipain,             // painsound
1191         0,              // meleestate
1192         S_VILE_ATK1,            // missilestate
1193         S_VILE_DIE1,            // deathstate
1194         S_NULL,         // xdeathstate
1195         sfx_vildth,             // deathsound
1196         15,             // speed
1197         20*FRACUNIT,            // radius
1198         56*FRACUNIT,            // height
1199         500,            // mass
1200         0,              // damage
1201         sfx_vilact,             // activesound
1202         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1203         S_NULL          // raisestate
1204     },
1205
1206     {           // MT_FIRE
1207         -1,             // doomednum
1208         S_FIRE1,                // spawnstate
1209         1000,           // spawnhealth
1210         S_NULL,         // seestate
1211         sfx_None,               // seesound
1212         8,              // reactiontime
1213         sfx_None,               // attacksound
1214         S_NULL,         // painstate
1215         0,              // painchance
1216         sfx_None,               // painsound
1217         S_NULL,         // meleestate
1218         S_NULL,         // missilestate
1219         S_NULL,         // deathstate
1220         S_NULL,         // xdeathstate
1221         sfx_None,               // deathsound
1222         0,              // speed
1223         20*FRACUNIT,            // radius
1224         16*FRACUNIT,            // height
1225         100,            // mass
1226         0,              // damage
1227         sfx_None,               // activesound
1228         MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
1229         S_NULL          // raisestate
1230     },
1231
1232     {           // MT_UNDEAD
1233         66,             // doomednum
1234         S_SKEL_STND,            // spawnstate
1235         300,            // spawnhealth
1236         S_SKEL_RUN1,            // seestate
1237         sfx_skesit,             // seesound
1238         8,              // reactiontime
1239         0,              // attacksound
1240         S_SKEL_PAIN,            // painstate
1241         100,            // painchance
1242         sfx_popain,             // painsound
1243         S_SKEL_FIST1,           // meleestate
1244         S_SKEL_MISS1,           // missilestate
1245         S_SKEL_DIE1,            // deathstate
1246         S_NULL,         // xdeathstate
1247         sfx_skedth,             // deathsound
1248         10,             // speed
1249         20*FRACUNIT,            // radius
1250         56*FRACUNIT,            // height
1251         500,            // mass
1252         0,              // damage
1253         sfx_skeact,             // activesound
1254         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1255         S_SKEL_RAISE1           // raisestate
1256     },
1257
1258     {           // MT_TRACER
1259         -1,             // doomednum
1260         S_TRACER,               // spawnstate
1261         1000,           // spawnhealth
1262         S_NULL,         // seestate
1263         sfx_skeatk,             // seesound
1264         8,              // reactiontime
1265         sfx_None,               // attacksound
1266         S_NULL,         // painstate
1267         0,              // painchance
1268         sfx_None,               // painsound
1269         S_NULL,         // meleestate
1270         S_NULL,         // missilestate
1271         S_TRACEEXP1,            // deathstate
1272         S_NULL,         // xdeathstate
1273         sfx_barexp,             // deathsound
1274         10*FRACUNIT,            // speed
1275         11*FRACUNIT,            // radius
1276         8*FRACUNIT,             // height
1277         100,            // mass
1278         10,             // damage
1279         sfx_None,               // activesound
1280         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
1281         S_NULL          // raisestate
1282     },
1283
1284     {           // MT_SMOKE
1285         -1,             // doomednum
1286         S_SMOKE1,               // spawnstate
1287         1000,           // spawnhealth
1288         S_NULL,         // seestate
1289         sfx_None,               // seesound
1290         8,              // reactiontime
1291         sfx_None,               // attacksound
1292         S_NULL,         // painstate
1293         0,              // painchance
1294         sfx_None,               // painsound
1295         S_NULL,         // meleestate
1296         S_NULL,         // missilestate
1297         S_NULL,         // deathstate
1298         S_NULL,         // xdeathstate
1299         sfx_None,               // deathsound
1300         0,              // speed
1301         20*FRACUNIT,            // radius
1302         16*FRACUNIT,            // height
1303         100,            // mass
1304         0,              // damage
1305         sfx_None,               // activesound
1306         MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
1307         S_NULL          // raisestate
1308     },
1309
1310     {           // MT_FATSO
1311         67,             // doomednum
1312         S_FATT_STND,            // spawnstate
1313         600,            // spawnhealth
1314         S_FATT_RUN1,            // seestate
1315         sfx_mansit,             // seesound
1316         8,              // reactiontime
1317         0,              // attacksound
1318         S_FATT_PAIN,            // painstate
1319         80,             // painchance
1320         sfx_mnpain,             // painsound
1321         0,              // meleestate
1322         S_FATT_ATK1,            // missilestate
1323         S_FATT_DIE1,            // deathstate
1324         S_NULL,         // xdeathstate
1325         sfx_mandth,             // deathsound
1326         8,              // speed
1327         48*FRACUNIT,            // radius
1328         64*FRACUNIT,            // height
1329         1000,           // mass
1330         0,              // damage
1331         sfx_posact,             // activesound
1332         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1333         S_FATT_RAISE1           // raisestate
1334     },
1335
1336     {           // MT_FATSHOT
1337         -1,             // doomednum
1338         S_FATSHOT1,             // spawnstate
1339         1000,           // spawnhealth
1340         S_NULL,         // seestate
1341         sfx_firsht,             // seesound
1342         8,              // reactiontime
1343         sfx_None,               // attacksound
1344         S_NULL,         // painstate
1345         0,              // painchance
1346         sfx_None,               // painsound
1347         S_NULL,         // meleestate
1348         S_NULL,         // missilestate
1349         S_FATSHOTX1,            // deathstate
1350         S_NULL,         // xdeathstate
1351         sfx_firxpl,             // deathsound
1352         20*FRACUNIT,            // speed
1353         6*FRACUNIT,             // radius
1354         8*FRACUNIT,             // height
1355         100,            // mass
1356         8,              // damage
1357         sfx_None,               // activesound
1358         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
1359         S_NULL          // raisestate
1360     },
1361
1362     {           // MT_CHAINGUY
1363         65,             // doomednum
1364         S_CPOS_STND,            // spawnstate
1365         70,             // spawnhealth
1366         S_CPOS_RUN1,            // seestate
1367         sfx_posit2,             // seesound
1368         8,              // reactiontime
1369         0,              // attacksound
1370         S_CPOS_PAIN,            // painstate
1371         170,            // painchance
1372         sfx_popain,             // painsound
1373         0,              // meleestate
1374         S_CPOS_ATK1,            // missilestate
1375         S_CPOS_DIE1,            // deathstate
1376         S_CPOS_XDIE1,           // xdeathstate
1377         sfx_podth2,             // deathsound
1378         8,              // speed
1379         20*FRACUNIT,            // radius
1380         56*FRACUNIT,            // height
1381         100,            // mass
1382         0,              // damage
1383         sfx_posact,             // activesound
1384         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1385         S_CPOS_RAISE1           // raisestate
1386     },
1387
1388     {           // MT_TROOP
1389         3001,           // doomednum
1390         S_TROO_STND,            // spawnstate
1391         60,             // spawnhealth
1392         S_TROO_RUN1,            // seestate
1393         sfx_bgsit1,             // seesound
1394         8,              // reactiontime
1395         0,              // attacksound
1396         S_TROO_PAIN,            // painstate
1397         200,            // painchance
1398         sfx_popain,             // painsound
1399         S_TROO_ATK1,            // meleestate
1400         S_TROO_ATK1,            // missilestate
1401         S_TROO_DIE1,            // deathstate
1402         S_TROO_XDIE1,           // xdeathstate
1403         sfx_bgdth1,             // deathsound
1404         8,              // speed
1405         20*FRACUNIT,            // radius
1406         56*FRACUNIT,            // height
1407         100,            // mass
1408         0,              // damage
1409         sfx_bgact,              // activesound
1410         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1411         S_TROO_RAISE1           // raisestate
1412     },
1413
1414     {           // MT_SERGEANT
1415         3002,           // doomednum
1416         S_SARG_STND,            // spawnstate
1417         150,            // spawnhealth
1418         S_SARG_RUN1,            // seestate
1419         sfx_sgtsit,             // seesound
1420         8,              // reactiontime
1421         sfx_sgtatk,             // attacksound
1422         S_SARG_PAIN,            // painstate
1423         180,            // painchance
1424         sfx_dmpain,             // painsound
1425         S_SARG_ATK1,            // meleestate
1426         0,              // missilestate
1427         S_SARG_DIE1,            // deathstate
1428         S_NULL,         // xdeathstate
1429         sfx_sgtdth,             // deathsound
1430         10,             // speed
1431         30*FRACUNIT,            // radius
1432         56*FRACUNIT,            // height
1433         400,            // mass
1434         0,              // damage
1435         sfx_dmact,              // activesound
1436         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1437         S_SARG_RAISE1           // raisestate
1438     },
1439
1440     {           // MT_SHADOWS
1441         58,             // doomednum
1442         S_SARG_STND,            // spawnstate
1443         150,            // spawnhealth
1444         S_SARG_RUN1,            // seestate
1445         sfx_sgtsit,             // seesound
1446         8,              // reactiontime
1447         sfx_sgtatk,             // attacksound
1448         S_SARG_PAIN,            // painstate
1449         180,            // painchance
1450         sfx_dmpain,             // painsound
1451         S_SARG_ATK1,            // meleestate
1452         0,              // missilestate
1453         S_SARG_DIE1,            // deathstate
1454         S_NULL,         // xdeathstate
1455         sfx_sgtdth,             // deathsound
1456         10,             // speed
1457         30*FRACUNIT,            // radius
1458         56*FRACUNIT,            // height
1459         400,            // mass
1460         0,              // damage
1461         sfx_dmact,              // activesound
1462         MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,           // flags
1463         S_SARG_RAISE1           // raisestate
1464     },
1465
1466     {           // MT_HEAD
1467         3005,           // doomednum
1468         S_HEAD_STND,            // spawnstate
1469         400,            // spawnhealth
1470         S_HEAD_RUN1,            // seestate
1471         sfx_cacsit,             // seesound
1472         8,              // reactiontime
1473         0,              // attacksound
1474         S_HEAD_PAIN,            // painstate
1475         128,            // painchance
1476         sfx_dmpain,             // painsound
1477         0,              // meleestate
1478         S_HEAD_ATK1,            // missilestate
1479         S_HEAD_DIE1,            // deathstate
1480         S_NULL,         // xdeathstate
1481         sfx_cacdth,             // deathsound
1482         8,              // speed
1483         31*FRACUNIT,            // radius
1484         56*FRACUNIT,            // height
1485         400,            // mass
1486         0,              // damage
1487         sfx_dmact,              // activesound
1488         MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,               // flags
1489         S_HEAD_RAISE1           // raisestate
1490     },
1491
1492     {           // MT_BRUISER
1493         3003,           // doomednum
1494         S_BOSS_STND,            // spawnstate
1495         1000,           // spawnhealth
1496         S_BOSS_RUN1,            // seestate
1497         sfx_brssit,             // seesound
1498         8,              // reactiontime
1499         0,              // attacksound
1500         S_BOSS_PAIN,            // painstate
1501         50,             // painchance
1502         sfx_dmpain,             // painsound
1503         S_BOSS_ATK1,            // meleestate
1504         S_BOSS_ATK1,            // missilestate
1505         S_BOSS_DIE1,            // deathstate
1506         S_NULL,         // xdeathstate
1507         sfx_brsdth,             // deathsound
1508         8,              // speed
1509         24*FRACUNIT,            // radius
1510         64*FRACUNIT,            // height
1511         1000,           // mass
1512         0,              // damage
1513         sfx_dmact,              // activesound
1514         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1515         S_BOSS_RAISE1           // raisestate
1516     },
1517
1518     {           // MT_BRUISERSHOT
1519         -1,             // doomednum
1520         S_BRBALL1,              // spawnstate
1521         1000,           // spawnhealth
1522         S_NULL,         // seestate
1523         sfx_firsht,             // seesound
1524         8,              // reactiontime
1525         sfx_None,               // attacksound
1526         S_NULL,         // painstate
1527         0,              // painchance
1528         sfx_None,               // painsound
1529         S_NULL,         // meleestate
1530         S_NULL,         // missilestate
1531         S_BRBALLX1,             // deathstate
1532         S_NULL,         // xdeathstate
1533         sfx_firxpl,             // deathsound
1534         15*FRACUNIT,            // speed
1535         6*FRACUNIT,             // radius
1536         8*FRACUNIT,             // height
1537         100,            // mass
1538         8,              // damage
1539         sfx_None,               // activesound
1540         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
1541         S_NULL          // raisestate
1542     },
1543
1544     {           // MT_KNIGHT
1545         69,             // doomednum
1546         S_BOS2_STND,            // spawnstate
1547         500,            // spawnhealth
1548         S_BOS2_RUN1,            // seestate
1549         sfx_kntsit,             // seesound
1550         8,              // reactiontime
1551         0,              // attacksound
1552         S_BOS2_PAIN,            // painstate
1553         50,             // painchance
1554         sfx_dmpain,             // painsound
1555         S_BOS2_ATK1,            // meleestate
1556         S_BOS2_ATK1,            // missilestate
1557         S_BOS2_DIE1,            // deathstate
1558         S_NULL,         // xdeathstate
1559         sfx_kntdth,             // deathsound
1560         8,              // speed
1561         24*FRACUNIT,            // radius
1562         64*FRACUNIT,            // height
1563         1000,           // mass
1564         0,              // damage
1565         sfx_dmact,              // activesound
1566         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1567         S_BOS2_RAISE1           // raisestate
1568     },
1569
1570     {           // MT_SKULL
1571         3006,           // doomednum
1572         S_SKULL_STND,           // spawnstate
1573         100,            // spawnhealth
1574         S_SKULL_RUN1,           // seestate
1575         0,              // seesound
1576         8,              // reactiontime
1577         sfx_sklatk,             // attacksound
1578         S_SKULL_PAIN,           // painstate
1579         256,            // painchance
1580         sfx_dmpain,             // painsound
1581         0,              // meleestate
1582         S_SKULL_ATK1,           // missilestate
1583         S_SKULL_DIE1,           // deathstate
1584         S_NULL,         // xdeathstate
1585         sfx_firxpl,             // deathsound
1586         8,              // speed
1587         16*FRACUNIT,            // radius
1588         56*FRACUNIT,            // height
1589         50,             // mass
1590         3,              // damage
1591         sfx_dmact,              // activesound
1592         MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,            // flags
1593         S_NULL          // raisestate
1594     },
1595
1596     {           // MT_SPIDER
1597         7,              // doomednum
1598         S_SPID_STND,            // spawnstate
1599         3000,           // spawnhealth
1600         S_SPID_RUN1,            // seestate
1601         sfx_spisit,             // seesound
1602         8,              // reactiontime
1603         sfx_shotgn,             // attacksound
1604         S_SPID_PAIN,            // painstate
1605         40,             // painchance
1606         sfx_dmpain,             // painsound
1607         0,              // meleestate
1608         S_SPID_ATK1,            // missilestate
