1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
21 //-----------------------------------------------------------------------------
26 // We are referring to sprite numbers.
30 #pragma implementation "d_items.h"
36 // PSPRITE ACTIONS for waepons.
37 // This struct controls the weapon animations.
40 // ammo/amunition type
44 // atkstate, i.e. attack/fire/hit frame
45 // flashstate, muzzle flash
47 weaponinfo_t weaponinfo[NUMWEAPONS] =