1609         S_SPID_DIE1,            // deathstate
1610         S_NULL,         // xdeathstate
1611         sfx_spidth,             // deathsound
1612         12,             // speed
1613         128*FRACUNIT,           // radius
1614         100*FRACUNIT,           // height
1615         1000,           // mass
1616         0,              // damage
1617         sfx_dmact,              // activesound
1618         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1619         S_NULL          // raisestate
1620     },
1621
1622     {           // MT_BABY
1623         68,             // doomednum
1624         S_BSPI_STND,            // spawnstate
1625         500,            // spawnhealth
1626         S_BSPI_SIGHT,           // seestate
1627         sfx_bspsit,             // seesound
1628         8,              // reactiontime
1629         0,              // attacksound
1630         S_BSPI_PAIN,            // painstate
1631         128,            // painchance
1632         sfx_dmpain,             // painsound
1633         0,              // meleestate
1634         S_BSPI_ATK1,            // missilestate
1635         S_BSPI_DIE1,            // deathstate
1636         S_NULL,         // xdeathstate
1637         sfx_bspdth,             // deathsound
1638         12,             // speed
1639         64*FRACUNIT,            // radius
1640         64*FRACUNIT,            // height
1641         600,            // mass
1642         0,              // damage
1643         sfx_bspact,             // activesound
1644         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1645         S_BSPI_RAISE1           // raisestate
1646     },
1647
1648     {           // MT_CYBORG
1649         16,             // doomednum
1650         S_CYBER_STND,           // spawnstate
1651         4000,           // spawnhealth
1652         S_CYBER_RUN1,           // seestate
1653         sfx_cybsit,             // seesound
1654         8,              // reactiontime
1655         0,              // attacksound
1656         S_CYBER_PAIN,           // painstate
1657         20,             // painchance
1658         sfx_dmpain,             // painsound
1659         0,              // meleestate
1660         S_CYBER_ATK1,           // missilestate
1661         S_CYBER_DIE1,           // deathstate
1662         S_NULL,         // xdeathstate
1663         sfx_cybdth,             // deathsound
1664         16,             // speed
1665         40*FRACUNIT,            // radius
1666         110*FRACUNIT,           // height
1667         1000,           // mass
1668         0,              // damage
1669         sfx_dmact,              // activesound
1670         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1671         S_NULL          // raisestate
1672     },
1673
1674     {           // MT_PAIN
1675         71,             // doomednum
1676         S_PAIN_STND,            // spawnstate
1677         400,            // spawnhealth
1678         S_PAIN_RUN1,            // seestate
1679         sfx_pesit,              // seesound
1680         8,              // reactiontime
1681         0,              // attacksound
1682         S_PAIN_PAIN,            // painstate
1683         128,            // painchance
1684         sfx_pepain,             // painsound
1685         0,              // meleestate
1686         S_PAIN_ATK1,            // missilestate
1687         S_PAIN_DIE1,            // deathstate
1688         S_NULL,         // xdeathstate
1689         sfx_pedth,              // deathsound
1690         8,              // speed
1691         31*FRACUNIT,            // radius
1692         56*FRACUNIT,            // height
1693         400,            // mass
1694         0,              // damage
1695         sfx_dmact,              // activesound
1696         MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,               // flags
1697         S_PAIN_RAISE1           // raisestate
1698     },
1699
1700     {           // MT_WOLFSS
1701         84,             // doomednum
1702         S_SSWV_STND,            // spawnstate
1703         50,             // spawnhealth
1704         S_SSWV_RUN1,            // seestate
1705         sfx_sssit,              // seesound
1706         8,              // reactiontime
1707         0,              // attacksound
1708         S_SSWV_PAIN,            // painstate
1709         170,            // painchance
1710         sfx_popain,             // painsound
1711         0,              // meleestate
1712         S_SSWV_ATK1,            // missilestate
1713         S_SSWV_DIE1,            // deathstate
1714         S_SSWV_XDIE1,           // xdeathstate
1715         sfx_ssdth,              // deathsound
1716         8,              // speed
1717         20*FRACUNIT,            // radius
1718         56*FRACUNIT,            // height
1719         100,            // mass
1720         0,              // damage
1721         sfx_posact,             // activesound
1722         MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
1723         S_SSWV_RAISE1           // raisestate
1724     },
1725
1726     {           // MT_KEEN
1727         72,             // doomednum
1728         S_KEENSTND,             // spawnstate
1729         100,            // spawnhealth
1730         S_NULL,         // seestate
1731         sfx_None,               // seesound
1732         8,              // reactiontime
1733         sfx_None,               // attacksound
1734         S_KEENPAIN,             // painstate
1735         256,            // painchance
1736         sfx_keenpn,             // painsound
1737         S_NULL,         // meleestate
1738         S_NULL,         // missilestate
1739         S_COMMKEEN,             // deathstate
1740         S_NULL,         // xdeathstate
1741         sfx_keendt,             // deathsound
1742         0,              // speed
1743         16*FRACUNIT,            // radius
1744         72*FRACUNIT,            // height
1745         10000000,               // mass
1746         0,              // damage
1747         sfx_None,               // activesound
1748         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,                // flags
1749         S_NULL          // raisestate
1750     },
1751
1752     {           // MT_BOSSBRAIN
1753         88,             // doomednum
1754         S_BRAIN,                // spawnstate
1755         250,            // spawnhealth
1756         S_NULL,         // seestate
1757         sfx_None,               // seesound
1758         8,              // reactiontime
1759         sfx_None,               // attacksound
1760         S_BRAIN_PAIN,           // painstate
1761         255,            // painchance
1762         sfx_bospn,              // painsound
1763         S_NULL,         // meleestate
1764         S_NULL,         // missilestate
1765         S_BRAIN_DIE1,           // deathstate
1766         S_NULL,         // xdeathstate
1767         sfx_bosdth,             // deathsound
1768         0,              // speed
1769         16*FRACUNIT,            // radius
1770         16*FRACUNIT,            // height
1771         10000000,               // mass
1772         0,              // damage
1773         sfx_None,               // activesound
1774         MF_SOLID|MF_SHOOTABLE,          // flags
1775         S_NULL          // raisestate
1776     },
1777
1778     {           // MT_BOSSSPIT
1779         89,             // doomednum
1780         S_BRAINEYE,             // spawnstate
1781         1000,           // spawnhealth
1782         S_BRAINEYESEE,          // seestate
1783         sfx_None,               // seesound
1784         8,              // reactiontime
1785         sfx_None,               // attacksound
1786         S_NULL,         // painstate
1787         0,              // painchance
1788         sfx_None,               // painsound
1789         S_NULL,         // meleestate
1790         S_NULL,         // missilestate
1791         S_NULL,         // deathstate
1792         S_NULL,         // xdeathstate
1793         sfx_None,               // deathsound
1794         0,              // speed
1795         20*FRACUNIT,            // radius
1796         32*FRACUNIT,            // height
1797         100,            // mass
1798         0,              // damage
1799         sfx_None,               // activesound
1800         MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
1801         S_NULL          // raisestate
1802     },
1803
1804     {           // MT_BOSSTARGET
1805         87,             // doomednum
1806         S_NULL,         // spawnstate
1807         1000,           // spawnhealth
1808         S_NULL,         // seestate
1809         sfx_None,               // seesound
1810         8,              // reactiontime
1811         sfx_None,               // attacksound
1812         S_NULL,         // painstate
1813         0,              // painchance
1814         sfx_None,               // painsound
1815         S_NULL,         // meleestate
1816         S_NULL,         // missilestate
1817         S_NULL,         // deathstate
1818         S_NULL,         // xdeathstate
1819         sfx_None,               // deathsound
1820         0,              // speed
1821         20*FRACUNIT,            // radius
1822         32*FRACUNIT,            // height
1823         100,            // mass
1824         0,              // damage
1825         sfx_None,               // activesound
1826         MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
1827         S_NULL          // raisestate
1828     },
1829
1830     {           // MT_SPAWNSHOT
1831         -1,             // doomednum
1832         S_SPAWN1,               // spawnstate
1833         1000,           // spawnhealth
1834         S_NULL,         // seestate
1835         sfx_bospit,             // seesound
1836         8,              // reactiontime
1837         sfx_None,               // attacksound
1838         S_NULL,         // painstate
1839         0,              // painchance
1840         sfx_None,               // painsound
1841         S_NULL,         // meleestate
1842         S_NULL,         // missilestate
1843         S_NULL,         // deathstate
1844         S_NULL,         // xdeathstate
1845         sfx_firxpl,             // deathsound
1846         10*FRACUNIT,            // speed
1847         6*FRACUNIT,             // radius
1848         32*FRACUNIT,            // height
1849         100,            // mass
1850         3,              // damage
1851         sfx_None,               // activesound
1852         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,             // flags
1853         S_NULL          // raisestate
1854     },
1855
1856     {           // MT_SPAWNFIRE
1857         -1,             // doomednum
1858         S_SPAWNFIRE1,           // spawnstate
1859         1000,           // spawnhealth
1860         S_NULL,         // seestate
1861         sfx_None,               // seesound
1862         8,              // reactiontime
1863         sfx_None,               // attacksound
1864         S_NULL,         // painstate
1865         0,              // painchance
1866         sfx_None,               // painsound
1867         S_NULL,         // meleestate
1868         S_NULL,         // missilestate
1869         S_NULL,         // deathstate
1870         S_NULL,         // xdeathstate
1871         sfx_None,               // deathsound
1872         0,              // speed
1873         20*FRACUNIT,            // radius
1874         16*FRACUNIT,            // height
1875         100,            // mass
1876         0,              // damage
1877         sfx_None,               // activesound
1878         MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
1879         S_NULL          // raisestate
1880     },
1881
1882     {           // MT_BARREL
1883         2035,           // doomednum
1884         S_BAR1,         // spawnstate
1885         20,             // spawnhealth
1886         S_NULL,         // seestate
1887         sfx_None,               // seesound
1888         8,              // reactiontime
1889         sfx_None,               // attacksound
1890         S_NULL,         // painstate
1891         0,              // painchance
1892         sfx_None,               // painsound
1893         S_NULL,         // meleestate
1894         S_NULL,         // missilestate
1895         S_BEXP,         // deathstate
1896         S_NULL,         // xdeathstate
1897         sfx_barexp,             // deathsound
1898         0,              // speed
1899         10*FRACUNIT,            // radius
1900         42*FRACUNIT,            // height
1901         100,            // mass
1902         0,              // damage
1903         sfx_None,               // activesound
1904         MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
1905         S_NULL          // raisestate
1906     },
1907
1908     {           // MT_TROOPSHOT
1909         -1,             // doomednum
1910         S_TBALL1,               // spawnstate
1911         1000,           // spawnhealth
1912         S_NULL,         // seestate
1913         sfx_firsht,             // seesound
1914         8,              // reactiontime
1915         sfx_None,               // attacksound
1916         S_NULL,         // painstate
1917         0,              // painchance
1918         sfx_None,               // painsound
1919         S_NULL,         // meleestate
1920         S_NULL,         // missilestate
1921         S_TBALLX1,              // deathstate
1922         S_NULL,         // xdeathstate
1923         sfx_firxpl,             // deathsound
1924         10*FRACUNIT,            // speed
1925         6*FRACUNIT,             // radius
1926         8*FRACUNIT,             // height
1927         100,            // mass
1928         3,              // damage
1929         sfx_None,               // activesound
1930         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
1931         S_NULL          // raisestate
1932     },
1933
1934     {           // MT_HEADSHOT
1935         -1,             // doomednum
1936         S_RBALL1,               // spawnstate
1937         1000,           // spawnhealth
1938         S_NULL,         // seestate
1939         sfx_firsht,             // seesound
1940         8,              // reactiontime
1941         sfx_None,               // attacksound
1942         S_NULL,         // painstate
1943         0,              // painchance
1944         sfx_None,               // painsound
1945         S_NULL,         // meleestate
1946         S_NULL,         // missilestate
1947         S_RBALLX1,              // deathstate
1948         S_NULL,         // xdeathstate
1949         sfx_firxpl,             // deathsound
1950         10*FRACUNIT,            // speed
1951         6*FRACUNIT,             // radius
1952         8*FRACUNIT,             // height
1953         100,            // mass
1954         5,              // damage
1955         sfx_None,               // activesound
1956         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
1957         S_NULL          // raisestate
1958     },
1959
1960     {           // MT_ROCKET
1961         -1,             // doomednum
1962         S_ROCKET,               // spawnstate
1963         1000,           // spawnhealth
1964         S_NULL,         // seestate
1965         sfx_rlaunc,             // seesound
1966         8,              // reactiontime
1967         sfx_None,               // attacksound
1968         S_NULL,         // painstate
1969         0,              // painchance
1970         sfx_None,               // painsound
1971         S_NULL,         // meleestate
1972         S_NULL,         // missilestate
1973         S_EXPLODE1,             // deathstate
1974         S_NULL,         // xdeathstate
1975         sfx_barexp,             // deathsound
1976         20*FRACUNIT,            // speed
1977         11*FRACUNIT,            // radius
1978         8*FRACUNIT,             // height
1979         100,            // mass
1980         20,             // damage
1981         sfx_None,               // activesound
1982         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
1983         S_NULL          // raisestate
1984     },
1985
1986     {           // MT_PLASMA
1987         -1,             // doomednum
1988         S_PLASBALL,             // spawnstate
1989         1000,           // spawnhealth
1990         S_NULL,         // seestate
1991         sfx_plasma,             // seesound
1992         8,              // reactiontime
1993         sfx_None,               // attacksound
1994         S_NULL,         // painstate
1995         0,              // painchance
1996         sfx_None,               // painsound
1997         S_NULL,         // meleestate
1998         S_NULL,         // missilestate
1999         S_PLASEXP,              // deathstate
2000         S_NULL,         // xdeathstate
2001         sfx_firxpl,             // deathsound
2002         25*FRACUNIT,            // speed
2003         13*FRACUNIT,            // radius
2004         8*FRACUNIT,             // height
2005         100,            // mass
2006         5,              // damage
2007         sfx_None,               // activesound
2008         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
2009         S_NULL          // raisestate
2010     },
2011
2012     {           // MT_BFG
2013         -1,             // doomednum
2014         S_BFGSHOT,              // spawnstate
2015         1000,           // spawnhealth
2016         S_NULL,         // seestate
2017         0,              // seesound
2018         8,              // reactiontime
2019         sfx_None,               // attacksound
2020         S_NULL,         // painstate
2021         0,              // painchance
2022         sfx_None,               // painsound
2023         S_NULL,         // meleestate
2024         S_NULL,         // missilestate
2025         S_BFGLAND,              // deathstate
2026         S_NULL,         // xdeathstate
2027         sfx_rxplod,             // deathsound
2028         25*FRACUNIT,            // speed
2029         13*FRACUNIT,            // radius
2030         8*FRACUNIT,             // height
2031         100,            // mass
2032         100,            // damage
2033         sfx_None,               // activesound
2034         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
2035         S_NULL          // raisestate
2036     },
2037
2038     {           // MT_ARACHPLAZ
2039         -1,             // doomednum
2040         S_ARACH_PLAZ,           // spawnstate
2041         1000,           // spawnhealth
2042         S_NULL,         // seestate
2043         sfx_plasma,             // seesound
2044         8,              // reactiontime
2045         sfx_None,               // attacksound
2046         S_NULL,         // painstate
2047         0,              // painchance
2048         sfx_None,               // painsound
2049         S_NULL,         // meleestate
2050         S_NULL,         // missilestate
2051         S_ARACH_PLEX,           // deathstate
2052         S_NULL,         // xdeathstate
2053         sfx_firxpl,             // deathsound
2054         25*FRACUNIT,            // speed
2055         13*FRACUNIT,            // radius
2056         8*FRACUNIT,             // height
2057         100,            // mass
2058         5,              // damage
2059         sfx_None,               // activesound
2060         MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
2061         S_NULL          // raisestate
2062     },
2063
2064     {           // MT_PUFF
2065         -1,             // doomednum
2066         S_PUFF1,                // spawnstate
2067         1000,           // spawnhealth
2068         S_NULL,         // seestate
2069         sfx_None,               // seesound
2070         8,              // reactiontime
2071         sfx_None,               // attacksound
2072         S_NULL,         // painstate
2073         0,              // painchance
2074         sfx_None,               // painsound
2075         S_NULL,         // meleestate
2076         S_NULL,         // missilestate
2077         S_NULL,         // deathstate
2078         S_NULL,         // xdeathstate
2079         sfx_None,               // deathsound
2080         0,              // speed
2081         20*FRACUNIT,            // radius
2082         16*FRACUNIT,            // height
2083         100,            // mass
2084         0,              // damage
2085         sfx_None,               // activesound
2086         MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
2087         S_NULL          // raisestate
2088     },
2089
2090     {           // MT_BLOOD
2091         -1,             // doomednum
2092         S_BLOOD1,               // spawnstate
2093         1000,           // spawnhealth
2094         S_NULL,         // seestate
2095         sfx_None,               // seesound
2096         8,              // reactiontime
2097         sfx_None,               // attacksound
2098         S_NULL,         // painstate
2099         0,              // painchance
2100         sfx_None,               // painsound
2101         S_NULL,         // meleestate
2102         S_NULL,         // missilestate
2103         S_NULL,         // deathstate
2104         S_NULL,         // xdeathstate
2105         sfx_None,               // deathsound
2106         0,              // speed
2107         20*FRACUNIT,            // radius
2108         16*FRACUNIT,            // height
2109         100,            // mass
2110         0,              // damage
2111         sfx_None,               // activesound
2112         MF_NOBLOCKMAP,          // flags
2113         S_NULL          // raisestate
2114     },
2115
2116     {           // MT_TFOG
2117         -1,             // doomednum
2118         S_TFOG,         // spawnstate
2119         1000,           // spawnhealth
2120         S_NULL,         // seestate
2121         sfx_None,               // seesound
2122         8,              // reactiontime
2123         sfx_None,               // attacksound
2124         S_NULL,         // painstate
2125         0,              // painchance
2126         sfx_None,               // painsound
2127         S_NULL,         // meleestate
2128         S_NULL,         // missilestate
2129         S_NULL,         // deathstate
2130         S_NULL,         // xdeathstate
2131         sfx_None,               // deathsound
2132         0,              // speed
2133         20*FRACUNIT,            // radius
2134         16*FRACUNIT,            // height
2135         100,            // mass
2136         0,              // damage
2137         sfx_None,               // activesound
2138         MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
2139         S_NULL          // raisestate
2140     },
2141
2142     {           // MT_IFOG
2143         -1,             // doomednum
2144         S_IFOG,         // spawnstate
2145         1000,           // spawnhealth
2146         S_NULL,         // seestate
2147         sfx_None,               // seesound
2148         8,              // reactiontime
2149         sfx_None,               // attacksound
2150         S_NULL,         // painstate
2151         0,              // painchance
2152         sfx_None,               // painsound
2153         S_NULL,         // meleestate
2154         S_NULL,         // missilestate
2155         S_NULL,         // deathstate
2156         S_NULL,         // xdeathstate
2157         sfx_None,               // deathsound
2158         0,              // speed
2159         20*FRACUNIT,            // radius
2160         16*FRACUNIT,            // height
2161         100,            // mass
2162         0,              // damage
2163         sfx_None,               // activesound
2164         MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
2165         S_NULL          // raisestate
2166     },
2167
2168     {           // MT_TELEPORTMAN
2169         14,             // doomednum
2170         S_NULL,         // spawnstate
2171         1000,           // spawnhealth
2172         S_NULL,         // seestate
2173         sfx_None,               // seesound
2174         8,              // reactiontime
2175         sfx_None,               // attacksound
2176         S_NULL,         // painstate
2177         0,              // painchance
2178         sfx_None,               // painsound
2179         S_NULL,         // meleestate
2180         S_NULL,         // missilestate
2181         S_NULL,         // deathstate
2182         S_NULL,         // xdeathstate
2183         sfx_None,               // deathsound
2184         0,              // speed
2185         20*FRACUNIT,            // radius
2186         16*FRACUNIT,            // height
2187         100,            // mass
2188         0,              // damage
2189         sfx_None,               // activesound
2190         MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
2191         S_NULL          // raisestate
2192     },
2193
2194     {           // MT_EXTRABFG
2195         -1,             // doomednum
2196         S_BFGEXP,               // spawnstate
2197         1000,           // spawnhealth
2198         S_NULL,         // seestate
2199         sfx_None,               // seesound
2200         8,              // reactiontime
2201         sfx_None,               // attacksound
2202         S_NULL,         // painstate
2203         0,              // painchance
2204         sfx_None,               // painsound
2205         S_NULL,         // meleestate
2206         S_NULL,         // missilestate
2207         S_NULL,         // deathstate
2208         S_NULL,         // xdeathstate
2209         sfx_None,               // deathsound
2210         0,              // speed
2211         20*FRACUNIT,            // radius
2212         16*FRACUNIT,            // height
2213         100,            // mass
2214         0,              // damage
2215         sfx_None,               // activesound
2216         MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
2217         S_NULL          // raisestate
2218     },
2219
2220     {           // MT_MISC0
2221         2018,           // doomednum
2222         S_ARM1,         // spawnstate
2223         1000,           // spawnhealth
2224         S_NULL,         // seestate
2225         sfx_None,               // seesound
2226         8,              // reactiontime
2227         sfx_None,               // attacksound
2228         S_NULL,         // painstate
2229         0,              // painchance
2230         sfx_None,               // painsound
2231         S_NULL,         // meleestate
2232         S_NULL,         // missilestate
2233         S_NULL,         // deathstate
2234         S_NULL,         // xdeathstate
2235         sfx_None,               // deathsound
2236         0,              // speed
2237         20*FRACUNIT,            // radius
2238         16*FRACUNIT,            // height
2239         100,            // mass
2240         0,              // damage
2241         sfx_None,               // activesound
2242         MF_SPECIAL,             // flags
2243         S_NULL          // raisestate
2244     },
2245
2246     {           // MT_MISC1
2247         2019,           // doomednum
2248         S_ARM2,         // spawnstate
2249         1000,           // spawnhealth
2250         S_NULL,         // seestate
2251         sfx_None,               // seesound
2252         8,              // reactiontime
2253         sfx_None,               // attacksound
2254         S_NULL,         // painstate
2255         0,              // painchance
2256         sfx_None,               // painsound
2257         S_NULL,         // meleestate
2258         S_NULL,         // missilestate
2259         S_NULL,         // deathstate
2260         S_NULL,         // xdeathstate
2261         sfx_None,               // deathsound
2262         0,              // speed
2263         20*FRACUNIT,            // radius
2264         16*FRACUNIT,            // height
2265         100,            // mass
2266         0,              // damage
2267         sfx_None,               // activesound
2268         MF_SPECIAL,             // flags
2269         S_NULL          // raisestate
2270     },
2271
2272     {           // MT_MISC2
2273         2014,           // doomednum
2274         S_BON1,         // spawnstate
2275         1000,           // spawnhealth
2276         S_NULL,         // seestate
2277         sfx_None,               // seesound
2278         8,              // reactiontime
2279         sfx_None,               // attacksound
2280         S_NULL,         // painstate
2281         0,              // painchance
2282         sfx_None,               // painsound
2283         S_NULL,         // meleestate
2284         S_NULL,         // missilestate
2285         S_NULL,         // deathstate
2286         S_NULL,         // xdeathstate
2287         sfx_None,               // deathsound
2288         0,              // speed
2289         20*FRACUNIT,            // radius
2290         16*FRACUNIT,            // height
2291         100,            // mass
2292         0,              // damage
2293         sfx_None,               // activesound
2294         MF_SPECIAL|MF_COUNTITEM,                // flags
2295         S_NULL          // raisestate
2296     },
2297
2298     {           // MT_MISC3
2299         2015,           // doomednum
2300         S_BON2,         // spawnstate
2301         1000,           // spawnhealth
2302         S_NULL,         // seestate
2303         sfx_None,               // seesound
2304         8,              // reactiontime
2305         sfx_None,               // attacksound
2306         S_NULL,         // painstate
2307         0,              // painchance
2308         sfx_None,               // painsound
2309         S_NULL,         // meleestate
2310         S_NULL,         // missilestate
2311         S_NULL,         // deathstate
2312         S_NULL,         // xdeathstate
2313         sfx_None,               // deathsound
2314         0,              // speed
2315         20*FRACUNIT,            // radius
2316         16*FRACUNIT,            // height
2317         100,            // mass
2318         0,              // damage
2319         sfx_None,               // activesound
2320         MF_SPECIAL|MF_COUNTITEM,                // flags
2321         S_NULL          // raisestate
2322     },
2323
2324     {           // MT_MISC4
2325         5,              // doomednum
2326         S_BKEY,         // spawnstate
2327         1000,           // spawnhealth
2328         S_NULL,         // seestate
2329         sfx_None,               // seesound
2330         8,              // reactiontime
2331         sfx_None,               // attacksound
2332         S_NULL,         // painstate
2333         0,              // painchance
2334         sfx_None,               // painsound
2335         S_NULL,         // meleestate
2336         S_NULL,         // missilestate
2337         S_NULL,         // deathstate
2338         S_NULL,         // xdeathstate
2339         sfx_None,               // deathsound
2340         0,              // speed
2341         20*FRACUNIT,            // radius
2342         16*FRACUNIT,            // height
2343         100,            // mass
2344         0,              // damage
2345         sfx_None,               // activesound
2346         MF_SPECIAL|MF_NOTDMATCH,                // flags
2347         S_NULL          // raisestate
2348     },
2349
2350     {           // MT_MISC5
2351         13,             // doomednum
2352         S_RKEY,         // spawnstate
2353         1000,           // spawnhealth
2354         S_NULL,         // seestate
2355         sfx_None,               // seesound
2356         8,              // reactiontime
2357         sfx_None,               // attacksound
2358         S_NULL,         // painstate
2359         0,              // painchance
2360         sfx_None,               // painsound
2361         S_NULL,         // meleestate
2362         S_NULL,         // missilestate
2363         S_NULL,         // deathstate
2364         S_NULL,         // xdeathstate
2365         sfx_None,               // deathsound
2366         0,              // speed
2367         20*FRACUNIT,            // radius
2368         16*FRACUNIT,            // height
2369         100,            // mass
2370         0,              // damage
2371         sfx_None,               // activesound
2372         MF_SPECIAL|MF_NOTDMATCH,                // flags
2373         S_NULL          // raisestate
2374     },
2375
2376     {           // MT_MISC6
2377         6,              // doomednum
2378         S_YKEY,         // spawnstate
2379         1000,           // spawnhealth
2380         S_NULL,         // seestate
2381         sfx_None,               // seesound
2382         8,              // reactiontime
2383         sfx_None,               // attacksound
2384         S_NULL,         // painstate
2385         0,              // painchance
2386         sfx_None,               // painsound
2387         S_NULL,         // meleestate
2388         S_NULL,         // missilestate
2389         S_NULL,         // deathstate
2390         S_NULL,         // xdeathstate
2391         sfx_None,               // deathsound
2392         0,              // speed
2393         20*FRACUNIT,            // radius
2394         16*FRACUNIT,            // height
2395         100,            // mass
2396         0,              // damage
2397         sfx_None,               // activesound
2398         MF_SPECIAL|MF_NOTDMATCH,                // flags
2399         S_NULL          // raisestate
2400     },
2401
2402     {           // MT_MISC7
2403         39,             // doomednum
2404         S_YSKULL,               // spawnstate
2405         1000,           // spawnhealth
2406         S_NULL,         // seestate
2407         sfx_None,               // seesound
2408         8,              // reactiontime
2409         sfx_None,               // attacksound
2410         S_NULL,         // painstate
2411         0,              // painchance
2412         sfx_None,               // painsound
2413         S_NULL,         // meleestate
2414         S_NULL,         // missilestate
2415         S_NULL,         // deathstate
2416         S_NULL,         // xdeathstate
2417         sfx_None,               // deathsound
2418         0,              // speed
2419         20*FRACUNIT,            // radius
2420         16*FRACUNIT,            // height
2421         100,            // mass
2422         0,              // damage
2423         sfx_None,               // activesound
2424         MF_SPECIAL|MF_NOTDMATCH,                // flags
2425         S_NULL          // raisestate
2426     },
2427
2428     {           // MT_MISC8
2429         38,             // doomednum
2430         S_RSKULL,               // spawnstate
2431         1000,           // spawnhealth
2432         S_NULL,         // seestate
2433         sfx_None,               // seesound
2434         8,              // reactiontime
2435         sfx_None,               // attacksound
2436         S_NULL,         // painstate
2437         0,              // painchance
2438         sfx_None,               // painsound
2439         S_NULL,         // meleestate
2440         S_NULL,         // missilestate
2441         S_NULL,         // deathstate
2442         S_NULL,         // xdeathstate
2443         sfx_None,               // deathsound
2444         0,              // speed
2445         20*FRACUNIT,            // radius
2446         16*FRACUNIT,            // height
2447         100,            // mass
2448         0,              // damage
2449         sfx_None,               // activesound
2450         MF_SPECIAL|MF_NOTDMATCH,                // flags
2451         S_NULL          // raisestate
2452     },
2453
2454     {           // MT_MISC9
2455         40,             // doomednum
2456         S_BSKULL,               // spawnstate
2457         1000,           // spawnhealth
2458         S_NULL,         // seestate
2459         sfx_None,               // seesound
2460         8,              // reactiontime
2461         sfx_None,               // attacksound
2462         S_NULL,         // painstate
2463         0,              // painchance
2464         sfx_None,               // painsound
2465         S_NULL,         // meleestate
2466         S_NULL,         // missilestate
2467         S_NULL,         // deathstate
2468         S_NULL,         // xdeathstate
2469         sfx_None,               // deathsound
2470         0,              // speed
2471         20*FRACUNIT,            // radius
2472         16*FRACUNIT,            // height
2473         100,            // mass
2474         0,              // damage
2475         sfx_None,               // activesound
2476         MF_SPECIAL|MF_NOTDMATCH,                // flags
2477         S_NULL          // raisestate
2478     },
2479
2480     {           // MT_MISC10
2481         2011,           // doomednum
2482         S_STIM,         // spawnstate
2483         1000,           // spawnhealth
2484         S_NULL,         // seestate
2485         sfx_None,               // seesound
2486         8,              // reactiontime
2487         sfx_None,               // attacksound
2488         S_NULL,         // painstate
2489         0,              // painchance
2490         sfx_None,               // painsound
2491         S_NULL,         // meleestate
2492         S_NULL,         // missilestate
2493         S_NULL,         // deathstate
2494         S_NULL,         // xdeathstate
2495         sfx_None,               // deathsound
2496         0,              // speed
2497         20*FRACUNIT,            // radius
2498         16*FRACUNIT,            // height
2499         100,            // mass
2500         0,              // damage
2501         sfx_None,               // activesound
2502         MF_SPECIAL,             // flags
2503         S_NULL          // raisestate
2504     },
2505
2506     {           // MT_MISC11
2507         2012,           // doomednum
2508         S_MEDI,         // spawnstate
2509         1000,           // spawnhealth
2510         S_NULL,         // seestate
2511         sfx_None,               // seesound
2512         8,              // reactiontime
2513         sfx_None,               // attacksound
2514         S_NULL,         // painstate
2515         0,              // painchance
2516         sfx_None,               // painsound
2517         S_NULL,         // meleestate
2518         S_NULL,         // missilestate
2519         S_NULL,         // deathstate
2520         S_NULL,         // xdeathstate
2521         sfx_None,               // deathsound
2522         0,              // speed
2523         20*FRACUNIT,            // radius
2524         16*FRACUNIT,            // height
2525         100,            // mass
2526         0,              // damage
2527         sfx_None,               // activesound
2528         MF_SPECIAL,             // flags
2529         S_NULL          // raisestate
2530     },
2531
2532     {           // MT_MISC12
2533         2013,           // doomednum
2534         S_SOUL,         // spawnstate
2535         1000,           // spawnhealth
2536         S_NULL,         // seestate
2537         sfx_None,               // seesound
2538         8,              // reactiontime
2539         sfx_None,               // attacksound
2540         S_NULL,         // painstate
2541         0,              // painchance
2542         sfx_None,               // painsound
2543         S_NULL,         // meleestate
2544         S_NULL,         // missilestate
2545         S_NULL,         // deathstate
2546         S_NULL,         // xdeathstate
2547         sfx_None,               // deathsound
2548         0,              // speed
2549         20*FRACUNIT,            // radius
2550         16*FRACUNIT,            // height
2551         100,            // mass
2552         0,              // damage
2553         sfx_None,               // activesound
2554         MF_SPECIAL|MF_COUNTITEM,                // flags
2555         S_NULL          // raisestate
2556     },
2557
2558     {           // MT_INV
2559         2022,           // doomednum
2560         S_PINV,         // spawnstate
2561         1000,           // spawnhealth
2562         S_NULL,         // seestate
2563         sfx_None,               // seesound
2564         8,              // reactiontime
2565         sfx_None,               // attacksound
2566         S_NULL,         // painstate
2567         0,              // painchance
2568         sfx_None,               // painsound
2569         S_NULL,         // meleestate
2570         S_NULL,         // missilestate
2571         S_NULL,         // deathstate
2572         S_NULL,         // xdeathstate
2573         sfx_None,               // deathsound
2574         0,              // speed
2575         20*FRACUNIT,            // radius
2576         16*FRACUNIT,            // height
2577         100,            // mass
2578         0,              // damage
2579         sfx_None,               // activesound
2580         MF_SPECIAL|MF_COUNTITEM,                // flags
2581         S_NULL          // raisestate
2582     },
2583
2584     {           // MT_MISC13
2585         2023,           // doomednum
2586         S_PSTR,         // spawnstate
2587         1000,           // spawnhealth
2588         S_NULL,         // seestate
2589         sfx_None,               // seesound
2590         8,              // reactiontime
2591         sfx_None,               // attacksound
2592         S_NULL,         // painstate
2593         0,              // painchance
2594         sfx_None,               // painsound
2595         S_NULL,         // meleestate
2596         S_NULL,         // missilestate
2597         S_NULL,         // deathstate
2598         S_NULL,         // xdeathstate
2599         sfx_None,               // deathsound
2600         0,              // speed
2601         20*FRACUNIT,            // radius
2602         16*FRACUNIT,            // height
2603         100,            // mass
2604         0,              // damage
2605         sfx_None,               // activesound
2606         MF_SPECIAL|MF_COUNTITEM,                // flags
2607         S_NULL          // raisestate
2608     },
2609
2610     {           // MT_INS
2611         2024,           // doomednum
2612         S_PINS,         // spawnstate
2613         1000,           // spawnhealth
2614         S_NULL,         // seestate
2615         sfx_None,               // seesound
2616         8,              // reactiontime
2617         sfx_None,               // attacksound
2618         S_NULL,         // painstate
2619         0,              // painchance
2620         sfx_None,               // painsound
2621         S_NULL,         // meleestate
2622         S_NULL,         // missilestate
2623         S_NULL,         // deathstate
2624         S_NULL,         // xdeathstate
2625         sfx_None,               // deathsound
2626         0,              // speed
2627         20*FRACUNIT,            // radius
2628         16*FRACUNIT,            // height
2629         100,            // mass
2630         0,              // damage
2631         sfx_None,               // activesound
2632         MF_SPECIAL|MF_COUNTITEM,                // flags
2633         S_NULL          // raisestate
2634     },
2635
2636     {           // MT_MISC14
2637         2025,           // doomednum
2638         S_SUIT,         // spawnstate
2639         1000,           // spawnhealth
2640         S_NULL,         // seestate
2641         sfx_None,               // seesound
2642         8,              // reactiontime
2643         sfx_None,               // attacksound
2644         S_NULL,         // painstate
2645         0,              // painchance
2646         sfx_None,               // painsound
2647         S_NULL,         // meleestate
2648         S_NULL,         // missilestate
2649         S_NULL,         // deathstate
2650         S_NULL,         // xdeathstate
2651         sfx_None,               // deathsound
2652         0,              // speed
2653         20*FRACUNIT,            // radius
2654         16*FRACUNIT,            // height
2655         100,            // mass
2656         0,              // damage
2657         sfx_None,               // activesound
2658         MF_SPECIAL,             // flags
2659         S_NULL          // raisestate
2660     },
2661
2662     {           // MT_MISC15
2663         2026,           // doomednum
2664         S_PMAP,         // spawnstate
2665         1000,           // spawnhealth
2666         S_NULL,         // seestate
2667         sfx_None,               // seesound
2668         8,              // reactiontime
2669         sfx_None,               // attacksound
2670         S_NULL,         // painstate
2671         0,              // painchance
2672         sfx_None,               // painsound
2673         S_NULL,         // meleestate
2674         S_NULL,         // missilestate
2675         S_NULL,         // deathstate
2676         S_NULL,         // xdeathstate
2677         sfx_None,               // deathsound
2678         0,              // speed
2679         20*FRACUNIT,            // radius
2680         16*FRACUNIT,            // height
2681         100,            // mass
2682         0,              // damage
2683         sfx_None,               // activesound
2684         MF_SPECIAL|MF_COUNTITEM,                // flags
2685         S_NULL          // raisestate
2686     },
2687
2688     {           // MT_MISC16
2689         2045,           // doomednum
2690         S_PVIS,         // spawnstate
2691         1000,           // spawnhealth
2692         S_NULL,         // seestate
2693         sfx_None,               // seesound
2694         8,              // reactiontime
2695         sfx_None,               // attacksound
2696         S_NULL,         // painstate
2697         0,              // painchance
2698         sfx_None,               // painsound
2699         S_NULL,         // meleestate
2700         S_NULL,         // missilestate
2701         S_NULL,         // deathstate
2702         S_NULL,         // xdeathstate
2703         sfx_None,               // deathsound
2704         0,              // speed
2705         20*FRACUNIT,            // radius
2706         16*FRACUNIT,            // height
2707         100,            // mass
2708         0,              // damage
2709         sfx_None,               // activesound
2710         MF_SPECIAL|MF_COUNTITEM,                // flags
2711         S_NULL          // raisestate
2712     },
2713
2714     {           // MT_MEGA
2715         83,             // doomednum
2716         S_MEGA,         // spawnstate
2717         1000,           // spawnhealth
2718         S_NULL,         // seestate
2719         sfx_None,               // seesound
2720         8,              // reactiontime
2721         sfx_None,               // attacksound
2722         S_NULL,         // painstate
2723         0,              // painchance
2724         sfx_None,               // painsound
2725         S_NULL,         // meleestate
2726         S_NULL,         // missilestate
2727         S_NULL,         // deathstate
2728         S_NULL,         // xdeathstate
2729         sfx_None,               // deathsound
2730         0,              // speed
2731         20*FRACUNIT,            // radius
2732         16*FRACUNIT,            // height
2733         100,            // mass
2734         0,              // damage
2735         sfx_None,               // activesound
2736         MF_SPECIAL|MF_COUNTITEM,                // flags
2737         S_NULL          // raisestate
2738     },
2739
2740     {           // MT_CLIP
2741         2007,           // doomednum
2742         S_CLIP,         // spawnstate
2743         1000,           // spawnhealth
2744         S_NULL,         // seestate
2745         sfx_None,               // seesound
2746         8,              // reactiontime
2747         sfx_None,               // attacksound
2748         S_NULL,         // painstate
2749         0,              // painchance
2750         sfx_None,               // painsound
2751         S_NULL,         // meleestate
2752         S_NULL,         // missilestate
2753         S_NULL,         // deathstate
2754         S_NULL,         // xdeathstate
2755         sfx_None,               // deathsound
2756         0,              // speed
2757         20*FRACUNIT,            // radius
2758         16*FRACUNIT,            // height
2759         100,            // mass
2760         0,              // damage
2761         sfx_None,               // activesound
2762         MF_SPECIAL,             // flags
2763         S_NULL          // raisestate
2764     },
2765
2766     {           // MT_MISC17
2767         2048,           // doomednum
2768         S_AMMO,         // spawnstate
2769         1000,           // spawnhealth
2770         S_NULL,         // seestate
2771         sfx_None,               // seesound
2772         8,              // reactiontime
2773         sfx_None,               // attacksound
2774         S_NULL,         // painstate
2775         0,              // painchance
2776         sfx_None,               // painsound
2777         S_NULL,         // meleestate
2778         S_NULL,         // missilestate
2779         S_NULL,         // deathstate
2780         S_NULL,         // xdeathstate
2781         sfx_None,               // deathsound
2782         0,              // speed
2783         20*FRACUNIT,            // radius
2784         16*FRACUNIT,            // height
2785         100,            // mass
2786         0,              // damage
2787         sfx_None,               // activesound
2788         MF_SPECIAL,             // flags
2789         S_NULL          // raisestate
2790     },
2791
2792     {           // MT_MISC18
2793         2010,           // doomednum
2794         S_ROCK,         // spawnstate
2795         1000,           // spawnhealth
2796         S_NULL,         // seestate
2797         sfx_None,               // seesound
2798         8,              // reactiontime
2799         sfx_None,               // attacksound
2800         S_NULL,         // painstate
2801         0,              // painchance
2802         sfx_None,               // painsound
2803         S_NULL,         // meleestate
2804         S_NULL,         // missilestate
2805         S_NULL,         // deathstate
2806         S_NULL,         // xdeathstate
2807         sfx_None,               // deathsound
2808         0,              // speed
2809         20*FRACUNIT,            // radius
2810         16*FRACUNIT,            // height
2811         100,            // mass
2812         0,              // damage
2813         sfx_None,               // activesound
2814         MF_SPECIAL,             // flags
2815         S_NULL          // raisestate
2816     },
2817
2818     {           // MT_MISC19
2819         2046,           // doomednum
2820         S_BROK,         // spawnstate
2821         1000,           // spawnhealth
2822         S_NULL,         // seestate
2823         sfx_None,               // seesound
2824         8,              // reactiontime
2825         sfx_None,               // attacksound
2826         S_NULL,         // painstate
2827         0,              // painchance
2828         sfx_None,               // painsound
2829         S_NULL,         // meleestate
2830         S_NULL,         // missilestate
2831         S_NULL,         // deathstate
2832         S_NULL,         // xdeathstate
2833         sfx_None,               // deathsound
2834         0,              // speed
2835         20*FRACUNIT,            // radius
2836         16*FRACUNIT,            // height
2837         100,            // mass
2838         0,              // damage
2839         sfx_None,               // activesound
2840         MF_SPECIAL,             // flags
2841         S_NULL          // raisestate
2842     },
2843
2844     {           // MT_MISC20
2845         2047,           // doomednum
2846         S_CELL,         // spawnstate
2847         1000,           // spawnhealth
2848         S_NULL,         // seestate
2849         sfx_None,               // seesound
2850         8,              // reactiontime
2851         sfx_None,               // attacksound
2852         S_NULL,         // painstate
2853         0,              // painchance
2854         sfx_None,               // painsound
2855         S_NULL,         // meleestate
2856         S_NULL,         // missilestate
2857         S_NULL,         // deathstate
2858         S_NULL,         // xdeathstate
2859         sfx_None,               // deathsound
2860         0,              // speed
2861         20*FRACUNIT,            // radius
2862         16*FRACUNIT,            // height
2863         100,            // mass
2864         0,              // damage
2865         sfx_None,               // activesound
2866         MF_SPECIAL,             // flags
2867         S_NULL          // raisestate
2868     },
2869
2870     {           // MT_MISC21
2871         17,             // doomednum
2872         S_CELP,         // spawnstate
2873         1000,           // spawnhealth
2874         S_NULL,         // seestate
2875         sfx_None,               // seesound
2876         8,              // reactiontime
2877         sfx_None,               // attacksound
2878         S_NULL,         // painstate
2879         0,              // painchance
2880         sfx_None,               // painsound
2881         S_NULL,         // meleestate
2882         S_NULL,         // missilestate
2883         S_NULL,         // deathstate
2884         S_NULL,         // xdeathstate
2885         sfx_None,               // deathsound
2886         0,              // speed
2887         20*FRACUNIT,            // radius
2888         16*FRACUNIT,            // height
2889         100,            // mass
2890         0,              // damage
2891         sfx_None,               // activesound
2892         MF_SPECIAL,             // flags
2893         S_NULL          // raisestate
2894     },
2895
2896     {           // MT_MISC22
2897         2008,           // doomednum
2898         S_SHEL,         // spawnstate
2899         1000,           // spawnhealth
2900         S_NULL,         // seestate
2901         sfx_None,               // seesound
2902         8,              // reactiontime
2903         sfx_None,               // attacksound
2904         S_NULL,         // painstate
2905         0,              // painchance
2906         sfx_None,               // painsound
2907         S_NULL,         // meleestate
2908         S_NULL,         // missilestate
2909         S_NULL,         // deathstate
2910         S_NULL,         // xdeathstate
2911         sfx_None,               // deathsound
2912         0,              // speed
2913         20*FRACUNIT,            // radius
2914         16*FRACUNIT,            // height
2915         100,            // mass
2916         0,              // damage
2917         sfx_None,               // activesound
2918         MF_SPECIAL,             // flags
2919         S_NULL          // raisestate
2920     },
2921
2922     {           // MT_MISC23
2923         2049,           // doomednum
2924         S_SBOX,         // spawnstate
2925         1000,           // spawnhealth
2926         S_NULL,         // seestate
2927         sfx_None,               // seesound
2928         8,              // reactiontime
2929         sfx_None,               // attacksound
2930         S_NULL,         // painstate
2931         0,              // painchance
2932         sfx_None,               // painsound
2933         S_NULL,         // meleestate
2934         S_NULL,         // missilestate
2935         S_NULL,         // deathstate
2936         S_NULL,         // xdeathstate
2937         sfx_None,               // deathsound
2938         0,              // speed
2939         20*FRACUNIT,            // radius
2940         16*FRACUNIT,            // height
2941         100,            // mass
2942         0,              // damage
2943         sfx_None,               // activesound
2944         MF_SPECIAL,             // flags
2945         S_NULL          // raisestate
2946     },
2947
2948     {           // MT_MISC24
2949         8,              // doomednum
2950         S_BPAK,         // spawnstate
2951         1000,           // spawnhealth
2952         S_NULL,         // seestate
2953         sfx_None,               // seesound
2954         8,              // reactiontime
2955         sfx_None,               // attacksound
2956         S_NULL,         // painstate
2957         0,              // painchance
2958         sfx_None,               // painsound
2959         S_NULL,         // meleestate
2960         S_NULL,         // missilestate
2961         S_NULL,         // deathstate
2962         S_NULL,         // xdeathstate
2963         sfx_None,               // deathsound
2964         0,              // speed
2965         20*FRACUNIT,            // radius
2966         16*FRACUNIT,            // height
2967         100,            // mass
2968         0,              // damage
2969         sfx_None,               // activesound
2970         MF_SPECIAL,             // flags
2971         S_NULL          // raisestate
2972     },
2973
2974     {           // MT_MISC25
2975         2006,           // doomednum
2976         S_BFUG,         // spawnstate
2977         1000,           // spawnhealth
2978         S_NULL,         // seestate
2979         sfx_None,               // seesound
2980         8,              // reactiontime
2981         sfx_None,               // attacksound
2982         S_NULL,         // painstate
2983         0,              // painchance
2984         sfx_None,               // painsound
2985         S_NULL,         // meleestate
2986         S_NULL,         // missilestate
2987         S_NULL,         // deathstate
2988         S_NULL,         // xdeathstate
2989         sfx_None,               // deathsound
2990         0,              // speed
2991         20*FRACUNIT,            // radius
2992         16*FRACUNIT,            // height
2993         100,            // mass
2994         0,              // damage
2995         sfx_None,               // activesound
2996         MF_SPECIAL,             // flags
2997         S_NULL          // raisestate
2998     },
2999
3000     {           // MT_CHAINGUN
3001         2002,           // doomednum
3002         S_MGUN,         // spawnstate
3003         1000,           // spawnhealth
3004         S_NULL,         // seestate
3005         sfx_None,               // seesound
3006         8,              // reactiontime
3007         sfx_None,               // attacksound
3008         S_NULL,         // painstate
3009         0,              // painchance
3010         sfx_None,               // painsound
3011         S_NULL,         // meleestate
3012         S_NULL,         // missilestate
3013         S_NULL,         // deathstate
3014         S_NULL,         // xdeathstate
3015         sfx_None,               // deathsound
3016         0,              // speed
3017         20*FRACUNIT,            // radius
3018         16*FRACUNIT,            // height
3019         100,            // mass
3020         0,              // damage
3021         sfx_None,               // activesound
3022         MF_SPECIAL,             // flags
3023         S_NULL          // raisestate
3024     },
3025
3026     {           // MT_MISC26
3027         2005,           // doomednum
3028         S_CSAW,         // spawnstate
3029         1000,           // spawnhealth
3030         S_NULL,         // seestate
3031         sfx_None,               // seesound
3032         8,              // reactiontime
3033         sfx_None,               // attacksound
3034         S_NULL,         // painstate
3035         0,              // painchance
3036         sfx_None,               // painsound
3037         S_NULL,         // meleestate
3038         S_NULL,         // missilestate
3039         S_NULL,         // deathstate
3040         S_NULL,         // xdeathstate
3041         sfx_None,               // deathsound
3042         0,              // speed
3043         20*FRACUNIT,            // radius
3044         16*FRACUNIT,            // height
3045         100,            // mass
3046         0,              // damage
3047         sfx_None,               // activesound
3048         MF_SPECIAL,             // flags
3049         S_NULL          // raisestate
3050     },
3051
3052     {           // MT_MISC27
3053         2003,           // doomednum
3054         S_LAUN,         // spawnstate
3055         1000,           // spawnhealth
3056         S_NULL,         // seestate
3057         sfx_None,               // seesound
3058         8,              // reactiontime
3059         sfx_None,               // attacksound
3060         S_NULL,         // painstate
3061         0,              // painchance
3062         sfx_None,               // painsound
3063         S_NULL,         // meleestate
3064         S_NULL,         // missilestate
3065         S_NULL,         // deathstate
3066         S_NULL,         // xdeathstate
3067         sfx_None,               // deathsound
3068         0,              // speed
3069         20*FRACUNIT,            // radius
3070         16*FRACUNIT,            // height
3071         100,            // mass
3072         0,              // damage
3073         sfx_None,               // activesound
3074         MF_SPECIAL,             // flags
3075         S_NULL          // raisestate
3076     },
3077
3078     {           // MT_MISC28
3079         2004,           // doomednum
3080         S_PLAS,         // spawnstate
3081         1000,           // spawnhealth
3082         S_NULL,         // seestate
3083         sfx_None,               // seesound
3084         8,              // reactiontime
3085         sfx_None,               // attacksound
3086         S_NULL,         // painstate
3087         0,              // painchance
3088         sfx_None,               // painsound
3089         S_NULL,         // meleestate
3090         S_NULL,         // missilestate
3091         S_NULL,         // deathstate
3092         S_NULL,         // xdeathstate
3093         sfx_None,               // deathsound
3094         0,              // speed
3095         20*FRACUNIT,            // radius
3096         16*FRACUNIT,            // height
3097         100,            // mass
3098         0,              // damage
3099         sfx_None,               // activesound
3100         MF_SPECIAL,             // flags
3101         S_NULL          // raisestate
3102     },
3103
3104     {           // MT_SHOTGUN
3105         2001,           // doomednum
3106         S_SHOT,         // spawnstate
3107         1000,           // spawnhealth
3108         S_NULL,         // seestate
3109         sfx_None,               // seesound
3110         8,              // reactiontime
3111         sfx_None,               // attacksound
3112         S_NULL,         // painstate
3113         0,              // painchance
3114         sfx_None,               // painsound
3115         S_NULL,         // meleestate
3116         S_NULL,         // missilestate
3117         S_NULL,         // deathstate
3118         S_NULL,         // xdeathstate
3119         sfx_None,               // deathsound
3120         0,              // speed
3121         20*FRACUNIT,            // radius
3122         16*FRACUNIT,            // height
3123         100,            // mass
3124         0,              // damage
3125         sfx_None,               // activesound
3126         MF_SPECIAL,             // flags
3127         S_NULL          // raisestate
3128     },
3129
3130     {           // MT_SUPERSHOTGUN
3131         82,             // doomednum
3132         S_SHOT2,                // spawnstate
3133         1000,           // spawnhealth
3134         S_NULL,         // seestate
3135         sfx_None,               // seesound
3136         8,              // reactiontime
3137         sfx_None,               // attacksound
3138         S_NULL,         // painstate
3139         0,              // painchance
3140         sfx_None,               // painsound
3141         S_NULL,         // meleestate
3142         S_NULL,         // missilestate
3143         S_NULL,         // deathstate
3144         S_NULL,         // xdeathstate
3145         sfx_None,               // deathsound
3146         0,              // speed
3147         20*FRACUNIT,            // radius
3148         16*FRACUNIT,            // height
3149         100,            // mass
3150         0,              // damage
3151         sfx_None,               // activesound
3152         MF_SPECIAL,             // flags
3153         S_NULL          // raisestate
3154     },
3155
3156     {           // MT_MISC29
3157         85,             // doomednum
3158         S_TECHLAMP,             // spawnstate
3159         1000,           // spawnhealth
3160         S_NULL,         // seestate
3161         sfx_None,               // seesound
3162         8,              // reactiontime
3163         sfx_None,               // attacksound
3164         S_NULL,         // painstate
3165         0,              // painchance
3166         sfx_None,               // painsound
3167         S_NULL,         // meleestate
3168         S_NULL,         // missilestate
3169         S_NULL,         // deathstate
3170         S_NULL,         // xdeathstate
3171         sfx_None,               // deathsound
3172         0,              // speed
3173         16*FRACUNIT,            // radius
3174         16*FRACUNIT,            // height
3175         100,            // mass
3176         0,              // damage
3177         sfx_None,               // activesound
3178         MF_SOLID,               // flags
3179         S_NULL          // raisestate
3180     },
3181
3182     {           // MT_MISC30
3183         86,             // doomednum
3184         S_TECH2LAMP,            // spawnstate
3185         1000,           // spawnhealth
3186         S_NULL,         // seestate
3187         sfx_None,               // seesound
3188         8,              // reactiontime
3189         sfx_None,               // attacksound
3190         S_NULL,         // painstate
3191         0,              // painchance
3192         sfx_None,               // painsound
3193         S_NULL,         // meleestate
3194         S_NULL,         // missilestate
3195         S_NULL,         // deathstate
3196         S_NULL,         // xdeathstate
3197         sfx_None,               // deathsound
3198         0,              // speed
3199         16*FRACUNIT,            // radius
3200         16*FRACUNIT,            // height
3201         100,            // mass
3202         0,              // damage
3203         sfx_None,               // activesound
3204         MF_SOLID,               // flags
3205         S_NULL          // raisestate
3206     },
3207
3208     {           // MT_MISC31
3209         2028,           // doomednum
3210         S_COLU,         // spawnstate
3211         1000,           // spawnhealth
3212         S_NULL,         // seestate
3213         sfx_None,               // seesound
3214         8,              // reactiontime
3215         sfx_None,               // attacksound
3216         S_NULL,         // painstate
3217         0,              // painchance
3218         sfx_None,               // painsound
3219         S_NULL,         // meleestate
3220         S_NULL,         // missilestate
3221         S_NULL,         // deathstate
3222         S_NULL,         // xdeathstate
3223         sfx_None,               // deathsound
3224         0,              // speed
3225         16*FRACUNIT,            // radius
3226         16*FRACUNIT,            // height
3227         100,            // mass
3228         0,              // damage
3229         sfx_None,               // activesound
3230         MF_SOLID,               // flags
3231         S_NULL          // raisestate
3232     },
3233
3234     {           // MT_MISC32
3235         30,             // doomednum
3236         S_TALLGRNCOL,           // spawnstate
3237         1000,           // spawnhealth
3238         S_NULL,         // seestate
3239         sfx_None,               // seesound
3240         8,              // reactiontime
3241         sfx_None,               // attacksound
3242         S_NULL,         // painstate
3243         0,              // painchance
3244         sfx_None,               // painsound
3245         S_NULL,         // meleestate
3246         S_NULL,         // missilestate
3247         S_NULL,         // deathstate
3248         S_NULL,         // xdeathstate
3249         sfx_None,               // deathsound
3250         0,              // speed
3251         16*FRACUNIT,            // radius
3252         16*FRACUNIT,            // height
3253         100,            // mass
3254         0,              // damage
3255         sfx_None,               // activesound
3256         MF_SOLID,               // flags
3257         S_NULL          // raisestate
3258     },
3259
3260     {           // MT_MISC33
3261         31,             // doomednum
3262         S_SHRTGRNCOL,           // spawnstate
3263         1000,           // spawnhealth
3264         S_NULL,         // seestate
3265         sfx_None,               // seesound
3266         8,              // reactiontime
3267         sfx_None,               // attacksound
3268         S_NULL,         // painstate
3269         0,              // painchance
3270         sfx_None,               // painsound
3271         S_NULL,         // meleestate
3272         S_NULL,         // missilestate
3273         S_NULL,         // deathstate
3274         S_NULL,         // xdeathstate
3275         sfx_None,               // deathsound
3276         0,              // speed
3277         16*FRACUNIT,            // radius
3278         16*FRACUNIT,            // height
3279         100,            // mass
3280         0,              // damage
3281         sfx_None,               // activesound
3282         MF_SOLID,               // flags
3283         S_NULL          // raisestate
3284     },
3285
3286     {           // MT_MISC34
3287         32,             // doomednum
3288         S_TALLREDCOL,           // spawnstate
3289         1000,           // spawnhealth
3290         S_NULL,         // seestate
3291         sfx_None,               // seesound
3292         8,              // reactiontime
3293         sfx_None,               // attacksound
3294         S_NULL,         // painstate
3295         0,              // painchance
3296         sfx_None,               // painsound
3297         S_NULL,         // meleestate
3298         S_NULL,         // missilestate
3299         S_NULL,         // deathstate
3300         S_NULL,         // xdeathstate
3301         sfx_None,               // deathsound
3302         0,              // speed
3303         16*FRACUNIT,            // radius
3304         16*FRACUNIT,            // height
3305         100,            // mass
3306         0,              // damage
3307         sfx_None,               // activesound
3308         MF_SOLID,               // flags
3309         S_NULL          // raisestate
3310     },
3311
3312     {           // MT_MISC35
3313         33,             // doomednum
3314         S_SHRTREDCOL,           // spawnstate
3315         1000,           // spawnhealth
3316         S_NULL,         // seestate
3317         sfx_None,               // seesound
3318         8,              // reactiontime
3319         sfx_None,               // attacksound
3320         S_NULL,         // painstate
3321         0,              // painchance
3322         sfx_None,               // painsound
3323         S_NULL,         // meleestate
3324         S_NULL,         // missilestate
3325         S_NULL,         // deathstate
3326         S_NULL,         // xdeathstate
3327         sfx_None,               // deathsound
3328         0,              // speed
3329         16*FRACUNIT,            // radius
3330         16*FRACUNIT,            // height
3331         100,            // mass
3332         0,              // damage
3333         sfx_None,               // activesound
3334         MF_SOLID,               // flags
3335         S_NULL          // raisestate
3336     },
3337
3338     {           // MT_MISC36
3339         37,             // doomednum
3340         S_SKULLCOL,             // spawnstate
3341         1000,           // spawnhealth
3342         S_NULL,         // seestate
3343         sfx_None,               // seesound
3344         8,              // reactiontime
3345         sfx_None,               // attacksound
3346         S_NULL,         // painstate
3347         0,              // painchance
3348         sfx_None,               // painsound
3349         S_NULL,         // meleestate
3350         S_NULL,         // missilestate
3351         S_NULL,         // deathstate
3352         S_NULL,         // xdeathstate
3353         sfx_None,               // deathsound
3354         0,              // speed
3355         16*FRACUNIT,            // radius
3356         16*FRACUNIT,            // height
3357         100,            // mass
3358         0,              // damage
3359         sfx_None,               // activesound
3360         MF_SOLID,               // flags
3361         S_NULL          // raisestate
3362     },
3363
3364     {           // MT_MISC37
3365         36,             // doomednum
3366         S_HEARTCOL,             // spawnstate
3367         1000,           // spawnhealth
3368         S_NULL,         // seestate
3369         sfx_None,               // seesound
3370         8,              // reactiontime
3371         sfx_None,               // attacksound
3372         S_NULL,         // painstate
3373         0,              // painchance
3374         sfx_None,               // painsound
3375         S_NULL,         // meleestate
3376         S_NULL,         // missilestate
3377         S_NULL,         // deathstate
3378         S_NULL,         // xdeathstate
3379         sfx_None,               // deathsound
3380         0,              // speed
3381         16*FRACUNIT,            // radius
3382         16*FRACUNIT,            // height
3383         100,            // mass
3384         0,              // damage
3385         sfx_None,               // activesound
3386         MF_SOLID,               // flags
3387         S_NULL          // raisestate
3388     },
3389
3390     {           // MT_MISC38
3391         41,             // doomednum
3392         S_EVILEYE,              // spawnstate
3393         1000,           // spawnhealth
3394         S_NULL,         // seestate
3395         sfx_None,               // seesound
3396         8,              // reactiontime
3397         sfx_None,               // attacksound
3398         S_NULL,         // painstate
3399         0,              // painchance
3400         sfx_None,               // painsound
3401         S_NULL,         // meleestate
3402         S_NULL,         // missilestate
3403         S_NULL,         // deathstate
3404         S_NULL,         // xdeathstate
3405         sfx_None,               // deathsound
3406         0,              // speed
3407         16*FRACUNIT,            // radius
3408         16*FRACUNIT,            // height
3409         100,            // mass
3410         0,              // damage
3411         sfx_None,               // activesound
3412         MF_SOLID,               // flags
3413         S_NULL          // raisestate
3414     },
3415
3416     {           // MT_MISC39
3417         42,             // doomednum
3418         S_FLOATSKULL,           // spawnstate
3419         1000,           // spawnhealth
3420         S_NULL,         // seestate
3421         sfx_None,               // seesound
3422         8,              // reactiontime
3423         sfx_None,               // attacksound
3424         S_NULL,         // painstate
3425         0,              // painchance
3426         sfx_None,               // painsound
3427         S_NULL,         // meleestate
3428         S_NULL,         // missilestate
3429         S_NULL,         // deathstate
3430         S_NULL,         // xdeathstate
3431         sfx_None,               // deathsound
3432         0,              // speed
3433         16*FRACUNIT,            // radius
3434         16*FRACUNIT,            // height
3435         100,            // mass
3436         0,              // damage
3437         sfx_None,               // activesound
3438         MF_SOLID,               // flags
3439         S_NULL          // raisestate
3440     },
3441
3442     {           // MT_MISC40
3443         43,             // doomednum
3444         S_TORCHTREE,            // spawnstate
3445         1000,           // spawnhealth
3446         S_NULL,         // seestate
3447         sfx_None,               // seesound
3448         8,              // reactiontime
3449         sfx_None,               // attacksound
3450         S_NULL,         // painstate
3451         0,              // painchance
3452         sfx_None,               // painsound
3453         S_NULL,         // meleestate
3454         S_NULL,         // missilestate
3455         S_NULL,         // deathstate
3456         S_NULL,         // xdeathstate
3457         sfx_None,               // deathsound
3458         0,              // speed
3459         16*FRACUNIT,            // radius
3460         16*FRACUNIT,            // height
3461         100,            // mass
3462         0,              // damage
3463         sfx_None,               // activesound
3464         MF_SOLID,               // flags
3465         S_NULL          // raisestate
3466     },
3467
3468     {           // MT_MISC41
3469         44,             // doomednum
3470         S_BLUETORCH,            // spawnstate
3471         1000,           // spawnhealth
3472         S_NULL,         // seestate
3473         sfx_None,               // seesound
3474         8,              // reactiontime
3475         sfx_None,               // attacksound
3476         S_NULL,         // painstate
3477         0,              // painchance
3478         sfx_None,               // painsound
3479         S_NULL,         // meleestate
3480         S_NULL,         // missilestate
3481         S_NULL,         // deathstate
3482         S_NULL,         // xdeathstate
3483         sfx_None,               // deathsound
3484         0,              // speed
3485         16*FRACUNIT,            // radius
3486         16*FRACUNIT,            // height
3487         100,            // mass
3488         0,              // damage
3489         sfx_None,               // activesound
3490         MF_SOLID,               // flags
3491         S_NULL          // raisestate
3492     },
3493
3494     {           // MT_MISC42
3495         45,             // doomednum
3496         S_GREENTORCH,           // spawnstate
3497         1000,           // spawnhealth
3498         S_NULL,         // seestate
3499         sfx_None,               // seesound
3500         8,              // reactiontime
3501         sfx_None,               // attacksound
3502         S_NULL,         // painstate
3503         0,              // painchance
3504         sfx_None,               // painsound
3505         S_NULL,         // meleestate
3506         S_NULL,         // missilestate
3507         S_NULL,         // deathstate
3508         S_NULL,         // xdeathstate
3509         sfx_None,               // deathsound
3510         0,              // speed
3511         16*FRACUNIT,            // radius
3512         16*FRACUNIT,            // height
3513         100,            // mass
3514         0,              // damage
3515         sfx_None,               // activesound
3516         MF_SOLID,               // flags
3517         S_NULL          // raisestate
3518     },
3519
3520     {           // MT_MISC43
3521         46,             // doomednum
3522         S_REDTORCH,             // spawnstate
3523         1000,           // spawnhealth
3524         S_NULL,         // seestate
3525         sfx_None,               // seesound
3526         8,              // reactiontime
3527         sfx_None,               // attacksound
3528         S_NULL,         // painstate
3529         0,              // painchance
3530         sfx_None,               // painsound
3531         S_NULL,         // meleestate
3532         S_NULL,         // missilestate
3533         S_NULL,         // deathstate
3534         S_NULL,         // xdeathstate
3535         sfx_None,               // deathsound
3536         0,              // speed
3537         16*FRACUNIT,            // radius
3538         16*FRACUNIT,            // height
3539         100,            // mass
3540         0,              // damage
3541         sfx_None,               // activesound
3542         MF_SOLID,               // flags
3543         S_NULL          // raisestate
3544     },
3545
3546     {           // MT_MISC44
3547         55,             // doomednum
3548         S_BTORCHSHRT,           // spawnstate
3549         1000,           // spawnhealth
3550         S_NULL,         // seestate
3551         sfx_None,               // seesound
3552         8,              // reactiontime
3553         sfx_None,               // attacksound
3554         S_NULL,         // painstate
3555         0,              // painchance
3556         sfx_None,               // painsound
3557         S_NULL,         // meleestate
3558         S_NULL,         // missilestate
3559         S_NULL,         // deathstate
3560         S_NULL,         // xdeathstate
3561         sfx_None,               // deathsound
3562         0,              // speed
3563         16*FRACUNIT,            // radius
3564         16*FRACUNIT,            // height
3565         100,            // mass
3566         0,              // damage
3567         sfx_None,               // activesound
3568         MF_SOLID,               // flags
3569         S_NULL          // raisestate
3570     },
3571
3572     {           // MT_MISC45
3573         56,             // doomednum
3574         S_GTORCHSHRT,           // spawnstate
3575         1000,           // spawnhealth
3576         S_NULL,         // seestate
3577         sfx_None,               // seesound
3578         8,              // reactiontime
3579         sfx_None,               // attacksound
3580         S_NULL,         // painstate
3581         0,              // painchance
3582         sfx_None,               // painsound
3583         S_NULL,         // meleestate
3584         S_NULL,         // missilestate
3585         S_NULL,         // deathstate
3586         S_NULL,         // xdeathstate
3587         sfx_None,               // deathsound
3588         0,              // speed
3589         16*FRACUNIT,            // radius
3590         16*FRACUNIT,            // height
3591         100,            // mass
3592         0,              // damage
3593         sfx_None,               // activesound
3594         MF_SOLID,               // flags
3595         S_NULL          // raisestate
3596     },
3597
3598     {           // MT_MISC46
3599         57,             // doomednum
3600         S_RTORCHSHRT,           // spawnstate
3601         1000,           // spawnhealth
3602         S_NULL,         // seestate
3603         sfx_None,               // seesound
3604         8,              // reactiontime
3605         sfx_None,               // attacksound
3606         S_NULL,         // painstate
3607         0,              // painchance
3608         sfx_None,               // painsound
3609         S_NULL,         // meleestate
3610         S_NULL,         // missilestate
3611         S_NULL,         // deathstate
3612         S_NULL,         // xdeathstate
3613         sfx_None,               // deathsound
3614         0,              // speed
3615         16*FRACUNIT,            // radius
3616         16*FRACUNIT,            // height
3617         100,            // mass
3618         0,              // damage
3619         sfx_None,               // activesound
3620         MF_SOLID,               // flags
3621         S_NULL          // raisestate
3622     },
3623
3624     {           // MT_MISC47
3625         47,             // doomednum
3626         S_STALAGTITE,           // spawnstate
3627         1000,           // spawnhealth
3628         S_NULL,         // seestate
3629         sfx_None,               // seesound
3630         8,              // reactiontime
3631         sfx_None,               // attacksound
3632         S_NULL,         // painstate
3633         0,              // painchance
3634         sfx_None,               // painsound
3635         S_NULL,         // meleestate
3636         S_NULL,         // missilestate
3637         S_NULL,         // deathstate
3638         S_NULL,         // xdeathstate
3639         sfx_None,               // deathsound
3640         0,              // speed
3641         16*FRACUNIT,            // radius
3642         16*FRACUNIT,            // height
3643         100,            // mass
3644         0,              // damage
3645         sfx_None,               // activesound
3646         MF_SOLID,               // flags
3647         S_NULL          // raisestate
3648     },
3649
3650     {           // MT_MISC48
3651         48,             // doomednum
3652         S_TECHPILLAR,           // spawnstate
3653         1000,           // spawnhealth
3654         S_NULL,         // seestate
3655         sfx_None,               // seesound
3656         8,              // reactiontime
3657         sfx_None,               // attacksound
3658         S_NULL,         // painstate
3659         0,              // painchance
3660         sfx_None,               // painsound
3661         S_NULL,         // meleestate
3662         S_NULL,         // missilestate
3663         S_NULL,         // deathstate
3664         S_NULL,         // xdeathstate
3665         sfx_None,               // deathsound
3666         0,              // speed
3667         16*FRACUNIT,            // radius
3668         16*FRACUNIT,            // height
3669         100,            // mass
3670         0,              // damage
3671         sfx_None,               // activesound
3672         MF_SOLID,               // flags
3673         S_NULL          // raisestate
3674     },
3675
3676     {           // MT_MISC49
3677         34,             // doomednum
3678         S_CANDLESTIK,           // spawnstate
3679         1000,           // spawnhealth
3680         S_NULL,         // seestate
3681         sfx_None,               // seesound
3682         8,              // reactiontime
3683         sfx_None,               // attacksound
3684         S_NULL,         // painstate
3685         0,              // painchance
3686         sfx_None,               // painsound
3687         S_NULL,         // meleestate
3688         S_NULL,         // missilestate
3689         S_NULL,         // deathstate
3690         S_NULL,         // xdeathstate
3691         sfx_None,               // deathsound
3692         0,              // speed
3693         20*FRACUNIT,            // radius
3694         16*FRACUNIT,            // height
3695         100,            // mass
3696         0,              // damage
3697         sfx_None,               // activesound
3698         0,              // flags
3699         S_NULL          // raisestate
3700     },
3701
3702     {           // MT_MISC50
3703         35,             // doomednum
3704         S_CANDELABRA,           // spawnstate
3705         1000,           // spawnhealth
3706         S_NULL,         // seestate
3707         sfx_None,               // seesound
3708         8,              // reactiontime
3709         sfx_None,               // attacksound
3710         S_NULL,         // painstate
3711         0,              // painchance
3712         sfx_None,               // painsound
3713         S_NULL,         // meleestate
3714         S_NULL,         // missilestate
3715         S_NULL,         // deathstate
3716         S_NULL,         // xdeathstate
3717         sfx_None,               // deathsound
3718         0,              // speed
3719         16*FRACUNIT,            // radius
3720         16*FRACUNIT,            // height
3721         100,            // mass
3722         0,              // damage
3723         sfx_None,               // activesound
3724         MF_SOLID,               // flags
3725         S_NULL          // raisestate
3726     },
3727
3728     {           // MT_MISC51
3729         49,             // doomednum
3730         S_BLOODYTWITCH,         // spawnstate
3731         1000,           // spawnhealth
3732         S_NULL,         // seestate
3733         sfx_None,               // seesound
3734         8,              // reactiontime
3735         sfx_None,               // attacksound
3736         S_NULL,         // painstate
3737         0,              // painchance
3738         sfx_None,               // painsound
3739         S_NULL,         // meleestate
3740         S_NULL,         // missilestate
3741         S_NULL,         // deathstate
3742         S_NULL,         // xdeathstate
3743         sfx_None,               // deathsound
3744         0,              // speed
3745         16*FRACUNIT,            // radius
3746         68*FRACUNIT,            // height
3747         100,            // mass
3748         0,              // damage
3749         sfx_None,               // activesound
3750         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
3751         S_NULL          // raisestate
3752     },
3753
3754     {           // MT_MISC52
3755         50,             // doomednum
3756         S_MEAT2,                // spawnstate
3757         1000,           // spawnhealth
3758         S_NULL,         // seestate
3759         sfx_None,               // seesound
3760         8,              // reactiontime
3761         sfx_None,               // attacksound
3762         S_NULL,         // painstate
3763         0,              // painchance
3764         sfx_None,               // painsound
3765         S_NULL,         // meleestate
3766         S_NULL,         // missilestate
3767         S_NULL,         // deathstate
3768         S_NULL,         // xdeathstate
3769         sfx_None,               // deathsound
3770         0,              // speed
3771         16*FRACUNIT,            // radius
3772         84*FRACUNIT,            // height
3773         100,            // mass
3774         0,              // damage
3775         sfx_None,               // activesound
3776         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
3777         S_NULL          // raisestate
3778     },
3779
3780     {           // MT_MISC53
3781         51,             // doomednum
3782         S_MEAT3,                // spawnstate
3783         1000,           // spawnhealth
3784         S_NULL,         // seestate
3785         sfx_None,               // seesound
3786         8,              // reactiontime
3787         sfx_None,               // attacksound
3788         S_NULL,         // painstate
3789         0,              // painchance
3790         sfx_None,               // painsound
3791         S_NULL,         // meleestate
3792         S_NULL,         // missilestate
3793         S_NULL,         // deathstate
3794         S_NULL,         // xdeathstate
3795         sfx_None,               // deathsound
3796         0,              // speed
3797         16*FRACUNIT,            // radius
3798         84*FRACUNIT,            // height
3799         100,            // mass
3800         0,              // damage
3801         sfx_None,               // activesound
3802         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
3803         S_NULL          // raisestate
3804     },
3805
3806     {           // MT_MISC54
3807         52,             // doomednum
3808         S_MEAT4,                // spawnstate
3809         1000,           // spawnhealth
3810         S_NULL,         // seestate
3811         sfx_None,               // seesound
3812         8,              // reactiontime
3813         sfx_None,               // attacksound
3814         S_NULL,         // painstate
3815         0,              // painchance
3816         sfx_None,               // painsound
3817         S_NULL,         // meleestate
3818         S_NULL,         // missilestate
3819         S_NULL,         // deathstate
3820         S_NULL,         // xdeathstate
3821         sfx_None,               // deathsound
3822         0,              // speed
3823         16*FRACUNIT,            // radius
3824         68*FRACUNIT,            // height
3825         100,            // mass
3826         0,              // damage
3827         sfx_None,               // activesound
3828         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
3829         S_NULL          // raisestate
3830     },
3831
3832     {           // MT_MISC55
3833         53,             // doomednum
3834         S_MEAT5,                // spawnstate
3835         1000,           // spawnhealth
3836         S_NULL,         // seestate
3837         sfx_None,               // seesound
3838         8,              // reactiontime
3839         sfx_None,               // attacksound
3840         S_NULL,         // painstate
3841         0,              // painchance
3842         sfx_None,               // painsound
3843         S_NULL,         // meleestate
3844         S_NULL,         // missilestate
3845         S_NULL,         // deathstate
3846         S_NULL,         // xdeathstate
3847         sfx_None,               // deathsound
3848         0,              // speed
3849         16*FRACUNIT,            // radius
3850         52*FRACUNIT,            // height
3851         100,            // mass
3852         0,              // damage
3853         sfx_None,               // activesound
3854         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
3855         S_NULL          // raisestate
3856     },
3857
3858     {           // MT_MISC56
3859         59,             // doomednum
3860         S_MEAT2,                // spawnstate
3861         1000,           // spawnhealth
3862         S_NULL,         // seestate
3863         sfx_None,               // seesound
3864         8,              // reactiontime
3865         sfx_None,               // attacksound
3866         S_NULL,         // painstate
3867         0,              // painchance
3868         sfx_None,               // painsound
3869         S_NULL,         // meleestate
3870         S_NULL,         // missilestate
3871         S_NULL,         // deathstate
3872         S_NULL,         // xdeathstate
3873         sfx_None,               // deathsound
3874         0,              // speed
3875         20*FRACUNIT,            // radius
3876         84*FRACUNIT,            // height
3877         100,            // mass
3878         0,              // damage
3879         sfx_None,               // activesound
3880         MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
3881         S_NULL          // raisestate
3882     },
3883
3884     {           // MT_MISC57
3885         60,             // doomednum
3886         S_MEAT4,                // spawnstate
3887         1000,           // spawnhealth
3888         S_NULL,         // seestate
3889         sfx_None,               // seesound
3890         8,              // reactiontime
3891         sfx_None,               // attacksound
3892         S_NULL,         // painstate
3893         0,              // painchance
3894         sfx_None,               // painsound
3895         S_NULL,         // meleestate
3896         S_NULL,         // missilestate
3897         S_NULL,         // deathstate
3898         S_NULL,         // xdeathstate
3899         sfx_None,               // deathsound
3900         0,              // speed
3901         20*FRACUNIT,            // radius
3902         68*FRACUNIT,            // height
3903         100,            // mass
3904         0,              // damage
3905         sfx_None,               // activesound
3906         MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
3907         S_NULL          // raisestate
3908     },
3909
3910     {           // MT_MISC58
3911         61,             // doomednum
3912         S_MEAT3,                // spawnstate
3913         1000,           // spawnhealth
3914         S_NULL,         // seestate
3915         sfx_None,               // seesound
3916         8,              // reactiontime
3917         sfx_None,               // attacksound
3918         S_NULL,         // painstate
3919         0,              // painchance
3920         sfx_None,               // painsound
3921         S_NULL,         // meleestate
3922         S_NULL,         // missilestate
3923         S_NULL,         // deathstate
3924         S_NULL,         // xdeathstate
3925         sfx_None,               // deathsound
3926         0,              // speed
3927         20*FRACUNIT,            // radius
3928         52*FRACUNIT,            // height
3929         100,            // mass
3930         0,              // damage
3931         sfx_None,               // activesound
3932         MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
3933         S_NULL          // raisestate
3934     },
3935
3936     {           // MT_MISC59
3937         62,             // doomednum
3938         S_MEAT5,                // spawnstate
3939         1000,           // spawnhealth
3940         S_NULL,         // seestate
3941         sfx_None,               // seesound
3942         8,              // reactiontime
3943         sfx_None,               // attacksound
3944         S_NULL,         // painstate
3945         0,              // painchance
3946         sfx_None,               // painsound
3947         S_NULL,         // meleestate
3948         S_NULL,         // missilestate
3949         S_NULL,         // deathstate
3950         S_NULL,         // xdeathstate
3951         sfx_None,               // deathsound
3952         0,              // speed
3953         20*FRACUNIT,            // radius
3954         52*FRACUNIT,            // height
3955         100,            // mass
3956         0,              // damage
3957         sfx_None,               // activesound
3958         MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
3959         S_NULL          // raisestate
3960     },
3961
3962     {           // MT_MISC60
3963         63,             // doomednum
3964         S_BLOODYTWITCH,         // spawnstate
3965         1000,           // spawnhealth
3966         S_NULL,         // seestate
3967         sfx_None,               // seesound
3968         8,              // reactiontime
3969         sfx_None,               // attacksound
3970         S_NULL,         // painstate
3971         0,              // painchance
3972         sfx_None,               // painsound
3973         S_NULL,         // meleestate
3974         S_NULL,         // missilestate
3975         S_NULL,         // deathstate
3976         S_NULL,         // xdeathstate
3977         sfx_None,               // deathsound
3978         0,              // speed
3979         20*FRACUNIT,            // radius
3980         68*FRACUNIT,            // height
3981         100,            // mass
3982         0,              // damage
3983         sfx_None,               // activesound
3984         MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
3985         S_NULL          // raisestate
3986     },
3987
3988     {           // MT_MISC61
3989         22,             // doomednum
3990         S_HEAD_DIE6,            // spawnstate
3991         1000,           // spawnhealth
3992         S_NULL,         // seestate
3993         sfx_None,               // seesound
3994         8,              // reactiontime
3995         sfx_None,               // attacksound
3996         S_NULL,         // painstate
3997         0,              // painchance
3998         sfx_None,               // painsound
3999         S_NULL,         // meleestate
4000         S_NULL,         // missilestate
4001         S_NULL,         // deathstate
4002         S_NULL,         // xdeathstate
4003         sfx_None,               // deathsound
4004         0,              // speed
4005         20*FRACUNIT,            // radius
4006         16*FRACUNIT,            // height
4007         100,            // mass
4008         0,              // damage
4009         sfx_None,               // activesound
4010         0,              // flags
4011         S_NULL          // raisestate
4012     },
4013
4014     {           // MT_MISC62
4015         15,             // doomednum
4016         S_PLAY_DIE7,            // spawnstate
4017         1000,           // spawnhealth
4018         S_NULL,         // seestate
4019         sfx_None,               // seesound
4020         8,              // reactiontime
4021         sfx_None,               // attacksound
4022         S_NULL,         // painstate
4023         0,              // painchance
4024         sfx_None,               // painsound
4025         S_NULL,         // meleestate
4026         S_NULL,         // missilestate
4027         S_NULL,         // deathstate
4028         S_NULL,         // xdeathstate
4029         sfx_None,               // deathsound
4030         0,              // speed
4031         20*FRACUNIT,            // radius
4032         16*FRACUNIT,            // height
4033         100,            // mass
4034         0,              // damage
4035         sfx_None,               // activesound
4036         0,              // flags
4037         S_NULL          // raisestate
4038     },
4039
4040     {           // MT_MISC63
4041         18,             // doomednum
4042         S_POSS_DIE5,            // spawnstate
4043         1000,           // spawnhealth
4044         S_NULL,         // seestate
4045         sfx_None,               // seesound
4046         8,              // reactiontime
4047         sfx_None,               // attacksound
4048         S_NULL,         // painstate
4049         0,              // painchance
4050         sfx_None,               // painsound
4051         S_NULL,         // meleestate
4052         S_NULL,         // missilestate
4053         S_NULL,         // deathstate
4054         S_NULL,         // xdeathstate
4055         sfx_None,               // deathsound
4056         0,              // speed
4057         20*FRACUNIT,            // radius
4058         16*FRACUNIT,            // height
4059         100,            // mass
4060         0,              // damage
4061         sfx_None,               // activesound
4062         0,              // flags
4063         S_NULL          // raisestate
4064     },
4065
4066     {           // MT_MISC64
4067         21,             // doomednum
4068         S_SARG_DIE6,            // spawnstate
4069         1000,           // spawnhealth
4070         S_NULL,         // seestate
4071         sfx_None,               // seesound
4072         8,              // reactiontime
4073         sfx_None,               // attacksound
4074         S_NULL,         // painstate
4075         0,              // painchance
4076         sfx_None,               // painsound
4077         S_NULL,         // meleestate
4078         S_NULL,         // missilestate
4079         S_NULL,         // deathstate
4080         S_NULL,         // xdeathstate
4081         sfx_None,               // deathsound
4082         0,              // speed
4083         20*FRACUNIT,            // radius
4084         16*FRACUNIT,            // height
4085         100,            // mass
4086         0,              // damage
4087         sfx_None,               // activesound
4088         0,              // flags
4089         S_NULL          // raisestate
4090     },
4091
4092     {           // MT_MISC65
4093         23,             // doomednum
4094         S_SKULL_DIE6,           // spawnstate
4095         1000,           // spawnhealth
4096         S_NULL,         // seestate
4097         sfx_None,               // seesound
4098         8,              // reactiontime
4099         sfx_None,               // attacksound
4100         S_NULL,         // painstate
4101         0,              // painchance
4102         sfx_None,               // painsound
4103         S_NULL,         // meleestate
4104         S_NULL,         // missilestate
4105         S_NULL,         // deathstate
4106         S_NULL,         // xdeathstate
4107         sfx_None,               // deathsound
4108         0,              // speed
4109         20*FRACUNIT,            // radius
4110         16*FRACUNIT,            // height
4111         100,            // mass
4112         0,              // damage
4113         sfx_None,               // activesound
4114         0,              // flags
4115         S_NULL          // raisestate
4116     },
4117
4118     {           // MT_MISC66
4119         20,             // doomednum
4120         S_TROO_DIE5,            // spawnstate
4121         1000,           // spawnhealth
4122         S_NULL,         // seestate
4123         sfx_None,               // seesound
4124         8,              // reactiontime
4125         sfx_None,               // attacksound
4126         S_NULL,         // painstate
4127         0,              // painchance
4128         sfx_None,               // painsound
4129         S_NULL,         // meleestate
4130         S_NULL,         // missilestate
4131         S_NULL,         // deathstate
4132         S_NULL,         // xdeathstate
4133         sfx_None,               // deathsound
4134         0,              // speed
4135         20*FRACUNIT,            // radius
4136         16*FRACUNIT,            // height
4137         100,            // mass
4138         0,              // damage
4139         sfx_None,               // activesound
4140         0,              // flags
4141         S_NULL          // raisestate
4142     },
4143
4144     {           // MT_MISC67
4145         19,             // doomednum
4146         S_SPOS_DIE5,            // spawnstate
4147         1000,           // spawnhealth
4148         S_NULL,         // seestate
4149         sfx_None,               // seesound
4150         8,              // reactiontime
4151         sfx_None,               // attacksound
4152         S_NULL,         // painstate
4153         0,              // painchance
4154         sfx_None,               // painsound
4155         S_NULL,         // meleestate
4156         S_NULL,         // missilestate
4157         S_NULL,         // deathstate
4158         S_NULL,         // xdeathstate
4159         sfx_None,               // deathsound
4160         0,              // speed
4161         20*FRACUNIT,            // radius
4162         16*FRACUNIT,            // height
4163         100,            // mass
4164         0,              // damage
4165         sfx_None,               // activesound
4166         0,              // flags
4167         S_NULL          // raisestate
4168     },
4169
4170     {           // MT_MISC68
4171         10,             // doomednum
4172         S_PLAY_XDIE9,           // spawnstate
4173         1000,           // spawnhealth
4174         S_NULL,         // seestate
4175         sfx_None,               // seesound
4176         8,              // reactiontime
4177         sfx_None,               // attacksound
4178         S_NULL,         // painstate
4179         0,              // painchance
4180         sfx_None,               // painsound
4181         S_NULL,         // meleestate
4182         S_NULL,         // missilestate
4183         S_NULL,         // deathstate
4184         S_NULL,         // xdeathstate
4185         sfx_None,               // deathsound
4186         0,              // speed
4187         20*FRACUNIT,            // radius
4188         16*FRACUNIT,            // height
4189         100,            // mass
4190         0,              // damage
4191         sfx_None,               // activesound
4192         0,              // flags
4193         S_NULL          // raisestate
4194     },
4195
4196     {           // MT_MISC69
4197         12,             // doomednum
4198         S_PLAY_XDIE9,           // spawnstate
4199         1000,           // spawnhealth
4200         S_NULL,         // seestate
4201         sfx_None,               // seesound
4202         8,              // reactiontime
4203         sfx_None,               // attacksound
4204         S_NULL,         // painstate
4205         0,              // painchance
4206         sfx_None,               // painsound
4207         S_NULL,         // meleestate
4208         S_NULL,         // missilestate
4209         S_NULL,         // deathstate
4210         S_NULL,         // xdeathstate
4211         sfx_None,               // deathsound
4212         0,              // speed
4213         20*FRACUNIT,            // radius
4214         16*FRACUNIT,            // height
4215         100,            // mass
4216         0,              // damage
4217         sfx_None,               // activesound
4218         0,              // flags
4219         S_NULL          // raisestate
4220     },
4221
4222     {           // MT_MISC70
4223         28,             // doomednum
4224         S_HEADSONSTICK,         // spawnstate
4225         1000,           // spawnhealth
4226         S_NULL,         // seestate
4227         sfx_None,               // seesound
4228         8,              // reactiontime
4229         sfx_None,               // attacksound
4230         S_NULL,         // painstate
4231         0,              // painchance
4232         sfx_None,               // painsound
4233         S_NULL,         // meleestate
4234         S_NULL,         // missilestate
4235         S_NULL,         // deathstate
4236         S_NULL,         // xdeathstate
4237         sfx_None,               // deathsound
4238         0,              // speed
4239         16*FRACUNIT,            // radius
4240         16*FRACUNIT,            // height
4241         100,            // mass
4242         0,              // damage
4243         sfx_None,               // activesound
4244         MF_SOLID,               // flags
4245         S_NULL          // raisestate
4246     },
4247
4248     {           // MT_MISC71
4249         24,             // doomednum
4250         S_GIBS,         // spawnstate
4251         1000,           // spawnhealth
4252         S_NULL,         // seestate
4253         sfx_None,               // seesound
4254         8,              // reactiontime
4255         sfx_None,               // attacksound
4256         S_NULL,         // painstate
4257         0,              // painchance
4258         sfx_None,               // painsound
4259         S_NULL,         // meleestate
4260         S_NULL,         // missilestate
4261         S_NULL,         // deathstate
4262         S_NULL,         // xdeathstate
4263         sfx_None,               // deathsound
4264         0,              // speed
4265         20*FRACUNIT,            // radius
4266         16*FRACUNIT,            // height
4267         100,            // mass
4268         0,              // damage
4269         sfx_None,               // activesound
4270         0,              // flags
4271         S_NULL          // raisestate
4272     },
4273
4274     {           // MT_MISC72
4275         27,             // doomednum
4276         S_HEADONASTICK,         // spawnstate
4277         1000,           // spawnhealth
4278         S_NULL,         // seestate
4279         sfx_None,               // seesound
4280         8,              // reactiontime
4281         sfx_None,               // attacksound
4282         S_NULL,         // painstate
4283         0,              // painchance
4284         sfx_None,               // painsound
4285         S_NULL,         // meleestate
4286         S_NULL,         // missilestate
4287         S_NULL,         // deathstate
4288         S_NULL,         // xdeathstate
4289         sfx_None,               // deathsound
4290         0,              // speed
4291         16*FRACUNIT,            // radius
4292         16*FRACUNIT,            // height
4293         100,            // mass
4294         0,              // damage
4295         sfx_None,               // activesound
4296         MF_SOLID,               // flags
4297         S_NULL          // raisestate
4298     },
4299
4300     {           // MT_MISC73
4301         29,             // doomednum
4302         S_HEADCANDLES,          // spawnstate
4303         1000,           // spawnhealth
4304         S_NULL,         // seestate
4305         sfx_None,               // seesound
4306         8,              // reactiontime
4307         sfx_None,               // attacksound
4308         S_NULL,         // painstate
4309         0,              // painchance
4310         sfx_None,               // painsound
4311         S_NULL,         // meleestate
4312         S_NULL,         // missilestate
4313         S_NULL,         // deathstate
4314         S_NULL,         // xdeathstate
4315         sfx_None,               // deathsound
4316         0,              // speed
4317         16*FRACUNIT,            // radius
4318         16*FRACUNIT,            // height
4319         100,            // mass
4320         0,              // damage
4321         sfx_None,               // activesound
4322         MF_SOLID,               // flags
4323         S_NULL          // raisestate
4324     },
4325
4326     {           // MT_MISC74
4327         25,             // doomednum
4328         S_DEADSTICK,            // spawnstate
4329         1000,           // spawnhealth
4330         S_NULL,         // seestate
4331         sfx_None,               // seesound
4332         8,              // reactiontime
4333         sfx_None,               // attacksound
4334         S_NULL,         // painstate
4335         0,              // painchance
4336         sfx_None,               // painsound
4337         S_NULL,         // meleestate
4338         S_NULL,         // missilestate
4339         S_NULL,         // deathstate
4340         S_NULL,         // xdeathstate
4341         sfx_None,               // deathsound
4342         0,              // speed
4343         16*FRACUNIT,            // radius
4344         16*FRACUNIT,            // height
4345         100,            // mass
4346         0,              // damage
4347         sfx_None,               // activesound
4348         MF_SOLID,               // flags
4349         S_NULL          // raisestate
4350     },
4351
4352     {           // MT_MISC75
4353         26,             // doomednum
4354         S_LIVESTICK,            // spawnstate
4355         1000,           // spawnhealth
4356         S_NULL,         // seestate
4357         sfx_None,               // seesound
4358         8,              // reactiontime
4359         sfx_None,               // attacksound
4360         S_NULL,         // painstate
4361         0,              // painchance
4362         sfx_None,               // painsound
4363         S_NULL,         // meleestate
4364         S_NULL,         // missilestate
4365         S_NULL,         // deathstate
4366         S_NULL,         // xdeathstate
4367         sfx_None,               // deathsound
4368         0,              // speed
4369         16*FRACUNIT,            // radius
4370         16*FRACUNIT,            // height
4371         100,            // mass
4372         0,              // damage
4373         sfx_None,               // activesound
4374         MF_SOLID,               // flags
4375         S_NULL          // raisestate
4376     },
4377
4378     {           // MT_MISC76
4379         54,             // doomednum
4380         S_BIGTREE,              // spawnstate
4381         1000,           // spawnhealth
4382         S_NULL,         // seestate
4383         sfx_None,               // seesound
4384         8,              // reactiontime
4385         sfx_None,               // attacksound
4386         S_NULL,         // painstate
4387         0,              // painchance
4388         sfx_None,               // painsound
4389         S_NULL,         // meleestate
4390         S_NULL,         // missilestate
4391         S_NULL,         // deathstate
4392         S_NULL,         // xdeathstate
4393         sfx_None,               // deathsound
4394         0,              // speed
4395         32*FRACUNIT,            // radius
4396         16*FRACUNIT,            // height
4397         100,            // mass
4398         0,              // damage
4399         sfx_None,               // activesound
4400         MF_SOLID,               // flags
4401         S_NULL          // raisestate
4402     },
4403
4404     {           // MT_MISC77
4405         70,             // doomednum
4406         S_BBAR1,                // spawnstate
4407         1000,           // spawnhealth
4408         S_NULL,         // seestate
4409         sfx_None,               // seesound
4410         8,              // reactiontime
4411         sfx_None,               // attacksound
4412         S_NULL,         // painstate
4413         0,              // painchance
4414         sfx_None,               // painsound
4415         S_NULL,         // meleestate
4416         S_NULL,         // missilestate
4417         S_NULL,         // deathstate
4418         S_NULL,         // xdeathstate
4419         sfx_None,               // deathsound
4420         0,              // speed
4421         16*FRACUNIT,            // radius
4422         16*FRACUNIT,            // height
4423         100,            // mass
4424         0,              // damage
4425         sfx_None,               // activesound
4426         MF_SOLID,               // flags
4427         S_NULL          // raisestate
4428     },
4429
4430     {           // MT_MISC78
4431         73,             // doomednum
4432         S_HANGNOGUTS,           // spawnstate
4433         1000,           // spawnhealth
4434         S_NULL,         // seestate
4435         sfx_None,               // seesound
4436         8,              // reactiontime
4437         sfx_None,               // attacksound
4438         S_NULL,         // painstate
4439         0,              // painchance
4440         sfx_None,               // painsound
4441         S_NULL,         // meleestate
4442         S_NULL,         // missilestate
4443         S_NULL,         // deathstate
4444         S_NULL,         // xdeathstate
4445         sfx_None,               // deathsound
4446         0,              // speed
4447         16*FRACUNIT,            // radius
4448         88*FRACUNIT,            // height
4449         100,            // mass
4450         0,              // damage
4451         sfx_None,               // activesound
4452         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
4453         S_NULL          // raisestate
4454     },
4455
4456     {           // MT_MISC79
4457         74,             // doomednum
4458         S_HANGBNOBRAIN,         // spawnstate
4459         1000,           // spawnhealth
4460         S_NULL,         // seestate
4461         sfx_None,               // seesound
4462         8,              // reactiontime
4463         sfx_None,               // attacksound
4464         S_NULL,         // painstate
4465         0,              // painchance
4466         sfx_None,               // painsound
4467         S_NULL,         // meleestate
4468         S_NULL,         // missilestate
4469         S_NULL,         // deathstate
4470         S_NULL,         // xdeathstate
4471         sfx_None,               // deathsound
4472         0,              // speed
4473         16*FRACUNIT,            // radius
4474         88*FRACUNIT,            // height
4475         100,            // mass
4476         0,              // damage
4477         sfx_None,               // activesound
4478         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
4479         S_NULL          // raisestate
4480     },
4481
4482     {           // MT_MISC80
4483         75,             // doomednum
4484         S_HANGTLOOKDN,          // spawnstate
4485         1000,           // spawnhealth
4486         S_NULL,         // seestate
4487         sfx_None,               // seesound
4488         8,              // reactiontime
4489         sfx_None,               // attacksound
4490         S_NULL,         // painstate
4491         0,              // painchance
4492         sfx_None,               // painsound
4493         S_NULL,         // meleestate
4494         S_NULL,         // missilestate
4495         S_NULL,         // deathstate
4496         S_NULL,         // xdeathstate
4497         sfx_None,               // deathsound
4498         0,              // speed
4499         16*FRACUNIT,            // radius
4500         64*FRACUNIT,            // height
4501         100,            // mass
4502         0,              // damage
4503         sfx_None,               // activesound
4504         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
4505         S_NULL          // raisestate
4506     },
4507
4508     {           // MT_MISC81
4509         76,             // doomednum
4510         S_HANGTSKULL,           // spawnstate
4511         1000,           // spawnhealth
4512         S_NULL,         // seestate
4513         sfx_None,               // seesound
4514         8,              // reactiontime
4515         sfx_None,               // attacksound
4516         S_NULL,         // painstate
4517         0,              // painchance
4518         sfx_None,               // painsound
4519         S_NULL,         // meleestate
4520         S_NULL,         // missilestate
4521         S_NULL,         // deathstate
4522         S_NULL,         // xdeathstate
4523         sfx_None,               // deathsound
4524         0,              // speed
4525         16*FRACUNIT,            // radius
4526         64*FRACUNIT,            // height
4527         100,            // mass
4528         0,              // damage
4529         sfx_None,               // activesound
4530         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
4531         S_NULL          // raisestate
4532     },
4533
4534     {           // MT_MISC82
4535         77,             // doomednum
4536         S_HANGTLOOKUP,          // spawnstate
4537         1000,           // spawnhealth
4538         S_NULL,         // seestate
4539         sfx_None,               // seesound
4540         8,              // reactiontime
4541         sfx_None,               // attacksound
4542         S_NULL,         // painstate
4543         0,              // painchance
4544         sfx_None,               // painsound
4545         S_NULL,         // meleestate
4546         S_NULL,         // missilestate
4547         S_NULL,         // deathstate
4548         S_NULL,         // xdeathstate
4549         sfx_None,               // deathsound
4550         0,              // speed
4551         16*FRACUNIT,            // radius
4552         64*FRACUNIT,            // height
4553         100,            // mass
4554         0,              // damage
4555         sfx_None,               // activesound
4556         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
4557         S_NULL          // raisestate
4558     },
4559
4560     {           // MT_MISC83
4561         78,             // doomednum
4562         S_HANGTNOBRAIN,         // spawnstate
4563         1000,           // spawnhealth
4564         S_NULL,         // seestate
4565         sfx_None,               // seesound
4566         8,              // reactiontime
4567         sfx_None,               // attacksound
4568         S_NULL,         // painstate
4569         0,              // painchance
4570         sfx_None,               // painsound
4571         S_NULL,         // meleestate
4572         S_NULL,         // missilestate
4573         S_NULL,         // deathstate
4574         S_NULL,         // xdeathstate
4575         sfx_None,               // deathsound
4576         0,              // speed
4577         16*FRACUNIT,            // radius
4578         64*FRACUNIT,            // height
4579         100,            // mass
4580         0,              // damage
4581         sfx_None,               // activesound
4582         MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
4583         S_NULL          // raisestate
4584     },
4585
4586     {           // MT_MISC84
4587         79,             // doomednum
4588         S_COLONGIBS,            // spawnstate
4589         1000,           // spawnhealth
4590         S_NULL,         // seestate
4591         sfx_None,               // seesound
4592         8,              // reactiontime
4593         sfx_None,               // attacksound
4594         S_NULL,         // painstate
4595         0,              // painchance
4596         sfx_None,               // painsound
4597         S_NULL,         // meleestate
4598         S_NULL,         // missilestate
4599         S_NULL,         // deathstate
4600         S_NULL,         // xdeathstate
4601         sfx_None,               // deathsound
4602         0,              // speed
4603         20*FRACUNIT,            // radius
4604         16*FRACUNIT,            // height
4605         100,            // mass
4606         0,              // damage
4607         sfx_None,               // activesound
4608         MF_NOBLOCKMAP,          // flags
4609         S_NULL          // raisestate
4610     },
4611
4612     {           // MT_MISC85
4613         80,             // doomednum
4614         S_SMALLPOOL,            // spawnstate
4615         1000,           // spawnhealth
4616         S_NULL,         // seestate
4617         sfx_None,               // seesound
4618         8,              // reactiontime
4619         sfx_None,               // attacksound
4620         S_NULL,         // painstate
4621         0,              // painchance
4622         sfx_None,               // painsound
4623         S_NULL,         // meleestate
4624         S_NULL,         // missilestate
4625         S_NULL,         // deathstate
4626         S_NULL,         // xdeathstate
4627         sfx_None,               // deathsound
4628         0,              // speed
4629         20*FRACUNIT,            // radius
4630         16*FRACUNIT,            // height
4631         100,            // mass
4632         0,              // damage
4633         sfx_None,               // activesound
4634         MF_NOBLOCKMAP,          // flags
4635         S_NULL          // raisestate
4636     },
4637
4638     {           // MT_MISC86
4639         81,             // doomednum
4640         S_BRAINSTEM,            // spawnstate
4641         1000,           // spawnhealth
4642         S_NULL,         // seestate
4643         sfx_None,               // seesound
4644         8,              // reactiontime
4645         sfx_None,               // attacksound
4646         S_NULL,         // painstate
4647         0,              // painchance
4648         sfx_None,               // painsound
4649         S_NULL,         // meleestate
4650         S_NULL,         // missilestate
4651         S_NULL,         // deathstate
4652         S_NULL,         // xdeathstate
4653         sfx_None,               // deathsound
4654         0,              // speed
4655         20*FRACUNIT,            // radius
4656         16*FRACUNIT,            // height
4657         100,            // mass
4658         0,              // damage
4659         sfx_None,               // activesound
4660         MF_NOBLOCKMAP,          // flags
4661         S_NULL          // raisestate
4662     }
4663 };
4664